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Farmer's Life News

Update 1.0.01

[h3]Fixes and changes[/h3]
- The bees go back the hives in the summer. But hives built in the summer might not be found by bees. You need to build them earlier or wait for the next summer.
- The "speed bumps" on our crossroads were eliminated.
- Introductionary tutorial was changed to make sure everyone learns how to put animals inside their pens properly.
- Animals bought by Kasimir are automatically led by him. This will prevent "loosing" them when going back home either by fast travel or without any shortcuts.
- Forest animals will not spawn outside world's boundaries nor will they venture beyond them.
- Few of the achievements (like "Zalesie Explorer" or "Where the past meets the present") are now obtainable. Some of you just need to continue playing and you will be awarded.
- Multiple repeating notifications are reduced to minimum. For example those regarding readiness of all your mushroom farms.

The magnificent farms of our wonderful community

Hello farmers,

Since we have just come out of Early Access, "a few" new farmers have joined us. You're probably wondering "what can I do in this game"?

[h3]We appreciate and thank everyone who participated in our contest. All your farms are great but we needed to choose just a few of them.[/h3]

Here are the creations of players taking part in the Farmer's Day Community Contest who won:

[h3]The first prize goes to "Muksis"[/h3] (3 Steam Keys of chosen FreeMind games)

[previewyoutube][/previewyoutube]

[h3]Second place is taken by "TimTheLazySquirrel"[/h3] (2 Steam Keys)







[h3]The third place is.. taken by two farmers "Gavine"[/h3]
(1 Steam Key)



[h3] and "Trainzman"[/h3]







Congratulations and thank you
Yours Farmer's Life team.

Farmer's Life now in Full release! 🌾🚜

[h2]Howdy Farmers!🌾[/h2]

We're absolutely thrilled to share some fantastic news with our amazing Farmer's Life community🥳. After months of hard work, dedication, and invaluable feedback from our incredible players, Farmer's Life is officially graduating from Early Access! 🚀

All those who still haven't bought Farmer's Life, now you can get it as a full game with a 20% launch discount

https://store.steampowered.com/app/1137750/Farmers_Life

[h3]What's New?[/h3]

  • We've added a new main storyline. Kazimierz receives letters from a stranger. They will help explain a mystery from the past and help you overcome the path from poverty to wealth. Completing this thread will also allow you to consider the game officially completed (but of course you can continue playing indefinitely).
  • A new tractor as a reward at the end of the story.
  • Development of Zalesie by investing in new farms throughout the village. Farms can set the production of goods and earn money from it.
  • Completing the storyline unlocks a marina on the river and a boat that can be used to catch fish and drifting "treasures".
  • You can start the game on your own rules. In this mode, you can change settings such as the speed of time, and inventory capacity or turn off the rotting of products. Players have long been asking for certain things to be regulated. However, you will not be able to earn Steam Achievements in this mode.
  • We have added support for Czech, Hungarian, and Portuguese.
  • You can harness another horse to the cart. The car won't go faster, but it looks nice.
  • The inhabitants of Zalesie also accept meals prepared by Kazimierz as gifts. Everyone has their favorites.
  • Kazimierz can build on his farm from the very beginning without having to purchase a permit from the village head.
  • The disappearance of farm animals is now much less common.
  • We have fixed a huge number of bugs thanks to reports from our tireless players.
  • We have optimized many aspects of the game, which is especially noticeable on more advanced farms.
  • We've added Steam Achievements


[h3]Thank You, Farmers![/h3]
We want to extend our heartfelt gratitude to each and every one of you who participated in the Early Access phase. Your passion, bug reports, and creative ideas have been invaluable in shaping Farmer's Life into the game it is today. We couldn't have done it without you!

[h3]What's Next?[/h3]
The journey doesn't end here! We're committed to continually supporting Farmer's Life with regular updates, bug fixes, and possibly even more exciting content based on your ongoing feedback.

Thank you for joining us on this farming adventure. Whether you're a seasoned agricultural expert or a greenhorn just starting, Farmer's Life is now more captivating than ever.

Get your overalls ready, sharpen those plows, and let's embark on a bountiful journey together!

🌾Happy farming🌾
Farmer's Life Development Team👨‍🌾👨‍🌾👨‍🌾

What's coming in full release of Farmer's Life🌾🌾🌾

[h2]Hello farmers,[/h2]

[h3]Tomorrow is our big day🚜 [/h3]

You are probably interested in the content that is coming in full release.


