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Farmer's Life News

Update 0.5.50

[h3]Changes[/h3]
- Kasimir obtained tools to make the world around him more colorful (ask Steven)
- Kasimir sharpened his scythes, so they can remove bigger bushes and even smaller trees
- Kasimir learned a new look at fertilizing and sowing over broader areas
- Kasimir lost his sentiment towards fences on parents' farm. You can destroy those fences at will and even paint them!
- New alcoholic beverages appeared in Zalesie. You may (and even should!) produce them using your distilleries
- Alcoholic beverages got new properties like making Kasimir stronger or take less damage, some cool while other warm our protagonist
- Some villagers stopped disappearing magically after work. They walk back home now and disappear at their homes' doors just like any normal human does
- Home animales learned several new tricks to avoid being stuck (sometimes all you need is to look away)
- They also learned that visiting barn's upper floor makes no sense at all
- Food in all of Zalesie lost its power to heal pneumonia easily
- Pneumonia will actually kill Kasimir now (even in his sleep!)
- Bikes that somehow ended underwater lost their ability to put items equipped by the player back to their inventory
- Bugs making loading some of the savegame files sent by our players impossible were eliminated
- Overfilled storage at home no longer seems completely empty
- Language for Spanish, Italian, Korean and Chinese were finally updated

[h3]Known issues[/h3]
- Yes, the horses still walk in the air... If you know how to reliably make them act like this, please let us know!
- If your savegame doesn't load send it to us via support mail

Steam Awards 2021 - Game of the Year

Dear Farmers, we need your votes now! :)

Don't hesitate and vote!

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VARSAV Game Studios x FreeMind Games

Update 0.5.41

[h3]Changes[/h3]
- Missing quest called "Stinky subject" activates even if player loads the game
- New quest from Thadeus becomes available for the players already far into the game
- A new shovel item. It lets you create paths that will never be reclaimed by plants. It also removes unwanted objects like boulders, old treelogs, trunks, etc.
- Bees learned how to sleep at night
- Chickens' legs no longer stick out of their "prison boxes" (and so their plan to escape with the box on is in ruins)
- Some missing items magically return to their original positioning (rifle, tractor and few others)
- You may reclaim items that fell under the slaughter table in the barn
- The big axe (Halloween item) may be used to cut fallen trees to logs
- You may store stuff (including hay, straw, etc.) on the upper floor of the barn
- Numerous errors appearing while sleeping (harmless fortunately) were finally eliminated (or so we hope)
- Unnecessary notifications (new travel point!) while loading a game were silenced
- The cart has lost its ability to clone animals that somehow managed to climb on top of it
- The animals try their best to avoid walking into player's vehicles (it makes physics go crazy)
- If you fast travel with your horse and a cart and a herd of animals you cart will no longer fly up into the sky
- Driving around landmines is not as safe as it used to be, they became much more reactive now (try rolling a tree log trough a minefield!)
- Kasimir has discovered some sapper skills which gave him additional time to disarm landmines (1/3 of a second more!)
- Lot of fixed bugs reported by our relentless players
- Quite a few translation tweaks too! Thank you all!

[h3]Known issues[/h3]
- Horse is still able to go airborne, maybe there was a pegasus down its family tree
- If your savegame doesn't load send it to us via support mail

House Builder - early access - is out now

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