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DemonCrawl News

v1.33 Patch Notes

Hello!

We are releasing a small stability patch for DemonCrawl this evening. Full patch notes are available below.

Bug Fixes
  • Fixed a crash related to Gravedigger
  • Fixed Bazaar crash
  • Fixed softlock between Divine Puzzle and Divine Present
  • Fixed Divine Horseshoe not preventing omens from showing up in chests
  • Fixed "Hard Mode Unlocked" popup showing the wrong difficulty sprite
  • Fixed rare issue that caused board size to be smaller than the minimum zoom setting
  • Fixed a couple glitches related to bosses in bubbles
  • Dark Hearts will now maintain their appearance when popped from bubbles
  • Fixed Medusa Head not assigning Spawner identity correctly
  • Masteries are now properly disabled in Classic Mode
  • Fixed typo in Lycan Snag
  • Workaround for crash that occurred when encountering corrupt quest data
  • Fixed solvable board setting not being respected in Classic Mode
  • Speculative fix for a crash related to particle effects at very small board zoom


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In other news, our feature poll is doing quite well! We have already collected several hundred submissions since yesterday's announcement post. It's great to see that our community is so interested in helping us shape the future of DemonCrawl. :-)

We plan to keep the poll open for a few weeks, or until the votes stop coming in. We will then publish the results along with a general roadmap for DemonCrawl's development.

Without spoiling anything, let's just say that the votes have been somewhat surprising so far!

DemonCrawl Feature Poll Exclusive Avatars!

Hello everyone!

Over the last few weeks, we have made great progress fixing bugs throughout DemonCrawl. There are still a few issues to work out, but pretty soon we'll be ready to turn our attention to creating new and exciting content. :-)

Our question is: what new features are players most interested in? To help us answer this question, we have created a community poll that includes just about every option we could think of:

[h3]https://demoncrawl.com/poll[/h3]
(You must be logged into a Google account to participate in the poll. We will not collect your email address.)

We greatly appreciate your feedback and plan to use the poll results as a guide for our development priorities in 2020. If you participate in the poll, you will be awarded a promo code for 10 Tokens. Also, depending on the turnout, we may consider running polls like this on a semi-regular basis.

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In other news...

[h2]Partnership opportunities for content producers[/h2]

We are very grateful to all the Twitch streamers--and their audiences--who have supported DemonCrawl since its launch. We want to say thank you by creating exclusive, in-game cosmetics to support your unique brands. If you are a content producer and would like to take us up on this offer, please reach out to us at [email protected].

Today, we're announcing a new avatar in cooperation with Sinvicta:



We love his logo and wanted to see what it would look like when drawn in DemonCrawl's 16-bit style. We're quite happy with the results!

If you would like to obtain this avatar for yourself, please follow Sinvicta on Twitch and stay tuned for more details. Also, don't forget to check out Sinvicta's YouTube channel here, where you can find his first impressions gameplay video on DemonCrawl. Nice!

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[h2]Lastly...[/h2]

We're thinking about opening a Trello board or similar for keeping track of bugs. Our players have done a great job of posting detailed reports in the Megathread, but sometimes when you encounter a bug, it can be difficult to know if the developer is already aware--Trello could help us with that. It would definitely be easier than maintaining the Known Issues thread. Let us know if this is something you would find useful, and if so we'll take the time to set it up.

Thanks for reading!

v1.32 Patch Notes

Hello! We are releasing a stability patch for DemonCrawl today that corrects a number of issues discovered by our players.

Bug Fixes
  • Fixed several memory leaks in the quest cleanup routine
  • Fixed a memory leak related to stage mods
  • Stage particles setting now applies to many other graphics, such as projectile trails, cell mana, and item effects
  • Fixed guaranteed Divine items not saving to disk properly
  • Fixed several stage mods not saving properties to disk correctly
  • Fixed an issue with Golden Chestplate that could cause it to have negative durability
  • Fixed incorrect number of total paints on the customize screen
  • Fixed a rare crash that could occur when the stage was destroyed before cell evaluation finished
  • Fixed certain life restoration effects triggering after game over
  • Held magic items and crafting ingredients are now visible even when the custom cursor is disabled
  • Dimensional Portal now correctly lowers armor to base durability instead of breaking
  • Shadow Siphon can no longer target immutable objects
  • Items, inventory, and avatars are now saved to disk using names rather than IDs, which should help us avoid problems between updates
  • Speculative fix for salvaged crafting ingredients not saving to disk sometimes


Developer's Notes: We believe these memory leaks may have been at least partially responsible for poor performance in the Endless Multiverse. However, we are still working to uncover the root cause. Please let us know if you see any difference in your Endless Multiverse FPS on this verison of the game. Thank you!

What's Next?


We are creating a community poll to see which features players are most excited about! If there's anything you would like to see included among the poll choices, feel free to leave a comment below. We will create a separate announcement about the poll once it's ready.

Enjoy!




Straitjacket Rework! v1.31 Patch Notes

Hello! We have an exciting update for you today.

Let's get the big one out of the way first:

Straitjacket is now a beneficial armor item. A new omen called Fig Leaf is taking Straitjacket's old spot, but does not prevent you from picking up loot - Fig Leaf merely stops you from wearing armor.

