1. Dark Light
  2. News

Dark Light News

Patch V1.0.3

Hi All,

Just another urgent patch:

-Fixed Wolf faction skill 'Blood Droid' attacking friendly NPC issue.

-Fixed weird sounds that appeared when loading a scene.

-Fixed wolf faction quest 4. not showing on the quest log.

We need more time to work on other issues mentioned in the community. Please be patient and stay tuned for future updates.


Best,
Mirari

Urgent Patch V1.0.2 (Mac)

Hi All,

This patch is for Mac users. Please refer to the notes here:

https://store.steampowered.com/news/app/1134520/view/3263444873767877019

Thanks,
Mirari

Urgent Patch V1.0.2

Hi All,

We have realized that most of you have run into the random spike lag issue, therefore we have worked whole weekend to come out with this urgent patch (PC only at the moment):

-Fixed random spike lag issue so the game can run smoothly now.

-Fixed controller re-map not saving issue.

-Fixed dragon gate vendor that he can now charge correctly.


Sorry to mac users,
Due to a small issue, we need a bit more time to update the mac version, will update as soon as it’s done.

Best,
Mirari

V1.01 Patch

Hi All,

Just an urgent patch update notes:

  • Improved loading speed.
  • Fixed the Sewer door so you can enter as long as you have acquired the key.


Despite the small issues, hope you are enjoying the game. We'll keep monitoring. To help us, please report issues in community or Discord. Also, if you like our game, please help to leave a review to share your experience.

Thanks!
Mirari

Dark Light V1.0 Out Now

Dark Light V1.0 Has Arrived!

[previewyoutube][/previewyoutube]

We are excited to announce we have completed the early access development of Sci Fi-horror Metroidvania, Dark Light, and officially launched v1.0 of the game.

We want to take the opportunity to thanks every one who supported us during the EA stage. We appreciated constructive feedback, which helped us to shape the game. We have finally made it after
4 years of hard work.

We are a small team of 3 based in Australia and Belgium. Dark light is the first game we developed together. We made many mistakes at early access stage, which we learned it the hard way.

For our returning players, we have listed out all features in our previous post:

https://store.steampowered.com/news/app/1134520/view/6454244045061646043

On top of that, we have utilized the these couple of days to achieve below:

-Added 45 steam achievements, improved icon designs
-Cloud save
-Reduce Alpache’s flame trap damage
-End game CGI cinematics
-Updated Gem descriptions for best use against enemies
-Updated Gem smith map Baller trap, it no longer continues to push the player.
-Display map names on mini map UI
-Added UI Sounds
-Added execution attack sound
-Added extra ambiance sound to maps
-Fixed background music stopped playing after portal in
-Added Player death location on the minimap
-Fixed Quest side panel repeating and appearing at the wrong location
-Fixed issue with instant turning during an air combo

What's next:

We will be monitoring this launch closely and patching any issues that arise.

Meanwhile, we will also continue work on:

-Adding a couple of more weapons and enemies.

-Extra game modes, for instance: hard-core mode with scoreboards.

-Variable run / walk control

-system refining optimize gameplay.

In the background, we will also start working on porting to other consoles.

We are self-publishing Dark Light, which means we do not have extra time and resources for marketing effort. Therefore, we are relying on players who enjoyed Dark Light to help us build word of mouth marketing about the game. Following us on twitter or leaving a review will help us grow.

Again, thanks to every one and hope you will enjoy the game!

Michelle, Jimmy & Kurt