1. Ember Knights
  2. News

Ember Knights News

Rise of Praxis Update

Praxis has had enough of your puny achievements! You are no match for his power. You can never defeat him. He will squash you like a bug, pathetic Knights! At first, you were merely a distraction, but now, you have started to really irritate him. You are delaying his plans. You have become... A threat. One he very much intends to deal with... Personally.



Hello Knights!

Today is another milestone achieved for us as we release the Rise of Praxis update. It is the second content update since the release of the Early Access. It introduces another new weapon and a bunch of game changing mechanics, including secret rooms and the highly requested ability (if you can discover how!) to change the color of your Knight.

The Rift Hammer


The second new weapon to be integrated into the game since the release of the Early Access is the formidable Rift Hammer. It is a powerful melee weapon that delivers, as you might expect, truly devastating blows! It will turn your Knight into a heavy-hitter able to slow, stun, or displace your enemies.

Praxis strikes back


Praxis has made his presence known! Appearing at random, Praxis will make every attempt at stopping the Knights on their noble quest. In this first installment, Praxis has the ability to buff members of his horde. While buffed, enemies will become faster, larger and stronger! In addition, they’ll also gain a protective shield while they travel the battlefield looking to buff additional enemies with movement and attack speed bonuses. Destroying the shielded enemy will be the Knight’s best chance at survival!



Select your Knight's color... And secret rooms


[h3]The Ember Pit[/h3]

One of the most requested features is the ability to pick your Knight's color. We have thought long and hard about this and we are happy to let you know that there is now a way, in the game, to change color. It is not however a mere formality, you will have to earn this highly coveted perk! And while the details of how to unlock this feature are kept secret, your first step will be to find the Ember Pit...

[h3]The Offering Pit[/h3]

Another secret now waiting to be discovered is the Offering Pit. In this room you will be able to wager coins for epic loot. The higher your offering, the more interesting your reward may be. Legendary relics, a pleasing choice of stats... You will most likely not be disappointed!




Patch notes


See below for the complete list of cool new things!

[h2]New content and features[/h2]

  • [h3]The Rift Hammer[/h3]
    Our 4th weapon is here and it’s sure to pack a powerful punch!
  • [h3]The Rise of Praxis [/h3]
    Praxis will now appear randomly to buff members of his horde. Buffed enemies will become faster, larger and stronger, while also gaining a protective shield that reduces incoming damage. Defeating the buffed enemy will grant a small reward.
  • [h3]The Ember Pit[/h3]
    Discover the mysterious Ember Pit to unlock different colors for your Knight.
  • [h3]Offering Pits [/h3]
    As one of the first secret rooms to be introduced, players should pay special attention in shops to learn the secrets of the Offering Pit!
  • [h3]Multiplayer changes [/h3]
    Ember and skill tablets collected by players in multiplayer games will now be saved to their local save slots! More multiplayer progress improvements to come in future updates!
  • [h3]Weapon details [/h3]
    In addition to the details provided in the weapon popup, much more information has been provided, including videos of your favorite weapons in action!
  • [h3]New loading screens [/h3]
  • [h3]Removed compendium entries that are currently unavailable [/h3]


Balancing


In addition to the new content and features, we’ve also made the following changes:


  • Increased the maximum damage on the bow’s non-perfect charge shot by 37%
  • Adjusted Staff damage for multiple enemies
    • 1 enemy: 100%
    • 2 enemies: 75%
    • 3+ enemies: 50%

  • Stun improvements for Skrixxa Za
    • Entire body now flashes when the butt is hit, was previously just flashing the butt
    • New animation for stunned state with black tint flicker
    • Added bigger hit FX when stunned
    • Adjusted regular hit FX to be closest to point of contact
  • Updated stun animations for Lord Bruma and the Phantom
  • Vanguard adjustments
    • Increased turning speed from 30 > 100
    • Increased charge indicator width to better represent hitbox
  • Updated the Brittle Sceptre relic to have summoned entities from a perfect skill cast only freeze enemies on their first hit
  • Updated Ember Tree upgrades Confidence and Fury to refresh their bonuses when the player revives
  • Added a few instances where enemy VFX are turned off while frozen
  • Hid the DPS counter on the target dummy


Bugs


And finally, we squashed a bunch of bugs with this update. See below:

