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Black Skylands News

Black Skylands Steam Festival Dev Talk

Hello, sky vagabonds!

Are you wondering why the skies are so endless? The enemies are so fierce? How can the airship fly with such a bad distribution of balance?

Come and visit our cosy Discord hub and get answers to any of these questions from the developers themselves.
Chat with them, ask them about Black Skylands, give feedback and share your suggestions — we welcome you to talk about anything.

Click this link to quickly sail over to our Discord server — faster than any aircraft!


And also take a flight to our social media pages, while you’re at it!

Twitter:
https://twitter.com/BlackSkylands

Facebook:
https://bit.ly/BlackSkylandsFB

DevLog — Origins launch and importance of player feedback

Hello, sky sailors!



During the release of Black Skylands: Origins we couldn’t help but worry about the game’s reception. We were also very curious about whether or not the players will like the feel of the game and its mechanics.

Everybody knows how important feedback is in creating something truly great. In the case of a videogame, player feedback allows for looking at certain aspects from a different perspective. Even better — it presents a whole prism of different views!

Today we’ve wanted to share how this feedback helped us and changed our development plans. Some changes were already implemented into Black Skylands: Origins — while others will be waiting for you in the final game.

Camera controls
 
Camera behavior was the first thing the players encountered. The camera was focused on the space between the player and the crosshairs — creating a sort of a dead zone above the player's sprite. In theory, this provided more precision for shooting from afar while giving easier, tighter controls when shooting at a closer range.




After taking another look, we put the focus on the main character — also lowering the minimum distance the camera can reach towards the centre of the player's sprite. This made controls much more responsive without sacrificing player's visibility.

Ship controls
 
This was one of the elements for which we really wanted to receive feedback. Originally we wanted to convey the feeling of piloting a ship amidst strong winds of endless sky. The ship turned slowly, with a noticeable weight to it and the cruising speed was definitely lower than the most conventional aircrafts.




However, after receiving the feedback, we’ve agreed with the players that things like these can quickly become annoying and negatively impact the gameplay flow. We didn’t shy away from making ship controls more “arcade-like” — now you can turn the vessel with relative ease and it also has a much higher max speed. And, most importantly, we’ve added a HUD which not only tells the speed but also shows the amount of gas left and HP of your ship.

Ground combat
 
Some players noted that ground combat can use a bit more action to make them more dynamic. We agree that, maybe, firefights could feel not distinct enough from aerial combat. The idea behind this iteration of ground combat was to create a baseline to serve as a starting point for feedback.




Now, after receiving feedback, we’ve made the player moves quicker, the enemies quicker and more aggressive, and projectiles fly faster. Feels like acting in the hong kong action movies!

Game balance
 
In the ideal scenario, when the balance is done perfectly, the player won’t focus on it. Yet, there is probably not such a thing as “ideal balance” since everyone has his own idea of an interesting game. Some players noted that Pistol was rather strong for a secondary weapon with unlimited ammo. While others would disagree with this since too often they’ve had to use Pistol after getting too little ammo from item drops. However, one thing universally agreed upon were drops of weapon mods — it was really annoying to get one for the gun you don’t own yet. Stop spoiling things!

In this case each opinion matters, and to achieve a happy medium a number of changes were made. We’ve reduced the spread of shotgun pellets, restocked the Rifle Ammo boxes, and, most importantly — we got into contact with RNGesus and asked him to stop trolling the players by giving them weapon mods they can not use!

[h2]What's next?[/h2]

All of these changes will make their way into the final game. Speaking of which, let’s talk about our future plans! The feedback we’ve received helped us to outline aspects of the game, which need special attention. Here are some of these gameplay components:

Making piloting the ship more engaging

We totally agree that right now flights can feel a bit dull. As a part of a solution, we’ve increased the number of random events found in the open skies. However, we are want to make the minute to minute gameplay more engaging for the players. One of the ideas we have right now is adding some kind of boost after the player fulfills a certain condition — like picking up multiple oil containers in a row.

More aerial gameplay

The sky is literally in the game’s title. As such, we want to make aerial exploration in Black Skylands as memorable as possible. Storms? Swarm attacks? Sudden Falcon raids? Right now we can’t say what is going to be added to the game, but we have a lot of ideas.




Farming overhaul

We really want more options for the players for what to do with their harvest apart from selling it. Some enhancements were already made during the development prior to Black Skylands: Origins release — like crafting, supplying your fellow clansmen with recourсes and farming for rare ingredients. We’re definitely going to take these ideas to the next level!

Bigger freedom of choice

This one was noted by a lot of players. Since adding more variety makes development times proportionally longer, we can’t promise that we’ll realize all of the ideas we have for this. However, just as much as the players, we want Black Skylands to provide fresh experience on each playthrough even outside of open-world exploration. For starters, we are aiming to add more dialogue options and a couple more different approaches for quests — at the end, not every pirate prefers to go in guns blazing!

We’re very grateful to every player, who participated in our survey or left his honest review on Steam. Our team received a lot of useful information — some of it confirmed our own doubts, while the other part allowed for a different perspective. And we know, that only with our community we will be able to make Black Skylands a truly amazing game.

Want to be the first one to learn about all the newest updates on the game? Follow us on social media:


Trim the sails to the lucky wind and stay tuned for more news!



Steam Summer Festival and Black Skylands — The New Schedule

Ahoy, Captains! We have urgent news for ya!



As you might know, the Steam Summer Festival got moved to June 16th -- June 22nd. Because of this, we too will be rescheduling our events to these dates. The exact time will be announced later, so stay tuned!

For a steady stream of gameplay clips follow us on social media of your choice:

Twitter:
https://twitter.com/BlackSkylands

Facebook:
https://bit.ly/BlackSkylandsFB

May the winds bring you only luck!


Black Skylands Steam Festival Dev Talk

Hello, sky vagabonds!

Are you wondering why the skies are so endless? The enemies are so fierce? How can the airship fly with such a bad distribution of balance?

Come and visit our cosy Discord hub and get answers to any of these questions from the developers themselves.
Chat with them, ask them about Black Skylands, give feedback and share your suggestions — we welcome you to talk about anything.

Click here link to quickly sail over to our Discord server — faster than any aircraft!


And also take a flight to our social media pages, while you’re at it!

Twitter:
https://twitter.com/BlackSkylands

Facebook:
https://bit.ly/BlackSkylandsFB

Black Skylands Dev Stream

Hi, everyone!

For some of us, it can be scary to traverse the endless skies and fight the Eternal Storms alone. However, you’re never truly left without the support of others!

Sometimes we gather together with friends or go with fellow sky sailors to chat at the bar. And sometimes we gather on live events to become a part of something bigger!

So join us on our stream right on the steam page of the game and chat with the devs and other gamers about Black Skylands, Steam Summer Festival and all video games related things!

https://store.steampowered.com/app/1143810/Black_Skylands/

Now, let’s sing together:

What will we do with the streaming dev team?
What will we do with the streaming dev team?
What will we do with the streaming dev team?
Early in the morning!

Join them on Steam Game Festival
Join them on Steam Game Festival
Join them on Steam Game Festival
And watch them play Black Skylands!