1. Tactical Nexus
  2. News

Tactical Nexus News

"Highly-functional mapview" has been implemented!"

You can now press the F key to get an advanced map preview.
You can use the Up/Down keys to switch the display of the map to be previewed, and press the C key to compare the default map with the current situation.

We were actually going to do a Sunstone-related UI update this time, but there were some glitches and it got delayed.
In a week's time, warp gates will be implemented in some stages, making it easier to move around, and in a few stages you can "abuse" the warp gates to get a higher score.

Implemented the display function of HP gauge!

Implemented HP gauge display functions prior to map modification of Chapter 5-4.
This can change the setting from the configuration screen.
(The stage where HP CAP is implemented will appear in the future.
In addition, items that recover HP to HP peaks (MAX HP) in the play will appear.
In addition, there is almost no stage of equipped with these systems)

Extra map preview (first stage) implementation!

Implemented the function to preview the map in detail with PgUp / PgDn on the keyboard.
This will allow you to preview the "floors you've reached" so far.
(Registration of "floors that have been reached" will be done from this update.
Therefore, we apologize for the inconvenience, but please load the past save data and move all floors.)

We really wanted to implement the map list in the UI on the right side to make it a little easier to use, but since it takes time to process, we implemented the process once at this stage.
Next, we will modify the map of Chapter 5-4 and install Magic.

"Display of Nexusmedals(All medals)" has been implemented!

The list display function of Nexus medal has been implemented at the bottom left of the stage selection screen.

We used to be wondering whether to implement this feature because it also displays unplayed stages, but I felt that having it would be more beneficial to players than not, so we decided to implement it.
The stage order after Chapter-7 is uncertain and may be moved back and forth or replaced with another stage.

We wanted to implement a display function for "the stage that hasn't been played for a long time", but we haven't implemented it for the time being because it is troublesome in terms of processing.
(If there are many comments that you want to implement and the demand seems to be high, we will raise the priority)

Implemented a mini stage!

Implemented "Ruin of the sorcerer".
(It is treated as the 71th stage. Please scroll the screen to the bottom)
This stage has almost the same structure as "Tower of the sorcerer".