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Farmer's Life News

Update 0.6.60

[h3]Changes[/h3]
- The game tries to lower memory usage when player moves between map areas.
- Memory usage at one of the "heaviest" places in our game was significantly reduced. It should prevent the game from crashing and decrease loading time a bit too.

Update 0.6.59

[h3]Changes[/h3]
- A bug making loading a savegame (or continuing game) impossible was fixed.

[h3]Known issues[/h3]
- Some of you experience crashes to desktop. We are working on it. In the meantime try lowering texture quality.

Update 0.6.58

[h3]Changes[/h3]
- Stan stopped joking about not being able to put a vehicle you ordered due to lack of free space.
- Chickens accidently put into animal pens shouldn't cause troubles anymore.
- Premature reminders about electricity payments after the game is loaded will no longer harass electric current users.

[h3]Known issues[/h3]
- Some of you report problems with loading/continuing the game. As soon as we have more information, we will publish another hotfix.

Update 0.6.57

[h3]Changes[/h3]
- There are new, more capacious versions of animal feeders in Zalesie.
- There are two, new firearms in Zalesie. Visit our industrious weapons dealer at her shop.
- Kasimir learned how to hang firearms on walls.
- You can now climb on the back of your carts to gain access to things impossible to reach from the outside.
- New cart (the one with wooden wheels) now behaves more like a cart and less like a vicious horse.
- You can now configure keys to control the tractor and connected machines. Moonshine-turbo too!
- Attempting to mount colts no longer ends up... spectacularly.
- Farm animals got tired of visiting upper floors of barn and stable.
- All the pigs decided corn is worthy of their snouts.
- Some people saw wild animals of an uncommon, white color. They probably drank too much.
- Horses, mares and colts lost their invisible wings. They trot around on the ground thinking about old times when they flew carelessly.
- Making carts fly away to the sky became much harder. In fact, we truly hope it became impossible actually.
- Fields plown last year have different texture when the snow melts away.
- Aiming rifles became more intuitive thanks to a new bullet spread indicators.
- Crowbars no longer break after opening an already opened chest or other container.
- Stoves (including the ones in distilleries) don't get stuffed with ash (it was a miserable fertilizer anyway).
- Small carts no longer jump like stung colts when their wheels are touched.
- Several more elements of the game were optimized. It runs smoother on our machines. Large farms owners will not see the difference, but we're working on it.
- There is a new option in visual settings: shadow quality. You can even turn the shadows off entirely.

Update 0.6.56

[h3]Changes[/h3]
- There is a new machine in Zalesie: Another horsecart. Older, slightly more capacious with stylish wheels and planked sides.
- There is a new invention in Zalesie: Steel barrel. You can transport water, manure, compost and... ash with it.
- Kasimir learned how to plant his own appletrees, raspberry and blueberry bushes.
- The old and indestructible orchard by the woodshed is gone. But you can replant it just the way it was.
- The old and indestructible yellow trailer is gone. Worry not, it will be back in a better version of itself.