Since Remothered: Broken Porcelain launched last month, the team has been hard at work making improvements to the game from gameplay changes and quality of life improvements to bug fixes and language additions. Around 200 changes have been made to the game over 15 patches.
If you haven’t checked in for your stay at the Ashmann Inn, there is no better time than now! Check out all of the fixes below.
11/14 Patch:
- Fixes control issues in QTE sequences
- Addresses timing of cutscenes
- Animation polishes for certain character and boss movements
- Addresses timing for musical cues
- Various fixes for certain boss fights
- Fixes various subtitle issues
11/10 Patch:
- Fixed facial animations for specific sequences
- Polish on stalker movement animations
- Various text corrections and menu polishes
- Additional minor bug fixes
11/6 Patch:
- Added button callouts for statuine menus
- Fixed facial animations in several critical scenes
- Made item pickups easier to interact with
- Various moth power polishes and glitch fixes
11/4 Patch:
- Fixed timing of certain cutscenes
- Added polish for Locker Room Boss Fight for moth power usage
- Fixed glitches related to boss character animations
10/30 Patch:
- Andrea healing behavior is fixed.
- Various visual glitches fixed
- Fixes for characters getting stuck in corners.
- Fixed order of cinematics in Cutscenes menu.
10/28 Patch:
- Polishes for boss AI behavior
- Bug fixes on VO and speaking facial animations
- Fixed scaling of videos for widescreen displays
- Fixed skills UI
10/27 Patch:
- Moth power is overhauled with improved usability
- Players will be able to view the "Brain" menu while hiding
- Character animations corrected when moving along stairs and other raised areas in the environment
- Improved dodging mechanics to prevent getting stuck in the environment
- Video Settings are properly saved
- Collision detection improvements
- Fixed trajectory of objects being thrown by certain player characters
- AI logic for navigating through environment improved
- Fixed several instances where dialogue would not play correctly
- Boss battle refinements
- Improved item placement throughout levels
- Animation fixes for stalker kills and other camera clipping issues
10/23 Patch
- Electrical cable will no longer spark when it’s not there anymore.
- Can no longer place door items (rope, cable, etc) on locked doors.
- Reduced the amount of times one of Jennifer’s lines plays.
- Enemies should be better about throwing you out of a corner if you get stuck.
- Fixed a few more instances where the player could lose control of Jennifer.
- Fixed a really bizarre instance where players couldn’t upgrade skills if their save slots were full.
- Jen will now stay crouching after using the moth power, if you were crouched beforehand.
- Improved music playing consistently when Stalkers spot you.
10/21 Patch
- Video setting save properly.
- Fixed some lighting issues in a specific cinematic.
- Resolved a number of different edge cases where the user could lose control of Jennifer.
- Crafting tutorial should only show up once now.
- Power ups now properly carry over game to game.
- Now users will not be able to interact with things while a cinematic is playing.
- Jennifer will no longer spawn in the middle of an empty world in certain scenarios.
- Improved behavior of the moth power to be more consistent.
- The “Don’t use a save point” achievement can now be collected if you use a hypnosis spot for healing.
- Moths can no longer be spawned outside of walls.
- Sound effects (screams, gunshots, etc) will no longer play during loading screens.
- Added back in certain sound effects that somehow went missing.
- Andrea’s voicelines will now no longer play when using the dodge skill on Porcelain.
- There was a rare case where the player could lose control of Jennifer after she interacted with a mirror, this has been resolved.
- There were some strange cases where Porcelain wouldn’t spawn in the underground bunker, those bugs have been squashed.
- Elisa promises she won’t forget how to open doors ever again.
- Jennifer can now lose the basketball game.
10/19 Patch
- Key Rebinding has been temporarily disabled.
- Stalkers should have a harder time seeing you while crouching.
- Enemies will no longer get stuck trying to climb over rails.
- Sometimes enemies would try to peek through doors causing them to get stuck.
- Stalkers will no longer politely wait for you to finish peeking through a door before trying to stab you to death.
- Crafting power ups will now be visible on a game reload.
- Andrea will no longer glide in place after being stunned by a moth.
- Fixed an instance of saving and reloading where you wouldn’t have a key you need.
- Lindsay is now better at basketball, dreams one day of being star forward.
10/17 Patch:
- Fixed some instances where characters appeared during cinematics who weren’t supposed to be there.
- Texture Quality is now always properly reflected in settings.
- Spamming the cover button will not make inputs be dropped.
- Fixed instances where Ashmann sometimes would not aggro on Jennifer correctly.
- Removed the ability to vault over the railing towards the end of the game.
- Jennifer will no longer become invincible if hit by multiple enemies on the same frame.
- You can no longer spam vault over and over.
- Added some sound effects.
- Some items could just disappear if you clicked the wrong button, they won’t do that any more.
- Game used to hang when trying to load corrupted data, but now it will not display the corrupted save at all.
10/16 Patch:
- Made it so that when a Stalker is actively pursuing you, most interactables like hiding spots, locked doors, drawers, etc cannot be interacted with. You can still pick up items and open doors, of course, but this should prevent you from accidentally opening a drawer and then being stabbed to death.
- Changed Ashmann’s behavior after the confrontation in his office so that he can no longer be backstabbed. This was causing confusion among players and the objective should be clearer now.
- Fixed more instances where the player could lose control of Jennifer.
- Enemies will no longer pull you out of a loophole and immediately throw you in a loop.
- Sometimes Elisa forgot how to open a door. She’ll remember now.
- Reduced colliders on the car in the garage to make shooting easier.
- Moved a really inconveniently placed chair in Ashmanns office to somewhere more out of the way.
- Some miscellaneous bug fixes.
10/15 Patch:
- Brazilian Portuguese is now available.
- The moth power will now bounce off of obstacles instead of becoming stuck. We will continue to fine-tune this behavior.
- Added a 1-second buffer to the start of cut scenes where they are unskippable, to prevent cinematics being skipped by accident.
- Several situations that resulted in the player no longer being able to control Jennifer or prevented progress have been resolved.
- Andrea will now remain knocked out after saving and reloading after acquiring her key.
- Fixed some cases where an enemy would become stuck on objects.
- Jennifer no longer has the ability to attack after she has been killed.
10/14 Patch:
- Japanese language is now available
- Stalkers now attack with less frequency to give more chances to escape them
- Main character movement and collisions were fine-tuned to make exploration and escapes smoother
- Defeating Andrea now requires less attacks
- Stalkers now grab players less frequently
- In various instances, some items were lost when reloading a saved game or checkpoint, among those Key Items and Moth Keys
- Young Ashmann could appear alongside Old Ashmann in specific scenes
- Sometimes throwing items would have no effect on enemies
- General bug fixes for graphical glitches and camera clippings for specific instances
- No icons were shown in certain tutorials
10/13 Patch:
- Andrea will no longer become unresponsive after dying and respawning during a specific event.
- Fixed a softlock that involved Ashmann killing Jennifer before opening the door to the kitchen.
- Fixed some Untranslated text in the tutorial menu.
- Identified and resolved a bug where sometimes settings were not properly saved.
- Solved some audio inconsistencies in a few sequences.
- Character skins no longer light up in a strange way when close to fire.
- Made it so that subtitles no longer remain on screen when a sequence with subtitles is skipped.
- “Skip” button prompt for end credits appears “B” as opposed “A” through the rest of the game, fixed.
- Changed interaction boxes for furniture close to doors to not overlap the interactions.