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Tactical Nexus News

Additional Overscore Adjustments

Fixed an issue where Chronicle breaker was dropping Continental badges. Accordingly, we have set the Overscore to 2,500,000.
It was probably the most serious mistake, but we didn't realize it.   Before the update, the programmer had once used cheat mode to go around all stages anyway.
I don't know why I didn't notice it, like the bug in the room with infinite HP.
(At first I thought it was due to the cheat mode.)


I believe at this point that we will continue to discover techniques for this stage for quite some time. We expect that turn saving and more efficient play will continue to slowly increase the score.
We want to maintain the atmosphere of Sunstone's growth through these small discoveries, and we don't want to basically modify the rewards for players' continued exploration, even if they are inflated.
As for future balance adjustments, we will make decisions based on the increasing trend of scores and the techniques developed by players over the next 1-2 weeks.

Chapter6-3 Adjusting Overscore

Sorry, we didn't realize the most important thing, but the Overscore value was abnormal.
But still, it was originally set to 4,000,000 because the Sunstone earned in this stage is not very high.
(Next week, there is a possibility that the status of enemies after the final tier may be buffed, but this stage has so many gimmicks that are exclusive to this stage that we may not be able to adjust the balancing too much for them.)

The Sunstone earned will not be updated until the stage is cleared, but you can modify the Sunstone earned by stepping on the Clear tile in the following way, even if the score is not updated.
(1) Start the game and go to the stage selection screen.
Delete the file Tactical Nexus\tmp1\wwdata\medal\Rainbow tactical mythology.medal
Enter Chapter6-3 and step on the Clear tile.

Additional Corrections

Fixed a bug that caused the update to be performed with debug mode turned on.
Fixed a bug in which Sunstone was required by Hyper Gate.

Fixed several critical game progression bugs

〇Fixed a bug in Tactical beach that caused orbs and other items in your possession to disappear when the game was over.

〇Fixed a bug in Rainbow tactical mythology that caused HP to be abnormally high when entering H2.
(I thought this had been fixed in the last fix, but it had not been fixed.)

〇Warping by Skey in Celestial coliseum now works correctly.

Minor bug fixes

Fixed a portal in 8B of Rainbow tactical mythology.
Fixed a problem where "Move after defeating enemy(Click)" was still running even if it was turned off.(Probably)