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CosmicBreak Universal News

Planned Improvements for the Official Release

We would like to thank everyone who participated in the CosmicBreak Universal beta test.

Below, we will share a number of improvements and adjustments we are making based on the feedback we have received. We plan to implement these changes in time for the official release.

[h2]Usability Improvements[/h2]
Leveling
-We have received feedback that character progression is a cumbersome process. Not only do players have to tune up equipment, but they must also level up their characters. We agree, and have decided that adjustments are necessary. In light of this, the amount of EXP now required to level up has been roughly halved.
-Previously, a character could not gain additional EXP at a level up until a cartridge was selected, and their level was raised. We are making adjustments so that EXP can be accumulated without leveling up. This will also be the case when using an [EXP Gain] item.
-The “Limit Remove” system will be removed. Previously, there were level caps at level 5 and level 8, but characters will now have level 10 as their level cap across the board.

Tutorial
We have received comments about a lack of tutorials. For the official release, we will be reimplementing the 3 Guardians Mate (during the beta test, they were temporarily removed due to an issue), and make adjustments so that the Mate system is easier to understand.

Other
-We will implement an indication for AM and HD parts that have a chance of being destroyed.
-We will implement an indication of whether a Wonder Bit’s efficiency will change based on STR or TEC values.
-We will make other miscellaneous usability improvements.

[h2]General Adjustments[/h2]
Eternal Tune Ups
Previously, Eternal Tune Ups (now known as "High Eternal"), which prevent certain parts from being destroyed, were costly and not easily applied despite their importance. For this reason, we will make the following adjustments.

Eternal (new)
Detail: Prevents the destruction of the part to which it is applied.
Cost: 5
Base Chance of Success: 100%

High Eternal (updated from Eternal)
Details: Prevents the destruction of the part to which it is applied and increases HP.
Cost: 15
HP: +8
Base Chance of Success: 60%

Battle Campaign
We will be making some adjustments to the Battle Campaign, which offers different rewards based on a player’s Union Wars battle results.

During the beta test period, only the first 50 levels of rewards were made available, taking into account the short period of availability for the campaign. In the official release, we will provide 100 levels with plentiful rewards. Additionally, based on the data we collected during the beta test, we have decided to increase the amount of rewards across the board (not only for normal rewards and Battle Pass rewards).For example, we plan to increase the number of Robo Cubes and Garapon Tickets in the rewards, to increase opportunities to obtain characters.

We will also be making some adjustments to Battle Cards, including easing the upper limit of BP consumption from 4,500 BP, in order to provide players with more choices.

Garapon
The amount of Rt required for 20x rolls will be reduced.
Furthermore, we have received suggestions that there are too many prizes in the bronze and blue tiers, making it difficult to obtain a desired item. Therefore, we will reduce the number of items in the lineup for the bronze and blue tiers, increasing the probability of receiving a desired item.

Battle Rating System
Although we made adjustments to reduce performance disparities, disparities have nonetheless arisen due to factors like player skill and character progression. By introducing the Battle Rating system, we can make adjustments so players can enjoy battles that match their abilities.

Support Cartridges
We have confirmed that the survival rate of SUP types is abnormally high compared to other types. SUP type already deviates from the three-way deadlock relationship between LND, AIR, and ART types, and as such, we will remove "Guard Cartridges," which provide a net increase in survivability to SUP types (which, as mentioned, do not have a specific weakness in the first place), and replace them with different cartridges.

Capacity Disparities
We will implement changes so that when all "Capacity Up" and "Internal Weapon Enhancement" cartridges have been acquired, the difference in capacity will be nearly equal regardless of the core parts, and there will be equal opportunities for tuning up.
-M size and L size core parts in the same Cost range will be changed to have the same capacity.
-S size will have slightly less capacity than the M and L sizes.
-Core parts that had a low capacity in the beta test will also benefit from this change.
-Certain core parts may have increased capacity in exchange for having lower parameters.
-Certain characters (such as humanoids with limited customization) may have a large capacity.

Other Changes
-The KDJ will be moved to the Resort Area.
-Additional miscellaneous adjustments are planned.


If you made it this far, thank you so much for taking the time to read this enormous post.
We hope to see you when CosmicBreak Universal officially launches!

-The CosmicBreak Universal Management Team

CBUNI Video Contest Results

We'd like to thank everyone who participated in the CBUNI Video Contest, which was held from Wednesday, January 20, 2021. Thanks to your support, we received many wonderful entries.

Today, we are pleased to announce the winners of the contest. Please see below.

Prizes
Eligible Winners: 1 candidate
1,000Rt (in-game currency equivalent to 10,000 yen, or about 100 USD)

Honorable Mention: 2 candidates
500Rt (in-game currency equivalent to 5,000 yen, or about 50 USD)

Winner
Beta Test Player Name: tenho_ztz
https://www.youtube.com/embed/N7zlcwnZO4s

Honorable Mentions
1) Beta Test Player Name: hololivefan
https://www.youtube.com/embed/NaD_XK1yNyE
2) Beta Test Player Name: Cast
https://www.youtube.com/embed/GMO0TexAq9E

For more information about the contest, please click here.

We hope to see you when CosmicBreak Universal launches!

CBUNI Beta Test Survey

Thank you for participating in the CosmicBreak Universal beta test.

We have prepared a questionnaire to receive feedback from everyone who participated in the beta in order to improve the game.

Each person that participates by responding to the questionnaire will receive a Present Code that can be used when CosmicBreak Universal has officially launched.

CosmicBreak Universal is currently scheduled to launch on Wednesday, April 7, 2021 (JST).

We hope you are looking forward to playing CosmicBreak Universal at launch!

◆Questionnaire
https://forms.gle/4Xgsrr8wSvBZ5prK7

◆Submission Deadline
3/18/2021 (Thu)

Thank you for participating in the CosmicBreak Universal beta!

CBUNI Beta Test Screenshot Contest Results

We would like to thank all of the players who participated in the "CBUNI Screenshot Contest" that started on Wednesday, January 20, 2021.

We are pleased to announce the winners of the contest.

Prizes
Winners: 6 candidates
150Rt(In-game currency equivalent to 15 USD)

Honorable Mentions: 5 candidates
50Rt(In-game currency equivalent to 5 USD)

Winners

Beta Test Player Name: Chan0


Beta Test Player Name: 星幻風遊


Beta Test Player Name: master


Beta Test Player Name: オトカム


Beta Test Player Name: Xid


Beta Test Player Name: TestPlayer

Honorable Mentions

Beta Test Player Name: 闇o千飛


Beta Test Player Name: bolcio


Beta Test Player Name: 蒼夜圓


Beta Test Player Name: 死ノ裂 果音


Beta Test Player Name: コウ

For details regarding the contest, please click here.

Thank you for participating in the CosmicBreak Universal beta!

End of Beta Announcement

The beta test for CosmicBreak Universal, which started on Wednesday, January 20 2021 (JST), will end today, Wednesday, February 24 2021, at 15:00 (JST).

We would like to thank everyone who participated in the beta test, especially the players who took the time to provide feedback.
Due to all of the feedback we received, we were able to make a lot of adjustments during the beta test. We were also able to find and fix many issues ahead of the launch of the Official Service.

We will have new information to share in the coming weeks regarding our plans for the Official Service, based on the suggestions we have received up until now.

As for the official launch date, we had announced that it would be in March 2021, but in light of the feedback we received, we have decided to push the date to April 2021 so we can have the time to address the ideas and issues brought forward.

Thank you so much for your support.