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Hotfix Update v0.9.1

Hello Knights!

We've found a few bugs with the previous update and as usual, we've decided to put out a hotfix to address them!

Note: items marked with 🔥 are a result of player feedback.


Fixes
  • Fixed a bug that was preventing Razor Wind from slicing pies with its charge attack
  • Fixed a few visual issues with Razor Wind’s charge attack
  • Fixed a bug that was preventing Eruption from dealing its charged damage immediately after a perfect cast
  • Fixed a bug that was causing players to get stuck behing the chest prop in the Mimic King room 🔥
  • Fixed a few issues related to volume and key bindings when no local save exists
  • Fixed an issue with Regeneration and dying at the same time a room is cleared 🔥
  • Fixed a bunch of visual bugs with the Compendium’s UI
  • Fixed a bug that was preventing the proper rarity VFX from showing on the relics received from the Offering Pit
  • Fixed some minor visual issues with Ember Fire
  • Fixed an issue with the VFX for the horns in Steadfast Citadel
  • Fixed a few minor visual bugs with the inventory screen
  • Fixed a minor visual bug with the water in Scoggfirth when changing the aspect ratio
  • Fixed a few visual issues with Anville’s props
  • Fixed a few minor visual bugs with various weapon mods
  • Fixed a sound bug with the burn status effect


Thank you to our amazing community for always helping identify and troubleshoot some of these issues!

That's it for now. We hope you enjoy!




Join the Community!


As always, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!

Stay tuned for more news and updates!

January Update - Are you feeling lucky?

Hello Knights!

We’re ready to kick off 2023 with a packed update for you! We’ve added a new skill, new relics, a bunch of quality of life improvements, and much more!

Arlan's Lucky Dice


Calling all gamblers! We've introduced a new skill that will be sure to surprise you each and every time it's used.
With this update, Arlan's Lucky Dice has been added to the default pool of skills so roll the dice and take your chances!



New Relics & Armor


It was time for another look at our current pool of relics and we've identified a bunch of relics that needed some work.
Based on your feedback, we've learned that "on roll" relics weren't that popular. We also noticed that the relics that trigger off of taking damage weren't picked very often. Simply put, they're not that exciting.

We've come up with a better way to reward defensive play while also allowing newer players the time and safety to learn the different enemy behaviors.
We've decided to greatly expand the Armor mechanic.

Previously available with weapon mods, we've now implemented Armor in a bunch of redesigned relics. With these new relics, you'll have ways to generate Armor, as well as triggering various effects from that Armor generation.

A quick explanation about Armor
  • Armor acts like temporary max HP. When a player has Armor and takes damage, the Armor is removed instead of losing HP. For example:
    • If you have 15 Armor and take 10 damage, you end up with 5 Armor and full HP
    • If you have 15 Armor and take 25 damage, you end up with 0 Armor and lose 10 HP
  • Armor has a max of 15 but can be increased with certain relics
  • Players can generate Armor via relics and mods up to their max Armor
  • Armor does not heal and is not considered HP for the purposes of HP triggers, effects, etc. It simply prevents damage
Visual Clutter Improvements


Thanks to your feedback, we've been able to make a significant improvement to the visual noise that can occur, especially in 4-player games. For this update, we've looked at weapons, skills, relics and a bunch of miscellaneous instances where we feel we could still convey the effect we want but without unnecessarily contributing to the overall noise.

Here are a few examples:

Ember Fire before & after

Heal VFX before & after

Pilot Light before & after

Bronze Rat before & after

Blast Bomb before & after

Take a look below for the full list of visual improvements as well as everything else that's included with this update!



Complete Patch Notes

Note: items marked with 🔥 are a result of player feedback.

[h2]New content and features[/h2]
[h3]Arlan's Lucky Dice[/h3]
The latest skill to be introduced and it's available in the starting pool of skills!

[h3]New Relics 🔥[/h3]
  • Bone Plate (previously Winter's Reply) - Gain base Armor. Gain Armor by defeating enemies
  • Ornate Glove - While over a minimum amount of gold, get bonus move speed and bonus crit
  • Wizard's Fleece (previously Scorching Sandals) - Gain bonus skill damage for each Armor. When Armor is removed, skills are refreshed by the amount of Armor lost
  • Twisted Firestarter (previously Static Aegis) - Your first weapon hit burns and deals bonus damage
  • Steel Greaves (previously Bulwark) - Gain Armor when dodging an attack
  • Spite Shield - Gain bonus weapon damage for each Armor. When Armor is removed, deal that much damage to enemies around you
  • Guard Scepter (previously Swamp Stompers) - Gain Armor when casting a perfect skill

