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Ember Knights News

December Update - New Weapon

Hello Knights!

This is our last update of the year and with it, we bring a fun new way to play with the addition of a brand new weapon and its mods!
We’ve also included some much needed balancing changes, important quality of life updates, a new player color and a bit of a snowy touch to the Nexus!

Note: items marked with 🔥 are a result of player feedback.

Razor Wind


As the war with Praxis intensifies, it was time to add the fifth weapon to the game!
Introducing Razor Wind - a versatile throwing weapon that rewards proper positioning and prioritizing targets.
Take control of the fight with Razor Wind's deadly charge attack; a boomerang-like effect that pierces through enemies while also enhancing your basic attacks. With a new suite of mods designed to let you take full control of the best Razor Wind has to offer, we're sure this weapon will put your Knight one step closer to defeating Praxis for good!



Nexal Staff


Our goal for the Staff was to give players, who like using a lot of Skills, a weapon that facilitates that. It does that but it also does much more than we originally intended. With the addition of new content and systems, the Staff has drifted a bit too far from where we want it to be so we've made some adjustments. With the balancing changes included in this update, we've been able to return the focus to Skill usage without sacrificing its power.



Winter wonderland and more...


[h3]New Player Color[/h3]

Player colors have been a big hit so we thought we should include a brand new one for the holiday season. As usual, the Ember Dust is hidden and will need to be discovered to unlock the new player color!

[h3]Snowy Nexus[/h3]

It’s that time of year and the inhabitants of the Nexus will need to find a way to keep warm! For a limited time, we've given the Nexus a proper wintery feel. Also, keep an eye out for some newly colored Stewards!





Patch notes


See below for the complete list of cool new things!

[h2]New content and features[/h2]
  • [h3]Razor Wind[/h3]
    The 5th weapon has arrived and it introduces a bunch of new interactions!
  • [h3]Razor Wind Mods[/h3]
    • Live Wire
    • Stimulated
    • Hefty
    • Proficiency
    • Shadow Strike
    • Sluggish
    • Serrated
    • Empowered
    • Burgeoning




  • [h3]New player color[/h3]
    Show off for the holidays with a brand new player color!
    Includes a new Compendium entry and Steam Achievement
  • [h3]Winter Theme[/h3]
    Snowy Nexus with holiday-colored Stewards


Balancing


In addition to the new content and features, we’ve also made the following changes:
  • Nexal Staff balancing 🔥
    • Added a small base Crit chance
    • Reduced the time to fully charge the Charge Attack
    • Damage on the fully charged Charge Attack burst is increased based on the number of Skill Charges gained
    • Reduced the maximum number of hits on the Charge Attack
    • Increased the refresh rate for skills on the Charge Attack
    • Increased the pushback on the Charge Attack
    • Reduced the Skill Damage on the Skillful Mod
    • Reduced the time for Skills to reach their Perfect timing with the Focus Mod
  • Removed the Backup Dagger Relic
    • A recent change caused some unforeseen consequences so we’ve temporarily removed it
  • Added support for saving the player color 🔥
    • Local play
      • Updated local play and credits to start player 1 with their last equipped player color
    • Online play
      • Updated the online player lobby screen to choose the next available color if the previous color is taken
  • Adjusted all enemy behaviors to work as intended for when the player is invisible from the Cloak and Dagger Skill
  • Adjusted weapon input so if players are holding the attack button after an attack chain they will start charging when the delay ends
  • Increased the drop rate for Epic Relics
  • Removed the Mod details from the weapon podium tooltips
  • Tweaks to Plague Bringer's trail VFX
  • Removed the Ice Spike damage numbers from appearing when using the Frostbite Relic


Bugs


And finally, we took care of another batch of annoying bugs. See below:
  • Fixed an issue that was causing a softlock when skipping area intros 🔥
  • Fixed a few issues with the Frostbite Relic and its VFX 🔥
  • Fixed a few minor visual issues on the player while equipped with the Bow
  • Fixed a few visual bugs related to arrows dying
  • Fixed an issue with Scrap Chief Mack's projectile animation
  • Fixed a player collision issue when skipping certain area intros 🔥
  • Fixed a bug where multiple inputs would cause issues when jumping over pits 🔥
  • Fixed a targeting issue and a few animation issues with The Forlorn




Join the Community!


As usual, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!


Stay tuned for more news and updates!

Hotfix Update v0.7.1

Hello Knights!

