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Ember Knights News

Nexus News - 1.0 and Beyond!

Greetings, Knights!


We did it! After 25 updates and patches throughout Early Access, we made it to 1.0!



It’s been an incredible experience to see where we started and how far we’ve come and seeing our vision become a reality has been truly rewarding. Throughout this journey, we’ve been blessed to receive tons of positive feedback and support and we’re very appreciative for all the comments and suggestions to help improve the game. Ember Knights would not be what it is today without you, our amazing players!



Now, if you joined us during our Early Access, you’ll know that working with the community is what we do. If you’re new to Ember Knights, trust us when we say, just because we’ve reached 1.0, it doesn’t mean we’re done with Ember Knights – not by a long shot!

On that note, let’s take a peek at what’s coming in our 1.1 update, available the week of September 18th.


[h2]Update 1.1[/h2]
We’re in the final stages of wrapping up everything for our first scheduled postlaunch update. We wanted to take our time with this one to make sure we heard from as many of you as we could. Well, we’ve listened and we believe we’ve put together a really great update for you! Without spoiling too much, we’ve put together some highlights below.

[h3]Netherra[/h3]
The Praxis realm is getting a big and much needed overhaul and that includes the following:
  • Rewards! They’re now all over the place and decisions matter!
  • New room types including Healing Rooms, Offering Pits, Miniboss Rooms, and more
  • Enemy balancing and area hazard adjustments

[h3]More Difficulty Options[/h3]
To help a wider range of players, we’ve added another layer of difficulty options. On each save slot, you’ll have the option of selecting Easy, Normal, or Hard to better suit your experience and mood.

[h3]Ember Shrine[/h3]
To add more customization to your Knight, we’ve brought back an asset we made a long time ago, even before our Combat Demo, added a bunch of improvements and polish, and made it our brand new, Ember Shrine. So long Ember Pit!



With the Ember Shrine, you’ll be able to choose your flame color and outfit independently of each other, so instead of 14 color combinations, you’ll now have 196! Keep an eye on the Shrine for more customization options down the road…



[h3]Nexus Improvements[/h3]
One of the first things you’ll notice is a bit of a new look for the Nexus. We’ve reworked the Weapon and Skill areas and gave the Compendium a little bit of love. You may even see a Steward catching up on some light reading.

[h3]Quality of Life Improvements[/h3]
We’ve made a HUGE number of QoL improvements which cover Skills, Relics, Endgame Modifiers, Endless Looping, Healing Rooms, Mimic King, Anville, and so much more!

As always, when 1.1 drops, we’ll include the complete patch notes and be prepared, it’s a big one!


[h2]Nintendo Switch[/h2]

As well as putting together the 1.1 update, we’ve also prepared a pretty significant patch for the Switch. We’ve received word from Nintendo that it’s been approved and scheduled to release today, September 12th!



This patch will include a bunch of optimizations specifically for the Switch as well as all the content and fixes currently available on PC.

We’re still figuring out the best way to keep the Switch version as current as the PC version and we’ll be putting out updates for both, as close to each other as we can, but given the differences in submission processes, we expect the Switch updates to lag slightly behind the PC updates.

Thank you for the questions regarding online multiplayer but we don’t have an update on this at the moment.


[h2]So, what’s next?[/h2]
In addition to preparing the 1.1 and Switch updates, we’ve also been busy putting our thoughts together for new content and features for the future. It’s still way too early to share any big news but looking ahead at 1.2, we’re starting to work on the following:
  • Wightsbury balancing
  • Anville balancing
  • Ember Tree updating
  • Weapon & Mod updating
  • New relics

Some really exciting things are in the works but we can’t spoil any of that quite yet!


[h2]Community[/h2]
An edition of Nexus News wouldn’t be complete without highlighting some of our amazing community members!

[h3]DEMONS[/h3]
Firstly, we have to again acknowledge our Discord member, Tfeh for his amazing accomplishment of being the first and only person to finish the DEMONS challenge!



If you haven’t yet seen the run, you can check it out here: [previewyoutube]https://www.youtube.com/watch?v=6MgzF5B_-yg[/previewyoutube]
As promised, he now gets to work with us to design a new relic! We worked together on one already but unfortunately, it didn’t play nice with our existing systems so we’re back to the drawing board. We’re planning to include this joint collaboration in our 1.2 update.

If you’re up for an incredibly difficult challenge, definitely give DEMONS a try. After all, Tfeh is likely lonely being the only person to hold the special Discord role, DEMONS CHAMPION.


[h3]Speedrunning[/h3]
Speaking of challenges and records, check out this incredible speedrun from Discord member, QuirkyTurtle!

