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Tactical Nexus News

All persistent items except one have been implemented

[p]Persistent items from 8-4 and the final inflator in 8-4 have been implemented, except for one.[/p][p](If any major bugs are found, they will be fixed as soon as possible via silent updates.)[/p][p][/p][p]The final unimplemented spell will likely be delayed until the 15th or 16th. This is because its value is probably not as high compared to other spells and legacies, and it's currently buggy as hell. Sorry about that.[/p][p](The implementation work took longer than expected, so please give me a few days off.)[/p][p][/p][p]The spells and legacy items implemented this time are all powerful and interesting. Even top players should find about 150 hours of additional play value.[/p][p]Please enjoy them. And the programmer will be taking a break while you enjoy them.[/p][p][/p]

💀💀8-4 Score Readjustment💀💀

[p]A terrifying 16G (16,000,000,000) score report appeared just three days after implementation.[/p][p]Not only has a score over 2.5 times higher than our estimated high score already been achieved, but it now seems likely that 20G will be reached in the near future.[/p][p](Though there's a feeling that even top players might find 25G difficult.)[/p][p][/p][p]While rewards exceeding 1000 are now commonplace, it has been confirmed that the magic provided by the LastInflator obtained in this stage significantly boosts scores in several stages.[/p][p](However, we find the method of increasing scores quite unique and interesting, so we are reluctant to nerf this magic.)[/p][p][/p][p]Therefore, we apologize for the inconvenience, but we will implement the following adjustments to the scores for Stage 8-4.[/p][p][/p][p]◆Moon 300m→200m[/p][p]◆Sun 500m→400m[/p][p]◆Overscore 10m→20m[/p][p]◆Changed the base defense increase of the from 35 to 50[/p][p] (The application will take effect tomorrow.)[/p]

Map Fixes for 8-4

[p] ◆In Chapter 8-4, we fixed placement errors on the main stage maps at (4,0) and (4,1).[/p][p](Enemy Tier should have been 9 but was set to 8)[/p][p]This has already been fixed, but it won't take effect unless you restart the game.[/p][p][/p][p]◆The magic feature scheduled for implementation yesterday encountered a baffling bug that caused the programmer to burst, so implementation will be tomorrow. Sorry. [/p][p]https://x.com/TeamNexus12/status/1965792720729051532[/p][p] [/p][p][/p]

Added config option (8-4)

[p][/p][p]・Based on player feedback, we've added an “Invert Item Pickup Behavior” option to the Controls section.[/p][p]Normally, in 8-4, you must hold down the C key or Shift key to avoid picking up items.[/p][p]Turning this config option ON changes the default behavior to automatically avoid picking up items. Items will only be picked up when you hold down the C key or Shift key.[/p][p][/p]

Score Adjustment for 8-4

[p]Unbelievably, a score report exceeding 10,000,000,000 points appeared just two days after implementation.[/p][p](We thought it would be around 6,000,000,000 at most)[/p][p][/p][p]We don't think it's good to nerf scores every single update, but due to the stage's composition, scores will absolutely increase further in the future, so please allow this adjustment.[/p][p][/p][p]◆Moon: 500m → 300m[/p][p]◆Sun: 900m → 500m[/p][p]◆OverScore: 6m → 10m[/p][p](Gain rates now increase below 1,500,000,000 points and decay beyond that threshold)[/p][p][/p]