We have a few fixes and changes that we felt shouldn't wait for our next scheduled update so we bring you this hotfix update!

Note: items marked with 🔥 are a result of player feedback.


Content & Features
  • Cutscene skipping
    • Players can now skip through area intros and boss door opening sequences
  • New visual player indicators
    • In online multiplayer games, you'll see "You" above your character
    • In local multiplayer games, players will be identified with "P1, P2, P3, P4" above their characters
    • On by default but can be turned off in the Options menu
  • Changed the Color of Change secret and Steam achievement
  • Updated Oakbane's fruit and mushroom cloud to match the new attack color


Fixes
  • Fixed a bunch of bugs that were causing frozen enemies to behave strangely when stunned with the Stasis Trap mod
  • Fixed an issue with the missing death animation of one of the Anville miniboss variants
  • Fixed a bug that was causing screens with scrollbars to scroll continuously 🔥
  • Fixed a bug that was occasionally causing water to render incorrectly





Join the Community!


As always, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!

Stay tuned for more news and updates!

Nominate Ember Knights for the Steam Awards!

Nominate us!


It's that time of the year again! Steam has called for the Award Selection Committee to nominate the best games of 2022. This esteemed committee is composed of those most qualified to judge: you! That is why, we are warmly encouraging all of you to cast your votes and show your appreciation to the titles you love. Of course, if Ember Knights is one of them, all the better. We're calling on you to nominate us!

With Ember Knights being a multiplayer co-op experience at its core, what better distinction for us to look at than the Better with Friends Award. Playing solo is always great fun, but truth be told, nothing's better than snatching the MVP award from your besties. Plus let's face it, that 3rd area boss is tough, and having a couple of buddies around really helps get the job done.


Autumn Sale


Ember Knights is currently 20% off during the Autumn Sale from 11/22 to 11/29!

https://store.steampowered.com/app/1135230/Ember_Knights/

Thanks for your continued support!


We say it a lot, but it's always remained a constant: we are truly honored and humbled to read your reviews, collect your feedback and see how much you care. It helps us further polish the game. Every day brings us closer to the 1.0 release, and while it may be months away, you are giving us the confidence and the strength (and the cool ideas!) to take Ember Knights to the next level. Thank you again for enjoying our work!

Until next time, happy hack'n slashing and don't forget to hit us on our social media channels to stay up to date with our latest news and enjoy some fun content! You can find us on Facebook, Instagram and Twitter, and we also have a very active Discord channel!

Stay tuned for more news and updates!

November Update

Hello Knights!

We're back again with another exciting update! This time around, we focused on bringing you a new skill, new & improved relics, miniboss variants for Anville, and brand new player colors to discover!

Note: items marked with 🔥 are a result of player feedback.


NEW CONTENT & FEATURES

    [h3]Anville Miniboss Variants [/h3]
    • To match the other areas, we've added 3 Scrap Chief Mack variants to The Great Forge

    [h3]New Skill[/h3]
    • For the first time, we've created a Skill that uses two different states and it'll be available in the starting pool of Skills

    [h3]New Relics[/h3]
    • Infested Mind
    • Impact Charm
    • Clobbering Mace
    • Titan's Wargear

    [h3]New Player Colors 🔥[/h3]
    • Players will be able to customize their Knight with the addition of 3 brand new colors
  • Added the ability to reroll regular shops 🔥
BALANCING

    Relics

      Scorching Sandals (previously Fire Wheel)

      • Updated functionality - dodging an attack will trigger a seeking fireball

      Backup Dagger

      • Updated functionality - weapon attacks will trigger an additional dagger weapon attack

      Spite Shield

      • Updated functionality - returning damage will now scale instead of being a flat amount

      Swamp Stompers (previously Poison Wheel)

      • Updated functionality - dodging an attack will trigger a seeking poison dart

    Phantom

    • Slightly increased global cooldowns
    • Added a longer cooldown after the rotating laser attack
    • Reduced the number of ghost rush attacks while speeding them up slightly
    • Reduced the distance on most of the dashes
    • Slightly reduced the damage from the drain phase

    Scoggfirth Enemies 🔥

      Poison Oak

      • Renamed to Oakbane
      • Recolored attack puddles to differentiate from poison

