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Farmer's Life News

Update 0.5.54

[h3]Changes[/h3]
- All the bugs we know of (thanks to You) that are making loading the game impossible were eliminated.
- Autosave feature has been added.
- The latest savegame files are now stored in Steam Cloud.
- You don't need to know a secret way to keep the settings changed in the game from reverting after you restart the game.
- Changing settings in the game no longer leaved you "blocked" (until you press Escape once more).
- After a session at an animal whisperer our animal flock abandoned their dreams of a circus career and it should behave more like an animal flock.
- You can put much more hay, straw and oat on the cart (using a fork). Even if can't see a space for more just keep on throwing.
- The slaughter station in the barn was thoroughly checked and improves. Especially regarding saving while animal processing was still in progress.
- In Zalesie, nice weather is a bit more frequent and it changes more often.
- Kasimir has mastered his kitchen to perfection and all the 'cold' operations are now done instantly.
- Kasimir has manned up and doesn't collapse even when he's dead tired (but nothing can force him to run when that happens).
- Kasimir has no mercy for the old willows now and may cut them down at will (apple trees are still safe, but not for long...)
- Sophia has a rifle for sale (for her favorite clients only).
- Steven has a ladder for sale. Unfortunately you cannot climb a ladder while holding another ladder in hands.
- New dream hints appear in Kasimir's dreams when he finally goes to sleep.
- Some dirt roads were covered with snow by some prankster, even at summer! He finally gave up on this.
- Magical force repelling ladders from christmas trees is no longer present in Zalesie.

Update 0.5.53

[h3]Changes[/h3]
- Time flows much slower in Zalesie now.
- Disarming mines is easier if you're drunk (!)
- Priest Matthew performed more exorcisms over our possessed bicycle. It should not disappear anymore. Nor should it loose its interactivity.
- Kasimir learned how to build a Master Switch, so he can switch off electricity on entire electrified plot of land.
- Kasimir learned how to repair broken items himself in a workshop he can build in one of his sheds.
- The animals are no longer smart enough to notice tiny gaps in the gates and use them to escape from their pens.
- Some sheds were able to make saving the game impossible. They are fixed now.
- If you managed to electrify a spot before a quest told you to then the game will accept the job as completed.
- The mayor finally gave up on snow removal from main roads during winter. What a stubborn fellow....
- Villagers learned how to shake the snow off them.
- Baits for snares were improved. Every wild animal has a unique favourite food now.
- We restored holstering equipped items using quick access keys (thanks anderson!).
- The moon was stolen! Culprits were punished and nights in Zalesie got less dark again.
- We changed the water in the ponds from salty to fresh. Thanks to this, they finally freeze up properly in winter.
- Several game elements were optimized to improve general performance.
- Multiple minor bugs were eliminated.

Farmer’s Life Build Mode coming to Steam!

Like many other thirty-year-old pig owners, Kazimierz decided it is finally time to move his three
sore letters and clean up his mess a little bit... And you know, there is a lot to take care of!

Building chests, hives, shelters, painting doors, windows, roofs, fences and walls, shoveling
pathways
through Zalesie... From now on, you can discover the soul of a builder and rearrange
your surroundings!


Moreover, a mysterious invention has come to Zalesie. We are not going to spill the beans, but,
let’s just say: things are going to get a little bit brighter. ;)

There is also a new person in town. Be sure to stop by and have a little chat. He may have
something interesting for you...


Hoping the new Build Mode will bring you a lot of joy, and waiting for your feedback,

Farmer’s Life Team

Update 0.5.52

[h3]Changes[/h3]
- Electricity payment bug is fixed. Visit the mayor, pay all the bills once (even if they are zero!). This will make the system start working properly and the mayor will require payments every 4 months. You can pay every month if you like.
- Item durability was increased. A 'do it yourself' workshop is on its way and will arrive with the next small update.
- Some quests which didn't start properly or didn't become available at all are working properly now.
- Bunker doors opened without a crowbar no longer cause errors.
- Under some circumstances there was no giftbox under the christmas tree after completing event. It shows up now no matter what.
- German translation was updated.

Update 0.5.51

[h3]Changes[/h3]
- The light came to Zalesie. At least for villagers not afraid of electricity.
- Christmas are here to stay. It's a good idea to visit priest Matthew every December.
- Kasimir has lost more of the sentinemts. This time regarding old stuff lying around the farm. You can finally remove all of it.
- The tools of Zalesie lost their legendary indestructibility. They get damaged when being used. Luckily some of the villagers know how to repair them.
- Distilerries no longer switch to cider production when they run out of mash.
- Someone greased the doorframes of Kasimir's barn, that's why you couldn't paint it. The grease was removed and so the barn may become perfectly beautiful now.
- You can see unknown recipes in your kitchen (but you can't use them untill you learn them from the villagers while completing their errands)
- Kasimir has sorted the kitchen recipes alphabetically.
- Helen figured out two new tasks for Kasimir.
- She's the only one possessing a recipe for mead beverage. She also sells and buys (almost) all booze types and mashes.
- Immobile cart connected to a tractor no longer scares all the animals around. They may eat and sleep around it now.
- Animals forgot how to escape from tightly closed pens built by Kasimir.
- For those of you who like to have lots of active lamps lying around we added a new visual setting 'Lamp shadows'. If your game lags try changing it. Dynamic shadows are evil.
- Items taken from bunkers no longer become invisible when taken far from the bunkers they came from.
- Another batch of bugs making saving the game impossible was eliminated thanks to our players.
- Invisible trunks staying after cut trees and removed roots are even more removed now.
- Black circles on the snow coming from the invisible trees were covered with snow thoroughly.

[h3]Known issues[/h3]
- Yes, the horses still walk in the air... If you know how to reliably make them act like this, please let us know!
- If your savegame doesn't load send it to us via support mail