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Unpacking News

Fixes and updates

This update addresses an issue that could prevent the game starting if the window had been moved to a second monitor along with some other minor issues.
  • In some cases, moving the game window to a second monitor that had a different scaling factor to the default monitor would prevent the game from restarting. Previously we were advising workarounds but this should no longer be a problem
  • When VSync was disabled, the game was capable of excessive CPU usage. A maximum framerate has been set for when the game is run without vsync
  • fixed an issue involving drawers that are above doors that could allow incorrect item placement in 2007, 2013 and 2015
  • fixed a couple of minor visual issues

Save files and progress should be unaffected.

if you have rebound your controls in a way that makes navigating the menus difficult, it's possible to reset them now from outside the game by adding

resetcontrols

to Launch Options. Remember to remove this text once you've customised your controls or they will be reset each time you start the game!

Fixes and updates

This update addresses an input rebinding issue and fixes some smaller issues and placement rules
  • Input rebinding allowed binding the esc key over the primary action input, resulting in menus that couldn't be navigated. This is now prevented and if you had bound it this way the game will revert your input bindings on start
  • fixed a Steam integration issue that was blocking progression in rare cases
  • fixed issue where items could be placed in the corner of a shower and not retrieved
  • fixed issue that occasionally caused items in drawers to be very hard to select if there was an item on the floor behind them
  • fixed a "vanishing book" issue caused by holding a book over a shelf while changing rooms
  • added a missing sprite to a toothpaste in 2012 and fixed issue where an item in 2018 could be hung on hooks and towel racks when it wasn't meant to be
  • tweaked the dining-room reverb in 2007
  • fixed an issue that was causing red validation outlines to render with visual artefacts on specific screen resolutions
  • several items have had some extra areas assigned to them either because they should have been that way originally or we saw it in someone's stream and were like "yeah, fair"
  • fixed other various visual issues

Save files and progress should be unaffected.

Features and improvements
  • Big Picture mode now uses a virtual keyboard when naming your album
  • the pulsing button effect that signals that other rooms have unpacked boxes has been reduced slightly

The pulsing can also be turned off entirely by adding

nopulse

to Launch Options - this is considered a workaround and will hopefully have an in-game menu option in future.

Thank you for playing!

Have a chill time moving house in Unpacking, out now


When I first heard about it, I didn't think Unpacking would appeal to me. Released today, it's a chill game about unpacking moving boxes, unloading all the items from someone's life into their new home. I've never liked unpacking in real life, it feels stressful and annoying trying to find space for all my stuff. But I'm starting to think that Unpacking (the game) might make me feel better about it. Perhaps next time I move house, I should go into it with the energy of this relaxed puzzler.


Read more

Chill-out and sort through your room in the zen-puzzler Unpacking out now

Unpacking is an oddly satisfying game. It's a chilled-out zen-puzzler where you get items from boxes and place them around various rooms.

Read the full article here: https://www.gamingonlinux.com/2021/11/chill-out-and-sort-through-your-room-in-the-zen-puzzler-unpacking-out-now

✨ Unpacking is out now! ✨

Unpackers!

It's finally here.

[h2]Unpacking is out now on Steam![/h2]

[previewyoutube][/previewyoutube]

Unpacking is a zen game about the familiar experience of pulling possessions out of boxes and fitting them into a new home. Part block-fitting puzzle, part home decoration, you are invited to create a satisfying living space while learning clues about the life you’re unpacking. Over the course of eight house moves, you are given a chance to experience a sense of intimacy with a character you never see and a story you’re never told. After 3 years of development, we're so excited to finally share our cozy game with the world! We hope you love it as much as we do.

There are a ton of ways you can help us out other than just buying the game too. Especially for a small indie studio, we also appreciate things like:
  • Spreading the word to family, friends, and even your favorite streamer
  • Leaving a review on Steam
  • Sharing our news on social media

But no pressure - we're grateful to have you here at all!

[h2]Share Your Rooms![/h2]

A fun new feature of the game is our built-in playback and GIF maker feature. This allows you to easily capture and share your unpacking process with the community.



One of our favorite things is seeing your creativity and organizational skills shine. Please feel free to tag us on Twitter @UnpackingALife if you end up using the feature. You can also tag us if you stream the game - we might even pop in and say hi!

[h2]AMAs[/h2]

Finally, if you end up having any burning questions about our development process or Unpacking in general, we have two AMAs lined up. You can catch us on either:

And of course, you can also join our community over on Discord if you're looking for like-minded unpackers.

Whew, that's all for now. Happy unpacking, and thanks again from all of us at Witch Beam!

Cheers,

Wren, Victoria, and the Witch Beam team