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Wild Terra 2: New Lands News

Wild Terra 2. Reports from the devfield. Preparation for testing



Pets for Hero and Conqueror packs added. It’s can be activated already on the upcoming testing!
New resources have been added to craft: iron plates, stripes and more.
Added new shields in craft and loot.
Added passive skill for bows. Chance to slow a target on a critical hit.
Updated dungeon. Decoration of rooms, corridors, as well as filling content.

Added the change of effects when entering the cemetery, for a better atmosphere.
In a grove of cursed souls added the fog.
Optimized most armor models.
Reconfigured graphics profiles to improve performance and quality. We recommend that you try Ultra or High, even if you have previously experienced problems at maximum quality.
Effects at the top of the screen are now displayed inside the frames.
Fixed a bug due to which the cutting of some trees was not counted in the quest.
Fixed a bug with dressing a leather jacket.

Testing will begin today, March 27, and will last until April 5!

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Wild Terra 2. Reports from the devfield. Abilities and bonuses from skills



Implemented a system of passive abilities and bonuses that are unlocked at different skill levels. New abilities are displayed in the Book of Skills, message output is added when a level is received.

[h3]New bonuses and abilities:[/h3]
Heavy armor. Main bonus: damage absorption.
Active ability "Tenacity". Reduces damage taken by half. Turns off running and slows down your movement.
Passive ability “Spikes”. Reflects some of the absorbed melee damage back to the attacker.
Passive ability “Blades”. Reflects even more absorbed melee damage back to the attacker.
Light armor. Main bonus: evasion.
Passive ability “Dodge pace”. Briefly speeds up the movement after each successful dodge.
Shields. Main bonus: block.
Active ability “Rise the shield”.Blocks all damage is taken if it does not ignore protection. Turns off running and slows down your movement.
Passive ability “Firm hand”. The shield continues to block even in stun.
Passive ability “Flexible arm”. The shield continues to block even from rear attacks.

Blunts.
Passive ability “Blunt stun”. Chance to stun a target with usual hits.
Knives.
Passive ability "Insidious blows". Hits from the back increase the chance to deal critical damage.
Axes.
Passive ability "Axe wounds". Critical hits cause bleeding.

Gathering, Skinning, Lumberjacking, Mining.
Passive abilities that increase the number of received resources of a certain skill.
Passive abilities that allow you to get some resources, even with unsuccessful mining.
Passive abilities that accelerate the process of extracting resources of a certain skill.
Passive abilities that additionally increase the number of received resources of a certain skill.

Survival, Carpentry, Masonry, Leatherworking, Blacksmithing, Healing, Alchemy.
Passive abilities that accelerate the creation/construction process for a specific skill.
Passive abilities that allow you to gain experience at failure for Carpentry, Masonry, Blacksmithing.
Passive abilities that increase the lower limit of the quality of items for Carpentry, Masonry, Blacksmithing.

The list of active and passive skills will increase, unique features for each skill will be added!

The next testing phase will begin on March 27! Access for all owners of Conqueror, Hero, Creator packs, and their invited friends.

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Wild Terra 2. Reports from the devfield. What has been done in the last 3 days



Exotic items that can be created using extremely rare ingredients have been added. When you create it, you will also get significantly more experience.
- Bow Dark night. Increased attack speed. For crafting, wood from the Cursed souls grove is required.
- Blunt Poison strike. Chance to poison target when hit. To create, you will need a necromancer bone from the Hidden Laboratory.
- Helmet Fangs of Infection. Chance to poison an attacker. To create, you will need an infected bear's head from the Abandoned church.
- Axe Anathema. Chance to inflict bleeding on hit. To create, you need a casting shape from the Abandoned church.

Improved visual effect for a click on the ground. Now it’s not lost in the grass.
Improved display of grid and borders of dominium in building mode.
Fixed bug with group member pointers after players exit and return.

Work is underway to add new bonuses, passive and active abilities for skill levels. Details in the next report.

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We need your help to make Wild Terra 2 better! Discord roles and voting



By purchasing a Wild Terra 2 pack, in addition to access to testing, coolest mounts and other rewards, you get access to closed channels and voting on Discord, which directly affects the development of the game. In our cozy chat, you can chat with developers and other players who supported the project, propose a new idea and discuss existing ones. Access to closed chats is also available to invited friends (when buying a Conqueror or Hero pack, you get TWO Steam keys).

Right now, in channel #news-and-polls there is a new vote: https://discord.gg/eSDTANT

[h3]We got a lot of ideas to improve the game. Vote on Discord for the options that you most want to see in the near future:[/h3]0. Exotic recipes giving a large amount of experience and high-quality results, but requiring rare ingredients from dangerous places and dungeons.
1. Level up of pets with characteristics update and bonus effects for a pet owner.
2. Passive combat and peaceful abilities that unlock at certain skill levels.
3. Additional bonuses that depend on the skill level.
4. Display of fuel and recipes in production structures.
5. Updated fishing interface, new types of fish and places for fishing.
6. Updated chat: channel tabs, hiding chat on the screen, etc.
7. Sorting items in inventory and containers.
8. Favorite recipes in a separate tab, and navigation on materials in recipes.
9. Highlighting new abilities, new items in inventory, new unlocked recipes in the craft book.
10. Comparison of an item with an equipped item.

To get premium access on Discord, write to @guniball or @Strateg in private messages and send the email indicated at purchase.

[h3]Support the project and gain access to testing[/h3]

Wild Terra 2. The 2nd phase of Alpha has begun! Dungeon, optimization and more



Access is open to all owners of Conqueror, Hero and Creator packs, as well as their invited friends. Testing will last until March 17th (inclusive). The third stage: March 27-31. Next phases will be announced later.

x3 rates for exp and gathering! There is an opportunity to skip the starting tutorial quests, and on coasts, there are ships for traveling between Starting Island and Continent. Do not forget to activate your additional rewards from the pack in the game (the key is in the first email after purchase).

Waiting for your feedback and error messages. Also, in the coming days, we will launch a poll on what to concentrate our efforts on and what important features to add.

Enjoy the game! Thank you so much for supporting us by purchasing a pack.

[h3]Pledge and access[/h3]