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ATOM RPG Trudograd News

April Update ver. 0.8.1



Greetings, friends!

Today we would like to introduce you to ATOM RPG: Trudograd’s 4th content update!

We have added unique missions for both factions, the police and the revolutionaries; we have added new side quests and characters to already existing locations; as well as new maps and even secrets.



Based on your feedback, we are also continuing to work on combat mechanics. For example, depending on the type of encounter, your opponents will now coordinate their actions more often, creating problems for the player character not only using their overwhelming numbers or high skills and stats, but also through the ability to work in teams.

In addition, we have revised the difficulty of some story-related battles and we hope that this will have a positive impact on the gaming experience of our community.

Also, we want to show you the ballistics mechanics which are currently under development and were announced earlier. The main idea of ​​this mechanic is that bullets and projectiles fired from firearms and crossbows can now pierce through not only the first target, but also the one behind it.

For us, this mechanic is a big step forward, so we really want to get your opinion on this innovation. And don't forget that your opponents can do everything you can! ;)



In general there are a number of additions to improve the gaming experience:
  1. Now you can safely move from point to point on the Global Map, because to enter any location you will now need to confirm your choice with the "Enter" button.
  2. Some temporary locations like the Cult Lair, etc. will receive an approximate difficulty level marker, ranging from 1 to 5 stars. The more stars, the more difficult the location and the battle on it will be. At the moment this system is static, but in the future it will hopefully be directly tied to the level of your character.
  3. We have moved the shortcut keys for the actions "Information", "Steal", "Lockpick", "Repair" and so on, following the example of the original ATOM. These actions are available on the numeric keypad using keys 1 through 4.
A complete list of changes included in the update is available below:
  • Continued storylines for the Revolutionaries and the Police;
  • Added 5 new locations;
  • Added characters and quests for existing locations (Police, Docks, Factory, Grey Corner, Mikhalych's Tavern);
  • Added several new weapon modifications;
  • Added ballistics mechanics for firearms and crossbows;
  • Fixed a number of errors that caused the console to pop out;
  • Fixed behavior of special armor in cases when it runs out of fuel;
  • Fixed a bug with transferring Hexogen’s characteristics when transferring progress from ATOM;
  • Fixed a bug that made it impossible to interact with the radio on leaving the location;
  • Fixed a bug where the player could kill Francis Liao without consequence;
  • Fixed a logic error when companions healed spiders during battle at the "Underground testing area" location;
  • Fixed a bug where companions changed their location after reloading a save;
  • Opening videos now play correctly on Windows 7;
  • Fixed a number of minor bugs.


Also, this saturday (24 of April) at 5:00 pm EST we will host a QnA stream. We hope to see you there! :)



We are grateful for your support and feedback on the game. Share with us your thoughts, ideas and wishes, because this is the only way we will make Trudograd better.

Thank you for being with us… And let there be ATOM!

Trudograd: Road to Release



Greetings, friends!

Since the last update, we have released a fair few patches and continued actively working on the new batch of content. Together with that, we’re trying to always be there to read your amazing feedback and cooperate on the features, fixes and changes you recommend.

All in all, we have come a very long way since the start of the Early Access, and right now we’re giving it our all to improve the already made parts of the game, and add new ones as the plot demands it.

Seeing how this is a very hard process that’s also very difficult to track, we decided to share our Roadmap with you, so that you always be able to see where we’re at in the development process.

This roadmap contains general information about the work we have already done, as well as about the features and content we’re planning for the release. It doesn’t include post-release support, because we’re never setting an expiration date on that part of development, as some of you already know.



April

We’ll start off with a big content update.

Afterwards, we’ll continue adding to the game, focusing more and more on the main plot line. New characters will appear in the Outskirts, Grey Corner, Factory, Mikhalych’s Tavern, Police, Docks, Kolotushkin Str. Plus, we’re already adding the first people for the upper tier of the city.

April will also be a month we rebalance some of the weapons and skills; we’ll also continue working on visuals and soundscape.

May-June

All of our team’s strength will be used to finalize the main story line and the mechanics that are already in the game. We’ll then work on some of the yet unintroduced mechanics you asked us for, and add to some special locations we’re not willing to spoil just yet :)

After the big update planned for this time period, you will finally be able to finish the game!

The development process won’t stop there, however, since it’s not all about the main plot.



July

After finishing the main storyline in all of its forms, we will expand the roster of side quests and plot unrelated locations. We’ll set to finalize the Lighthouse, the Caves, the new bunker and we’ll add to the locations that already exist.

August

Random encounters and adventure maps will receive new additions in this part of the work process. We’ll also add a few special side quest lines and characters to the upper and lower tier locations.

September

This month will be used to stabilize and finalize the game before release. It’s the last month for finishing all major additions to the game, making the last icons, objects, sets of armor, loading screens, etc. We’ll also finalize the trade and combat balance.

IMPORTANT: Before the release hits, we’ll have to wipe the old save files, to ensure the correct compatibility between the new and old content, as well as optimize the game’s performance.

We wish to deeply apologize for postponing the release. Our communal wish to make Trudograd a really great game brought us before new quality standards, which unfortunately ask for more resources, finances, and most importantly - time.

Although this was not an easy decision to make, we don’t want to cut the game Trudograd became and wish to tell its story to the fullest. We value your support and understanding over all else. Thank you for being with us.

And let there be ATOM!

V0.8: The Special Armor Update!

Greetings friends!

Today we’re launching another update for ATOM RPG: Trudograd Early Access.

