Hello everyone! It's finally here -- the 2.0 Beta is live right now and accessible for everyone! It's been a long journey -- the game has been literally reprogrammed from scratch using a more recent version of the engine, and better optimisation methods throughout. Scroll down for more details!
[h3]What is 2.0?[/h3]
2.0 was a massive undertaking, and whilst some new content was included, it shouldn’t be seen as a massive content patch. 2.0 is a commitment -- to the future of the game. Basically, by reprogramming the entire game, it has allowed us now to create a perfect foundation to work off for the future. This starts now, continues with the Mobile/Switch version and then goes into new classes, more content and game modes.
I hope you can forgive the time away from updates. Its been a long road, but I'm very excited now for the future of the game!
[h3]How To Access[/h3]
To access the Beta, all you need to do is go to your Steam Library, find Vault of the Void and right click -> Properties. You’ll see a “Betas” tab, if you click that, look in the dropdown for a branch called “rewrite-beta”, and you should be good to go!
[h3]How Is My Progress Affected[/h3]
When you first boot up 2.0, your original game profile will be ported to the new save file system. This should carry everything over, but is definitely the most intensive part of the merge. If you suffer any bugs in this stage, please reach out to me and we’ll ensure to get it fixed or manually port your profile. So far throughout our testing with players, we’ve had no issues in this process!
A note however -- this process only happens once. If you move back to 1.x, play some runs, then switch back to 2.0, those runs won’t be ported over. It should be a one time thing -- and I definitely suggest staying on 2.0 if you can! Once 2.0 goes live as well, you won’t lose any of your progress! [h3]What is Missing?[/h3]
Currently in the Beta, two major things are missing:
Controller Support and
Daily Draft. These both should be included within the next week or two, all things going according to plan. 2.0 won’t launch live without these features.
The big concern here is just for Steam Deck players, who won’t be able to play 2.0 just yet. But I’m working hard to get the Controller Support fully implemented back so this is ready to go![h3]Reporting Bugs[/h3]
If you suffer any bugs, please join the
Discord (if you’re able to) and reach out to me. Otherwise, you can
add me as a friend on Steam, or send me an email (
[email protected]), whatever is easiest for you! Please note, that any crashes will have their data sent to our crash log, and we should be able to patch and fix within 24 hours without need for contact.
[h3]So -- What's in it?[/h3]
As I said, 2.0 isn’t specifically a content patch, however it does have some content changed included! Here is a general overview on 2.0 changes, then a list of the Daughter of the Void Balance patch changes, plus some general things as well!
[h3]2.0 General Updates[/h3]
- New save file system, all .json, meaning human readable and easier setup for speed running events.
- Proper seeding system.
- Minor improvements to Threat Prediction.
- Full new scalable UI, with minor improvements everywhere. Perfect setup for small screen devices like Steam Deck, Mobile and Switch
- New minimal version UI for enemies, for small screens.
- ALL enemies are now animated.
- Tweaks to map generation system.
- PlayOps system for future custom cards and items (more on that to come). All cards and items have been fully reprogrammed to use this system.
- New text rendering engine.
- New simulation system, which means damage previews are always correct now. This also simulates artifacts and buffs, and displays their previews to the player.
- Enemy death preview when card or artifact plays will kill the enemy.
- Better particles effect system.
- Huge improvements to performance.
[h3]Content Updates[/h3]
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Self-Inflicted Agony: Moved to uncommon
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Strike with Blood: Changed to "Gain or reduce Soultithe until you have 10(6)."
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Soul Spot: Changed to always cost 3, stack, and add 50(75)% damage instead of 25(50).
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Maddening: Changed to 0 cost and deals +3 damage.
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Dance of Darkness: Now Rebounds at baseline, and the upgrade is Gain 2 Corruption instead.
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Dark Reflection: Costs 2 instead of 1 and gives Corruption equal to twice the cost now. Upgrade now triples the cost instead of rigging.
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Limit: The upgrade is now the baseline, and also has "Soultithe 1, 2(5) times."
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Shadow Utility: Has rebound at baseline. The upgrade adds "or Purge" and increases Delay Block from 2 to 4.
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Build Up: Changed the upgrade to "Add a Void Coin to Discard."
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Confession: -1 cost pre and post upgrade
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What Lies Waiting: No longer gives 2 extra corruption on upgrade.
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Unshackle: Now gives Rage 25% at baseline but Opener only gives 1(2) Deathstrike instead of 2(3). Upgrade also adds Rage 25% to the Opener.
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Tax Evasion: The upgrade adds "Threshold 13:" as a condition for it Expelling.
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Debt Repaid: Changed from "random enemy" to "all enemies" and lowered the Threshold from 5 to 4.
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Wreath: Added "Gain 3 Corruption." baseline
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Cursed Shield: Blocks +2 pre and post upgrade. The rest of the text is replaced with "Deal 3(4) damage to all enemies."
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Unleash Darkness: Changed the discard to "Discard: Gain 2 Corruption if below 20." - Upgrading it removes "if below 20."
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Proliferate: Deals +2 damage and has 2 lower threshold pre and post upgrade
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Actus Reus and Mens Rea: Changed the 10's to 13's
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Curse of Plenty: Gives +1 Corruption on Purge
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Father's Wallet: Changed to "Add 2 Void Coins to hand, and 1(2) to Deck. Opener: Add 1 Void Coin to hand."
[h3]Artifacts:[/h3]
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Void Manipulator (Daughter Starting Artifact): Daughter now always starts with a free Green Void Stone.
