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Open Beta - Architect Fight Changes

Hello, Knights!

A few of you have shared your thoughts about the Architect fight being a little too easy, so we've been working on some changes that we feel punch the fight up a little bit. We didn't take the fight to soul-crushing levels, but feel like the changes we did make bring a nice level of difficulty to the battle.

Before we fully roll out changes to the Architect fight, we'd like to get your feedback. If you're interested in testing these proposed changes, you'll need to opt in to a special experimental beta.


[h3]Instructions for Joining the Experimental Branch[/h3]
  1. From your Steam library, right click on Ember Knights and select Properties...
  2. On the left of the popup, click Betas
  3. In the Private Betas section, enter TheArchitectIsGoingDown and click Check Code
  4. A new blue button should appear below that says Opt into: experimental - Branch for external testing. Click this button
  5. Close the popup and launch Ember Knights

[h3]Sharing Feedback[/h3]
You can share feedback about the changes we've made here on Steam or in our official Discord, link below. Thank you very much!


[h3]Details of the Changes[/h3]
Architect Stats
  • Move Speed - increased from 50 to 80
  • HP - increased from 7000 to 12345
  • Defense - increased from 10 to 20
  • Magic Defense - increased from 0 to 20
  • Phase 1 Cooldown - decreased from 1.0 to 0.8
  • Phase 2 Cooldown - decreased from 0.9 to 0.7
  • Phase 3 Cooldown - decreased from 0.8 to 0.6
  • Phase 4 Cooldown - decreased from 0.7 to 0.5
Teleport
  • HP Damage Threshold - increased from 10% to 15%
  • Damage Timer - decreased from 3s to 1.5s
  • Teleport Cooldown - increased from 9s to 10s
Slam Attack
  • Updated the slam attack to be more aggressive and always perform the 3rd slam
  • Updated the 3rd slam to deal damage at the end of the dash
  • 3rd Slam Chance - increased from 50% to 100%
  • 3rd Slam Speed - increased from 300 to 450
Skrixxa Za Spike Barrier Attack
  • Adjusted the spike rotation in phases 2, 3, and 4
  • Spike Barrier Casts - adjusted from 2 / 2 / 2 / 2 to 2 / 2 / 3 / 4
  • Barrier Initial Delay - adjusted from 0.1 / 0.1 / 0.1 / 0.1 to 0.8 / 0.7 / 0.6 / 0.5
  • Barrier Additional Delay - adjusted from 0.1 / 0.1 / 0.1 / 0.1 to 0.4 / 0.3 / 0.2 / 0.1
Skrixxa Za Artillery Attack
  • Updated to always use the Webbed projectiles
  • Projectile Shot Count Min - adjusted from 3 / 3 / 3 / 3 to 4 / 5 / 6 / 7
  • Projectile Shot Count Max - adjusted from 4 / 4 / 4 / 4 to 5 / 6 / 7 / 8
  • Projectiles Per Shot - adjusted from 2 / 2 / 2 / 2 to 1 / 2 / 2 / 3
  • Fire Rate - adjusted from 0.4 / 0.35 / 0.3 / 0.3 to 0.325 / 0.3 / 0.275 / 0.25
Lord Bruma Ice Wave Attack
  • Spawn Delay - decreased from 0.3 to 0.1
  • Spawn Rate - increased from 1.0 to 1.2
