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Birthday Rewards - DemonCrawl Turns One Today!

Time flies!

One year ago today, we unleashed a crazy minesweeper roguelite upon the world. We had no idea what people were going to think - was anyone going to notice or care?

Well, we were delighted to find out that a lot of people like the idea of a minesweeper-RPG hybrid as much as we do!

Thanks to your enthusiasm and support, DemonCrawl received 2 major expansions, dozens of content updates, a couple ports, and more - all within its first year. We feel very fortunate and more than a little blessed by what we were able to achieve in 2020. THANK YOU SO MUCH! We couldn't have asked for a better playerbase.

As a token of our appreciation, we would like to give you this special birthday avatar, available for only the next 24 hours:



Simply launch the game to receive your reward. (Make sure you're on the latest version of DemonCrawl by restarting your Steam client!)

Additionally, we're giving out 100 Tokens with the following promo code:
LEARN2CRAWL



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[h3]Want even more Birthday goodies?[/h3]

You can get 5 additional Birthday avatars and a sugar-rich inventory by joining us on Patreon:



Older Patreon rewards will be taken out of rotation after a few months, so make sure to grab the Birthday Bash set while it's still available! (Note: Rewards will come back into rotation every now and again, but they are not on a set schedule.)

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Celebrate DemonCrawl's first birthday with other DemonCrawl fans by joining our official Discord server! We will be there too.

- Eric at Therefore Games

v1.64b Patch Notes

Hi folks,

We have released a small stability patch for DemonCrawl. Enjoy!

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[h2]Bug Fixes[/h2]

  • Fixed Dread Harvest droprate
  • Fixed Witch Doll evaluation of mastery charges
  • Fixed Seismic mod activating before the damage step in some cases
  • Android only: fixed mastery longtap check

v1.64 Patch Notes

Hi folks,

DemonCrawl's Halloween Event has officially ended! We hope you enjoyed the spooky festivities and managed to avoid the sharp end of Maniac's cleaver.

Now that things are returning to normal (Maniac was prosecuted for his crimes and hauled off to a federal supermax prison somewhere) we have released a new content patch that includes 5 exciting stage mods, 6 new items, and a big rework for Demolitionist II.



We have also updated the stage completion logic such that you no longer have to open burning cells to achieve victory. This is an important change for specific stage mod combinations such as Nightmare + Burning.

In other news:

Celebrate Day of the Dead with a new community-created avatar! Everyone will receive the Mrs. Calavera avatar for free over the next couple hours - no promo code necessary. Thank you so much to Cubear for creating this awesome cosmetic and for allowing us to distribute it to the entire community.




Full patch notes are below. Enjoy!

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[h2]New Features[/h2]

  • Halloween event is over (farewell Maniac)
  • New stage mod: Dumb - "Lose your mastery at the start of the stage. Gain your mastery at the end of the stage."
  • New stage mod: Lawless - "Kill a visible object whenever the sum of your chain is 20 or greater. At the end of the stage, visible objects attack you for 1 damage each."
  • New stage mod: Seismic - "When you open half of all empty cells, relocate and unflag everything."
  • New stage mod: Psychotic - "Negate mistake damage. Visible monsters have a 3% chance to attack you each turn."
  • New positive stage mod: Feeble - "Monsters have a 50% chance to flee instead of attacking you."
  • New passive item: Snake Skin - "At the start of each stage, drop half of your inventory on the ground."
  • New passive item: Blissful Gut - "Right-click to consume the first item in your inventory and restore 1 life."
  • New magic item: Magnet - "Relocate the closest visible object to target visible cell."
  • New consumable item: Plum - "Expand the radius of your next targetable magic item by 1."
  • New omen: Rocking Chair - "Whenever your mastery's ultimate ability is activated, lose your mastery."
  • New omen: Glass Knuckles - "You cannot powerchord. Whenever you chord a 1, lose 1 life." (Created by Egg)
  • Added Nomad that sells Dolls
  • Added Hero Trial effect related to monster density
  • Added Mrs. Calavera avatar by Cubear (Day of the Dead reward!)
  • Added Emerald Knight avatar by Cubear
  • Added Emberflame avatar, adapted by Cubear


[h2]Quality of Life[/h2]

  • Burning cells no longer have to be opened in order to complete a stage
  • Tweaked the appearance of a few stage mod sprites
  • Added board zoom support for several particle effects
  • The item pool is now re-filtered whenever your mastery changes, e.g. when you gain a tier 3 mastery from Academy
  • Updated Guardian II description for clarity
  • Android only: the mastery ultimate ability is now activated with longtap


[h2]Balance Changes[/h2]

  • Demolitionist II rework: "Whenever you complete a stage with 10% monster density or less, the next stage gains the Feeble mod."
  • Viral stage mod rework: "If you're injured at the start of the stage, duplicate your omens. If you're injured at the end of the stage, the next stage gains Viral."
  • Guild Bond nerf: duration lowered from 100 seconds to 25 seconds


[h2]Bug Fixes[/h2]