[previewyoutube]https://www.youtube.com/watch?v=xHzkHx2fzKw[/previewyoutube]
This sub 7 minute run is currently the world record! Amazing stuff!

If you're interested in speedrunning Ember Knights, check out the official leaderboard here: https://www.speedrun.com/ember_knights


[h3]Wiki[/h3]
If you're looking for more information on Ember Knights, check out the player-made Wiki here: https://ember-knights-game.fandom.com/wiki/Ember_Knights_-_Game_Wiki

A huge thanks to zza675, Sky, Kif, Diamondara, and all other contributors!


[h3]Fanart[/h3]
Don’t worry if making videos isn’t your thing. We also love to share incredible artwork that we receive. Check out some awesome pieces below!

Arlan in deep thought, likely anticipating our upcoming dev stream where we talk Ember Knights trivia. Made by Discord member, Lost


An incredible model of a Steward admiring a Nexus flower. Made by Discord member, Bullseye Buttonmasher


Esper has a daughter!? From Discord member, Витëк


A meditating Knight by Discord member, Rush


Praxis never looked so evil. Check out this piece by Discord member, Rai


“Made in Chicory: a colorful tale!” – Discord member, Yarn


[h3]Videos[/h3]
With the drop of 1.0, we’ve also been fortunate to see so many exciting gameplay videos and streams. Check out a small sample of some of our favorites below!

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[h3]Discord[/h3]
If you haven’t yet joined our Discord server, we’d love to have you. We’re now over 5,800 members and growing every day!

https://discord.gg/emberknights

It’s an incredible resource for game information, tips, multiplayer matchmaking, and more. We’ve said it before and we’ll say it again – without a doubt, we have one of the best and most welcoming gaming communities around!



[h3]Reviews[/h3]
We'd like to take the time to acknowledge and sincerely thank everyone for taking the time to leave a positive review. We're closing in on 3,000 and for small studios like us, they're incredibly important. So, from all of us at Doom Turtle, thank you!




With that, I think we’ll close things off for now. Thanks for reading and your continued support!
See you next week for the release of 1.1!

Doom Turtle

Hotfix Update v1.0.2

Hello, Knights!

We're close to wrapping up everything for our 1.1 update but we wanted to get some of these fixes out before then, so we've prepared the following hotfix patch. Please see below for everything that's included.

Note: items marked with 🔥 are a result of player feedback

[h3]Fixes[/h3]
  • Fixed a bug that was causing the player to get stuck behind the door when reviving in the True Praxis boss room 🔥
  • Fixed a few bugs that were preventing clients from entering the tear to the Architect's Realm when the host is dead 🔥
  • Fixed a bug that was causing Arbiters to spawn Grimlins out of bounds occasionally getting stuck and softlocking the player 🔥
  • Fixed a bug that was causing Praxis to escape the boss room via his Killer Grasp attack
  • Fixed a bug that was causing the Champion Gar-Ghoul to occasionally travel and get stuck out of bounds 🔥
  • Fixed a few bugs that were preventing players from rejoining games via Steam invite 🔥
  • Fixed a multiplayer issue where disconnected players could prevent the viewing of other players' inventories 🔥
  • Fixed a visual desync issue that was causing clients to see more health than they have when a miniboss or boss is killed and they have the Earned Vitality Ember Tree upgrade active 🔥
  • Fixed a few visual issues with the Rotworm's spawn animation when spawned from the Champion Rotworm
  • Fixed a few visual issues with miniboss and boss health bars


We'd like to send out a really big thank you to our community for helping us identify and troubleshoot most of these issues!

That's it for now...see you all in a few weeks for the 1.1 update!




Join the Community!


As always, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!

Stay tuned for more news and updates!

Hotfix Update v1.0.1

Hello all,

With every update, there's bound to be a few issues. Thanks to our amazing community, we've identified and fixed a bunch of bugs as well as make a few minor balancing adjustments. Please see below!

Note: items marked with 🔥 are a result of player feedback

[h3]Balancing[/h3]
Reaper's Toll Adjustments 🔥
  • Updated the hitbox for 1st and 2nd attacks to cover a small gap near the player
  • Adjusted the timing of the attack sequence to be slightly more forgiving
Updated the revive label for dead players while in Netherra