  • Fixed an issue with enemies instantly changing targets in multiplayer games
  • Fixed a few bugs with Shiver Mage
    • Wasn't moving for clients, host only
    • Stun was destroing the FX but not the projectiles
  • Fixed a few collission issues in the Area 3 shop
  • Fixed the direction of the horns in Area 2
  • Fixed an issue with the descriptions for upgraded Poison Wheels that weren’t being shown
  • Fixed a bug with players dying/reviving while having a status effect
  • Fixed a few bugs with relic selectors and new relics
  • Fixed a bug with Knight’s Charge and the Area 3 miniboss room where players could get stuck behind the fireplace
  • Fixed a bug with the shop where picking up some dropped items would still trigger the cutscene reminder to grab all items
  • Fixed a bug with the move speed increase for bow
  • Fixed an issue with Lord Bruma’s ice swords overlapping and breaking on the north wall
  • Fixed a bug with the Supreme Ambition relic where it wasn’t increasing skill damage if an entity summoned from a skill killed an enemy
  • Fixed a bug with Chakram occasionally not hitting multiple enemies when in very close promiximity to each another
  • Fixed a bug with the Dividend Ember Tree upgrade and purchasing Nexus shop items
  • Fixed an issue with the custom cursor not being applied on game launch
  • Fixed a bug where the extra Ember reward wasn’t being applied until after clearing the next room
  • Fixed a bug with clients joining a game right as it was starting
  • Fixed a bug with the Call to Arms relic where it wasn’t triggering for clients
  • Fixed a few issues with relics and Ember Tree upgrades that weren’t refreshing their bonuses during various interactions
  • Fixed a bug in the online player select screen that wasn’t triggering the Add Friend button
  • Fixed a bug related to the host where a dropped client wasn’t being disconnected
  • Fixed an issue with the Staff where it was hitting enemies behind the player
  • Removed the chance of a mimic chest spawning during an item selector spawn – fixes the issue where players were being attacked by the mimic while in the selection screen
  • Fixed an issue with the value being displayed in the healing rooms
  • Fixed a bug with the Juicy Opal relic where it was adding an extra 1HP per tick when healing from the healing room
  • Additional fixes for Knight’s Charge taking players to non walkable areas preventing them from moving and requiring a reset position
  • Potential fix for steam lobbies not being marked as friend lobbies
  • Fixed a bug with Frost Bite dying at the same time as being frozen
  • Fixed a bug with the Hailstone Armor firing snowballs during cutscenes
  • Fixed a bug with the fire effects disappearing on the Ignition Break relic
  • Fixed a few visual bugs with various UI screens
  • Fixed a bug with rerolling the stat selector to refresh the stats section
  • Fixed a visual bug in the HUD when a player disconnects
  • Fixed a multiplayer bug where players could join after the host clicks start
  • Fixed a visual bug with the Rejuvenation Glove relic where it wasn’t showing the healing effects for clients
  • Fixed a bug with the Harvest Scythe description where it wasn’t showing the values as a percentage
  • Fixed a bug with the relic selector where it was presenting 3 relics instead of 2 on rerolls with the Ember Tree upgrade selected
  • Fixed a bug where the Earned Vitality upgrade was applying the bonus twice when defeating the Phalanx Bros
  • Fixed a multiplayer visual bug where it showed the Knights constantly running in the starting room of Area 2




Join the Community!


As usual, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!


Stay tuned for more news and updates!

Patch Notes v0.2.1 b3085

Hello Knights!

With v0.2, we had a few small issues that we’ve wanted to address. Please see below for the full list of fixes and balancing changes for this patch!

Balancing


  • Added a red circle to the Snow Witch’s ice spikes
  • Reduced the volume on the lightning and tear in the Nexus by 50%
  • Added additional details for the Poison Wheel relic


Bugs


  • Fixed a bug where resetting the Ember Tree didn’t remove the previous effects
  • Fixed a bug where auto aim wasn’t targeting ice traps and Phalanx flags
  • Fixed a bug where the boss/miniboss HP bar was still showing after the player died
  • Fixed a bug with the Conduit Spike relic not triggering with the Staff
  • Fixed a bug with the Ripe Elderberry and Surge Pendant relics where the status effects weren’t being applied for levels greater than 1
  • Fixed a bug with the fade to black not taking up the entire screen during death
  • Fixed a bug with Arlan’s dialogue in the Nexus
  • Fixed an issue where dying in a solo game would prevent input in the Nexus on a new run
  • Fixed a few issues related to players getting stuck during boss/miniboss sequences


As always, a big thanks to our community for continuing to provide valuable feedback!


Doom Turtle

Update v0.2 Overview

Praxis is staring silently in the dark. He is satisfied with your failed attempts to disrupt his plans, and already planning his next move. Your vain efforts are a great source of entertainment to him
and each and every one of your misteps brings him closer to victory.
"Now", he finally lets out. "Let's see how they fare against this."




