Greetings, Captains!
[h3]One of the biggest content updates we've ever done, the Aerial Update, is out now! In addition to that, the game is 30% off until October 20![/h3]
https://store.steampowered.com/app/1143810/Black_Skylands/
[previewyoutube][/previewyoutube]
[h2]
UPDATE FEATURES[/h2]
[h3]
🔹 Salvo for skyship cannons[/h3]
The cannons on the player's ships have been replaced by salvo fire; now, air battles look much brighter and tactically more exciting.
[h3]
🔹 Impulse Shield[/h3]
Reflects projectiles at the enemy.
[h3]
🔹 Ship's forward guns[/h3]
The ship now has separate forward guns.
[h3]
🔹 Reworked skyship boost[/h3]
The boost has a significant initial impact. It uses energy that replenishes automatically.
[h3]
🔹 New enemies[/h3]
[h3]
🔹 New enemy cruisers[/h3]
- Double Treat - equipped with a giant cannon;
- Allin - an impregnable flying fortress.
[h3]
🔹 Destructible armor on enemy ships[/h3]
Some enemy vessels are equipped with armor that can be destroyed gradually. Also, those vessels have weak spots: if you hit that spot, the enemy becomes more vulnerable.
[h3]
🔹 Improved enemy balance and AI[/h3]
In addition, they have updated behavior - aerial enemies now attack at proximity and interact in squads. New types of flying Swarms have also been added.
[h3]
🔹 Air currents[/h3]
Speed up map navigation or use the air currents in battles.
[h3]
🔹 Increased space between islands[/h3]
More space for air battles
[h3]
🔹 New music manager[/h3]
The music now depends on the environment and other conditions, such as the player's health. Also, the manager doesn't just switch tracks but turns the appropriate music layers on/off, which makes the music flow smoothly.
Captains, thank you for your support! We hope you’ll enjoy this update. Remember that we’re looking forward to reading your feedback![h3]Other changes[/h3]
- Added the possibility to order Luma to take the box with the cargo while player is operating the ship
- Holding the Fire button now allows you to start shooting even if the Fire button was pressed during the weapon’s change period
- Fixed interruption of music and notification, while entering the location at the docking of the Windyriver and Broken Stairs locations
- Ship’s controls were updated
- Blowders can explode the rocks obstructions with TNT
- Game camera no longer jerks, while entering / exiting the steering wheel or ship os colliding with the ground
- Fixed incorrect ship’s control tips
- Ships accelerate with a push effect, while using the boost now
- Fixed the repulsion of composite objects’ parts by explosions (for example, an engine, a fuel tank, a player's ship's steering wheel)
- Fixed grenade indicator is flashing while switching weapons
- Gun’s overheating system has been changed: now the cooling rate may be differ, depending on whether the gun was overheated (to the end or not)
- Fixed the bug when the artifact’s cooldown restorer had restored the cooldown of all artifacts at once
- Fixed the player's flashlight and the flashlight on the player's ship
- Ship ability widgets were removed from HUD
- Ship abilities tab from Ron's shop was removed
- Keybinding setting for ship abilities were removed
- Ship components’ UI in the tablet was rechanged: the button for installing a ship's nose guns was added, the button for installing ship abilities was removed
- Slightly increased bosses’ HP: Rhoda, Airis, Mort
- Fixed particles for projectiles
- Key assignment has been reset
- Cruise control will turn on automatically, while player is using gamepad
[hr][/hr]
Yours truly,
• • •
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