Patch 1.3.30 - Card Frames and Discord Intergration!
First off, I want to start by wishing everyone a very Merry Christmas and Happy Holidays! Although a little late, I hope you all had a great time, relaxing, spending time with your family or just enjoying some quality game time!
This patch is a little later than I had hoped - work got the better of me leading up to Christmas, then time with the family over the holiday period resulted in my “code time” being a little less (okay - a lot less) than usual. But it's here finally, thank you for all your patience and I’ll be back into the swing of things now!
Today's patch is more little bug fixes and balance tweaks, with a few more “nice to have features” included. Next week, I have some actual new content dropping hopefully, as I work to expand the NPC pool! More on that to come.
[h3]New Card Frames[/h3]
This is something I’ve really wanted to tackle for a while. I’ve mentioned in the past how I’ve abstained from playing other games in this genre as to try not be influenced by ideas (for the record, I don’t think this is the correct way to handle game development, but rather, one way). One thing I missed because of this, was the fact that often different card types will have different frames shapes/designs so they could be easily picked out when in your hand.
I've had a number of players commenting that they'd like to see something like this in place. I agree! So here we go:

As you can see above, I’ve created 3 unique frame designs - one for Attack, Ability and Buff cards. Affliction cards (used to be named Weakness cards) share the same frame as Buffs, as do Items at this time.
So far the response has been positive from the testing on Discord, I hope the new style works for everyone else moving forward also! I’ll continue to iterate on the design as I go (still trying to find nice “placement” for the class card icon).
Just a note; some of the card artwork is cropped a little tight still. I’ve tended to the really bad ones, but I’m currently in the process of replacing all the card artwork with new, custom artwork, rather than the royalty free pack. Because of this, I haven’t given it as much attention as I would otherwise, as it's going to be replaced very soon!
[h3]Discord Integration[/h3]
One other cool thing I’ve seen other games do, is to have some super sweet Discord integration, where you’re able to view the details of your friends current run. As of today's patch, that should all be integrated now for Vault! It will show your Class, your current run time, if you’re in battle, the difficulty etc. I’ll continue to expand on this further in the coming weeks as I gather feedback!

Other than that, let me leave you with the big Patch Notes below for all the juicy details!
As always, thank you so much for the positive comments and all the positive reviews! It means so much and every review is a massive help in getting Vault out there to more people.
Apologies again for the delay in the patch - lets get this train rolling again !
All for now,
Josh
[hr][/hr]
1.3.30
+ UI/General;
- Discord integration! Now when you're playing Vault, your friends can peep the details of your run!
- Lots of typo/tooltip corrections and optimisations.
- Removed Peaceful/Enraged creature modifiers. Has been added to the Impossible+ modifiers (Void Blessed).
- I've added a 'Re-enter' button to the Merchant and the Shrine. I plan to add these to most other NPC's in the coming week - if all is working correctly!
- Enemy Attack Patterns are now seeded!
- The player debuff 'Weakened' (can't gain Rage) has been removed.
+ Cards;
- New card frames!
- Weakness cards are now called Afflictions.
- Upgraded Planned Strike now correctly deals 15 damage.
- Changed wording on Opportunist.
- Mind Shatter's damage predictor is fixed
+ Enemies;
- Weavers AP reduced on Hard/Impossible to 2.
- The Caught Passive on the Weavers now inflicts Poison, rather than Weakened.
- The Caught Passive on the Weavers also will reduce your Poison when you kill them.
+ Artifacts;
- Aegis of Ifraem moved to 10 with a max of 15.
+ Spells;
- Scavenger has joined the Mimic and Arkaos in 'Timeout' (removed from the game).
+ Bugs;
- Fixed the Bloody Ledger bug!
- Tea Leaves won't leave fractions of HP anymore.
- Treasure Goblin's Loose Backpack now triggers on Shii kills
- Issue with Sweltering Heat fixed.
This patch is a little later than I had hoped - work got the better of me leading up to Christmas, then time with the family over the holiday period resulted in my “code time” being a little less (okay - a lot less) than usual. But it's here finally, thank you for all your patience and I’ll be back into the swing of things now!
Today's patch is more little bug fixes and balance tweaks, with a few more “nice to have features” included. Next week, I have some actual new content dropping hopefully, as I work to expand the NPC pool! More on that to come.
[h3]New Card Frames[/h3]
This is something I’ve really wanted to tackle for a while. I’ve mentioned in the past how I’ve abstained from playing other games in this genre as to try not be influenced by ideas (for the record, I don’t think this is the correct way to handle game development, but rather, one way). One thing I missed because of this, was the fact that often different card types will have different frames shapes/designs so they could be easily picked out when in your hand.
I've had a number of players commenting that they'd like to see something like this in place. I agree! So here we go:

As you can see above, I’ve created 3 unique frame designs - one for Attack, Ability and Buff cards. Affliction cards (used to be named Weakness cards) share the same frame as Buffs, as do Items at this time.
So far the response has been positive from the testing on Discord, I hope the new style works for everyone else moving forward also! I’ll continue to iterate on the design as I go (still trying to find nice “placement” for the class card icon).
Just a note; some of the card artwork is cropped a little tight still. I’ve tended to the really bad ones, but I’m currently in the process of replacing all the card artwork with new, custom artwork, rather than the royalty free pack. Because of this, I haven’t given it as much attention as I would otherwise, as it's going to be replaced very soon!
[h3]Discord Integration[/h3]
One other cool thing I’ve seen other games do, is to have some super sweet Discord integration, where you’re able to view the details of your friends current run. As of today's patch, that should all be integrated now for Vault! It will show your Class, your current run time, if you’re in battle, the difficulty etc. I’ll continue to expand on this further in the coming weeks as I gather feedback!

Other than that, let me leave you with the big Patch Notes below for all the juicy details!
As always, thank you so much for the positive comments and all the positive reviews! It means so much and every review is a massive help in getting Vault out there to more people.
Apologies again for the delay in the patch - lets get this train rolling again !
All for now,
Josh
[hr][/hr]
1.3.30
+ UI/General;
- Discord integration! Now when you're playing Vault, your friends can peep the details of your run!
- Lots of typo/tooltip corrections and optimisations.
- Removed Peaceful/Enraged creature modifiers. Has been added to the Impossible+ modifiers (Void Blessed).
- I've added a 'Re-enter' button to the Merchant and the Shrine. I plan to add these to most other NPC's in the coming week - if all is working correctly!
- Enemy Attack Patterns are now seeded!
- The player debuff 'Weakened' (can't gain Rage) has been removed.
+ Cards;
- New card frames!
- Weakness cards are now called Afflictions.
- Upgraded Planned Strike now correctly deals 15 damage.
- Changed wording on Opportunist.
- Mind Shatter's damage predictor is fixed
+ Enemies;
- Weavers AP reduced on Hard/Impossible to 2.
- The Caught Passive on the Weavers now inflicts Poison, rather than Weakened.
- The Caught Passive on the Weavers also will reduce your Poison when you kill them.
+ Artifacts;
- Aegis of Ifraem moved to 10 with a max of 15.
+ Spells;
- Scavenger has joined the Mimic and Arkaos in 'Timeout' (removed from the game).
+ Bugs;
- Fixed the Bloody Ledger bug!
- Tea Leaves won't leave fractions of HP anymore.
- Treasure Goblin's Loose Backpack now triggers on Shii kills
- Issue with Sweltering Heat fixed.