  • Ice Wave Spawn Count - adjusted from 1 / 1 / 2 / 2 to 1 / 2 / 2 / 3
  • Ice Wave Speed - adjusted from 300 / 300 / 300 / 300 to 250 / 300 / 325 / 350
Lord Bruma Throwing Sword Attack
  • Updated the swords to also travel vertically
  • Throwing Sword Speed - adjusted from 320 / 320 / 200 / 200 to 400 / 400 / 500 / 500
  • Throwing Sword Spawn Time - adjusted from 0.75 / 0.75 / 0.75 / 0.75 to 1.3 / 1.2 / 1.1 / 1.0
  • Throwing Sword Move Delay - adjusted from 0.25 to 0.5
  • Wall Sword Spawn Delay - increased from 0.27 to 0.5
  • Wall Sword Move Delay - increased from 0.3 to 0.5
  • Wall Sword Move Speed - adjusted from 350 / 350 / 400 / 400 to 350 / 400 / 450 / 500
  • Wall Sword Travel Distance - increased from 700 to 1000
  • Wall Sword Spawn Count - adjusted from 5 / 7 / 9 / 9 to 5 / 7 / 9 / 11
Phantom Ghost Rush Attack
  • Updated the rush speed to increase with each rush
  • Spawn Delay - decreased from 1.2 to 1.0
  • Spawn Rate - decreased from 1.0 to 0.75
  • Ghost Rush Speed - increased 2000 to 2250
  • Ghost Rush Count - adjusted from 2 / 2 / 3 / 3 to 4 / 5 / 6 / 8
  • Gravegripper Spawn Count - adjusted from 4 / 4 / 5 / 5 to 4 / 4 / 5 / 6
  • Rush Start Rate - set to 1.0
  • Rush End Rate - adjusted to 0.8 / 0.55 / 0.3 / 0.0
Phantom Rotating Laser Attack
  • Updated the lasers rotation and speed to be random
  • Laser Count - adjusted from 5 / 5 / 5 / 5 to 5 / 6 / 7 / 8
  • Laser Direction Change Count - adjusted from 0 / 1 / 2 / 2 to 1 / 2 / 2 / 3
  • Laser Width - decreased from 20 to 10
  • Min Speed - adjusted to 30 / 35 / 40 / 45
  • Max Speed - adjusted to 70 / 75 / 80 / 85
  • Min Time - adjusted to 1.0 / 0.7 / 0.4 / 0.1
  • Max Time - adjusted to 2.0 / 1.75 / 1.5 / 1.25
  • Fixed a bug where the Rotating Laser count was not properly being set for each phase
Overlord Mack Big Missile Attack
  • Wave Damage Delay - increased from 0.1 to 0.3
  • Starting Radius - increased from 600 to 1000
  • Wave Spawn Count - adjusted from 1 / 1 / 1 / 1 to 1 / 2 / 3 / 4
  • Wave Spawn Rate - increased from 0.75 to 1.0
  • Wave Speed - adjusted from 440 / 440 / 440 / 440 to 550 / 600 / 650 / 700
  • Wave Wait Time - adjusted from 2.0 / 2.0 / 2.0 / 2.0 to 1.75 / 2.75 / 3.75 / 4.75
  • Missile Spawn Count - adjusted from 3 / 3 / 3 /3 to 1 / 2 / 3 / 4
  • Delay Between Missiles - increased from 1.5 to 2.0
Overlord Mack Bouncing Projectile Attack
  • Total Bursts - adjusted from 2 / 2 / 2 / 2 to 1 / 2 / 3 / 3
  • Projectiles Per Burst - adjusted from 2 / 2 / 2 / 2 to 2 / 2 / 2 / 3
  • Projectile Lifetime - adjusted from 4.5 / 4.5 / 4.5 / 4.5 to 5 / 4.5 / 4.0 / 3.5
  • Projectile Speed - adjusted from 180 / 180 / 180 / 180 to 275 / 250 / 225 / 200
  • Burst Delay - increased from 1 to 1.5
Overlord Mack Laser Drone Attack
  • Removed Attack
Praxis Clone Laser Attack
  • Removed Attack



