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Vault of the Void News

Update #28: Hotfix

Hi all! Just popping in with a quick hotfix for a few things reported over the last few days.

Welcome to all the new players by the way - I hope you’re enjoying Vault of the Void!

Thanks everyone - all for now!
- Josh



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[h3]Bugs etc[/h3]
- Fixed description on Forbidden Pact upgrad
- You can now view card upgrades using CTRL in the Blood Library
- I've added the Blood Library and Lost and Found to the Legend
- Added new particle effects to the motes that fly towards the Void Stone bar, as well as the Combo/Corruption ones.
- Fixed an issue which left the Potion cards still on screen on Daily Draft
- Lots more typos!
- Fixed an issue with the Combo tooltip still referencing Attack cards.
- Fixed overlapping text on Guided Impossible+30
- Fixed an issue where sometimes enemy debuff icons could get hidden behind the threat stack

Update #27: The Well of Stars!

Here we are! I’m excited to get this one out - I previewed it a bit last week, but its finally here. Let me dive in and give a quick breakdown of the 3 new events.

[h3]The Well of Stars[/h3]
Ever found yourself with a little extra Essence just burning a hole in your pocket coin pouch? Well have I got the, err... Well, for you!

Totally not an Essence sink, this hole in the ground is the perfect place to throw your spare change. You’ll hit the Well of Stars after every Guardian fight (end of Floor 1 and 2), and you’ll be presented with a screen that looks just like this:



The top row is familiar - here are the 3 choices you got previously from killing the Guardian. These are free - no strings attached. There's also a few new ones tossed in!

The second row however are some added options. Here’s some other bonuses you’re able to cash in on, for a small donation. These are randomised, and bucketed in the players favour. They include things like Void removal, Void Stones, unique Artifacts, extra Blessings, the option to spawn an extra Elite on the next floor, etc.

There's nearly 40 different options spread across the free and “for donation” choices. I really like the extra variety added here - and I hope you all do as well!

[h3]The Blood Library[/h3]
Sometimes, you’ve just got too much HP, and you’d love to shred a little. The Blood Library is an event that can spawn on Floor 1, which gives the player a chance to trade in some Max HP for some Rare and Uncommon cards.



One of the best things about the Blood Library? Well trading away your health isn’t without its own benefits. If you decide to purchase 3 cards, you’ll get a unique artifact. If you decide to purchase all 5, taking you to 85% of your max HP, you’ll get another unique artifact!

Keen to give it a try? Here's a seed with the Blood Library spawned in! 36897149

[h3]Lost and Found[/h3]
So sometimes a Treasure Chest has just ALL good options. Or maybe you can’t choose between Artifact drops at the Elite you’re currently fighting. Have no fear - the Lost and Found is here.

The Lost and Found has a chance to spawn on Floor 2, and it will contain a shop where you can buy 1 card and 1 Artifact you turned down previously from Treasure Chests or Elite fights. The cost of cards are 0/300/600 for Common/Uncommon/Rare, and 900 for an Elite Artifact.

You can rest easy knowing your discarded goods have been collected and filed away!

Just a note about the Blood Library and Lost and Found - these are both currently missing their “flavour” artwork off to the right. I tried to get it all painted up but ran out of time. Rather than push back the patch, I’ll patch those in in the next few days when I get a chance to finish the artwork! Sorry - spent too much time in code this week!



Asides from that - Vault of the Void is currently 20% off for the Steam Summer Sale! It’s a great time to pick up a copy if you haven’t already, because the above 3 events are guaranteed to add at least 27% more fun! Thats a net positive number of percent, and its hard to argue with solid math!

In all seriousness though - thank you all so much for the support this week - a quick flurry of positive reviews in the last few days has pushed Vault on the verge of nearly 97% Overall. Poggers.



Remember - if you haven’t already, head over to the Deck Back Unlocks in the Unlocks screen, and enter the code Steam250Love to unlock your exclusive animated deckback, made by me as a show of appreciation for all the support and kind words!

