1. 东方光耀夜 ~ Lost Branch of Legend
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东方光耀夜 ~ Lost Branch of Legend News

v1.8.0 Mod Launcher & Gamepad Support

[h2] 10/3 v1.8.0.10792 [/h2]

[h3] Overview [/h3]

To access this beta update, right click the game on the Library and go to Properties->Betas->select "beta" under Beta Participation.

This update focuses mainly non-gameplay content such as the Mod Launcher, full gamepad support, and a Unity engine update.
Story Mode is mostly complete, and we're currently waiting the implementation of certain character portraits before updating it.

We will continue to refine gameplay-related content in subsequent minor updates and optimize features based on community feedback.

[h3] Mod Launcher & Gamepad Support [/h3]

There have always been many enthusiastic players creating mods for LBoL, they are generally published onThunderstore.

However, many players still hoped for Steam Workshop support, so we implemented Mod Launcher in this update.
We also extend our deepest gratitude to all mod developers in the community, though the mods would need to be reuploaded through the Workshop to test things out.
Note that the mod launcher isn't currently supported on Mac platforms, we plan to implement Mac support in a couple of weeks from now.

The full-fledged controller support module, which has been in development for an extended period of time, is also being released simultaneously. Both updates are rather specific and may contain numerous issues, please feel free to share your feedbacks.



[h3] Booster Packs & Touhou Danmaku Maze Collaboration [/h3]

This update also introduces the concept of optional Booster Packs, they could be toggled in the Collection menu.
The developers of "Touhou Danmaku Maze" are big fans our game, and we're honored to include a special Daiyousei Teammate, with the card art being drawn by them.



[h3] Gameplay & Fixes [/h3]

Mountain God's Rope has been renamed to Mountain God's Blessing.

Optimized Reimu's Divine Favor to improve interaction with other characters' cards: Throwing Knives, Unstable Potions and Teammates.
It now activates on cards regardless if they were activated manually or passively, and wears off once the card effect resolves after being affected.
Previously, Throwing Knives and Unstable Potions were affected by Divine Favor without wearing off, and did not affect Teammates at all.

Self-Control has been renamed to Self-Fulfillment.
Faithful Meditation now Upgrades Follow-Up cards created by Imaginary Danmaku and Terrifyingly Cute Call.
In the battle against the elite Rin Kaenbyou, if the player defeats her and the Vengeful Spirits simultaneously, the Spirits will not detonate.

True Full Moon's Short Life Expectancy's effect priority is lowered, and will now always decrement after Terrifyingly Cute Call's automatic Follow-Up Attacks. (Previously it would depend on the order of the effects applied.)
Dream Express now uses the Upgraded costs for cards that are Upgraded, same with Manipulation of Fate and Great Fairy War. (This is a slight nerf to Dream Express)

Rainbow Lotus now properly records mana conversions, i.e. Purified mana now counts as having gained Colorless mana.
Fixed a potential error on Exteeending Aaaarm.
Panoramic Shot's value now updates in real time as remaining mana changes.
Fixed an issue were affect being reverted from Suwako?'s Frog transformation, Tool cards and Devour History would not decrement remaining uses or be properly removed respectively.
Fixed an issue where after buying Watch and similar exhibits from Takane's Shop, cards bought in the same shop would be Upgraded retroactively. (e.g., deliberately buying a non-Upgraded Ageless Dream)

Fixed a critical issue where renaming a profile would result in save data loss.
WARNING: In versions before v1.8.0, performing the following series of events would result in a save data loss, do not try this.
If you click on an empty profile in the selection screen with the three profile slots, after entering this "enter profile name" state, then clicking on an existing profile and renaming it will corrupt that profile and replace it with a blank profile with the same name.
After clicking an empty save slot on the three profile slot interface to enter the new profile naming state, attempting to rename an existing profile will cause that save to be lost (replaced by the new profile with the new name).


[h3] Localization Updates [/h3]
Thanks to the community's contributions, the game now supports Polish, German, Russian, Ukranian, Hungarian and Vietnamese, respective Steam supports are also updated.
Languages can also be changed via the launcher.

Polish:
- Robert Achtelik
- Adam Matecki

German:
- Rizerugu

Russian::
- Никита Егоров
- Quest Lion
- Aleksei Pogadaev
- Arseny Tzarev
- Goldfish in a Red Kimono

Ukranian:
- Ichika Chiaki

Hungarian:
- Turulmadar

Vietnamese:
- sTaRGazer
- Augus
- Phan Trần Anh Ngọc
- Andrew Powell
- Vũ Viết Duy Anh

v1.7.2 UI Update

[h2] 4/30 v1.7.2.10590 [/h2]

This update is for the Beta Branch only.
To access the beta, right click the game on the Library and go to Properties->Betas->Beta version.