[h3]Here a key information you should know about it:[/h3]

1. We launch🚀 at 3 PM CEST❗

2. 19.99💲 is the price of the game with a 20% launch discount

https://store.steampowered.com/app/1137750/Farmers_Life

3. After full release we will still be improving the game. We won't run away from our little gem

4. If you have watched even the latest Youtubers/Twitchers or media reviews/previews, keep in mind the best up-to-date build will come at the launch of the full release!

5. There is an ongoing contest where you can win free games. You still have enough time to join it!



6. In one hour we will open our playtests. If you want to test the game before buying. It is the best time to do it!



[h3]Here is the sneak peek of the most content changes you'll see [/h3]

  • We've added a new main storyline.
  • A new tractor as a reward.
  • Development of Zalesie by investing in new farms.
  • A marina on the river and a boat to unlock
  • You can start the game on your own rules.
  • Added support for Czech, Hungarian, and Portuguese.
  • You can harness another horse to the cart.
  • The inhabitants of Zalesie also accept meals prepared by Kazimierz as gifts.
  • Kazimierz can build from the very beginning without having to purchase a permit.
  • The disappearance of farm animals is now much less common.
  • We have fixed a huge number of bugs thanks to reports from our tireless players.
  • We have optimized many aspects of the game.
  • We've added Steam Achievements.



Have fun,
Farmer's Life team.

Farmer's Life - Cultivating Dreams

We are getting closer to the full release of Farmer's Life.



Along our development path, we met players who, over time, formed a great community that is still active and thriving today! However, many of you probably know little about our beginnings. Here is a brief history of the creation of Farmer's Life.




[h3]Entry 1: Inception of the Seed (2019)[/h3]



The journey of Farmer's Life began with a simple idea - to create a farming simulation game that would not only capture the essence of rural life but also provide players with an immersive and authentic farming experience. The team gathered around a shared passion for both gaming and agriculture, setting the foundation for what would become a labor of love.

[h3]Entry 2: Planting the Conceptual Seeds (start of 2020)[/h3]



Initial brainstorming sessions involved sketching out the core gameplay mechanics and features. The team drew inspiration from classic farming games while also aiming to introduce innovative elements that would set Farmer's Life apart. Concepts like dynamic weather, realistic crop growth cycles, and a deep relationship system with NPCs took root during this phase.

[h3]Entry 3: Tilling the Technical Soil (mid 2020)[/h3]



With a solid concept in place, the development team delved into the technical aspects of the game. Choosing the right engine, establishing an efficient workflow, and defining the art style were critical components. Unity was selected as the development platform, and a stylized, yet true-to-life art direction was chosen to create a visually appealing and charming world for players to explore.

[h3]Entry 4: Growing the Gameplay (End of 2020)[/h3]



As the first playable builds emerged, the focus shifted to refining and expanding the gameplay. Crop planting, animal husbandry, and resource management systems were implemented and iterated upon. The team also experimented with different quest structures to keep the gameplay engaging and rewarding.

[h3]Entry 5: Weathering the Storms (start of 2021)[/h3]



Testing became crucial during this phase, with the team ironing out bugs and adjusting game balance. The introduction of dynamic weather patterns added a layer of realism, creating a more immersive environment. Player feedback played a pivotal role in fine-tuning these systems.

[h3]Entry 6: Nurturing Community Feedback (mid 2021)[/h3]



The decision to involve the community early on proved invaluable. Regular updates and community engagement through social media channels helped shape the game based on player preferences. Many features were added in response to the community's desire for a more social and customizable experience.

[h3]Entry 7: Harvesting the Fruits of Labor (5th of August 2021)[/h3]



After months of dedication, Farmer's Life was ready for its initial release. The game offered players a chance to escape into a virtual countryside, where they could cultivate crops, raise animals, and build relationships with the in-game characters. The team celebrated the positive reviews and player testimonials, marking the successful harvest of their creative endeavors.



After that, we did not end our cooperation with players, but expanded it! We have delivered countless updates, and expanded, and improved the game. The culmination of this work will be on tomorrow's launch.

[h3]ALL ARE INVITED TO JOIN US IN THIS PRECIOUS MOMENT. THANK YOU FOR YOUR SUPPORT[/h3]



Yours Farmer's Life team!

https://store.steampowered.com/app/1137750/Farmers_Life/