[h3]Visual Noise Improvements 🔥[/h3]
Weapons & Mods
  • Rift Hammer - reduced amount of particles and lifetime of crack FX
  • Rift Hammer Smite mod – adjusted to render behind players and enemies
  • Rift Hammer Detonate mod – reduced number of particles
  • Ember Blade Lunge mod – reduced number of particles and rotated based on the player’s direction
Skills
  • Blast Bomb – adjusted to render smoke behind players and enemies
  • Ember Fire – reduced lifetime, reduced quantity and opacity of particle FX
  • Arcane Bolts – adjusted to render some particles behind players and enemies
  • Frost Wall – adjusted to render behind players
Relics
  • Plague Bomb VFX - reduced lifetime, adjusted to render behind players and enemies
  • Volatile Grimlock explosion - reduced lifetime, simplified the smoke, adjusted to render behind players and enemies
  • Pilot Light fire burst - reduced lifetime, adjusted to render behind players and enemies
  • Bronze Rat freeze - reduced lifetime, adjusted to render behind players and enemies
  • Conduit Spike static charge - reduced lifetime
  • Ignition Break VFX - reduced noise, adjusted to render behind players and enemies
  • Shivering Touch VFX - reduced lifetime, reduced the amount of VFX that render on top of players
  • Ripe Elderberry VFX - reduced lifetime, reduced overall particles and amount rendered on top of players
  • Surge Pendant VFX - reduced lifetime, reduced overall particles and amount rendered on top of players
  • Hunter Grasp VFX - reduced lifetime, reduced overall particles and amount rendered on top of players
  • Storm Ward VFX - reduced lifetime, disabled lightning from spawning when no enemies are present
Misc
  • General hit VFX - reduced lifetime, reduced overall size, added a small offset. Applies to weapons, crits, props and general hits
  • Lightning Wisps static charge - reduced lifetime
  • Heal VFX - reduced lifetime, reduced overall particles and amount rendered on top of players
  • Adjusted target indicator for Vanguard
  • Removed camera shake when enemies die from burn or poison
  • No longer shows damage and heal numbers from teammates in multiplayer games
  • Adjusted damage numbers on bosses to appear closer to where the hit occurred
  • Set a maximum number of damage numbers that can appear on an enemy at any one time
  • Reduced the size of the popup that appears with a stat gem
  • Disabled the increased stat popup when picking up a stat during battle

[h3]Progress Saving 🔥[/h3]
We've created a system for backing up save files. A newly created backup folder will keep a log of the previous 10 save files.

We've also added a new screen in the launch sequence to handle situations where the local save file doesn’t match the cloud save file. Players will be asked which save file they’d like to continue on. If no difference exists between local and cloud, no screen will be shown.

[h3]New player color (and secret...) 🔥[/h3]
We've added a new player color that's been a popular request. It's sure to light up your game!

[h3]Viewing teammate's inventories 🔥[/h3]
When making decisions, it's important to know what your teammates are running so we've added the ability to view their inventories in online multiplayer games.


Balancing


In addition to the new content and features, we’ve also made the following changes:
  • Changed Titan’s Wargear to increase damage on every 4 enemy kills 🔥
  • Reduced Infested Mind’s damage from 80 to 40
  • Adjusted the Razor Wind to allow players to roll through the projectile without collecting it
  • Tweaked the Sword Lunge Mod to not do a swing in between consecutive lunges
  • Adjusted Storm Ward and Thunder Hammer relics to spawn lightning on damage rather than on lightning
  • Updated the Shivering Touch relic to trigger on each tick for Guardian Bow mod, Volley
  • Added the ability to use the scroll wheel when browsing relics from the inventory screen
  • Removed damage performed on the training dummy from counting towards player’s overall damage 🔥
  • Added various SFX that were missing or needed


