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Update V0.92 Introducing Ammo System

Hello Dark-Hunters,

It has been 1.5 months since our last major update. During this period, we have evaluated your feedback and extracted valuable advice. Based on that, we’ve been busy working on refining the game, hoping to provide you with a better experience.

Here is the detailed information about the changes and improvements:

Introducing Ammo System



-Ammo system has been separated from the energy system. Firing guns no longer consume energy but consume bullets. Players can loot ammo from enemies or buy it from the weapon vendor.

-Along with upgrading your weapon in general, your weapon’s damage rate and ammo clip size will increase, which means you’ll give the enemies more damage on each shot and be able to fire more shots for each reload by upgrading your weapon.

-You can choose to manual-reload your weapon or wait for the character to do auto-reload every time you empty the ammo.

With the new Ammo System, player will have a much smoother combat experience in combination using range and melee weapons.


Improved in-air attack

Range

-The in-air time has been extended, so you won’t fall when shooting in the air.

-The air shoot animation has also been improved.



Melee

-Added new animation for melee in air attack also adjusted in-air timing.



Players will have a much better experience making an in-air attack. Fighting air enemies is also made more accessible.

Bugs and issues

-Fixed robot sharing damage with player issue.

-Fixed ‘attack music doesn’t stop after killing Colver boss’ issue.

-Fixed ‘permeant quest mark on Cargo-bay soldier’ issue

-Fixed ‘spike trap doesn’t hurt enemies’ issue in the Great Swamp map.

-Added quest UI tutorial loading screen when getting the first quest.

-Fixed ‘infinite loot box’ issue in the Underground Chamber map.

-Increased item drop chances on each enemy

-Increase stone carrier enemies in Underground – Sewer. People who need more gems and stones can explore the area and loot from enemies.

-Reduced charging time for Death Thunder’s Edge (melee weapon).

-Reduced charging time for RX400 Anti-Matter Beam (range weapon).

-Balanced melee weapon energy consumption.

Update Patch V0.91

Hi All,

We have just released another small patch.
Here is the detail:

-Reduced hit camera shake in general.
-Added turn on / off camera shake option.
-Fixed fan traps couldn’t damage player issue.
-Revised City of Flesh world difficulty, reduced appearance of the invisible flying creatures.

Update Patch V0.90

Hi All,

Just a small follow up patch after ‘The Lost Kingdom’ major update to fix some bugs:


- Fixed issue that passive faction skills could accidentally attack friendly soldiers.

- Fixed dragon interaction with player melee attack issue.

- Fixed issue that droid is not following the player when changing scenes.

-After killing a faction boss, if the player missed picking up items, you can now go back to the boss room to pick up leftover items.

- Fixed bug in ‘Old Chancellery’ map when the player dies in the scene, the faction-soldiers-fight cinematic was not triggered.

More refine works will be done in the next patch.

THE LOST KINGDOM MAJOR UPDATE

Hello Dark Hunters,

It’s been a while since our previous major update, really sorry for keeping you all waiting for so long. After being quiet for half a year and not resting for one day, we can finally present you with our last major update before the final release. As mentioned in previous notes, this update is about factions, skills, and much more content! You are empowered to choose factions and build your skill the way your like. In different areas, your action will trigger different events and outcomes.

Here are what we have included:

Factions

We have created two opposed Factions: Knight of Diamond Order and House of Blood Wolves

Each faction has its own base town. Following the storyline, you can decide which faction you prefer to join. Once you joined the faction, you can start to develop your skills by completing quests from that faction. The opposed faction leader will become a powerful boss for you to defeat.

Cargo-bay has been updated into a neutral faction, in which you can acquire quests and gain rewards. The cargo-bay NPC will also give players a clearer direction in terms of what players can do and basic information about other factions.





Skill Development

You can now develop permanent skills starting from getting a skill-drone from one of the Factions, so you should pick a side wisely. Knight clan is a lightning skill-based faction while the Wolf clan is a Blood skill-based faction. You will have chances to temporarily taste their skills from random totems in the maps, just remember the signs of their totems once you come across one. In the previous update, we have already introduced most of the lighting totems in the maps, therefor veteran players would be very familiar with the lightning skills.





In this update, you can now also taste and permanently gain below blood skills:

-Whirlwind: Transforms your arm into a weapon and whirlwind through your enemy.

- Slice and Dice: Release a group of shuriken to hitting enemy multiple times.

- Battle Blade: You will do a battle shout, which will create a ring of blades to damage the enemies around you.

- Blood Vortex: Throw powerful energy bombs explode into tornados, which pull enemies in and cause heavy damage.

