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Black Skylands News

Nominate Black Skylands for the Labor Of Love Award!

Greetings, Captains!

First of all we want to thank each one of you for your continuous Black Skylands support. Your passion gives us energy to improve the game further and tailor it in the best possible experience.

Throughout the Early Access stage we managed to deliver several big updates, but they would have never been as good as they are now without great and detailed feedback you provide to us. And we want to ask for your support again.

We would really appreciate, if you could dedicate several minutes of your time and nominate the game in the Steam Awards 2022 ‘Labor of Love’ category. This will mean a lot to us.

Thank you for staying with the game and for your help in developing it.



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Yours truly,

The Steam Autumn Sale

Hello Captains!

The Autumn Sale begins – from today to November 29th, you will have the opportunity to purchase Black Skylands with a 35% discount🍁

Full steam ahead!

https://store.steampowered.com/app/1143810



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Yours truly,



• • •

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Patch 0.4.4

[h3]Knock, knock! The newest Black Skylands patch is already available for download. Please, update your game 🎃[/h3]

[h3]THE LIST OF CHANGES:[/h3]

- Air enemies’ HP is slightly reduced, the attack power of some air swarm enemies is also reduced;
- Spawn time of Jetpackers from Landing Ship was increased;
- Big Scarab Ship no longer spawns in starting locations;
- Fixed a bug when the machine gun on the Small Scarab Ship don’t shoot;
- Fixed a bug when opponents don’t move on one of the swarm islands;
- Fixed a bug when nose gun reloading visual state doesn’t update after weapons’ changing;
- Fixed a bug when Eva hung if you pick up any cargo and shoot the nose gun with a hook;
- Fixed a bug with displaying the list in Ron's shop;
- Fixed issues with displaying parameters of ship components;
- Fixed a bug when the sound of smoke doesn’t disappear after holes’ repairing on the ship;
- Fixed a bug when RocketTurret and ShipTurret don't reset aggro after its death;
- Fixed a bug when you can't resurrect if you die in the prologue;
- Fixed issues with displaying damage while comparing ship weapons;
- Fixed a bug when boost don’t stop if player leaves the helm;
- Fixed a bug when the music of the cutscene of Morgan's death don’t turn off after its ending;
- Fixed a bug when the Double Threat ship don’t shoot.

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Yours truly,



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The AERIAL UPDATE is Now Available!

Greetings, Captains!


[h3]One of the biggest content updates we've ever done, the Aerial Update, is out now! In addition to that, the game is 30% off until October 20![/h3]

https://store.steampowered.com/app/1143810/Black_Skylands/

[previewyoutube][/previewyoutube]

[h2]UPDATE FEATURES[/h2]

[h3]🔹 Salvo for skyship cannons[/h3]
The cannons on the player's ships have been replaced by salvo fire; now, air battles look much brighter and tactically more exciting.

[h3]🔹 Impulse Shield[/h3]
Reflects projectiles at the enemy.

[h3]🔹 Ship's forward guns[/h3]
The ship now has separate forward guns.

[h3]🔹 Reworked skyship boost[/h3]
The boost has a significant initial impact. It uses energy that replenishes automatically.

[h3]🔹 New enemies[/h3]
  • Landing Ship
  • Miner
[h3]🔹 New enemy cruisers[/h3]
  • Double Treat - equipped with a giant cannon;
  • Allin - an impregnable flying fortress.
[h3]🔹 Destructible armor on enemy ships[/h3]
Some enemy vessels are equipped with armor that can be destroyed gradually. Also, those vessels have weak spots: if you hit that spot, the enemy becomes more vulnerable.

[h3]🔹 Improved enemy balance and AI[/h3]
In addition, they have updated behavior - aerial enemies now attack at proximity and interact in squads. New types of flying Swarms have also been added.

[h3]🔹 Air currents[/h3]
Speed up map navigation or use the air currents in battles.

[h3]🔹 Increased space between islands[/h3]
More space for air battles

[h3]🔹 New music manager[/h3]
The music now depends on the environment and other conditions, such as the player's health. Also, the manager doesn't just switch tracks but turns the appropriate music layers on/off, which makes the music flow smoothly.

Captains, thank you for your support! We hope you’ll enjoy this update. Remember that we’re looking forward to reading your feedback!

[h3]Other changes[/h3]

- Added the possibility to order Luma to take the box with the cargo while player is operating the ship
- Holding the Fire button now allows you to start shooting even if the Fire button was pressed during the weapon’s change period
- Fixed interruption of music and notification, while entering the location at the docking of the Windyriver and Broken Stairs locations
- Ship’s controls were updated
- Blowders can explode the rocks obstructions with TNT
- Game camera no longer jerks, while entering / exiting the steering wheel or ship os colliding with the ground
- Fixed incorrect ship’s control tips
- Ships accelerate with a push effect, while using the boost now
- Fixed the repulsion of composite objects’ parts by explosions (for example, an engine, a fuel tank, a player's ship's steering wheel)
- Fixed grenade indicator is flashing while switching weapons
- Gun’s overheating system has been changed: now the cooling rate may be differ, depending on whether the gun was overheated (to the end or not)
- Fixed the bug when the artifact’s cooldown restorer had restored the cooldown of all artifacts at once
- Fixed the player's flashlight and the flashlight on the player's ship
- Ship ability widgets were removed from HUD
- Ship abilities tab from Ron's shop was removed
- Keybinding setting for ship abilities were removed
- Ship components’ UI in the tablet was rechanged: the button for installing a ship's nose guns was added, the button for installing ship abilities was removed
- Slightly increased bosses’ HP: Rhoda, Airis, Mort
- Fixed particles for projectiles
- Key assignment has been reset
- Cruise control will turn on automatically, while player is using gamepad

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Yours truly,



• • •

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AERIAL Update Coming on October 13th!

[h3]Salute, captains![/h3]

Hold the steering wheel tight as we approach the biggest Black Skylands update yet! October 13th is marked in the logbook with a big red cross, which means that it’ll be the time to:

🔹 Attack enemies with operable onboard gun turrets for your skyships, and repel enemy projectiles with an impulse shield;

🔹 Rush through the celestial world with a reworked skyship boost, and survive the encounter with a new enemy cruiser;

🔹 Blow apart destructible armor on enemy ships with a salvo for skyship cannons.

Stay tuned for more details on this and future updates, and be sure to follow us at all times, no matter the date!

Full steam ahead!



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Yours truly,



• • •

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