Bugs


And finally, a big list of squashed bugs.
  • Fixed a bug that was casting an infinite amount of lightning resulting in a crash 🔥
  • Fixed some issues related to NPC dialogue sequences that were causing softlocks in multiplayer games 🔥
  • Fixed a rare bug with changing rooms that was causing a softlock if there were enemies left in the previous room 🔥
  • Fixed a bug that was preventing the Arcane Orb skill from being added to the Compendium when equipping the Nexal Staff
  • Fixed a bug with Razor Wind that was preventing it from hitting targets directly in front of the player
  • Fixed a bug with Razor Wind where players wouldn’t teleport the full distance when cast offscreen
  • Fixed a visual bug with Rift Hammer’s charge attacks where the animations weren’t facing the correct direction in multiplayer games
  • Fixed a bug with Cloak and Dagger that was preventing relics Vital Convergence and Call to Arms from triggering off of perfect casts
  • Fixed an issue with using Knight’s Charge on the sleeping Mimic King that was preventing the battle to take place 🔥
  • Fixed a multiplayer bug that was allowing players to activate their teammate’s relics, Storm Ward and Thundering Hammer
  • Fixed a bug with Marvin’s dialogue that was not waiting for clients before the host can advance
  • Fixed a bug that was causing Anville’s voltage traps to persist if destroyed while in their charging state
  • Fixed a bug that was causing animation issues when jumping through the Nexus tear in multiplayer games
  • Fixed a multiplayer bug where Shivering Touch was being activated multiple times
  • Fixed a bug with Shivering Touch triggering twice when using the Rift Hammer’s mod, Fissure
  • Fixed a bug where players could occasionally get trapped behind doors in the rooms immediately before the boss 🔥
  • Fixed a bug that would occasionally see offscreen players appear onscreen and then snap back to their proper location
  • Fixed a bug with the Thundering Hammer relic that was causing duplicate hammers to spawn
  • Fixed a bug that was preventing the gold spent to reroll shops counting towards the gold spend stat used for player awards, Frugal and High Roller
  • Fixed a bug that was preventing Rift Hammer mod Fissure and Guardian Bow mod Volley from reapplying the Fiery Imbuement effect each time damage is ticked 🔥
  • Fixed a bug in multiplayer games where Shiver Mage wasn’t facing its targets while attacking
  • Fixed a few bugs in multiplayer games where VFX for the Rift Hammer were not spawning in the correct direction
  • Fixed some UI issues where clients could inadvertently make selections while hovering in various screens
  • Fixed a bug that was preventing the barrels in Steadfast Citadel to be destroyed when rolling through them
  • Fixed some visual bugs with Ornate Glove’s FX
  • Fixed a few visual areas in the training area of the Nexus




Join the Community!


As usual, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!


Stay tuned for more news and updates!

Nexus News - Overwhelmingly Positive!

Greetings, Knights!


Before we dive into what we’ve been working on, we wanted to share some amazing news.
We’ve hit an overall rating of Overwhelmingly Positive on Steam!



Being a small studio, a strong rating is incredibly important so from the bottom of our hearts, thank you so much!


Also, not only did we reach this incredible milestone but we’ve also recently surpassed 3400 members in our official Discord server! If there’s a better community out there, we haven’t seen it!



If you're not already a member, we'd love to have you. Hop in and let us know what you think about the game!
https://discord.com/invite/emberknights



Now, we have some cool new content coming in next week’s update but in addition to that, we wanted to include some big progress towards improving the visual clutter that can happen, especially in 4-player games. A big thanks to everyone who helped us with this!

Looking at how we were rendering effects, we were able to reimagine them in a way that still conveys what we want but without unnecessarily contributing to the overall visual noise.
We'll go into greater detail next week but here are a few examples:

Ember Fire before & after

Heal VFX before & after

Pilot Light before & after

Bronze Rat before & after

Blast Bomb before & after

There's plenty more which we'll cover in next week's patch notes.


Before we go, what would a player appreciation post be without showing off this awesome fan art collaboration between Discord members, LostIllustrator#3589 and remingt0nblake#6993!




And finally, a little teaser for v0.9...



See you next week when 0.9 drops!

Doom Turtle

Hotfix Update v0.8.1

Hello Knights!

Before we shut down for a week, we wanted to address a few issues in a hotfix update, available now!

Note: items marked with 🔥 are a result of player feedback.


Balancing
  • Adjusted how progress completion is calculated to account for the recent additions of new content


Fixes
  • Fixed an issue with Razor Wind and Rift Hammer that was allowing players to move while holding the aim/stand button🔥
  • Corrected prices for Razor Wind Mods Proficiency and Empowered
  • Fixed issues with the Impact Charm and Clobbering Mace Relics that were preventing them from being activated by the Storm Ward Relic
  • Fixed a bug with the Conduit Spike Relic that was preventing it from activating lightning relics
  • Fixed a bug that was preventing on-death poison relics to activate when enemies were killed by the Infested Mind Relic
  • Fixed a bug that was causing Ember Tree upgrades Confidence and Fury to not update for clients
  • Fixed a few issues related to players not seeing deceased teammates🔥
  • Fixed a visual issue that was showing the casting indicator when manually detonating a Blast Bomb🔥

We'd like to extend a big thanks to our community for helping us identify and fix some of these issues!