[h3] Gameplay Changes [/h3]

The Removal Price Cap introduced in v1.3.11 has been removed.
With the addition of Prepare in v.1.6.1, removals have become more frequent, no longer less so than other deckbuilders.
As Dream Catcher's current effect is satisfactory for now, we'll introduce new exhibit with its previous effect of fixing the Removal price if needed.

Unleashed Potential and Philosophy of the Despised no longer apply the Exile keyword on their affected cards.
Unconscious Amnesia now correctly causes a discarded Peak Perfection to draw cards.
If Closed Heart's intent concealment is dispelled, the revealed intent now properly displays its name.
Reworded Reflection and Static Charge to state they trigger specifically from attacks (the statuses themselves are unchanged)
Lock On from Dream Youmu (Doremy) is now properly applied after all other enemies have acted.

Framerate settings are now saved and remain upon restarting.
Hidden/defeated units no longer produce speech bubbles.

[h3] UI/Miscellaneous [/h3]

Added a right-click cancel option, similar to pressing ESC but without displaying
Added an option to display White/Red, White/Green and Blue/Green cards as Red/White, Green/White and Green/Blue akin to Magic: The Gathering.
Animated Environment is now grouped with the graphics settings.


We're actively working on Gamepad support on the alpha branch. However, it's currently unfinished and it's not recommended to enable it at this time.
Turning on Gamepad support does add UI elements, which will require active debugging.

Card display changes:
Cards with more than 4 related cards now display them with box icons similar to Run History (only example currently is Perfect Time Stop). Supports up to 10 cards.
Related cards no longer tilt, and the tooltips now update immediately when toggling Upgrade status. (Previously, both of these updated with the rest of the interface)
The artist credit has been merged into one string and centered.

Added a tip about the pros and cons of off-color mana Shining Exhibits when first encountering one.

v1.7.1 字体更新

v1.7.1 Font Update

[h2] 4/10 v1.7.1.10410 [/h2]

This update is for the Beta Branch only.
To access the beta, right click the game on the Library and go to Properties->Betas->Beta version.

[h3] Font & Localization Updates [/h3]

We're adjusting font substitutions when changing languages. This may break text strings on select languages, so we're putting this on the Beta Branch alongside a minor update.

[h3] Other Updates [/h3]

In most scenarios, cards that ask the player to select multiple cards will display the order of resolution for the chosen cards.
Mainly useful for cards like Philosophy of the Despised.
Cards sent to the discard pile from Scry effects aren't sortable and thus

Water Blanket Upgraded cost loosened: 1U→1U/2.

Tanuki Suwako's Frog now displays the card it was transformed from as a related card.
Card tooltips now note both colors of two-colored cards, as well as card colors for character cards.
Fixed darkened exhibits like Apple becoming brightened again when restarting a combat.
Hovering over an enemy will put their UI on top, in the case that they overlap.
Smart Speaker now adds a clearer icon to the card it's affecting.

Koishi Officially Sets Outs for the Incident!

[h3]Koishi Officialy Sets Outs for the Incident![/h3]

The fifth playable character, Koishi Komeiji, is now available in the main branch!

Koishi can switch between three different Mental States to her advantage, as well as unleash heart-shaped danmaku of love on her enemies with Follow-Up Attacks!


Koishi is unlockable by reaching Unlock Level 8.


The final act has been reworked to feature a unique background, cutscene and music.
The sixth playable character, Alice, is currently being worked in the background.
The other characters were also tweaked, Reimu and Sakuya more so.

The game version has been updated from v1.5.1 to v1.7.0
Read the previous changelogs for more details.


[h3]Future Plans[/h3]

1. Story Mode
2. Alice Margatroid, the sixth Playable Character
3. Steam Trading Cards etc.
Listed in no particular order. We cannot provide a specific release date for each feature at this time.

One of our longtime partners is helping us implement full controller support to help improve Steam Deck compatibility.


[h3]Onward to the Stars[/h3]

Now that Lost Branch of Legend has reached the amount of content promised back in the Early Access launch,
It's only appropritate to show what we at Alioth Studio have planned for our next game.

It's space themed business management game, for which we've been exploring two possible direction for since April 2023.