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Unceasing Gear: Its effects are now equal to twice leftover energy. Also has "If you end your turn with 0 energy, gain 1 energy." (This triggers before the check, so you always get at least 2 corruption and delay block)
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Discarded Totem: Moved to Common. Also restricted from showing up as a random artifact from shops.
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Page of Prayers: Won't show up as a random artifact from shops.
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Rubber Band: Also has Block 3 when you fail to meet a Threshold.
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Cracked Sundial: Also applies Vulnerable 1
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Ancient Idol: Increased Block from 4 to 6
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New Daughter Common Artifact: Unpaid Bill: At the end of the turn, if you didn't play any Attack cards, Delay Rage equal to your Rage (max 75%).
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New Daughter Common Artifact: First Penny: At the start of each Battle, add an Upgraded Void Coin to your Deck.
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New Daughter Uncommon Artifact: Dark Leash: At the start of every even turn, add an Upgraded Unleash Darkness to hand.
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New Daughter Uncommon Artifact: Old Couch: At the start of every ODD turn, add Void Coins to Discard equal to the current Battle Round.
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New Daughter Elite Artifact: Commemorative Coin: Each turn, the first Void Coin you add to Hand, Deck or Discard is Upgraded.
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New Daughter Elite Artifact Onyx Pendant: From turn 4 onward, your first card played each turn has Ghost.
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New Daughter Elite Artifact Nihil Guard: At the start of each turn, Block equal to the amount of Afflictions in Deck and Discard. Block 3 for each Affliction in hand.
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New Daughter Elite Artifact Entrenching Tool: At the start of each turn, Threshold 1: Rage 25%. Threshold 10: Draw & Discard 2.
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New Daughter Elite Artifact Synthetic Stone: Rigged cards cost 1 less.
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New Daughter Elite Artifact: Condemned Katana: All non-X cost Attacks only ever require 1 Death Strike.
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New Daughter Elite Artifact: Memento: At the start of each turn. draw an Affliction. If there are none in your deck, add a Void Coin to deck.
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New Daughter Rare Artifact: Seed Crystal: At the start of each battle, add a Blue Void Stone to each non-stoned card in your deck.
[h3]New Cards:[/h3]
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Contemplate: Rare Neutral Ability: 1 cost: Delay Draw 2. (Overcharge 1.)
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Plunge: Common Daughter Ability: X-cost: Gain 3 Corruption X times. (Block 3 X times.)
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Coin Toss: Common Daughter Ability: X-cost: Add X Void Coins to Deck. Add X Void Coins to Discard. Draw & Discard 1(2).
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Harvest Season: Common Daughter Ability: 1 cost: Death Strike 1. Your next attack costs 1(2) less.
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Torment: Common Daughter Attack: 1 cost: Deal 4(6) damage. Gain Corruption equal to damage dealt. Expel.
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Revel: Common Daughter Heavy Attack: 2 cost: Draw 2 Afflictions. Deal 15(20) damage. (Purge: Add a Void Coin to deck
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Possession: Uncommon Daughter Ability: 0 cost: This turn, deal damage to a random enemy equal to twice your excess Block and each time you discard a card, gain 1 Corruption. (Don't) Expel.
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Lament: Uncommon Daughter Attack, 2 cost: (Soultithe 2.) Deal damage to all enemies equal to Soultithe. Gain Corruption and Delay Block equal to Soultithe.
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Savings: Uncommon Daughter Ability: 1 cost: Add a Void Coin to Deck for every 6(5) threat. Draw & Discard 1 for every 12(10) threat. Expel. Discard: Gain 2(3) Corruption & Loop.
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Oppression: Uncommon Daughter Buff, 1(2) cost: At the end of each turn, deal 25(50)% Corruption damage to all enemies. Expel.
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Boiling Point: Rare Daughter Ability: 1(0) cost: Rage 25%. Death Strike 1. (Not) Inert. Expel. Discard: This triggers +1 next time it's played.
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Good Karma: Rare Enlightened Buff: 2 cost: If you end your turn in Zen, enter Zen at the start of your next turn.
[h3]Non-Daughter Changes[/h3]
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Sloth: Added "Delay Block 20 next turn." to it. Cripple no longer goes from 1 to 2 on upgrade.
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Envy: Costs 2 less pre and post upgrade.
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Replay: Increased Delay Block from 4 to 5.
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Smash: Is now Common.
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Killing Blow: Is now uncommon and deals +4 damage pre and post upgrade.
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Something Extra: Removed the Swift requirement. Is now 1 cost "All Attack cards played will also apply Bleed 2. Expel. (Rigged.)"
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State/Peace/Strength of Mind: All 3 buffs now have "Desync. Chain 1." to let them fold into Chains easily.
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That'll Sting: Is now. "Deal 7 damage. Apply Bleed equal to twice (thrice) damage dealt."
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Union: Is now "Deal 2(3) Future Strike, 6 times. Deal 6 Shii, 2(3) times."
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Wishbone: Is now "The first 2 times each turn you draw a Bane, Draw 1."
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Flask of Blue Juice: No longer takes Max HP to pick it up. Just is a flat "After winning a Battle, gain 90 Essence if it was Perfect."
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Celerity: Added "Purge: Draw & Discard 1."
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Opening Move: +2 damage pre and post upgrade. Upgrade now gives +1 Overcharge.
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Wound: Applies +2 vuln pre and post upgrade.
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Crippling Blow: Increased the damage to 25(30).
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Silver Medal: Changed from Uncommon to Common.