The first update of the Early Access is now live! And with it comes a new weapon, the Nexal Staff, a bunch of new relics, balance changes and, as you may have noticed, the option to adjust the difficulty settings directly in the game!

The Nexal Staff


The Nexal Staff is the first new weapon to be introduced in the Early Access. Picking the Nexal Staff gives your Ember Knight a wizardly look, very distinct from your usual fighter's garment. Of course, not only does it look different, it calls for a very unique playstyle based on the enhancement of skills.

Single attacks with the Nexal Staff deal small bursts of mid range electrical damage. These are not as powerful as arrows or sword blows, of course, but as you can expect, this is not where the Nexal Staff truly shines.


[h3]25% extra skill damage, bonus choice in skill selectors! [/h3]

It wouldn't be a magic staff if it didn't grant extra skill damage now would it? So here you have it, 25% more damage on skills. Aditionnally whenever your are prompted to choose between skills you will be offered an extra option to better refine your build. But there is another reason why choosing the Nexal staff may be right for you, and that is... Hold attacks!



Hold attacks zap enemies in a cone in front of you. It deals more damage than single attacks while also replenishing your skills, which makes it a much more desirable attack type than single hits. This comes at a cost however since you won't be able to move when channeling.

Therefore, finding the right balance between effectiveness and mobility is the key to mastering the Nexal Staff.



Too hard? Too easy? Adjust the difficulty!


Before you start a run, you can now go to the altar located near the tear and tailor the difficulty settings to your own liking. With several options to adjust individually, such as the number of enemies, their attack speed or their damage output, you are now able to set yourself up for an unimaginable challenge, or on the contrary make things a little easier for you (or, you know, "your coop friends").



If you don't want to mess with each setting yourself, you can also pick one of the pre-set difficulty levels: default, advanced, hard, expert, insane, and, our personal favourite... Doom! Good luck with that.

Note that in order to access the difficulty modifier, you will first have to defeat the area 3 boss at least once, so you can't just kill the challenge instantly!

Yes, the purple areas on the ground are still going to be poison, and no, you cannot turn that boss into a kitten. At least not yet.




New relics


Last but not least, the update introduced a number of interesting new relics for you to enjoy.

If you stumble upon the Fiery Imbuement, your weapon attacks will burn your foes after you use your skills!

Because the best offense is sometimes defense, we made the Archangel's Scythe: whenever you heal, nearby enemies take damage! This should open up some interesting combinations.



With the Withercore relic, your poison effects will last longer, making it the perfect addition to your Poison build alongside the Toxic bangle and the Decayed Scepter.

If you are more into crowd control, you will enjoy the Artic Axe, it deals damage over time to frozen enemies! Very useful when using Frostwall!

We will let you discover all of them in your next playthroughs!



This concludes the overview of our first content update since the launch of the Early Access. If you are familiar with our roadmap, you already know that we have much more planned for the coming months, including another weapon, even more relics and items, but also new monsters, bosses and environments to explore.

In the meantime, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!


Stay tuned for more news and updates!

Patch Notes v0.2 b3083

Hello Knights!

Our first scheduled update is here! With that, we have a ton of cool things we think you’ll love, now available in version 0.2!

New content and features


  • New weapon – the Nexal Staff
    • Overview:
    • Quick 1, 2, 3 chain attack that can hit multiple targets, refilling skill charges quickly
    • Charge attack deals steady damage to anything in its AoE that replenishes skill charges. After the charge is complete it will zap all enemies inside the range. It deals bonus damage based on how many skill refreshes you got, so the best strategy is to do this on multiple enemies right after you depleted your skills
    • Staff players get an additional choice at skill selectors and a 25% bonus to Skill damage as passive bonuses right out of the gate
  • 5 new relics, to be included in the regular relic pool
    • Fiery Imbuement
    • Archangel’s Scythe
    • Withercore
    • Thundering Hammer
    • Arctic Axe
  • 3 new and unique relics for the timed chest rewards after beating each area
    • Poison Wheel
    • Bruma’s Ring
    • Urn of Vengeance
  • Difficulty modifier, available after beating the Phantom for the first time
  • Secrets
  • New level complete screen
  • New Praxis animation on the game over screen


Additional Features:


  • Aim assist now available for weapons and skills independently
  • Added a “Reset Player Position” to the Options menu
  • Added an option to reset Ember Tree progress
  • Added the option to skip identification sequences if already viewed at least once
  • Gold changes
    • All gold to be distributed evenly, including gold earned from relics
    • Increase gold collect radius and acceleration of collection
  • Added an auto save after identifying any items in the Nexus
  • Added attack circle indicator to Phalanx flag attacks
  • Added a counter to the perfect bow shot
  • Added the “Perfect” description to skill descriptions