Updated the Discord Rich Presence to handle new Discord names


[h3]Fixes[/h3]
  • Fixed a bug in local multiplayer where players couldn't exit the boss room in Anville 🔥
  • Fixed a bug in local multiplayer where players couldn't exit the start room in the Architect realm 🔥
  • Fixed a bug that was showing dead players when traveling through the tear to the Architect realm 🔥
  • Fixed a bug in local multiplayer where newly unlocked weapons couldn't be equipped by players 2-4 🔥
  • Fixed a desync issue with displaying the available ammo on Reaper's Toll
  • Fixed an issue with Reaper's Toll where pulling enemies at the end of their teleportation would cause the game to loop through and instantly clear rooms 🔥
  • Fixed a bug that prevented Steam achievements from being unlocked if their associated challenges were completed in the first hour after launch 🔥
  • Fixed a bug that was causing players to get stuck between doors when traveling to and from the secret rooms 🔥
  • Fixed a few bugs that were preventing players from reviving in Netherra
  • Fixed a bug where players who closed the game and then reconnected couldn't see the button tip for manually reviving
  • Fixed a bug with Cyclone that was causing instances of it getting stuck on walls immediately after casting when next to a wall 🔥
  • Fixed a bug that was preventing the teleportation of dead players causing various issues 🔥
  • Fixed a few visual issues related to displaying status effects when stacking multiple status effects of the same type
  • Fixed an encoding issue with the main menu background that was causing black screens 🔥
  • Fixed a few visual issues related to the tilemap in some rooms


As always, a big thanks to you for helping us with these issues!

That's it for now. See you at 1.1!




Join the Community!


As always, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!

Stay tuned for more news and updates!

Ember Knights 1.0 - AVAILABLE NOW!

Greetings, Knights!

This is it! After countless hours of hard work, passion and creativity, Ember Knights 1.0 is now available for everyone to play, and we couldn't be more excited! This full release is filled with exciting new content and the continuation of the story you've all been waiting for! We've poured our hearts into crafting this colorful adventure and we can't wait for you to experience it with us. So we hope you enjoy the journey, the thrill of discovery, the joy of cooperation, and the satisfaction of overcoming seemingly insurmountable challenges!

[previewyoutube][/previewyoutube]

Confront the ultimate challenge


With the full release, you will finally get to invade Praxis' lair, where untold dangers await. The new area looks like nothing you have seen before and you will need to be on top of your game to make it through it unscathed! Brace yourself for an intense battle with fearsome new monsters and their merciless master, the ultimate test of your skills.

Be prepared for an adventure that goes beyond the conventional final boss encounter. And once you think you've conquered and triumphed, is it truly the end?



Master a new weapon


To help you in your quest, we are introducing an awe-inspiring new weapon — Reaper's Toll. With its razor-sharp blade and elegant yet deadly moves, this scythe combines swift strikes and wide-reaching arcs of devastation! Reaper's Toll joins an already well-furnished arsenal of weapons that each define the way you engage in combat.

Enjoy a 15% launch discount


You can buy Ember Knights at a discounted price until July 25. A perfect opportunity for your friends to tag along!

https://store.steampowered.com/app/1135230/Ember_Knights/

Thank you!


We want to express our heartfelt gratitude to our incredible community that has supported us throughout this journey through the Early Access (and now beyond!). Your feedback, dedication, and enthusiasm have been invaluable in shaping the game into what it is today. With your help, we have achieved an overwhelmingly positive status on Steam and we couldn't be more humbled.

Join our vibrant community!


Stay tuned for more updates and exclusive content by following us on our official channels. We can't wait to continue this unforgettable journey with you!

You can find us on Facebook, Instagram, and Twitter.
And finally, be sure to join our Discord to share your comments directly with our development team!


See you soon, Knights!

Ember Knights 1.0 - Patch Notes

Hello Knights!

The full version is finally here! If you haven't yet seen the announcement post, check it out here.

Now, onto what's included with 1.0! As always, items marked with 🔥 are a result of player feedback.


New Content and Features


[h3]New Area - Netherra (The Tyrant's Realm)[/h3]
The fifth and final area

[h3]Praxis Fight[/h3]
The long-awaited battle against Praxis

[h3]New Weapon - Reaper's Toll[/h3]
The sixth weapon, a large slicing blade used to rush down enemies or slash at them from afar

[h3]New Difficulty Modifier System[/h3]
A vastly expanded difficulty system to customize your experience and offer new challenges for players of all skills

[h3]Endless Looping 🔥[/h3]
An infinite running experience for those looking to crank their stats to ridiculous levels
The most requested feature throughout all of Early Access!