That's everything for now. We hope you're enjoying Wrath of the Architect!

-Doom Turtle





Join the Community!


As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!

And of course, join our Discord and share your thoughts on the update!

Nexus News - Huge Announcement!

Greetings, Knights!


It’s been awhile since our last Nexus News and today, we come to you with a very exciting announcement!

[previewyoutube][/previewyoutube]
That's right! Ember Knights is officially coming to Playstation 5 and Xbox Series X|S this spring!




[h2]Steward Plushie Update![/h2]
We've been able to get a one-time campaign extension until December 24th, so if you haven't yet pledged and would like to, Pledge Now!






[h2]Steam Winter Sale![/h2]
For the next week, Ember Knights will be available for 50% off!

https://store.steampowered.com/app/1135230/Ember_Knights/




That's it for this news. From all of us here at Doom Turtle, we'd like to wish everyone a very Merry Christmas and a safe and happy holiday season! All the best in 2025!

Hotfix Update v2.1.1

Hello, Knights!

The studio is shutting down next week for a much needed break, but we wanted to get this patch out before then. You helped us identify and troubleshoot a few issues, so without further ado, here's what we included for Update 2.1.1!


[h3]Fixes[/h3]
Note: items marked with πŸ”₯ are a result of player feedback or assistance
  • Fixed a bug that could cause the player’s collision to become disabled when skipping the Ember Dust identification cutscene
  • Fixed a bug that was causing the mimic pet to become stuck when defeating a miniboss πŸ”₯
  • Fixed a multiplayer bug where Midas Mail could cause a softlock when trying to obtain or upgrade Bone Plate πŸ”₯
  • Fixed a multiplayer bug where the player could get stuck on a black screen after beating the Architect in a Boss Rush πŸ”₯
  • Fixed a multiplayer bug where players couldn’t reconnect into Netherra with Trinity active πŸ”₯
  • Fixed a bunch of minor visual issues in various rooms
  • Fixed some translation issues



That's everything for now. We hope you're enjoying Wrath of the Architect and we'll see you next year!

-Doom Turtle





Join the Community!


As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!

And of course, join our Discord and share your thoughts on the update!

Surprise December Update!

Hello Knights!

Before we get into the details for Update 2.1, we wanted to remind everyone about our Makeship Steward Plushie campaign!



If you're interested in having your very own Steward, please check out the link below to see the campaign and pledge $2 towards your plushy. If we achieve 200 pledges, the plushies will be made! If we're unsuccessful, your $2 pledge will be refunded and the Steward will be destined to remain in the Nexus forever!

[h2]Makeship Steward Plushy Campaign - Pledge Here![/h2]

Ok, now on to the details for Update 2.1!



Complete Patch Notes

Note: items marked with πŸ”₯ are a result of player feedback.

[h2]Balancing & Minor Adjustments[/h2]

[h3]Skills and Upgrades[/h3]
  • Molten Boulder
    • Updated to allow the manual detonation of the boulder for a short duration after casting
  • Ronin Reflex πŸ”₯
    • Updated for better clarity as to when an attack can be countered
    • Increased the window for countering an attack
    • Increased the invulnerability window after countering an attack
    • Updated to allow countering to destroy nearby projectiles
  • Phantom Spear - Upgrade 2 πŸ”₯
    • Updated to perform an explosion at the first enemy contact and continue traveling
  • Will of the Architect - Upgrade 2 πŸ”₯
      Added energy waves to cover a greater range of damage
  • Will of the Architect - Ultimate Upgrade
      Added Judgment to the list of random skills that can be performed

[h3]General[/h3]
  • Relic Refinement πŸ”₯
    • Improved the flow for upgrading a relic multiple times
    • Moved relics that can't be upgraded to the bottom of the list
  • Daily Dungeons
    • Added 35 new Dungeons
    • Increased the token rewards for difficult Dungeons
  • Removed relics from the Boss Rush relic pool that aren't applicable πŸ”₯
  • Moved Praxis, True Praxis, and the Architect to the end of any Boss Rush they appear in
  • Added a visual shield to Lady Inferna for when she's invulnerable during phase transitions πŸ”₯
  • Updated a bunch of cutscenes to only show once
  • Increased the chance for a secret room to appear in a layout πŸ”₯
  • Updated Chaos Mode to ensure each first world that appears has a Skill Selector and Relic Selector in rooms 2 and 3 respectively regardless of which world appears first πŸ”₯
  • Reduced the speed growth on the Laser Drones πŸ”₯
  • Added Ash to the progress of each save slot
  • Added unique art for each save slot
  • Updated the DLC main menu
  • Updated Arlan's dialogue in the DLC worlds
  • Improved the door in the Wightsbury starting room to be more easily accessible in multiplayer games πŸ”₯
  • Various localization improvements πŸ”₯


[h2]Bug Fixes[/h2]

