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Tactical Nexus News

Minor modifications and Chapter6-3 balance modification notice

The background of the clear screen in Chapter-6 was a toxic color, which has been corrected.
(There is a bug in TacticalNexus that causes the display to look strange when the screen is minimized, but I just realized from looking at the player's screenshots that it is not a bug caused by minimization, but by forgetting to update the background image. Sorry about that.)

In Chapter 6-3, a player has discovered a strategy that significantly improves the score we had expected.
We're sorry to say that this is the opposite of what we talked about the other day, but some strategies are so strong that it makes it a little less worthwhile to develop others, and to counteract score inflation, the following modifications will be made in the next few days.
(Probably it may be a drop in the bucket......)

◇Overscore will be increased from 2,500,000 to 5,000,000.
◇Life claymore in main stage changed to Auto weapon.
◇Jobskill:Golden feather will be increased from 30% to 20%, EXP gained by Tier 4~ Tier 10 enemies will be increased by 25%, and EXP gained by Tier 11 enemies will be decreased by 50%.

After the score is updated, the Sunstone gain will not be modified unless you "Update Highscore" or "Delete the corresponding file in the tmp1\wwdata\Medal folder and step on the Clear tile".
We hope you will feel free to use the Medal file as a sort of souvenir of completing the game in the current game balance.

Additional Overscore Adjustments

Fixed an issue where Chronicle breaker was dropping Continental badges. Accordingly, we have set the Overscore to 2,500,000.
It was probably the most serious mistake, but we didn't realize it.   Before the update, the programmer had once used cheat mode to go around all stages anyway.
I don't know why I didn't notice it, like the bug in the room with infinite HP.
(At first I thought it was due to the cheat mode.)


I believe at this point that we will continue to discover techniques for this stage for quite some time. We expect that turn saving and more efficient play will continue to slowly increase the score.
We want to maintain the atmosphere of Sunstone's growth through these small discoveries, and we don't want to basically modify the rewards for players' continued exploration, even if they are inflated.
As for future balance adjustments, we will make decisions based on the increasing trend of scores and the techniques developed by players over the next 1-2 weeks.

Chapter6-3 Adjusting Overscore

Sorry, we didn't realize the most important thing, but the Overscore value was abnormal.
But still, it was originally set to 4,000,000 because the Sunstone earned in this stage is not very high.
(Next week, there is a possibility that the status of enemies after the final tier may be buffed, but this stage has so many gimmicks that are exclusive to this stage that we may not be able to adjust the balancing too much for them.)

The Sunstone earned will not be updated until the stage is cleared, but you can modify the Sunstone earned by stepping on the Clear tile in the following way, even if the score is not updated.
(1) Start the game and go to the stage selection screen.
Delete the file Tactical Nexus\tmp1\wwdata\medal\Rainbow tactical mythology.medal
Enter Chapter6-3 and step on the Clear tile.

Additional Corrections

Fixed a bug that caused the update to be performed with debug mode turned on.
Fixed a bug in which Sunstone was required by Hyper Gate.

Fixed several critical game progression bugs

〇Fixed a bug in Tactical beach that caused orbs and other items in your possession to disappear when the game was over.

〇Fixed a bug in Rainbow tactical mythology that caused HP to be abnormally high when entering H2.
(I thought this had been fixed in the last fix, but it had not been fixed.)

〇Warping by Skey in Celestial coliseum now works correctly.