We originally designed Straitjacket as a "worst case scenario" omen. We liked the idea of having an item in the pool that was universally feared--especially because most other omens can be subverted to your advantage--but players have rightfully argued that Straitjacket's lack of counterplay is bad design. We agree.

Someday, we may introduce a new omen to strike fear in the hearts of all DemonCrawl players, but for now we hope you enjoy the softer side of Straitjacket.

We have also added a new boss to the game. Introducing Baglord:



Yes, it's the lord of bagmen himself!

Baglord will make your life more difficult by spawning cronies throughout the map. If he's in a bad mood, Baglord will slaughter his own men just to intimidate you. This dude's crazy!

BAGLORD, LORD OF BAGMEN:
  • Spawn a Bagman whenever a Dark Heart is collected.
  • Whenever a Bagman is killed, take damage equal to its empowerment value.
  • Bagmen cannot weaken monsters.


To top it off, we implemented an experimental new stage mod called "Fake" that causes three cells to show incorrect values... can you feel the paranoia setting in?

What's Next?


Bug fixes are our highest priority right now - there are still a few important issues we need to address. After that, we would like to run a community poll to determine which features our players are most interested in. We want to make sure we're spending our time on content that people actually care about. 2020 is going to be a great year for DemonCrawl, and it's all thanks to your support!

Full patch notes available below.

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New Features
  • Added video setting to disable board rumble effect
  • Stage particles setting now applies to cell auras as well
  • New boss: Baglord
  • New stage mod: Fake - "Three cells have the wrong values."
  • New omen: Fig Leaf - "Unequip your armor. You cannot wear armor."


Balance Changes
  • Straitjacket has been converted to a Body Armor: "[6 Armor] You cannot pick up loot."
  • The Timeless mod now deals damage instead of direct life loss
  • Stage mods will now take the stage density into account when calculating loot droprate
  • Loot scaling is now capped to prevent empty, powerful stages from having Tokens in every cell
  • Quest completion XP is now based on the difficulty of all stages, not just the last stage
  • The Thrifty award now requires you to skip at least 3 special stages and gives more XP to compensate
  • Charitable award XP can no longer exceed Victory award XP
  • Bagman no longer increases damage taken from sources other than monsters
  • Updated default leaderboard version to v1.31


Developer Notes: We really like the idea of Token-farming builds, but realized it was a little too easy to spawn hundreds of Tokens in a stage if you knew what you were doing. With this balance change, adding mods to stages with very few monsters will have a minimal effect on loot drops. However, adding mods to a dense stage will generate more loot than ever!

Bug Fixes
  • Fixed a leaderboard crash when too many results were retrieved
  • Improved reliability of "My Score" button
  • Fixed rare situation that could cause immutable landmarks to get destroyed
  • Frozen aura no longer affects cells with immutable landmarks
  • The prestige icon will no longer appear after prestige 10
  • Fixed a problem with indefinite-type status effects changing into different items on reload (e.g. Horseshoe)
  • Fixed a few more pluralization issues on item effects
  • Fixed Fish items not saving aura removal to disk
  • Fixed Wishpool not saving to disk
  • Fixed a softlock between Magic Dice and Earthblock
  • Fixed Beyond Mode token cost not resetting after removing special emblems
  • Fixed Cattle Prod not saving some cell properties to disk
  • The stage select screen is now capable of showing more than 9 mods



Enjoy!

Hotfix #1 @ 8:40 PM: Fixed a crash related to the final boss.
Hotfix #2 @ 11:30 AM on Jan 9: Fixed a Mystic Statue exploit.



v1.30 Patch Notes

Hello!

Today, we're releasing a stability patch to address a number of issues we've discovered through player reports in the last couple weeks.

Balance Changes
  • Elder price scales more steeply after a few uses in order to curb an infinite with Banker


Bug Fixes
  • Fixed several status effect crashes
  • Fixed potential desync on conceal-related status effects
  • Bribing a Harbinger will now save to the disk
  • Can no longer pan the game board past the boundaries of the screen
  • Fixed Bones crash when board is zoomed out quite far
  • Fixed previously-unlocked Avatars showing up as Beyond rewards
  • Removed "Restart Quest" option from escape menu in Beyond Mode
  • Fixed an issue with Beyond emblems not persisting between reloads
  • Fixed Worldclay not preventing Divine unlocks
  • Activating a stranger will save more reliably to the disk
  • Removed boss from final stage on Casual Mode
  • Fixed October 1990 stage not completing in Casual Mode
  • Fixed lingering October 1990 stage effects if you return to menu
  • Drugs overlay is now removed if you restart the quest
  • Updated Heirloom unlock tooltip to clarify that Heirlooms are one-time use
  • Android only: beating Quest 5 in the free game now explains that the full game is needed to unlock Hard Mode
  • Android only: speculative fix for targeted magic items not working on alternative control scheme


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On Endless Multiverse lag


We have received a few reports about significant lag in the Endless Multiverse. Unfortunately, we have not been able to track down the cause of this issue yet. If you are affected, please submit a bug report here and include some information about your computer (OS, GPU, processor, amount of RAM) to help us determine if the problem may be hardware-related. Thank you!

Hotfix #1 @ 7:35 PM: Fixed a Mercenary crash.