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Farmer's Life News

Update 0.6.61

[h3]Changes[/h3]
- Sacks, boxes and other items loaded on carts will not ghost trough on the ground after using fast travel. Those that suffered this already need to be loaded on the cart again.
- Priest Matthew considers the bike found by the bunker as not only existing but also racing capable.

Update 0.6.60

[h3]Changes[/h3]
- The game tries to lower memory usage when player moves between map areas.
- Memory usage at one of the "heaviest" places in our game was significantly reduced. It should prevent the game from crashing and decrease loading time a bit too.

Update 0.6.59

[h3]Changes[/h3]
- A bug making loading a savegame (or continuing game) impossible was fixed.

[h3]Known issues[/h3]
- Some of you experience crashes to desktop. We are working on it. In the meantime try lowering texture quality.

Update 0.6.58

[h3]Changes[/h3]
- Stan stopped joking about not being able to put a vehicle you ordered due to lack of free space.
- Chickens accidently put into animal pens shouldn't cause troubles anymore.
- Premature reminders about electricity payments after the game is loaded will no longer harass electric current users.

[h3]Known issues[/h3]
- Some of you report problems with loading/continuing the game. As soon as we have more information, we will publish another hotfix.

Update 0.6.57

[h3]Changes[/h3]
- There are new, more capacious versions of animal feeders in Zalesie.
- There are two, new firearms in Zalesie. Visit our industrious weapons dealer at her shop.
- Kasimir learned how to hang firearms on walls.
- You can now climb on the back of your carts to gain access to things impossible to reach from the outside.
- New cart (the one with wooden wheels) now behaves more like a cart and less like a vicious horse.
- You can now configure keys to control the tractor and connected machines. Moonshine-turbo too!
- Attempting to mount colts no longer ends up... spectacularly.
- Farm animals got tired of visiting upper floors of barn and stable.
- All the pigs decided corn is worthy of their snouts.
- Some people saw wild animals of an uncommon, white color. They probably drank too much.
- Horses, mares and colts lost their invisible wings. They trot around on the ground thinking about old times when they flew carelessly.
- Making carts fly away to the sky became much harder. In fact, we truly hope it became impossible actually.
- Fields plown last year have different texture when the snow melts away.
- Aiming rifles became more intuitive thanks to a new bullet spread indicators.
- Crowbars no longer break after opening an already opened chest or other container.
- Stoves (including the ones in distilleries) don't get stuffed with ash (it was a miserable fertilizer anyway).
- Small carts no longer jump like stung colts when their wheels are touched.
- Several more elements of the game were optimized. It runs smoother on our machines. Large farms owners will not see the difference, but we're working on it.
- There is a new option in visual settings: shadow quality. You can even turn the shadows off entirely.