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Tactical Nexus News

Mid-term update (bug fixes, feature improvements, etc.)

Happy New Year.
I'm working on a happy day and updating on a happy day. Happy New Year.

★In accordance with the results of the Discord poll, the effect of the Legacy obtained when defeating the unique enemy in Chapter 7-1 has been changed, and it is now possible to obtain the additional magic .
Players who already have the Legacy will automatically obtain the magic.
(It is located on the far right.)

★It is now possible to check the list of items obtained using the Tab key. (There are some bugs I think.)

★The effects of the Guardian Sword and Guardian Shield magic have been implemented.
In addition, a function to display an icon in the upper right corner of the screen when the magic is activated has been implemented. (Only when the level is below 100)

★The effect of has been implemented.

★The problem where the magic (Guardian Flame) that can be used at level 0 can be used has been fixed. (Chapter 8-1)

★Fixed an issue where the effect of would automatically trigger after using magic 16 times.

★When using the Last Infuser, you can now move your mouse to avoid the arrow step.

★Implemented the effect of .

★The effect of the Magic Card Case has been increased from 20% to 40%.

★Fixed a bug in which the font for the number did not change even if the number of predicted turns exceeded 1000 in the space key batch prediction.

★Fixed some text errors.

◆Chapter 8-3 will appear (probably) in January.


Fixed a critical bug in Tactical Tower OLD



★Fixed an issue where the game would not progress normally in Tactical Tower OLD.
★Added some QoL to the config. (Mainly related to 8-2)


Fixed an issue where the Last Inflator (D, mini) acquisition flag would reset

In the previous update, a process was added that would reset the acquisition flag by mistake. I apologize for the inconvenience.
(If the flag was reset, please acquire the Last Inflator (D, mini) from your save data, etc.)

Fixed a bug where items at the top of the screen would sometimes become transpar

We have finally managed to fix this bug that has been going on for a long time. We apologize for any inconvenience caused.
(We noticed that this bug was happening, and we thought it was quite annoying, but we were having trouble figuring out how to reproduce it.)

In addition, the following content has been implemented.
◆ Effect of the Shining Key
◆ Bug fix for passive items passing through Swap orbs
◆ Bug fix for the error that occurs when Transient Flame is activated in the magic UI


(The silent update of the backup process will continue for a few days)

Although we have been referring to this since last year, we have been unable to make progress, but we are working on adding an automatic backup function in the event of a critical bug.
We are also working on other minor bugs in parallel, but we will continue to update without notifying you except for important bug fixes.
(We plan to publish a list of fixed bugs when we have finished the interim update.