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Frozenheim v 1.2 - AI update

[h2]Northernfolk![/h2]

For the past few months Paranoid Interactive has been working on improving everyone's experience with Frozenheim after our full release in June. We know what you got back then was not entirely what you've expected. We're aware that what we've had planned for the game was not in line with what a vast majority of Steam users expected. Our focus on some parts of the game left other parts feel lacking for many of you.

Following your feedback the team has prepared a complete AI overhaul that has been playtested by hundreds of volunteers over the course of the past few weeks. Based on their feedback, the 1.1 playtest version of the game was further polished and de-bugged, so today we are happy to present you with Frozenheim 1.2. Here's what's changed:

[h2]1.2 Changelog:[/h2]
New features:
  • AI logic has been completely reworked
  • Added indicator for hunting areas
  • Added slinger unit
  • Added auto attack of enemy buildings in range
  • Added endgame statistics
  • Added militia support for AI


Bugfixes:
  • Fix for Warship SFX when targeting warriors
  • Fix for population calculation when recruiting units
  • Improvements for campaign “Fall”
  • Fix for multiple crashes in multiplayer
  • Fix for waves not spawning in some cases on island maps
  • Improvements for sound ranges
  • Fix for odin's blessing not working properly in some cases
  • Fix tech tree costs after use of Odin’s Blessing
  • Fix for runestone count display issues
  • Fix for combat abilities on leaving boat
  • Fixes for deer outline on clients in MP
  • Fixes for loading multiplayer games
  • Fix for hero shortcut not working properly in MP
  • Fix for loading trees in multiplayer game save
  • AI can build Outposts
  • AI use siege weapons
  • AI building system rework
  • AI use marketplace
  • AI rebuilds buildings after destruction
  • Fixed sound and skip action of game intro
  • Fixes for ship disembark and navigation
  • Fixed support of water for procedural maps
  • Improvements for unit movement during combat
  • Fix issues with cinematic in campaign 4
  • Fix for not being able to upgrade buildings in some cases
  • Fix for align to units with shortcut
  • Performance improvements for large unit count
  • Fix team display after load on generated maps
  • Fix for AI getting stuck after destroying Victory hall
  • Fix hunting zone indicators appearing over Fog
  • Fix for AI resource gathering issues in some cases
  • Fix for catapults not attacking in some cases
  • Fixes for German localization
  • Fixes for cursor not changing properly in some cases
  • Fix for Ships can moor into buildings on the shore
  • Fix fire VFX of outposts
  • Fix for campaign mission not unlocking correctly in some cases
  • Fix for archers standing back during combat in some cases
  • Fix for mission cinematics replaying after load
  • Fix for camera going under water in photomode
  • Block building placement over boats
  • Fix for time deceleration key causing camera jump out of level
  • Fix for ships getting stuck on shallow shores
  • Hide upgrade button when placing buildings
  • Fix for being able to target buildings under Fog Of War
  • Small fixes on Alfar’s Hideout and Chilling Lake maps


Balance changes:
  • Changed balance of campaign “Rebelion”
  • Reduce Archer damage from 45 -> 35
  • Reduce Battering ram health 1100 -> 900
  • Reduce Battering ram damage 800 -> 600
  • Balance changes and cost adjustments for tech tree
  • Limit militia teams count by Townhall level


This update also concludes the Playtest period, and the Playtest version of the game is no longer available. Big thanks to all the participants!

This is it for today, but please expect more updates soon - as this is only a step towards fully realising Frozenheim as a strategy epic it was meant to be.

[h2]May Odin protect you![/h2]
[h3]Paranoid Interactive & Hyperstrange[/h3]

Version 1.1 playtest is now live!

[h2]Northernfolk![/h2]

Frozenheim is undergoing a lot changes and improvements based on your generous feedback and critique. The 1.1 release is coming soon, and since this first major post-launch update we want it to go as smoothly as possible. That's why before the official release, we want to invite you to check out the new version head of time and give us your thoughts, so we can polish the game even further before rolling out the update to everyone. Yes, EVERYONE. You don't need to own Frozenheim to participate in the playtest.

[h2]Join the playtest![/h2]

You can opt-in to participate in the playtest using the widget on the store page. You will be granted access within 24 hours. There is no limit to the number of people who can participate in the playtest, but we will be granting access in daily batches. The playtest will remain active for at least one week.



The playtest is starting shortly (might even happen tomorrow!) and you can already apply for participation by clicking the Request Access button in the "Join the Playtest" widget (or "join the uninitialized", whenever the Steam client acts up) on the Frozenheim Storepage.