      Plague Bringer

      • Recolored sprite and attack puddles to differentiate from poison


  • Various improvements to the camera system in local co-op 🔥
  • Players will now have their Skill charges refilled when entering new areas 🔥
  • Visual tweaks to the Anville enemies and their attack indicators
  • Added screenshake and animation improvements to Scrap Chief Mack
  • Added screenshake to Herald and its variants, Phantom and Overlord Mack
  • Volts re-evaluate enemy targets to supercharge every half a second
  • Overall values and color pass on the environment and props for Anville
  • Players will now unlock the Ember Pit as part of their Nexus progression
  • In the event of a player dying at exactly the same time as a miniboss or boss, the player death will be prevented
  • Increased player movement speed during boss intro cutscenes
  • Updated the visuals on the Praxis taunt
  • Adjusted the Early Access text to be more readable
  • A bunch of memory and performance optimizations


BUGS
  • Fixed a visual issue with Hailstone Armor where its attack indicator was a line instead of a circle 🔥
  • Fixed a bug with Arcane Orb that was preventing it from registering in the Compendium 🔥
  • Fixed a multiplayer bug where Eruption and lightning effects weren’t showing for clients 🔥
  • Fixed a multiplayer bug where clients could get softlocked during cutscene dialogue
  • Fixed a bug that was preventing the game from returning to the main menu after finishing the credits minigame
  • Fixed a bug with the attack indicator for Guzzle Wound and its variants
  • Fixed a minor bug with Lord Bruma where he was doing a phase transition during his ice wall attack
  • Fixed a bug that was allowing Volts to spawn offscreen during the Scrap Chief Mack encounter
  • Fixed a bunch of minor bugs with the Anville enemies
  • Fixed a multiplayer bug that was preventing effects from the Sword and Bow attacks being shown for the other players
  • Fixed a multiplayer bug where the Ballista’s hit FX wasn’t showing for clients
  • Fixed a minor networking bug with Phantom
  • Fixed a minor visual bug that was having the confetti from discovering a secret linger longer than it should
  • Fixed a bug with the custom mouse cursor where it was showing below the options dropdown menu





JOIN THE COMMUNITY!


As always, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!

We will also be especially grateful for your feedback and suggestions during Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!

Stay tuned for more news and updates!

Nexus News - New area and community appreciation!

Greetings, Knights!

We hope that you’ve been enjoying the release of Anville, the latest Prime World to join the Ember Knights Universe! Bringing The Great Forge to life was no small undertaking for our small team and has made v0.6 our biggest update yet. We’ve been amazed at the reception and want to thank you for your continued feedback and support!

Now, let's take a look at what we've been working on!


[h3]Area 5[/h3]
After chasing Praxis through the four Prime Worlds, you’ll enter a new and unusual realm. Although Area 5 is still very early in the planning stages, we’ve got some big ideas! Our biggest goal for this area is to make it as unique as possible. Part of our plan includes something quite different from the previous areas, breaking the flow of the standard linear layout. This will give you more choice as to how you progress. We’re going to be really pumping things up for this area and it'll be up to you to determine the best way to conquer it.

Here’s a note from our Lead Designer, Kyle:
Originally posted by Kyle
Area 1 to 4 have been largely the same in terms of layout, flow, etc. I want area 5 to be shorter than the previous areas but just as intense, have a different method of completing it, add some mystery to what you're going to encounter, and maybe some last minute decision making before you hit the final boss.

Here are some early art concepts from Tom:



[h3]Community Appreciation[/h3]
We're constantly reminded that we have the best community around!
We recently hit a very big milestone for us, an overall 94% Very Positive rating on Steam! From the bottom of our hearts, thank you all so very much for your continued support!




As always, we love showing off the amazing work our community has made! Take a look at this incredible one of a kind wooden sculpture carved by Discord member, AlexKairis#4694:




Another amazing piece we'd like to share comes from Discord member, LostIllustrator#3589. Lost has created the first page of a huge project titled, "Ember Tales". Check it out!




Finally, if you haven't had a chance to explore Anville yet, take a peek at Short and Mad as he takes on the challenge with his "Fire and Ice" build. He blazes through with chilling speed!

[previewyoutube][/previewyoutube]

If you've made any sort of Ember Knights related creation, please share it with us in the Official Ember Knights Discord. We're always looking for amazing content to share!


Now, before we go, we've got a little sneak peek of the November Update, dropping next week!
You've been asking for new player colors and we listened. But, it'll be up to you to discover them!



Until next time!

Doom Turtle