Thanks everyone! I’ll be sitting by the error logs for the next 8 hours or so - hot fixing anything that hot crashes in a hot minute!

All for now!
- Josh





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- New Event! The Lost and Found event can now spawn on the Floor 2. Here, you'll have a second chance to buy some of the Artifacts/Cards you turned down from Elite fights and Treasure Chests along your way.
- New Event! The Blood Library can now spawn on Floor 1. What would you pay for some Rare cards? The Blood Library allows you to trade life points for some Rare/Uncommon cards - with some bonus Artifacts if you decide to really sign your life away...
- New Event! The Well of Stars will now spawn after fighting each Guardian. The Well of Stars allows you the same free choice of 3 you used to get from defeating a Guardian (with some new ones added!), but also opens up for some extra choices if you've got some Essence to spend!

Bugs/Text
- Lots of spelling changes
- Added Overcharge tooltip to Purple stone cards.
- You can now view Deck/Backpack on Mastery Screen
- Spiked Pommel will now correctly Block for 2x the Energy
- Cutting Fan won't reset between fights anymore.
- Removed hand size reference from Forbidden Pact
- Text on The Void's Darkness ability has been updated to reflect the correct cards
- Fixed damage projection on Smash when couple with Deathstrike (or any multitrigger)
- Fixed damage projection of Cursed Scythe with Rage and Deathstrike

What's Next?

Hi everyone! I thought I’d take a bit of time this week to preview some upcoming stuff! I know it’s been a bit of time between juicy content patches, I really do appologise. It feels like everything is getting in the way at the moment! However, I managed to squeak out some time this week to get a jump on some cool stuff - and hopefully will be in a position to publish next weekend, artwork pending!

So obviously the 4th class is what everyone is waiting for. Whilst setup for that continues, I really want to make sure the core loop of the game is as solid as it can be. There's a few things I really want to add still before it feels “complete”. The first is more encounters, and the second is more events. Let's talk about that second one for a bit.

[h3]The Essence Sink[/h3]
So the first thing I want to talk about is Essence. Whilst Souls have a place on Floor 3, and not spending them all doesn’t feel quite as bad, it can be common to get to the end of the run with 2,000+ Essence burning a hole in your pocket. This idea started as a way to enable players to spend a little of that, and not quite feel so bad if they weren't able to path Merchant on the previous Floor.

Enter, the Well of Stars.

The Well of Stars is a screen that will appear each time you descend (so at the end of Floor 1 and again at the end of Floor 2). It will contain 2 rows of choices. The first row will be 3 free choices, of which you can pick one. If they look a lot like the current 3 pick rewards shown at the end of the floor, that's because they are exactly that. They’re just getting moved.

The second row however will be a bucketed random selection of options, each with an Essence cost attached. A full range of things are planned, from Void Stones, Upgrade Points, unique cards and even Void card removal. I’m excited to get this out and into the player's hands. Whilst not a huge change, it will allow a bit more of a feel good for players and their hard earned Essence, and add another interesting decision point along the way.

[h3]Blood Library[/h3]
Another new event planned, this one will spawn on either floor, with an opportunity for players to purchase Rare and Uncommon cards with a ... lesser traded resource. Your max HP. There are also some unique Artifacts planned if you decide to go all in on a life removing shopping spree...

[h3]The Lost and Found[/h3]
An excellent suggestion from a long time player in the Discord, TheDeviantCrafter. Ever found yourself in an Elite fight and thought - can’t I have all of these? Or found a Treasure Chest and thought the same thing? Well, the Lost and Found will be a 2nd Floor event that has all the Elite Artifacts and Cards you’ve turned down on your run so far, all available to purchase! Such a great idea, and big thanks to TheDeviantCrafter in the Discord for the suggestion!