Please make sure to give us your feedback after your play session. Please do so using the following



[h2]Changelog[/h2]

You might be wondering what's coming in 1.1 - here's a list of changes that you can already check out by participating in the playtest.
[h3]Major Changes:[/h3]

Features:
  • AI logic has been completely reworked
  • Added slinger unit
  • Added auto attack of enemy buildings in range
  • Added endgame statistics


Bug Fixes:
  • AI can now build and utilize Outposts
  • AI use siege weapons properly
  • AI building system rework
  • Fixed support of water for procedural maps
  • Improvements for unit movement during combat

[h2]
Miscellaneous changes:[/h2]

Other fixes:
  • AI now properly utilizes use of marketplace building
  • AI rebuilds buildings after destruction
  • Sound and skip action of game intro has been fixed
  • Fixes for ship disembark and navigation
  • Fix for issues with cinematic in campaign 4
  • Fix for not being able to upgrade buildings in some cases
  • Fix for align to units with shortcut
  • Performance improvements for large unit count
  • Fix team display after load on generated maps
  • Fix for AI getting stuck after destroying Victory hall
  • Fix hunting zone indicators appearing over Fog
  • Fix for AI resource gathering issues in some cases
  • Fix for catapults not attacking in some cases
  • Fixes for German localization
  • Fixes for cursor not changing properly in some cases
  • Fix for Ships that could moor into buildings on the shore
  • Fix fire VFX of outposts
  • Fix for campaign mission not unlocking correctly in some cases
  • Fix for archers playing tricks and shooting enemies while standing back to them in some cases
  • Fix for mission cinematics replaying after load
  • Fix for camera going under water in photomode
  • Blocked building placement over boats
  • Fix for time deceleration key causing camera jump out of level


Balance changes:
  • Reduce Archer damage from 45 -> 35
  • Reduce Battering ram health 1100 -> 900
  • Reduce Battering ram damage 800 -> 600



That's it for today, please join the playtest if you want to help us to...
[h2]Make Odin proud![/h2]

[h3]Sincerely, [/h3]
[h2]Paranoid Interactive & Hyperstrange[/h2]

Version 1.1 coming soon - join the playtest!

[h2]Northernfolk![/h2]

There's a wind of change rushing over the icy fields of the Frozen North. Please forgive the long radio silence, but we've been working hard on digesting all of the post full release feedback and putting it into use.

We know many of you were left with an appetite for improvement an polish after the 1.0 version of the game was brought to you in June. Looking at the comments and reviews we decided to go for a deep and thorough makeover of the game's core systems, rather than focusing on quick and superficial fixes. The upcoming ver. 1.1 - expected to arrive early in November - will bring about a grounds-up rework of the AI in the game, among many other, smaller QoL improvements.

[h2]Join the playtest![/h2]

With that, the good folks at Paranoid Interactive would like to heartily invite EVERYONE to an open playtest, aimed to provide player feedback to 1.1 ahead of it's official release. That's correct - not only the owners of Frozenheim will be eligible to participate in the playtest. We want to have some fresh blood sinking into the frozen soil of the Northland as well...



The playtest is starting shortly (might even happen tomorrow!) and you can already apply for participation by clicking the Request Access button in the "Join the Playtest" widget (or "join the uninitialized", whenever the Steam client acts up) on the Frozenheim Storepage.

With the 1.1 Playtest release we'll be notifying you of all the ways you can provide your feedback to the Frozenheim dev and QA teams (there will be a feedback form available and we'll be prioritizing the input coming through there).

That's it for today, please apply for the playtest if you want to help us to...
[h2]Make Odin proud![/h2]

[h3]Sincerely, [/h3]
[h2]Paranoid Interactive & Hyperstrange[/h2]

Hotfix 1.0.1.4

Northernfolk!


[h3]The game is now out of Early Access and we're very happy to see so many of you enjoying our vision. Our small, indie team has strived to deliver the best experience in the timeframe we declared to keep. We are very sorry to see that the full launch of Frozenheim brought about more issues than we could have expected[/h3]



We are taking notes, looking at your feedback, and tracking bugs to eliminate. Today marks the release of the first post-launch update aiming to bring further polish to the game and bring it to the state you expected and we strive for.

[h2]Changelog v.1.0.1.4[/h2]

[h3]New feature:[/h3]
  • Add indicator for hunting areas


[h3]Bug fixes:[/h3]
  • Fix for multiple crashes in multiplayer
  • Fix for waves not spawning in some cases on island maps
  • Improvements for sound ranges
  • Fix for odin's blessing not working properly in some cases
  • Fix tech tree costs after use of Odin’s Blessing
  • Fix for runestone count display issues
  • Fix for combat abilities on leaving boat
  • Fixes for deer outline on clients in MP
  • Fixes for loading multiplayer games
  • Fix for hero shortcut not working properly in MP
  • Fix for loading trees in multiplayer game save
  • Life bars status visible on unit no longer shows different value than one on the unit portrait
  • Fixed word wrap and letters occasionally being cut in the multiplayer chat
  • Fixed an optional neutral quest where bandits would not try to destroy a target village
  • Various fixes for text in different languages
  • Minor tweaks to new and older maps which should help with units pathfinding
  • Players no longer are able to be placed on the water in Procedural Maps
  • Fixed issue with Victory Hall during Multiplayer games
  • Voice overs will no longer play after leaving campaign mission
  • The cursor is now correctly updated upon game launch
  • Fixed Valhalla achievement
  • AI now add random upgrades for AI Heroes when they gain level
  • Smoke from Bloomery & Hunters Hut is no longer visible via fog of war
  • Large and Very Large Procedural Maps will now spawn players in their target spots in Multiplayer
  • Minor fixes for Wolf (Sigrid) campaign
  • Minor fixes for Bear (Thorstein) campaign
  • Minor fixes for few cinematics
  • Fix for some deposits being underground or impossible to gather on some maps
  • Fixed levitating buildings in mission 'Revival'
  • Fixed rocks placement on the cliff in mission 'The Main Land'