That's it for now. We hope you enjoy!




Join the Community!


As always, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!

Stay tuned for more news and updates!

December Update - New Weapon

Hello Knights!

This is our last update of the year and with it, we bring a fun new way to play with the addition of a brand new weapon and its mods!
We’ve also included some much needed balancing changes, important quality of life updates, a new player color and a bit of a snowy touch to the Nexus!

Note: items marked with 🔥 are a result of player feedback.

Razor Wind


As the war with Praxis intensifies, it was time to add the fifth weapon to the game!
Introducing Razor Wind - a versatile throwing weapon that rewards proper positioning and prioritizing targets.
Take control of the fight with Razor Wind's deadly charge attack; a boomerang-like effect that pierces through enemies while also enhancing your basic attacks. With a new suite of mods designed to let you take full control of the best Razor Wind has to offer, we're sure this weapon will put your Knight one step closer to defeating Praxis for good!



Nexal Staff


Our goal for the Staff was to give players, who like using a lot of Skills, a weapon that facilitates that. It does that but it also does much more than we originally intended. With the addition of new content and systems, the Staff has drifted a bit too far from where we want it to be so we've made some adjustments. With the balancing changes included in this update, we've been able to return the focus to Skill usage without sacrificing its power.



Winter wonderland and more...


[h3]New Player Color[/h3]

Player colors have been a big hit so we thought we should include a brand new one for the holiday season. As usual, the Ember Dust is hidden and will need to be discovered to unlock the new player color!

[h3]Snowy Nexus[/h3]

It’s that time of year and the inhabitants of the Nexus will need to find a way to keep warm! For a limited time, we've given the Nexus a proper wintery feel. Also, keep an eye out for some newly colored Stewards!





Patch notes


See below for the complete list of cool new things!

[h2]New content and features[/h2]
  • [h3]Razor Wind[/h3]
    The 5th weapon has arrived and it introduces a bunch of new interactions!
  • [h3]Razor Wind Mods[/h3]
    • Live Wire
    • Stimulated
    • Hefty
    • Proficiency
    • Shadow Strike
    • Sluggish
    • Serrated
    • Empowered
    • Burgeoning




  • [h3]New player color[/h3]
    Show off for the holidays with a brand new player color!
    Includes a new Compendium entry and Steam Achievement
  • [h3]Winter Theme[/h3]
    Snowy Nexus with holiday-colored Stewards


Balancing


In addition to the new content and features, we’ve also made the following changes:
  • Nexal Staff balancing 🔥
    • Added a small base Crit chance
    • Reduced the time to fully charge the Charge Attack
    • Damage on the fully charged Charge Attack burst is increased based on the number of Skill Charges gained
    • Reduced the maximum number of hits on the Charge Attack
    • Increased the refresh rate for skills on the Charge Attack
    • Increased the pushback on the Charge Attack
    • Reduced the Skill Damage on the Skillful Mod
    • Reduced the time for Skills to reach their Perfect timing with the Focus Mod
  • Removed the Backup Dagger Relic
    • A recent change caused some unforeseen consequences so we’ve temporarily removed it
  • Added support for saving the player color 🔥
    • Local play
      • Updated local play and credits to start player 1 with their last equipped player color
    • Online play
      • Updated the online player lobby screen to choose the next available color if the previous color is taken
  • Adjusted all enemy behaviors to work as intended for when the player is invisible from the Cloak and Dagger Skill
  • Adjusted weapon input so if players are holding the attack button after an attack chain they will start charging when the delay ends
  • Increased the drop rate for Epic Relics
  • Removed the Mod details from the weapon podium tooltips
  • Tweaks to Plague Bringer's trail VFX
  • Removed the Ice Spike damage numbers from appearing when using the Frostbite Relic


Bugs


And finally, we took care of another batch of annoying bugs. See below:
  • Fixed an issue that was causing a softlock when skipping area intros 🔥
  • Fixed a few issues with the Frostbite Relic and its VFX 🔥
  • Fixed a few minor visual issues on the player while equipped with the Bow
  • Fixed a few visual bugs related to arrows dying
  • Fixed an issue with Scrap Chief Mack's projectile animation
  • Fixed a player collision issue when skipping certain area intros 🔥
  • Fixed a bug where multiple inputs would cause issues when jumping over pits 🔥
  • Fixed a targeting issue and a few animation issues with The Forlorn




Join the Community!


As usual, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!


Stay tuned for more news and updates!