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We Stay Behind: Dev insights & gameplay - AdventureX Sale 2024

[h3]Event Information[/h3]
We're part of the AdventureX Sales Event from Nov. 4 - Nov. 11. We'll run multiple events and announce them here. Apologies if you see several announcements.

[h3]About We Stay Behind[/h3]
A comet is on course to destroy Laburnum Creek. Writer Laura Tanner visits the former health resort to interview several inhabitants who are refusing to leave. But there’s something rotten at the heart of this picturesque town. A story exploration game between dreams and reality.

[h3]Dev insights & gameplay[/h3]
Volker Ritzhaupt (Application Systems Heidelberg) meets with the Backwoods Entertainment team:
Marcus Bäumer (Story & Programming)
Tristan Berger (Music & Sound)
Matthias Nikutta (Artwork)

They talk about the development of the game and what the inspiration for the game was. Some challenges are mentioned as well as how the game evolved from being a vague idea into something material.

Join us on the store page to chat with the developers.

We Stay Behind: Dev insights & gameplay - AdventureX Sale 2024

[h3]Event Information[/h3]
We're part of the AdventureX Sales Event from Nov. 4 - Nov. 11. We'll run multiple events and announce them here. Apologies if you see several announcements.

[h3]About We Stay Behind[/h3]
A comet is on course to destroy Laburnum Creek. Writer Laura Tanner visits the former health resort to interview several inhabitants who are refusing to leave. But there’s something rotten at the heart of this picturesque town. A story exploration game between dreams and reality.

[h3]Dev insights & gameplay[/h3]
Volker Ritzhaupt (Application Systems Heidelberg) meets with the Backwoods Entertainment team:
Marcus Bäumer (Story & Programming)
Tristan Berger (Music & Sound)
Matthias Nikutta (Artwork)

They talk about the development of the game and what the inspiration for the game was. Some challenges are mentioned as well as how the game evolved from being a vague idea into something material.

Join us on the store page to chat with the developers.

We Stay Behind: Dev insights & gameplay - AdventureX Sale 2024

[h3]Event Information[/h3]
We're part of the AdventureX Sales Event from Nov. 4 - Nov. 11. We'll run multiple events and announce them here. Apologies if you see several announcements.

[h3]About We Stay Behind[/h3]
A comet is on course to destroy Laburnum Creek. Writer Laura Tanner visits the former health resort to interview several inhabitants who are refusing to leave. But there’s something rotten at the heart of this picturesque town. A story exploration game between dreams and reality.

[h3]Dev insights & gameplay[/h3]
Volker Ritzhaupt (Application Systems Heidelberg) meets with the Backwoods Entertainment team:
Marcus Bäumer (Story & Programming)
Tristan Berger (Music & Sound)
Matthias Nikutta (Artwork)

They talk about the development of the game and what the inspiration for the game was. Some challenges are mentioned as well as how the game evolved from being a vague idea into something material.

Join us on the store page to chat with the developers.

We Stay Behind: Dev insights & gameplay - AdventureX Sale 2024

[h3]Event Information[/h3]
We're part of the AdventureX Sales Event from Nov. 4 - Nov. 11. We'll run multiple events and announce them here. Apologies if you see several announcements.

[h3]About We Stay Behind[/h3]
A comet is on course to destroy Laburnum Creek. Writer Laura Tanner visits the former health resort to interview several inhabitants who are refusing to leave. But there’s something rotten at the heart of this picturesque town. A story exploration game between dreams and reality.

[h3]Dev insights & gameplay[/h3]
Volker Ritzhaupt (Application Systems Heidelberg) meets with the Backwoods Entertainment team:
Marcus Bäumer (Story & Programming)
Tristan Berger (Music & Sound)
Matthias Nikutta (Artwork)

They talk about the development of the game and what the inspiration for the game was. Some challenges are mentioned as well as how the game evolved from being a vague idea into something material.

Join us on the store page to chat with the developers.

Brand new story trailer and updated demo with voice over

[h2]Check out our new Story Trailer and play the demo with voice over! [/h2]

Hey everyone! We are happy to share some great news with you today.

We Stay Behind is part of the Games Baked in Germany Steam event running this week. We created a brand-new trailer with voice acting, that premiered during the event showcase yesterday. We're really happy with our voice actors and how the trailer turned out and are excited to be able to share it with you!

[previewyoutube][/previewyoutube]

[h2]Check out our Demo with english voice over![/h2]

But not only does our trailer feature actual dialogue from the game - our demo is now fully voiced in English as well, so that you can finally get an impression of how the voice acting changes the feeling and immersion of the game. Get the updated demo and take a look (or listen) yourself!