  • Fixed Rainbow Trout not always counting Frozen aura toward soul reward
  • Fixed an indexing issue related to Gnarled Branch
  • Fixed a crash that could result from abandoning a stage the same turn as dying
  • Fixed Barbecue toast
  • Fixed Map Marker activating twice for every cell of value 6 or greater
  • Fixed an issue with Lighthouse stage power option
  • Fixed a rare crash related to Radioactive Canker activating an item that involves inventory transformation like Present
  • Fixed Counter Chest deflecting damage even while locked
  • Fixed Hellstone Chestplate fortifying by 2 instead of 3
  • Fixed a crash related to activating Gumshoes status effect without opening a cell
  • Fixed Survivor I providing a soul instead of max life
  • Fixed a bug related to Infinite Journey unlock conditions
  • Fixed Dimensional Portal not resetting pathfinding correctly
  • Fixed a crash related to Cauldron and Divine Shadowbind
  • Fixed Dreamcatcher not capturing the guaranteed Detective stranger
  • Pathfinding cap is now evaluated when your mastery changes
  • Rainbow Dust can no longer be activated before monsters have spawned
  • Windy mod can no longer generate Mementos
  • Fixed a crash related to Divine Doomcall and Harbinger omen removal
  • Fixed cleanup issue related to Exorcist
  • Fixed cleanup issue related to Liberated mod
  • Fixed a few typoz
  • Speculative fix for a rare crash involving Human Cannonball
  • Speculative fix for a rare crash related to selling a sigil

v1.63b Patch Notes

Hi folks,

We just released a small stability update for DemonCrawl - version number is unchanged. Enjoy!

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[h2]Quality of Life[/h2]

  • Updated Pursecutter description for accuracy


[h2]Balance Changes[/h2]

  • Workshop buff: the center Doll now costs 2 charges instead of 3


[h2]Bug Fixes[/h2]

  • The selected special chest is now written to disk using the name, preventing indexing issues between updates
  • Fixed an issue with mastery count increasing even on failed uses
  • Fixed invisible familiars in bubbles
  • Fixed a crash related to Demolitionist and Disturbing mod
  • Fixed a crash related to Protagonist Doll
  • Fixed an issue with the "USE_MAGIC" trigger and targeted magic items
  • Fixed a minor memory leak related to Rainbow Trout
  • Fixed cosmetic chests always showing up as "new" in the customize menu
  • Fixed Workshop Doll prices not turning red when you cannot afford them
  • Presents can no longer transform into Mementos or other non-standard items
  • Fixed a lockup in the tutorial
  • Speculative fix for rare crash involving Blueberry and Pursecutter


v1.63 Patch Notes - Halloween Pt. 2

Hi folks,

To kick off the second week of our Halloween event, we have just released a big DemonCrawl update that includes 36 new items, 2 special chests, a new special stage, and an item archetype called Mastery Dolls! Ohh yeah!

Additionally, we have made the Maniac boss a bit less maniacal, giving you more counterplay even in bad openings. Some players have asked if the Maniac is a permanent boss - we can confirm that Maniac is not a standard member of the boss pool and will be disabled outside of the yearly Halloween event.

Read on to find out more:




Full patch notes are below. Enjoy!

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[h2]New Features[/h2]

  • Added Mastery Dolls (special passive items that enhance your ultimate mastery ability)
  • 36 new items
  • New special stage: Workshop - "Consume mastery charges to create mastery dolls"
  • New special chest: Elemental - "Apply random elemental auras to all cells in this column and row when you open this chest. It contains an 'aura' item."
  • New special chest: Mastery - "Gain 1 mastery charge when you open this chest. It contains a 'mastery' item."
  • New glint: Geo - "Gain 5% pathfinding at the start of the quest."
  • New glint: Doll - "Gain your mastery doll at the start of the quest."
  • Added pathfinding Wishpool
  • Added Hero Trial effect based on the number of times your mastery ability has been activated


[h2]Quality of Life[/h2]

  • You can now search for favored items in the Codex using the European spelling ("favour")
  • Updated toast for Immutable Meteorite
  • Updated toast for Surgical Saw with Guardian


[h2]Balance Changes[/h2]

  • We can now filter out items from the start of the quest based on profile conditions (e.g. Battery and Doll items will not drop if you don't have a tier 3 mastery selected)
  • Maniac nerf: Dark Hearts will no longer spawn alongside the Maniac in your opening move
  • Maniac nerf: "Whenever the last visible stranger is killed, you die."
  • Pacifier price reduced from 40 to 36 coins
  • Golem prices increased from 30 to 35 coins
  • Hungry Plant's coin reward is now based on its item requirements rather than the stage power
  • Replaced Bones with Magic Bones in the Mage's droptable
  • Added various Dolls to stranger droptables
  • Updated Fishing Pole droptable
  • Loosened requirements for Halloween Chest


[h2]Bug Fixes[/h2]

  • Improved performance of item search script
  • Tweaked wall collision for enlarged orbs
  • Fixed Regal Chest conditions for blessing projectile
  • Fixed Punching Bag Simulator achievement requiring 4 consecutive attacks instead of 3
  • Fixed Babyface canker mutation
  • Fixed Stake's description which stated cells opened rather than turns
  • Fixed memory leak related to Deck of Cards
  • Added sanity check for writing to log file in case it was already closed


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[h2]Community Shoutouts[/h2]

We implemented several of your ideas this patch!

  • Added Grim Pump omen created by juh9870
  • Added Electric Eel omen inspired by NotAJumbleOfNumbers
  • Added Wildcard item inspired by OneIsTheLoneliestNumber
  • Added toast ideas by Samario and Zapo


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Note - Due to the size of this update, we're going to delay its launch on non-Windows platforms by a few hours in case there are any urgent issues that need addressing. Thank you for understanding!