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We Stay Behind: Dev insights & gameplay - ASH GAMES Sale 2022

[h3]Event Information[/h3]
We're part of the ASH GAMES Sale 2022 Event from August 24 - August 31. We'll run multiple events and announce them here. Apologies if you see several announcements.

[h3]About We Stay Behind[/h3]
A comet is on course to destroy Laburnum Creek. Writer Laura Tanner visits the former health resort to interview several inhabitants who are refusing to leave. But there’s something rotten at the heart of this picturesque town. A story exploration game between dreams and reality.

[h3]Dev insights & gameplay[/h3]
Volker Ritzhaupt (Application Systems Heidelberg) meets with the Backwoods Entertainment team:
Marcus Bäumer (Story & Programming)
Tristan Berger (Music & Sound)
Matthias Nikutta (Artwork)

They talk about the development of the game and what the inspiration for the game was. Some challenges are mentioned as well as how the game evolved from being a vague idea into something material.

Join us on the store page to chat with the developers.

We Stay Behind: Dev insights & gameplay - ASH GAMES Sale 2022

[h3]Event Information[/h3]
We're part of the ASH GAMES Sale 2022 Event from August 24 - August 31. We'll run multiple events and announce them here. Apologies if you see several announcements.

[h3]About We Stay Behind[/h3]
A comet is on course to destroy Laburnum Creek. Writer Laura Tanner visits the former health resort to interview several inhabitants who are refusing to leave. But there’s something rotten at the heart of this picturesque town. A story exploration game between dreams and reality.

[h3]Dev insights & gameplay[/h3]
Volker Ritzhaupt (Application Systems Heidelberg) meets with the Backwoods Entertainment team:
Marcus Bäumer (Story & Programming)
Tristan Berger (Music & Sound)
Matthias Nikutta (Artwork)

They talk about the development of the game and what the inspiration for the game was. Some challenges are mentioned as well as how the game evolved from being a vague idea into something material.

Join us on the store page to chat with the developers.

Steam Next Fest - We Stay Behind: Dev insights & gameplay

[h3]Event Information[/h3]
We're part of the Steam Next Fest Event from June 13 - June 20. We'll run multiple events and announce them here. Apologies if you see several announcements.

[h3]About We Stay Behind[/h3]
A comet is on course to destroy Laburnum Creek. Writer Laura Tanner visits the former health resort to interview several inhabitants who are refusing to leave. But there’s something rotten at the heart of this picturesque town. A story exploration game between dreams and reality.

[h3]Dev insights & gameplay[/h3]
Volker Ritzhaupt (Application Systems Heidelberg) meets with the Backwoods Entertainment team:
Marcus Bäumer (Story & Programming)
Tristan Berger (Music & Sound)
Matthias Nikutta (Artwork)

They talk about the development of the game and what the inspiration for the game was. Some challenges are mentioned as well as how the game evolved from being a vague idea into something material.

Join us on the store page to chat with the developers.

Steam Next Fest - We Stay Behind: Dev insights & gameplay

[h3]Event Information[/h3]
We're part of the Steam Next Fest Event from June 13 - June 20. We'll run multiple events and announce them here. Apologies if you see several announcements.

[h3]About We Stay Behind[/h3]
A comet is on course to destroy Laburnum Creek. Writer Laura Tanner visits the former health resort to interview several inhabitants who are refusing to leave. But there’s something rotten at the heart of this picturesque town. A story exploration game between dreams and reality.

[h3]Dev insights & gameplay[/h3]
Volker Ritzhaupt (Application Systems Heidelberg) meets with the Backwoods Entertainment team:
Marcus Bäumer (Story & Programming)
Tristan Berger (Music & Sound)
Matthias Nikutta (Artwork)

They talk about the development of the game and what the inspiration for the game was. Some challenges are mentioned as well as how the game evolved from being a vague idea into something material.

Join us on the store page to chat with the developers.

Steam Next Fest - We Stay Behind: Dev insights & gameplay

[h3]Event Information[/h3]
We're part of the Steam Next Fest Event from June 13 - June 20. We'll run multiple events and announce them here. Apologies if you see several announcements.

[h3]About We Stay Behind[/h3]
A comet is on course to destroy Laburnum Creek. Writer Laura Tanner visits the former health resort to interview several inhabitants who are refusing to leave. But there’s something rotten at the heart of this picturesque town. A story exploration game between dreams and reality.

[h3]Dev insights & gameplay[/h3]
Volker Ritzhaupt (Application Systems Heidelberg) meets with the Backwoods Entertainment team:
Marcus Bäumer (Story & Programming)
Tristan Berger (Music & Sound)
Matthias Nikutta (Artwork)

They talk about the development of the game and what the inspiration for the game was. Some challenges are mentioned as well as how the game evolved from being a vague idea into something material.

Join us on the store page to chat with the developers.