Balancing



We’ve also made a bunch of balancing changes. The full list can be seen here:

  • Updated/fixed A3 enemy behaviors
  • Effigeist
    • Fixed timing with its projectile spawns
    • Fixed glitches with the skull spawning animation
    • Fixed sorting order with skull
    • Increased spawn projectiles 1 > 3
    • Adjusted skull HP to 1
    • Removed skull dying from contact with walls
    • Added skull dying from contact with players, wisps or ballistas
    • Added red damage indicator for skull death
    • After 0.75s, it blows up
  • Weald Wolf
    • Added red attack indicator
    • Removed fatigue state
    • Adjusted instances where it would leap
  • Pox Rat
    • Removed Putrid Rat and merged with Pox Rat
    • Added secondary stage (purple) which includes 25% more damage, 25% more speed and 25% faster attack cooldown
    • Removed melee attack, only shoots projectiles

  • Craven
    • Added dive bomb attack
    • Explodes on contact with the player
  • The Forlorn
    • Changed chain attack to be a Herald-style projectile that applies chain status effects
    • Changed old sentry attack to a laser
    • Added dash movement towards and away from players, similar dodge as the Scout

  • Condemned
    • Modified melee attack
    • Reworked dodge attack to stab and if misses, gets stuck and takes twice the damage
    • Updated A3 enemy spawn configurations to accommodate their changes
  • Bow tweaks
    • Multishot reduction 3 > 2
    • Increased damage on charge shot
    • Crit stat adjustment 5% > 4%
    • Move speed stat adjustment 10% > 15%
    • Burn duration increased from 3s > 4s
  • Relic adjustments
    • Overloading Necklace – now 100% chance to lightning when using a skill
    • Rejuvenation Glove – now Epic, can no longer stack
    • Gilden Remains – now Epic, drops 5 gold instead of 1
    • Giant Mace – now Epic, deals 50% more damage
    • Harvest Scythe – increased bonus damage 50% > 100%
  • Updated Evee dialogue; added a few new lines, shortened the lengthy ones


Bugs


And finally, we’ve addressed some annoying little bugs. Those include:

  • Bunch of fixes for controllers not being recognized
  • Fixed an issue with the bow that was queueing an attack but not firing the arrow
  • Fixed an issue with Chakram not targeting Stewards in the credits minigame
  • Fixed a bug with the Phantom boss projectiles
  • Fixed a bug with the Effigeist where the room would clear but the skull was still alive
  • Fixed a bug with the player walk sliding
  • Fixed a bug where Stewards could block an interaction point
  • Fixed a bug where you could cook/slice food items in the shop
  • Fixed a bug where The Condemned could become forever invincible in multiplayer games
  • Fixed a visual issue with The Condemned, Weald Wolf and Rakkling enemies becoming stunned or immobiled while jumping – will now snap to the nearest safe node
  • Fixed a bug with some enemies becoming invincible while frozen
  • Fixed a bug with the Phantom stake enemies not taking damage while frozen
  • Fixed a bug with players being able to walk through doors while a drop was in its collection state
  • Fixed a bug with the Phalanx miniboss door that was causing players to get stuck
  • Fixed a bug where the end of room reward wouldn’t spawn if the player died as the room was completed
  • Fixed an issue with the stereo curve on a lot of sounds
  • Fixed a bug where the sound continues to decrease as you beat Area 3
  • Fixed a bug with the health bars for some enemies in Area 2
  • Fixed a bug with Ripe Elderberry's status duration
  • Fixed a bug with Ornate Glove giving gold from the training dummy
  • Fixed a bug with the MaxHP stat gem that was healing for twice the amount
  • Fixed a tilemap issue where players could get stuck in the Phantom’s room
  • Bunch of fixes to the interaction and sounds in the healing room




We hope you love all the improvements! Feedback is super important to us so please be sure to let us know what you think!


Doom Turtle

Patch Notes v0.1.3 b3004

Hello Knights!

Another hotfix for today! We'd like to extend a special thanks to our Discord community for making us aware of the issue with the relics. Thank you!

Bug fixes


  • Fixed a bug that was not presenting additional unlocked relics (34) in selectors from the relic pool. They were only showing in shops.

  • Fixed a bug where the skill/relic being equipped wasn’t matching the skill/relic chosen from the skill/relic selector screen.



That's it for now. Enjoy!