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Tactical Nexus News

Several bug fixes

◆The types of items in the “Mouse Block List” have been increased. This feature will be implemented in December or January, as well as the ability to customize and display the number of items placed on each map.
(We will not do it this month because it is very hard)

◆The minimum consumption of sun orbs (pavement) is now 3% of the total amount.

◆Fixed a problem in where the level-up log of weapons could not be referred to.
(It is necessary to reload the log again. This does not apply when loading data prior to the update.)

◆Added “Shift+L” as a shortcut for viewing the previous level-up log.

◆The effect of “The secrets of the Great tribe” has been implemented.

◆All medals button has been changed. I don't really care about it.

▲I was going to implement a process to make afterimages on undo/redo, but it looked more depressing than I expected, so I cancelled it.
We may possibly implement it in the future after making it possible to turn it on and off in the config.
https://x.com/TeamNexus12/status/1856147343340646877

× I was going to implement smoke when moving, but the effect is not ready yet, so it will probably be postponed until 8-3. Sorry.

〇The next update (implementation of 8-2) is scheduled for 11/20, but there is a high possibility that it will be delayed. Sorry.
8-2 will be available for free until 8-3 is implemented.
(8-3 will be implemented sometime between 11/30 and 12/20. There is a very high possibility of delay.)

Added “Display flag for ” to ES saved contents

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Fixed a crash when opening the enemy list (key 4) after all enemies on the map

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Fixed a problem that caused the game to crash in some stages.

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implementation!

[Super Functional QoL: Implemented!]
By shattering the human rights and dignity of programmers, functionality has been implemented.
Originally, we had planned to implement Chapter 8-2, but we felt the need to do this work now at this time and prioritized the implementation of the extended screen over all other work.
There are a few glitches and bugs, and this will probably be left alone for a few months or so, but the functionality and convenience more than make up for it. Please try it.

About [Extended Screen (ES)].
When the blue mode is selected in the resolution selection screen at game startup, the “Extended Screen (ES)” will appear on the right side of the screen, where various information can be posted.
The ES supports the following 9 types of information

★Detailed display of .
The damage received last time and the damage received this time by the battle can be displayed.
When a lock is opened, the “level at the time of opening” will be displayed.
(We decided that displaying the level rather than the order in which the locks are opened would be more appropriate for long-term operation.)
When an orb is used, the orb used and its level will be displayed.
The above will only be reflected in saved data after the ES has been implemented. Sorry.


★Item List” function
The item list will be displayed while you press 2 on the keyboard. By left-clicking or right-clicking on that item icon, you can pin the item to the “Item List”.
Pinned items are always highlighted.
You can also right-click on a map in the “Item List” to instantly preview the map.


★Enemy List” function
This is the enemy version of the Item List.


★Quick Launch button for “Reserved Legacy
The “Legacy” button can be used to display activated legacies and reserved legacies.
Legacies of high importance are listed separately and are always displayed.
(A folding function will be added next year.)



★Score Calculation” function
Scores can be calculated in real time for each stage.
(We plan to add a collapsible feature next year.) “Score Calculation” function - All scores can be calculated in real time for a given stage.
(The specification was too complicated to be completed in time.)


★Key List” function
The “Key List” function is a feature that focuses more on the key portion of the item list.
It is also possible to display a list of reserved keys.


★Mouse Block List” function
It is possible to switch the mouse to not pick up items that should be avoided by moving the mouse.


★General Progress” function.
This function allows you to check the Nexus Medals you have and the stages you are challenging.
(This may be used for broadcasts (distribution) or screenshots.)


★Shortcut command” function
Displays a list of shortcut commands.



[Regarding bugs and feedback on ES/Memories from 0.]
We expect to receive many requests for ES and , but except for fatal bugs, requests cannot be applied until January and will be implemented much less frequently for a while after January. Sorry.
Programmers have worked 16-18 hours a day for 20 days almost single-handedly without pay during the busy season, so other work is piling up to the point of death.
It will now take at least a month and a half (actually probably 3-4 months) to catch up on another job or task.
If something useful is implemented, I should originally fix additional feedback at that point, but it's a little too accumulated to do so. It's bad. Sorry.
(Under reasonableness and rationality, we are assuming some glitches and inconvenience as “as long as LastInflator and the high difficulty stage are implemented, this is the work that has the highest priority above all else”.
However, this is work that should have been implemented gradually over the course of a year in parallel with other work, and because it was done all at once in a rush due to a long vacation, various parts of the work were sacrificed. From programmatic aspects to the personal lives of the programmers)

In Team-Nexus, the programmer is the leader, so we have been able to proceed without any problems, but if we had had anyone other than the leader do this, we probably would have been arrested and sentenced to jail at one shot.
However, I have no regrets because this feature is absolutely critical and I think I was able to implement it when I should have. I think we were able to implement a feature that is the culmination of the feedback we have accumulated over the past five years.

But I will never do this level of work again.


[Regarding the next update]
Because we were working mainly on the implementation of this feature this time, we were unable to fix any other bug fixes.
Chapter 8-2 is scheduled to be updated around 11/16, but most of the bug fixes may prosper during the implementation of 8-3 or in an interim update after 8-2 is implemented.