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NIMBY Rails News

Devblog for September 2023

All the data gathering and processing tasks for the new map in 1.10 are now done, along with most of the work required to display them. Game size has increased a little, but I think it's worth it given the extra quality and map features. The new map rendering fixes several long standing glitches and bugs, so say goodbye to visible tile seams and spiky road corners. OSM ways are now rendered with correct layering. The new population layer has increased in resolution, almost down to single buildings. There's still some work left to do, specifically to enable OSM style mods, but 1.10 is way past the halfway point at this moment.
https://carloscarrasco.com/nimby-rails-september-2023/

Devblog for August 2023

Work on optimizing rendering continued. The new map might have more data to display, so it was important to prepare the game for it. Then the long process of importing the new map data started. The code that will perform the conversion from OSM and other data sources is being rewritten from scratch, to improve the compression, quality and amount of data. But it will be awhile before 1.10 is ready. Read more in the devblog:
https://carloscarrasco.com/nimby-rails-august-2023/

Devblog for July 2023

July has come to an end, and after the 1.9 beta series was finished, work started on the next version. 1.10 requires huge amount of work and it will be awhile before it's ready, and even before its main project is started (updating the world map), other tasks need to be completed. One of them is a new map line rendering system, which will replace both the map lines and track line renderers with a faster system which uses less memory. Also in the case of map lines it will bring new capabilities. Read more about it in the devblog:

https://carloscarrasco.com/nimby-rails-july-2023/

Version 1.9.20

- Speedup track editing in situations involving many parallel and branched tracks
- Fix: branch-track-branch constructions should not create and invalid inner track. The resulting inner node now behaves like a point mode track but can be parented to tangent mode tracks
- Fix: some complex track builds involving many parallel tracks and branches were not loading properly
- Fix: branch tips should not be eligible as parallel parent nodes

Version 1.9.18

- Fix: possible crash when splitting platform tracks
- Fix: when clicking built one node stations the track editor opened instead of the station window
- Fix: built one node stations had 0 capacity, with various negative consequences