[h3]Boss Variants[/h3]
Each boss now has two new variants to test your mettle

[h3]Challenges[/h3]
A new system for the all new in-game challenges. This list also expands the Steam Achievement list

[h3]Wightsbury Champ[/h3]
A formidable champion version of The Forlorn

[h3]Anville Champ[/h3]
A deadly champion version of the Cleaver

[h3]New player colors 🔥[/h3]
A handful of new colors, each with their own unlock condition

[h3]New Battle Rooms[/h3]
Each world has at least 10 new battle rooms

[h3]Replaying Cinematics[/h3]
From the Main Menu, you'll be able to replay all unlocked cinematics


Balancing


[h3]Wightsbury Enemy Adjustments[/h3]
  • The Forlorn - reduced HP
  • Condemned - slightly reduced HP. Removed the increased damage multiplier when they're stuck in the ground. Added the dagger throw attack to the elite version
  • Weald Wolf - reduced HP

[h3]Anville Enemy Adjustments[/h3]
  • Overlord Mack - increased movement speed. Increased attack rate in all phases
  • Welder - large increase to HP. Re-enabled direction changing during its attack
  • Cleaver - increase to HP
  • Defense Bot - slight increase to HP
  • Hypercharger - large increase to HP. Adjusted the attack indicators
  • Shocker - large increase to HP. Slight reduction to the bolt damage delay
  • Cleaver - reduction to the scissor attack hold time

[h3]Freeze Status Effect 🔥[/h3]
  • Added max duration of multiple freezes to 5s
  • Added frozen enemies receive increased damage
  • Reduced the frozen duration when damaging a frozen enemy
  • Reduced the frozen movement slow for bosses from 20% to 10%
  • Reduced the frozen attack rate slow for bosses from 15% to 10%

[h3]Healing[/h3]
  • Removed the white flash from the Healing Rooms
  • Reduced the overall healing in Wightsbury
  • Adjusted the visuals on the small healing prop in Wightsbury
  • Replaced the three apples in the room before the Anville boss with chicken

[h3]Knight's Charge Adjustments[/h3]
  • Increased the refresh count from 10 to 12
  • Reduced charges from 2 to 1
  • Adjusted the damage from 5/10/15 to 10/12/15

[h3]Relic Adjustments[/h3]
  • Storm Ward - Added a % chance to trigger stun 🔥
  • Stun Powder - Reduced bonus stun to 50% 🔥
  • Infernal Scale - Increased bonus damage. Removed damage bonus to Ember Fire
  • Ignition Break - Increased duration. Faster tick rate
  • Glacier Necklace - Added projectile that can hit a maximum of two enemies 🔥

Increased the minimum charge time on the Rift Hammer 🔥

Slightly reduced the values for Ember Tree upgrades related to boss and non boss damage

Increased the number of Praxis buffed enemy encounters

Increased the occurrence of miniboss variants

Removed the flinch behavior from the Rakknid

Adjusted the room weighting for Scoggfirth

Adjusted the position of ammo under the player

Added a frozen palette to the training dummy in the Nexus

Various cutscene polish including speeding up of sequences

Added SFX to Marvin's introduction cutscene

Animated the main menu

Updated the credits


Bugs


And lastly, we addressed the following:
  • Fixed a bug that was preventing players from having independent mod UI layouts while playing in local multiplayer 🔥
  • Fixed a bug with the Ember Tree where trying to respec while in the “Swap” menu would prevent making any other changes 🔥
  • Fixed a bug that was preventing supercharged enemies in Anville from dealing additional damage
  • Fixed a bug that was preventing Praxis buffed enemies from being able to destroy props
  • Fixed a bug where the buffed enemies from Praxis weren’t getting the reduced freeze duration
  • Fixed a visual bug with the Praxis gem beam VFX not tracking buffed enemies while frozen 🔥
  • Fixed some collision issues with Scoggfirth's minibosses
  • Fixed a bug with freezing Rotworm while burrowing that caused it to become invisible until unfrozen 🔥
  • Fixed a bug that was allowing players to destroy Lord Bruma's ice pillars with Blast Bomb
  • Fixed a visual bug with the Vanguard Champion’s intro
  • Fixed some visual issues with Mischief’s status effects
  • Fixed a visual bug with Defense Bot's projectile size
  • Fixed a bug that was disposing of the mimic pet when spawning a new pet 🔥
  • Fixed a bug that was preventing Withercore from extending the duration of poison
  • Fixed a bug with disconnecting a controller in singleplayer that was preventing players from continuing without plugging the controller back in 🔥
  • Fixed a visual bug with entering the tear while the inventory or pause screens were open 🔥
  • Fixed some minor visual issues with the Guardian Bow's arrows
  • Fixed some minor visual issues with displaying status effect labels
  • Fixed a camera snapping bug during the Wightsbury intro
  • Fixed a bug that was displaying a black box on the world intro sequences
  • Fixed a bug that was preventing the SFX from playing when a skill is recharged
  • Fixed various translation issues for all languages




Join the Community!


As usual, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!


Stay tuned for more news and updates!