[h3]Balance changes:[/h3]
  • Changed balance of campaign “Rebelion”


[h3]Known issue[/h3]
  • Players loading in different order to MP hosted from save can cause misplaced Jarl's Homestead for some players

We're continue our work on fixing the issues and improving your experience with Frozenheim. We are very grateful for your support and feedback, and we ale deeply sorry for the trouble many of you experienced in the transition between Early Access and full release.

Our saga continues!


Yours truly,
[h2]Paranoid Interactive and Hyperstrange[/h2]

Frozenheim, the serene Norse city builder, sets sail out of Early Access today!

Northernfolk!


Freyja is smiling upon us, and the seer has divined that on this Thor's Day the Allfather Odin looks upon us with favorable eye. It is time for the full release of our Viking power fantasy - Frozenheim!

https://store.steampowered.com/app/1134100/Frozenheim/

Make sure to take advantage of the special 20% release discount! Now, take a dive into the times of legend, when the Gods still involved themselves in the affairs of men, and nature itself ruled over their life and death, and everything in the world had its place. As it should be.

[previewyoutube][/previewyoutube]

The game has come a long way since its May 2021 Early Access release. With each of the 8 Early Access updates new content has been added, gameplay has been improved, and balace was polished - all with much involvement of the fantastic Steam players community, who has offered us much support ar the Great Wheel made a full turn and then some. If we caught your interest last year and you were waiting for the full release - take a look at how the game presents itself now.

[previewyoutube][/previewyoutube]

Full release changelog

[h2]Frozenheim v. 1.0.0.30[/h2]
[h3]Full release highlights:[/h3]
  • Added Ingame Codex
  • Added Ingame Tutorial
  • New Dyrrun Campaign
  • Added Final Campaign mission
  • Added Intro and Outro Cinematics
  • Added Survival and Citybuilding modes to multiplayer
  • New Map Thor’s Battlegrounds
  • New Map Haunted Shores
  • New Map Abandoned Lands
  • New Map Chilling Lake
  • Added experimental Support for procedurally Generated maps
  • Added full English voice over

[h3]New features:[/h3]
  • Added Enter confirmation for save game
  • EndScreens for game won/game lost
  • Main menu rework
  • Added trading post building
  • Minimap ping in multiplayer
  • Quest panel improvements
  • Font and UI improvements
  • Ragnarok blessing rework
  • Add tooltips to units in recruit progress
  • Main menu improvements
  • Add shortcut to victory hall
  • Improvements for enemy AI
  • Improvements for loading screens
  • Windmill area removes forest area
  • New sounds for units
  • Outpost Tier models
  • Added new achievements

[h3]Bug fixes and QoL improvements:[/h3]
  • Fixes for player not leaving destruction state in some cases
  • Fixes for cinematics
  • Fix for mouse cursor at startup
  • Fixes for UI for different localization
  • Fix land units trying to attack boarded units
  • Add missing localization
  • Fix units disappearing in the forest
  • Fixes for loading banners in multiplayer games
  • Fixes for enemies on mission “Revival”
  • Fixes for loading banners in multiplayer games
  • Fix for loading seasons in multiplayer games
  • Fixes for custom game panel not updating properly in some cases
  • Fix for seidkona attack VO
  • Fixes for multiplayer game load
  • Fix quest progress block in campaign Might of a Wrestler
  • Fix female warriors sound overflow
  • Fix for continue button in last mission
  • Fix saving health of Heroes
  • Fix palisade visibility
  • Fix for AI disembark on map Heart of Midgard
  • Add selection for naval unit banner
  • Fix lock when player skips final cinematic in mission Revival
  • Fix units falling through bridge after death
  • Fix for steam friend invite during game
  • Fix for units failing to search for target in some cases
  • Fix for heroes not attacking after load
  • Block placing building on bridges
  • Fix for cycling units during building mode
  • Block availability of repairing burning buildings
  • Fix Notifications in cinematics
  • Fix sliders Settings' SFX play after moving the sliders pixel by pixel
  • Fix building outline remains after leaving the construction mode
  • Fix for outpost skill not working in some cases
  • Fix for ships getting blocked when boarding during save
  • Hide oars when unit dies

[h3]Balance improvements:[/h3]
  • Kairve Poisionus bomb is weakened




There's an image of the Viking, and the Viking life stuck in our mind, quite different to historical sources... but so close to the heart. This game is our tribute to that fantasy. Live out your legends under the northern lights, look after your kin, tend to your crops, give your enemies no quarter. Make Odin proud!

[h2]Fight well, Warriors![/h2]
Yours,
Paranoid Interactive & Hyperstrange