[h3]Translations [/h3]
On top of all this, I’ve been working behind the scenes at continuing to set up for translations. I’ve had some unbelievable help from the community, with a team already assembled to handle Russian, Chinese, Spanish and French! Just waiting on some custom tools to be set up to help make the process smoother on the translators, but it’s definitely on the way! More on that soon :)



That about wraps it up for this week - not too much more I can share just yet. As always, thank you so very much for all the reviews, we’re nearing 300 and still rocking a 96% overall. That thought of a potential Overwhelmingly Positive review score once we hit 500 is mind blowing, and I couldn't be more thankful! I appreciate everyone who has shared VotV with their friends and family, it really helps the game grow, and I can’t thank you enough!



On a side note, I've been trying my best to reach out to Streamers/YouTubers to get some Sponsored content going for VotV. If you have any suggestions for any content creators who you think would be a great fit, feel free to leave a comment and I'll see what I can do to make contact!

Thanks everyone !

All for now.
-Josh




Update #26: Hotfix Update

Hi everyone - hope you’ve had a great week! Just a small hotfix patch today, a couple of little things reported on the Discord.

Also, if you haven’t seen it already, Rhapsody has started doing a collection of gameplay videos for Vault of the Void! I’ll link the first one down below, great for those who want to see whats changed since the original series!

[previewyoutube][/previewyoutube]

Thanks everyone - have a great weekend!

All for now !
- Josh




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[h3]Updates/Bug Fixes[/h3]
  • Fixed a bug with Thinning Out letting you multi-pick cards
  • Fixed Soul Kiss giving the wrong amount of Rage
  • Fixed some text on the Legend screen in regards to the Soul Collector
  • Tweaked the Voids fight tips
  • Fixed an issue where playing certain cards would give you “hidden” Soultithe
  • Stopped Pale Butterfly constantly glowing.
  • Reworded Hooked Bo.
  • Fixed some issues with Dragon Scale and Sifting certain cards.
  • Fixed a very rare and random crash on the Map Screen
  • Changed the wording on Temporal Prism
  • Fixed a bug/interaction issue with Holy Effigy, and end of turn debuff sequencing
  • More work on setting up for Localisation

Update #25: This weeks updates!

Hi everyone! As promised last week, no major patch this weekend, due to me managing to sneak away for a small 2 day vacation. I’m currently sitting and watching the sun rise over the mountains here, a somewhat chilly 2 degrees (my fingers hurt).

Despite this, I'm having a very relaxing time, the coffee is hot - and I’ve made some lovely friends here who, if you ask me, are probably just in it for the bird seed...



Anyway, I’ll be back in town as of tomorrow and will continue pushing things forward. However, you all may have noticed a bunch of little patches going out all last week. I wanted to swing in with an update on all the bugs that got squashed, and tweaks that were made. Thank you again to everyone for keeping these bug reports going! So very much appreciated!!

Also, I just noticed we hit 96% positive on Steam! UNREAL - a massive thank you!!! Also, a huge milestone was hit last week, with 100,000 unique runs being completed since launch. This blows my mind, and is so cool to see! I actually would love to commemorate this moment with another community card back - will add more to that hopefully later this week! What ideas should go into this one? 100,000 unique runs is a lot of dead monsters, and probably a lot of blood to clean up...

Thanks everyone for the support, I’ve logged as much as I remembered to below!

All for now !
- Josh





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Updates/Bug Fixes
- Replaced ~20 holding card artwork with finished versions
- Fixed a wild bug which was causing a crash when a player would kill an enemy passively (though discard/sift effects). Usually with cards like Malice or Backpedal + an Artifact.
- Fixed up wording on different Artifacts/Cards to match the games wording elsewhere
- Fixed a bug where Infecti’s Infection cards were getting discarded as they hit your discard
- Fixed Aegis of Ifram’s wording/count
- Fixed Cursed Bracelet not working
- Fixed Combo Platter not working
- Added Rigged tooltip to Rigged Game spell
- Fixed Scrying Pool to have a tooltip for Vision
- Reduced Texture Pages to account for laptops with inbuilt graphics cards
- Fixed an issue with cards off screen in the Deck Manager still showing tooltips
- Added Esc key shortcut to the Daily Draft
- Bundled in some new Cardbacks for streamers