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Frozenheim News

Update 0.8.0 - Sigrid Saga

[h2]Northernfolk![/h2]

Hear the howling of the wolves, the Saga of Sigrid, hero of the Wolf Clan is now playable in Frozenheim. This is yet another content update in our steady march towards the game's full release in June. Take a look what we've got for you!

[previewyoutube][/previewyoutube]

Following your feedback to the previous Kairve Saga, we've put our focus into gameplay improvements, bug fixes, and fine polish that have arrived in the form of three hotfixes. Today's update, however, focuses mainly on delivering you yet another piece of the northland story. But before we go into specifics, we have a...

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...and now, back to our regular programming.

[h2]Full 0.8.0. Changelog:[/h2]
New features:
  • Added the four-episode single-player Sigrid Campaign
Enhancements and bugfixes:
  • Fixed issues with fisherman quest text
  • Fixed minimap player view display
  • Fixes for acquired units in campaign “One eyed old man”
  • Retain rotation of last placed building
  • Fixed shared visibility of watchtowers
  • Fixed issues with intractable widgets
  • Fixed issues with training hall units in MP
  • Fixed popping in cinematics
Balance changes:
  • Improved general balance of the “Revival” campaign

[h2]The Road Map[/h2]
Today's update is another step on the Early Access road map detailing the upcoming development milestones in the final months before the full release. Please stay in touch by clicking that 'follow' button on the game's page, to stay in the loop for future updates.




That is it for this today's update. See you soon, and may Odin bless you!

Yours truly,
[h3]Paranoid Interactive & Hyperstrange[/h3]

Hotfix 0.7.4

[h2]Northernfolk![/h2]

Once again, the trickster god, Loki the Jarl of Buggenheim has invadedFrozenheim, covering the enemy buildings in an impenetrable shroud. We've got multiple reports saying your troops do not register the presence of the opposing structures. This hotfix (v.0.7.4.2) takes care of the issue:


Bug fix:
  • Fixed issues with enemy building visibility



That's it for today, Northernfolk, enjoy the update and may Loki bugger off for good!

Truly yours,
[h3]Paranoid Interactive & Hyperstrange[/h3]

Hotfix 0.7.3



[h2]Northernfolk![/h2]

Frozenheim update 0.7 - Kairve Saga was the largest Early Access content update in Frozenheim, up to date. With all the new stuff it introduced to the game, some concerns have been raised by the players as it also came with some bugs and not all the new mechanics have been balanced enough. Thank you for your wonderful support in providing us with feedback, that makes it so much easier for our little team to handle the further development of an ambitious and large-scaled project, such as Frozenheim. While we keep working on the next content update, we've stepped to the side and took some time to further improve on what's already available within the game. Today's Hotfix 0.7.3 addresses the following:

New features:
  • Added spectator mode to multiplayer when lost
  • Added multiple warning systems
  • Settlers can be recruited in outposts


Bug fixes & polish:
  • Fix multiple game crashes
  • Fix issues with barricade in Kairve campaign 1
  • Fixes and quest improvements of Kairve campaign 2
  • Improved responsiveness of attack order
  • Fix scaling of campaign menu for different resolutions
  • Fix for hunter’s hut banner not updating properly
  • Allow palisades to be build deeper in the coast
  • Fix for warship getting stuck in some cases after battle
  • Add archer skill when on naval unit
  • Fix for repair button not working in some cases
  • Fix for watchtowers not dealing damage in some cases [MP]
  • Fix for weaponsmith panel upgrade queue
  • Fix for visibility of naval units during cinematics
  • Improvements for warrior movement
  • Fix scout moving to “Vision” skill location
  • Improvements for UI scaling
  • Improvements for building snapping system
  • Fix for archers approaching enemies in range
  • Fix bandits spawning in mid air [MP]
  • Fixes for orchard scaling and replication
  • Improvement for Esc key behavior in all HUD panels
  • Added missing interface sounds
  • Performance improvements
  • Fix granary not updating properly after destruction
  • Fix autosaves displaying wrong info when overridden


Game balance changes:
  • Removed rioting villagers penalty
  • Increased delay between penalties 2x
  • Reduced amount of deserting from 1 team to 1 warrior
  • Reduced amount of leaving workers to 2
  • Limit amount of stolen resources
  • Reduced Feast Cost



That's it for today, Northernfolk, enjoy the updat and may Odin protect you!

Truly yours,
[h3]Paranoid Interactive & Hyperstrange[/h3]

Hotfix 0.7.2


[h2]Northernfolk![/h2]

The Trickster God - Loki, seems to have his eye fixed on Frozenheim update 0.7 - Kairve Saga. More bug reports keep coming in, and we're as much grateful for the fact that you're sending them in, as we are sorry that your experience with the game has not been spotless. We keep on tracking those pesky bugs, and squishing them one by one. Hear that, Loki? You. Shall. Not. Win! Today's Hotfix 0.7.2 tackles the following issues:

Bugfixes and enhancements:
  • Fixed quest progression issues in campaign 1
  • Fixed ship expedition on campaign 3
  • Fixed gates not opening in campaign 4
  • Added a possible fix for crashes in campaign 4
  • Fixed stacking of obelisks effects


That's it for today, Northernfolk, thank you for your continuous support and understanding, and may Odin protect you.

Truly yours,
[h3]Paranoid Interactive & Hyperstrange[/h3]

Hotfix 0.7.1


[h2]Northernfolk![/h2]

We're glad to hear you're enjoying your time with the newest Frozenheim update 0.7 - Kairve Saga. Thank you for your continued support and feedback. Thanks to you, we've been able to locate and address some issues that arose with yesterday's update. Here's what today's Hotfix 0.7.1 puts to order:

Bugfixes and enhancements:
  • Fix issues with resource transport in outposts
  • Fix compatibility of dialogs in older saves
  • Fix Team cap for mobilization skill
  • Fix unit skills on boats
  • Add rally point to Breeding kennels


Balance changes:
  • Added happiness tiers requirement to houses
  • Reduced palisade construction time to 25%
  • Reworked tech tree cost balance


We hope ironing out those quirks makes your experience even more enjoyable. That's it for today, Northernfolk, and may Odin protect you.

Truly yours,
[h3]Paranoid Interactive & Hyperstrange[/h3]