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Frozenheim News

Hotfix v. 1.4.5.4



Northernfolks!

Patch 1.4.5.4 is available, bringing several quality-of-life improvements and fixes for issues we missed in the previous update.

We are continually working to enhance the game and implement feedback, your support is extremely important as we have limited resources and just a pair of hands.

We’ve introduced a new Beta branch where upcoming patches are available before being released to the Default branch.

We aim to release new Hotfixes every ~ 5-7 days and a little longer for additional maps and content.

While there are still many issues and player requests to address (nearly 200), we’re committed to resolving them, and delivering a game everyone will enjoy.

Changelog 1.4.5.4:

Quality of Life:
  • [QOL] Destroyed palisade segments can be repaired
  • [QOL] Disable Buildings Auto Attack on neutral stance
Bugfixes:
  • [Bug] Change attack priority when attacking units/buildings
  • [Bug] Fix for intractable capturing interruption by other teams
  • [Bug] Fix for season display in custom games with custom initial value
  • [Bug] Fix for units getting stuck after Takedown
  • [Bug] Fix for merchant German localization
  • [Bug] Fix for Custom Game panel text overlap
  • [Bug] Fix for loading issues on Procedural MP maps
  • [Bug] Fix for player avatar loading in MP games
  • [Bug] Fix for Enemy AI Scouts duplication on load MP game
  • [Bug] Fix for season duration scale in MP games
  • [Bug] Fix for marketplace Send Resources panel
  • [Bug] Fix for Elite Axeman perk not working properly
  • [Bug] Fix for palisades construction health visible after load
  • [Bug] Fix for TAB button bind not working properly
  • [Bug] Fix for AI on campaign “Rebellion” being too aggressive
  • [Bug] Minor fixes for campaign “Song Of the Black Swans”
Known issues:
  • Fog in MP Load is not saved on client
  • Random Crash in the final cinematic in the "Of the reckonings" mission
  • Palisade sometimes can’t be placed on procedural maps (still looking for the issue)

Konrad
Paranoid Interactive

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Update v. 1.4.4.26

Northfolk!

Team Orders and Interactions

We decided to refactor some of the base systems related to unit/ship management and orders. New queue system was implemented to allow for a more strategic approach and less micromanagement as every team action can be queued (movement, target enemies, scouting and abilities).

Community Reports and Requests

We fixed multiple community requests for both single and multiplayer games.
We appreciate your feedback and we take every comment into consideration. Still some issues are hard to find, which is why we need as much information as possible.

What is to come


  • We plan to take a closer look at enemy player AI to make it more challenging and diverse.
  • We plan to add new maps and improve procedural maps generation to create more complex maps.
  • Some systems require reworking, and campaigns require balancing/difficulty setting.
  • New Maps and New Clan!


1.4.4 Changelog

New Features:

[F] Rework of teams interaction with Interactables on map
[F] Added player avatars to loading screens
[F] Water system improvements and buoyancy system
[F] Rework of team command system and order Queue
[F] Added display for resources with Utility View [ALT]
[F] Added Master Volume to Settings
[F] Added Team Limit Settings to custom games

Quality Of Life Improvements:

[QOL] Added Group Display to team banners
[QOL] RMB on Ship to disembark units on shore
[QOL] Continuous Building placement is enabled by default
[QOL] Added unit recruitment time display


Bug Fixes:

[Bug] Fix for Achievement “So The Story Begins” unlocking
[Bug] Fix for Watchtowers not working properly in multiplayer games
[Bug] Fix for Tech Tree UI mechanics not working properly
[Bug] Fix for team attack orders not displayed properly in MP
[Bug] Fix muskox quest and area in 2nd campaign
[Bug] Fixes for Unit Action Paths Display in MP
[Bug] Change FPS Limit Slider Settings
[Bug] Fixes for Procedural Map Generation
[Bug] Improvements for Ships Movement and Naval Battle
[Bug] Fix for player selection system
[Bug] Fixes for multiple ingame UI panels
[Bug] Fixes for Buildings widget interactions
[Bug] Add minimap icons for resources on water
[Bug] Fixes for Windmill Area placement and selection and performance fixes
[Bug] Fix for naval boarding combat and movement
[Bug] Improved performance when managing multiple teams
[Bug] Fixes for Fisherman Village boat spawning
[Bug] Improvements for sounds in cinematics
[Bug] Fix for music interruption in main menu
[Bug] Fix for season not working properly in Land Of the Dead
[Bug] Fix for Campaign Missions displaying wrong save name
[Bug] Improvements for team and ship banners
[Bug] Fix player destroyed widget SFX playing when mute
[Bug] Fix for Auto Banner Placement not working properly in some cases
[Bug] Improvements WoodCutterHouse gathering system
[Bug] Fix for units get stuck sometimes after combat
[Bug] Fix Selection Display In Campaign Menu
[Bug] Fix for info displayed in Loading Screens
[Bug] Improvements for naval units formations
[Bug] Fix for gates placement on in MP
[Bug] Fixes for unit orders and management
[Bug] Multiple Campaign fixes and adjustments
[Bug] Added some missing translations
[Bug] Fixed siege weapon close combat distance

Balance improvements:
[BLC] Outpost can recruit war units
[BLC] Reduce cost of warships in shipyard
[BLC] Lookout Tower and traps now deteriorate over time
[BLC] Reduce Catapult health 1000 -> 750
[BLC] Reduce Ballista health 1000 -> 750

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