While not continuing the main plot, Update 0.8 has brought new side missions and several dozens of new characters to meet and work for, as well as many fixes to most mechanics.

You will be able to finish the previously unfinished side-quests, visit a pre-war military training installation, upgrade your special armor with some top-secret tech, or rest a while near the newly revamped Peremech Kiosk!

We really hope that this new update will be to your liking, and as always we hope to hear back from you. Our Steam forums and social media pages are always open for your ideas, suggestions and critiques.

In case you stumble upon some bug, you can always write to us via [email protected] providing the error description and your Player.log file. We’ll conjure up a fix in no time.

Thank you for being with us, and let there be ATOM!



Changelog:
  • Added two modification options for the special armor via Armen in the Factory;
  • Added Francis Liao’s assignment;
  • Added new characters and quests for already existing locations, such as Docks, Police station, Grey Corner and Mikhalych’s Tavern;
  • Added new random encounters;
  • Added a location outside of city walls;
  • Reworked previous random encounter mechanics;
  • Merchants now have more money and add to their stock more often;
  • Tea and coffee effects prolonged;
  • Mod replacement no longer makes weapons disappear;
  • Dash move trajectory fixed;
  • Fixed issue that caused freezing during fights on the market;
  • Fixed issue with burst firing at certain enemies causing game to freeze;
  • Fixed issue which led to save corruption when using modifications on the special armor;
  • Fixed issue with special armor transfer working incorrectly during text quests;
  • Fixed all bugs in Mutant Underground Lair;
  • Fixed an issue during the Labor Strike quest;
  • Items floating in thin air fixed;
  • A large assortment of minor and rare bugs fixed.

This year’s summary and plans for 2021



Greetings, dear friends!

Soon this year will end. And what a year it was. We had our share of grief, like most. Yet it was also quite productive for our games. Here, we would like to share with you a small summary of everything we managed to do, as well as give you a brief look into our team’s future goals.

The main achievement of 2020 for us is undoubtedly the launch of ATOM RPG: Trudograd into Early Access. The game, which was planned as a small add-on to the original quickly grew due to your fair criticism, ideas and recommendations.

Due to your feedback, a lot of new mechanics were added to the game, such as area of effect attacks in melee, new throwing weapon features, special armor abilities.
We made new animations, widened the initially planned locations, made new side quests, improved on the game’s graphics and soundscape.

Of course these new features also extended Trudograd’s estimated time of arrival, since it is now a much more serious project than planned. But we are entirely sure the wait will be worth it.

Apart from that, in 2020 we continued improving our first game ATOM RPG. Listening to your wishes, we ported it to a wide variety of platforms like iOS, Android and Nintendo Switch.

We also continued our work on the original Steam version of the game, eradicating new bugs you helped us find, improving on compatibility with weaker computers, and most importantly adding new translations. It is thanks to volunteers from our community that the game has received French, Spanish, Chinese and Italian translations, with several more in the beta stage and even more to come!

Now we would like to share our plans for 2021.



First of all, we would like to mention Trudograd. The development of this game is our number one priority and it won’t even stop for Winter holidays. In the upcoming months we will show off new interesting locations and will add new characters and quests to those areas that already exist.

In the major updates that will precede Trudograd’s launch, you will get to see new regions outside the city walls, with their own unique visuals, random encounters and enemies.
You will visit Trudograd’s Hydro-Electric Plant which produces power for the city, as well as a desolate village not yet swallowed by the metropolis.

You will also be able to venture up onto the second tier of Trudograd to see how the richer people live. You will even get to reach Seventh Heaven and see the authorities of the metropolis!
Our other plans include:

Porting ATOM RPG for XBOX and PlayStation consoles, just like some of you always wanted us to do.
Making Bombagun, a mini-game some of you enjoyed in Trudograd into a standalone free app for iOS and Android.



Launching the full version of Trudograd and actively supporting it.

There is another big project planned for 2021, but it’s too early to share any details about it. As soon as design documents and first batches of concept art are ready, however, we will show and tell of everything we have conceived in this regard, and we really hope that you are going to like it! :)

In the end of this summary, we would like to wish you all a happy New Year. We really hope that you will all stay safe and healthy, as well get to have amazing holidays!

We are truly thankful for everything you did this year. Without your helpful reviews, ideas, suggestions and the way you spread information about our games, we would have achieved nothing!

Thank you for staying with us… And let there be ATOM!

0.7.2

Greetings, friends.
Thanks to you, we have managed to fix a lot of problems in the latest version of the game. Before going forward and creating more content, we leave you with this version 0.7.2. patch.

Changelog:
  • Save compatibility with previous versions increased;
  • Armor, item and weapon mod duping bug fixed;
  • Attempts to mod special armor no longer cause console to pop out;
  • Combat freezes fixed; - Long Wang fatalities no longer cause freezes;
  • Mutant dungeon bug pack fixed; - Picture order fixed in the factory mission;
  • Factory mission related bugs fixed in Shrike, Petrov and Edward dialogues;
  • Radio conversation with Honest People fixed;
  • Reinforcements now come correctly during the Rooster arena heist quest;
  • Ammo and weapon mismatch fixed for 5.56 rounds;
  • Oblivion ampoule now resets skill points as well;
  • Pencil dialogue no longer skippable;
  • Various typos corrected;
  • Object errors fixed on all locations;
  • Several minor and rare bugs fixed.


Known issue:
Startup video may not play on Windows 7/8.