- Silver Blood Strike: Fast teleport and strike down enemies with massive damage. ( you can change the direction of the strike in the air with analog stick)

- Blood Volley: Summon two small attack drones to assist you in a period,
in sync with your range weapon.

- Blood Seeker: Release a ring of blades that seeks and attacks enemies, then returns to you.

- Curse of Sorrow: Your melee strike will have chances to cause blood damage on enemies.

- Blood Lust: After slaying, an enemy, your next attack or special attack will cause extra damage within a short period.

- Bloody Parry: Greatly increase parry damage.

- Blood Power Shield: Blocks enemy attack damage by a percentage in a short period of time.

- Blood Orders: Temporarily extend maximum drone energy and your health by a percentage.

- Blood War Cry: Temporarily increases ranged weapon damage.

- Blood Mastery: Increases the power of Blood damage.

- Blood Run: Increase running speed by a percentage.

- Blood Droid: Summons a combat droid fights for you until its death.

- Curse of Blood: Your special melee attack will cause blood damage on enemies.

We have also added more powerful lightning skills on top of the existing skills:

- Dash of Death: Your dash leaves a lighting trail that causes damage to incoming enemies.

- Lightning Speed: Parry enemy refills your mana.

- Shock Wave: a percentage chance to cast a wave of lighting with melee.

- Lightning Teleport: Med range teleport.

- Vengeance Strike: When you take damage, you will inflict lightning damage on surrounding enemies.




The New biome - The lost Kingdom

To hold everything together, we have created a whole new world whose contents. In the lost kingdom, you will explore the post-apocalypse ruins of an old government district, The great swamp result of a failed artificial sun built by celestials, and the Underground Chamber abandoned lab with hidden treasures.



We also introduce, human factions, quests, and skill drones besides human soldiers, you will also encounter special dark creatures new Bosses, and super mutant humanoids.


-Three main large maps: The Underground Chamber, The Great Swamp, and B40 Megastructure

-Two Interactable towns: Knight Town and Wolf Town.

-Two special scenes: The old Chancellery and The Blood Temple

-Three + One Boss scenes depend on a player's decision to play.



On top of that, we have added two more special quest maps in world 1 and world 2, waiting for you to explore.

Therefore, the current contents have almost doubled the size of previous contents. Also, players will have multiple ways to play.

New Enemies

We have developed four types of human liked enemies which you will come across in the new world. They have more intelligent behaviors compared to old enemies. Also featuring player execution behavior to those new enemies. Therefore, you will have a much more exciting and challenging combat experience.





We have listened to our community feedback and advice to balance and refine our game. However, due to the huge content development workload, we could only cover a small amount of the balancing and refining jobs:

-Adjusted the system for the new players to have an easier start when first into the game. Then the difficulty will gradually increase when you start to level up, so the hardcore players can still enjoy the challenge.

-Increased the attack range of all ranged weapons, so you can hit enemies from a further position.

-Improved camera system especially for player jump following.

-Improved NPC talker UI so you’ll have an easier reading time and more clear direction.

-Increased chance of stackable health supply and higher value for each heal.


There are still several things on our to-do list which we are planning to include in the next patch update:

-To create a smoother combat experience we are going to separate Range weapons into ammo systems.

-Improve controller system for skill usage

-Improve on hit experience by adding in controller shake.

We’ll continue adding more to the refine list.


To help us improve the game, you are welcome to provide feedback in our community hub or on discord https://discord.com/invite/x2rAp3f.
For work in progress updates, please follow us on twitter and help us to spread the news.

https://twitter.com/Miraricogames.

Thanks for all your patience and support!

A Glimpse of the New World

Hi Dark Hunters,

We have been quiet over the past couple of months. Please stick with us and be patient, we are still working very hard towards the next major update and final release.

Due to the fact that we are taking time to adapt community feedbacks refining the game also developing new contents, the process takes longer than we expected. Therefore, our final release date might need to be pushed back a little. Our current goal is to release the full game in the 1st Quarter of 2022. However, we are still aiming to push out a major update by the end of this year.

In the major update, we will be introducing faction and quest system, which will add another layer of game play experience. We are also working on new skills, new maps and new characters for you to interact with.

Here we’d like to present a new trailer, for you to have a glimpse of our upcoming new world:

[previewyoutube][/previewyoutube]

We would also like to thank every one of you who purchased the game for supporting us in the EA stage. We couldn’t get this far without you.

We will constantly post content updates on Twitter and Instergram. Please follow us and help us spread about the game.