Last but not least, we squashed a big bunch of bugs.
  • Fixed a multiplayer softlock bug that was caused when the host would talk to Arlan while a client purchases Bob's Jar
  • Fixed a multiplayer issue where Buster Ammo failed to unlock for DLC players πŸ”₯
  • Fixed a multiplayer issue where Arcane Orb failed to unlock for DLC players πŸ”₯
  • Fixed a multiplayer issue where players could travel out of bounds in the room immediately before the Architect πŸ”₯
  • Fixed a multiplayer issue where Knight's Charge would appear to end early for clients
  • Fixed a multiplayer issue where the popup for Refinery could desync if the player picks up a gem πŸ”₯
  • Fixed a multiplayer issue where Guided Assault won't pierce through enemies or do damage for clients
  • Fixed a multiplayer issue where Daimyo Dash appears to hit enemies it shouldn't
  • Fixed a multiplayer issue where additional poison stacks were being incorrectly applied by Daimyo Dash for clients
  • Fixed a multiplayer issue with Kimokage's hitbox size for clients πŸ”₯
  • Fixed a multiplayer visual issue where clients wouldn't see the counter animation from Ronin Reflex
  • Fixed a few multiplayer visual issues related to the start of endless looping
  • Fixed a multiplayer issue where the incorrect planet was showing on the loading screen when Chaos Mode is active
  • Fixed a bug with Stormpike's lightning from Helix Sign not dealing damage
  • Fixed a bug with Buster Ammo Upgrade 3 where the bomb would not gain a crit chance from the crit upgrade
  • Fixed a bug where the player's health bar would disappear when exiting to the main menu while reviving πŸ”₯
  • Fixed a bug with Focus where it wasn't being applied to the Nexal Staff's starting skill πŸ”₯
  • Fixed a bug where the weaken debuff wasn't reducing boss or miniboss damage
  • Fixed a bug with Oukranos' freeze palette not displaying
  • Fixed an issue with Ember Blade's hitbox for its roll attack πŸ”₯
  • Fixed a few visual issues with Summon Geo when traveling near pits or dashing
  • Fixed an issue with Hydra where its attack indicator was not snapping to a valid summon location
  • Fixed an issue with Hydra where it's unable to cook food
  • Fixed an issue with Hydra where its fire breath wasn't opening the secret door in Steadfast Citadel
  • Fixed an issue with Hydra where it couldn't open the secret door in Mycelioth if the room is currently in combat
  • Fixed an issue with Squidling Upgrade 3 where its bonus damage is dealt much later than when the root ends
  • Fixed a few visual issues with Will of the Architect's charge and slam attacks
  • Fixed an issue with Pyromancer where its fireballs could be destroyed by attacks while traveling
  • Fixed a bug with Pyromancer where its fireballs could continue after killing it
  • Fixed a bug with Pyromancer where it's able to still shoot fireballs while frozen
  • Fixed a bug that was causing Ranger to be able to immediately shoot arrows after being unfrozen
  • Fixed a few additional and random visual issues with Pyromancer's fireballs
  • Fixed a few visual issues with Offense Bot
  • Fixed a bug with Power Pod's sweep attack animation not being displayed
  • Fixed a bug with Lockjaw's hitbox staying active after the chomp animation
  • Fixed a few visual issues with Jokame's projectile and VFX
  • Fixed a bug with Jokame where it could shoot an extra projectile after being unfrozen
  • Fixed a bug with Hannyaku where it was incorrectly dropping two gems if killed while Praxis is buffed
  • Fixed a few visual issues with Webbling Hive's burst attack indicator
  • Fixed a bug where completing a Daily Dungeon or Boss Rush counts as clearing a run πŸ”₯
  • Fixed a few visual issues with projectiles in Boss Rush πŸ”₯
  • Fixed a bug with True Praxis where he could occasionally become invulnerable in the second round of the fight πŸ”₯
  • Fixed a bug that was allowing skills to be equipped in the first skill slot while locked by Bane of Progression
  • Fixed a bug that was preventing Elite and Champion enemies from appearing in the Compendium and counting towards the completion %
  • Fixed an issue with a few rooms in Simulan where their bounds were incorrect
  • Fixed a few issues with how defeated enemies were being calculated πŸ”₯
  • Fixed a few visual issues with the Skill Convergence's particle effects πŸ”₯


That's it for now. We hope everyone has a lovely Christmas and holiday and wishing you all a Happy New Year!

-Doom Turtle



Join the Community!


As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!

And of course, join our Discord and share your thoughts on the update!

Ember Knights Makeship - Steward Plushie!

Greetings, Knights!

A bunch of you have been asking about Ember Knights merch, especially a plushie. We've been looking into it and found the perfect plushie partner in Makeship!

Check out the concepts for the adorable little Steward!



[h3]The campaign is now live! Click here to make your pledge today![/h3]



[h2]How Makeship Campaigns Work[/h2]
Before the plushies go into production, Makeship runs a short campaign to see if there's enough interest.

During the campaign, players are able to pledge $2 towards the purchase of their plushie. If the minimum number of 200 pledges is reached, the plushies get made and shipped to everyone who pledged.

In the event that we don't reach the minimum, we will all collectively weep for what could have been as the Ember Knights Steward Plushie will remain a dream and they'll be forever banished to the Nexus.

Please note: if the campaign is unsuccessful, each person who pledged will have their $2 refunded.

The campaign will run until Dec 19th at 8:00 am EST.



We're really excited to make this plushie a reality. Thank you to everyone for the suggestion and if this goes well, we'll look into other exciting things to offer!

- Doom Turtle