1. A turn based, Golden Age of Sci-fi styled, Roguelike colonization, simulator akin to Stellaris 1.0.


2. A real time, more realistic Sci-Fi styled city development simulator similar to Anno. Demo Video: Bilibili

We're currently working on a possible third direction.

v1.7.0 Final Act Update

[h2] 3/24 v1.7.0.10300 [/h2]

Version v1.7.0 has been updated to the Beta branch.
We'll wait feedback for a couple of days, fixing any possible issues and releasing it to the main branch as soon as we can.

Right-click the game on the Steam Library page → Properties → Beta → Select Beta Branch to get an early taste of this update.
A new Stable branch has been added for v1.6.1.

[h3] General [/h3]

Added theme songs for Act 4, game loss, game victory and Alice's boss battle.
The 6th playable character, Alice, is currently being worked on in the background.

Implemented animations for the Moon Rabbit Duo.

Combat info optimizations:
Status effects are highlighted when they're relevant, e.g. Crow Tengu's Apex Speedster.
Exhibits that are currently active or are about to be triggered are highlighted, e.g.Parasol of Gaps,Dream Diary.
Inactive exhibits that don't have further effects or no effect in combat are greyed out, e.g. Chopper,Blink Dagger.



[h3] Exhibits [/h3]

Magic Poker now also provides an extra draw on extra turns.
Just-a-Knife damage boost to Basic Attacks increased: 2/4→3/6。
The Mighty Shaku Power bonus increased:2-4→3-5。
Crow Tengu's Wing now provides 1 Graze at the start of combat.
Black Notebook now also applies 1 Vulnerable and no longer incorrectly affects the Disguised Tanuki.
Roukanken now stays for the duration of the run.

The following exhibits are removed from the pool in the described timings:
Izanagi Object does not appear as a possible reward in Act 3
Inchling's Bowl no longer appears starting from Act 3, Level 5 (Sumireko Event)
Soy Sauce Bottle and Omikuji no longer appear starting from Act 3, Level 10 (Reisen Event, including the event itself)

[h3] Cards [/h3]

Youkai Buster Upgraded cost loosened: RR→1R.
Flammable Laser Upgraded cost loosened: RR→1R.
Bouncing Knives cost loosened: WW→1W/2, damage increased: 10→12,Upgrade no longer applies Lock On.
Private Vision Upgraded cost loosened:U→1.
Freeze Shot cost loosened: UU/1U→1U/2.
Daiyousei, Lively Assistant cost loosened: GG→1G.
Romantic Rose upgraded cost loosened: B→1.
Selflessness cost loosened: 1GG→2G.
Air Kiss cost loosened: BB/B→1B/1。

Hakurei's Evilest Orbs now keyworded as a Yin-Yang Orb card.
Currently there are two "Creature Type"-like card keywords: Basic and Yin-Yang Orb. Should more of them be introduced, another means of displaying them will be added.
Cleansing Ritual reverted to a Block card that Exiles.
New Neutral Red/White Card added, "Star Falling",with Cleansing Ritual's prior Divine Favor effect but fixed across versions: 3/4→4/5

Supernova cost loosened:R→1
Twofold Chemical Upgraded cost adjusted: 2→1H:WB

Time Magic reworked, now adds random non-common cards on use and on each extra turn.
The previous effect was moved to a new card, "Spatial Illusion"
Clock Corpse now allows effects that increase cards drawn during the draw step and Replenish triggers that happen then.
Sight of Distant Blade, Lunar Cycle, Private Square are made more subtle and don't interrupt the game flow when drawn.

Adjusted Koishi's card order in the collection so Green cards come before Black cards.
Low Profile Block increased: 4/6→5/7,bonus Passion Block increased: 8/12→10/14.
Talk Through the Hat always Upgrades the placed card and never Exiles, cards drawn on Upgrade increassed: 2→3.
Mental Release & Presence Concealment Upgraded damage increased, 14→20、1→2,Upgraded cost increased: 1G/1→1G/2.
Withering Dreams Barrier on Serenity increased: 18/24→21/28.
Sleepless Night Upgraded cost loosened, B→1,Vulnerable adjusted: 2/4→3,Upgrade also applies 3 Lock On.
Cage of Roses Cost Loosened, BB→1B.
Unconscious Action is now a defense card that also provides 5 Block on top of its existing effect.
Lonely Heart now has Repenish, mana gain improved: B/P→P/PP,Upgrade no longer increases damage.
DNA Transcript is now exclusively produced from DNA's Flaw, has Echo, Exile & Ethereal, damage increased by 1.
Youkai EEG now deals 10 damage and gives 10 Block (previously dealt 18 damage)
Mental Reset reworked, now provides a different effect based on the current Mental State
Moment of Respite cost adjusted:G→1G/1,now Retains a card in the hand pre-Upgrade and a card either in the hand or brought from the discard pile post Upgrade.
Serene Memories cost reduced, 1G→G。
Crazed Thorns reworked, now provides Block, deals damage to each enemy and performs a Follow-Up attack.
Unleashed Potential Cost loosened, reduced on Upgrade: BBB/1BB→1BB/1B.
Subterranean Rose cost increased:2G→3G , base version mana gain improved:WUBRG→WUBRGC
Anatta cost reduced: 3W→2W。
Diving Consciousness is now Uncommon, no longer enters Serenity, improved Dream and retrieval effects.
Epiphany is now Rare, Cost reverted: 1U/1.

