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We Stay Behind: Dev insights & gameplay - ASH Games Publisher Sale 2023

[h3]Event Information[/h3]
We Stay Behind is part of the ASH Games Publisher Sale from August 23 - August 31. We'll run multiple events and announce them here. Apologies if you see several announcements.

[h3]About We Stay Behind[/h3]
A comet is on course to destroy Laburnum Creek. Writer Laura Tanner visits the former health resort to interview several inhabitants who are refusing to leave. But there’s something rotten at the heart of this picturesque town. A story exploration game between dreams and reality.

[h3]Dev insights & gameplay[/h3]
Volker Ritzhaupt (Application Systems Heidelberg) meets with the Backwoods Entertainment team:
Marcus Bäumer (Story & Programming)
Tristan Berger (Music & Sound)
Matthias Nikutta (Artwork)

They talk about the development of the game and what the inspiration for the game was. Some challenges are mentioned as well as how the game evolved from being a vague idea into something material.

Join us on the store page to chat with the developers.

We Stay Behind: Dev insights & gameplay - ASH Games Publisher Sale 2023

[h3]Event Information[/h3]
We Stay Behind is part of the ASH Games Publisher Sale from August 23 - August 31. We'll run multiple events and announce them here. Apologies if you see several announcements.

[h3]About We Stay Behind[/h3]
A comet is on course to destroy Laburnum Creek. Writer Laura Tanner visits the former health resort to interview several inhabitants who are refusing to leave. But there’s something rotten at the heart of this picturesque town. A story exploration game between dreams and reality.

[h3]Dev insights & gameplay[/h3]
Volker Ritzhaupt (Application Systems Heidelberg) meets with the Backwoods Entertainment team:
Marcus Bäumer (Story & Programming)
Tristan Berger (Music & Sound)
Matthias Nikutta (Artwork)

They talk about the development of the game and what the inspiration for the game was. Some challenges are mentioned as well as how the game evolved from being a vague idea into something material.

Join us on the store page to chat with the developers.

We Stay Behind: Dev insights & gameplay - ASH Games Publisher Sale 2023

[h3]Event Information[/h3]
We Stay Behind is part of the ASH Games Publisher Sale from August 23 - August 31. We'll run multiple events and announce them here. Apologies if you see several announcements.

[h3]About We Stay Behind[/h3]
A comet is on course to destroy Laburnum Creek. Writer Laura Tanner visits the former health resort to interview several inhabitants who are refusing to leave. But there’s something rotten at the heart of this picturesque town. A story exploration game between dreams and reality.

[h3]Dev insights & gameplay[/h3]
Volker Ritzhaupt (Application Systems Heidelberg) meets with the Backwoods Entertainment team:
Marcus Bäumer (Story & Programming)
Tristan Berger (Music & Sound)
Matthias Nikutta (Artwork)

They talk about the development of the game and what the inspiration for the game was. Some challenges are mentioned as well as how the game evolved from being a vague idea into something material.

Join us on the store page to chat with the developers.

We Stay Behind: Dev insights & gameplay - ASH Games Publisher Sale 2023

[h3]Event Information[/h3]
We Stay Behind is part of the ASH Games Publisher Sale from August 23 - August 31. We'll run multiple events and announce them here. Apologies if you see several announcements.

[h3]About We Stay Behind[/h3]
A comet is on course to destroy Laburnum Creek. Writer Laura Tanner visits the former health resort to interview several inhabitants who are refusing to leave. But there’s something rotten at the heart of this picturesque town. A story exploration game between dreams and reality.

[h3]Dev insights & gameplay[/h3]
Volker Ritzhaupt (Application Systems Heidelberg) meets with the Backwoods Entertainment team:
Marcus Bäumer (Story & Programming)
Tristan Berger (Music & Sound)
Matthias Nikutta (Artwork)

They talk about the development of the game and what the inspiration for the game was. Some challenges are mentioned as well as how the game evolved from being a vague idea into something material.

Join us on the store page to chat with the developers.

We Stay Behind funded on Kickstarter!

We Stay Behind just reached its base funding goal on Kickstarter! We're incredibly thankful that our backers trust us and support our project! The hunt for stretch goals has just started, and you can help us get there. The game is in the final stages of development, but additional funding helps add more content and allows us to include you and your ideas.

If we hit our first Stretch Goal of 29,000€, we will add the Hiking DLC. With that DLC, we will add beautiful hiking trails to the game. You explore the national park with a hiking map, wander around stunning trails through nature, and find beautiful, relaxing places to take a break and rest. While walking through the woods, you will find plants and flowers and can go on the most relaxed hunt for collectibles you were ever on.

Our Kickstarter campaign is still running for two weeks. Visit the campaign site right here: https://www.kickstarter.com/projects/westaybehind/we-stay-behind