"Instant Bodhi" has been removed, as the maximum life effect skewed it.

[h3] Gameplay [/h3]

Elites drop 5 more Gold.
Normal Enemies in the last third of each act still drop the same amount of money.
Shop Removal upper cost increased:100→125.

Player Graze now only decrements at the start of each Natural Turn, and happens before Block is removed instead of after the draw step.
Fantastical Storm now provides its Graze on use, not at the start of its extra turn.

Static Charge is only lost at the start of a Natural Turn.

The price of the "Mononobe no Futo: Predict the Future" event was reduced:30→10.

[h3] Enemies [/h3]

The final boss's Teapot With Long Spout now applies the debuffs after all enemies have acted.
If an enemy intent applying Vulnerable and/or Lock On is not last in line, it is given as a status effect on the enemy itself that applies said debuffs once all enemies have acted.

Tanuki Suwako's Frog is now a 4 cost card that restores the original card when played.

Boss Koishi's Inspirations are no longer randomized and and don't include a possible attack.
Adjusted her other actions and increased her values slightly.

Megumu reworked, now includes a new "Distribute Newspapers" non-attack intent.
Her status cards have been seperated into Glares and Newspapers, which makes better sense flavor-wise.
Shining Tripod now only affects Status cards given, damage is increased by Firepower as normal.
Bribery is now Ethereal.
If defeated after receiving a bribe, she now refunds it on defeat.

Tenshi Firepower gain reduced on Lunatic, 2/3/4→2/3/3,Spell Card attack scaling reduced outside of Normal, 6/8/10→6.

Yuyuko's life increased: 360/380/380→400,Firepower gain increased outside of Normal:2→2/3/3。
Death Butterfly life increased 2, attacks now randomly deal up to 2 extra damage.



[h3] Miscellaneous Fixes [/h3]

The Achievements "Good Eye!" and "Yum" now have more exhibits that can unlock them.
Achievements here are being used as reminders of particular beneficial event outcomes and interactions. We apologize to the completionists that had trouble with these two in particular.
"Minin'" Gold requirement reduced, 800→500,Money Shower itself now reminds how much money has been gained this run.
"Might Makes Right" no longer unlocks from enemies having 50 Firepower.
"Love Epiphany" no longer requires Fugue to be exited from exhausting its card count (changing into another Mental State after playing the required 12 cards also unlocks it)

Gossip cannot be removed with Prepare.

Fixed an issue where effects affecting cards on the battlefield didn't affect cards in additional zones (e.g. Descendant of the Inchlings' cost reduction.)
Optimized Mental State changes, fixed issues such as A.T. Field not triggering from exiting Fugue at the end of turn.

When hiding the card interaction UI, Follow-Up cards will be transparent.
When looking up cards by text in the collection, if set to Upgraded, text specific to upgraded cards now returns any relevant cards. (e.g. Looking up Debut on Upgraded cards brings up Meditation)
Fixed multiple instances of the additional info symbol in card descriptions. (e.g. Yukari, Boundary of Fantasy)

[h3] Hotfixes [/h3]

.10302
Fixed softlocks caused by ending combat with a Follow-Up related card.
Impleneted a forgotten change to SakuyaA's starting library: a Danger Foretold was replaced by Winter Resolution.
Talk Through the Hat now correctly Upgrades its target even if not Upgraded itself.

.10307
Reduced Boss Koishi's damage from her attacks by 1.
Winter Resolution Block reduced by 1
Time Magic cost reduced by U.
Mental Reset Barrier on Serenity reduced:15→12.
Diving Consciousness now costs 1 by default,reduced number of Dream Cards retrieved by 1.

.10310
Prepare is now available only after the bosses of Acts 1 & 2
Mental Reset Fugue extension increased on Upgrade:3→3/4, now Exiles if used in Fugue.
The amountt of Gold dropped by regular enemies in the last third of each act was incorrectly set to 30-35,now set back to the original range, 25-35
Crow Tengu's Wing now properly grants Graze.