
Greetings Lords of Chaos, the Invasion of Ulthuan has begun!
Game Update 2.10.10 is almost ready! Be sure to update your game client and take your forces of Chaos to the lands of Ulthuan. This update features full cross-region combat as every Alliance in the game competes in an epic new event featuring powerful new items and Fortress Skins.
Also included in the update is the Legendary Slaanesh Warlord: Sigvald, 3 new tier 4 defenses to bolster your Fortress and a powerful new defenses Twisting Tower Keep Skin. Are you ready to travel to Ulthuan?
Please check out the full patch notes for more details:
Invasion of Ulthuan- When the Invasion begins players can access the Ulthuan region by visiting the Blackclaw Port or by using the region map.
- The ‘Passage of Ulthuan’ item is now available from the War Master’s Store.
- Battle new Armies, Foes, Gather from new Silver Leaf nodes and Capture the Elven Citadels in a new challenge which pits Chaos Lords from all realms against one another.
- There will be two new Horde challenges for the region of Ulthuan, these are a new type of Alliance challenge with epic new Elven rewards for the top positions.
- Ulthuan Citadel Domination
- Ulthuan Defeat Units
- A new Alliance Gift system has been added to the Alliance panel, to earn Alliance Gifts you will need to achieve a top 5 finish in the Ulthuan Citadel Domination event and your Alliance officers will be able to distribute these gifts as they see fit. These ‘Treasures of Eataine’ contain extremely rare and valuable rewards and can also contain tier 4 units.
- However, to be victorious within the region of Ulthuan you will need to work together with all Alliances in your region as the region with the most combined points in the Citadel Domination will claim victory and earn the new ‘Elven Retreat’ event for their home region after Ulthuan ends.
- Added 4 new Alliance quests with powerful Elven Caches and buffs your Alliance can earn by working together to complete objectives in the Ulthuan region.
- Earn new rewards such as:
- Added a new 6 piece item set - the Elf Slayer set.
- New Fortress Skin - Desecrated Elven Fortress
Gameplay- Legendary Warlord & Event
- Added the Legendary Warlord ‘Sigvald the Magnificent’ to the game.
- Added a new Map Event : Prince of the Decadent Host
- Prince Sigvald is the most infamous of Slaanesh's favoured Champions, a legend in battlefield prowess and his beauty is both disturbing yet angelic.

- Added a new Infernal Challenge: Damage Slaanesh Foes
- Added a new Warlord Challenge: Damage Slaanesh Foes
Three new Tier 4 Defenses have been added to the ritual trees for the appropriate gods:Fetid Moat (Nurgle)
Skull Mortar (Khorne)
Flame Gargoyles (Tzeentch)
Twisting Tower - Added a new Undivided defensive Fortress Skin, this skin can be upgraded with Daemonic Fulgurites, it has similar level up costs of the Blood Bastion.
Teleport Rework- The teleporting system has had a complete rework to improve both reliability and speed.
- Teleports now resolve incoming marches one by one rather than attempting to instantly resolve all them. This can mean your teleports can take a few seconds to process and while in the ‘teleport in progress’ state, you cannot be the target of any new marches.
Other Improvements and Changes- The number of both past and future challenges which can be viewed has been increased from 9 to 30.
- Added ‘Equipment Bonus’ entry for each resource in the Economy breakdown section of Chaos Keep.
- Added ‘Defences Salvaged’ to the combat report for defending players if they have completed the respective rituals.
- Added a Warpstone purchase warning to Warlord level-up on mobile devices.
- Added Silverleaf and Daemonic Fulgurite to the PC currency HUD.
- Trials will no longer incorrectly show 1 available on a platform which doesn’t support video ads.
- Added connection indicator when you get disconnected.
- Added missing currencies to Keep overview.
- Challenge tier brackets can now display values up to 2 decimal places.
- Build and Ritual idle notifications in the left hand fortress panel will now show as idle whenever there is an idle builder or ritual slot available respectively. Previously this would not show as idle if anything was being built or studied.
- Added toast notification for a player when an alliance member upgrades their outpost.
- Changed text of incoming march notification for a player who is sending reinforcements to a player that gets attacked to make it clearer what has happened.
- Changed text of recall notifications if a player’s reinforcement, join warband or send supply march gets recalled due to the target player teleporting
- Added a new tutorial for recalling units from the cave after purchasing units.
- Added a notification when loading a loadout if the Champion or Warlord is unavailable.
- Added ability to view alliance members in different regions.
- Made more windows not interactable when they are closing.
- Improved the way negative stat modifiers are displayed in rituals to make them more understandable.
Bug Fixes- Fixed a bug in ‘Champion Buffs’ panel where buffs would be displayed at total value rather than amount from equipment or skills respectively.
- Fixed a bug where chest drop possibilities would not display currencies in loot rolls that also included items.
- Fixed a bug in the cave tutorial where it would get stuck if you had chaos keep level 8 but demolished all your quarries.
- Fixed server bug where power from stationed units that were killed were not deducted.
- Fixed an issue where leading army units not showing correctly for Elf armies.
- Fixed a bug where closing the window manually on standalone builds would bring up the quit message but any windows currently open would not be closeable if cancelled.
- Fixed a bug where allies upgrading your outpost would not cause your game to update correctly.
- Fixed a bug where players couldn’t view the combat breakdown or share the combat report of a failed warband against them.
- Fixed a bug where quests related to building a certain number of a structure would become incomplete again if they demolished those structures.
- Fixed an issue where Infernal challenges displayed as Personal when expanded.
- Fixed a bug that caused only 1 deceptive shroud to be applied regardless of the amount specified.
- Fixed a bug where Brutal ‘Alliance Meat for Feasting’ trials displayed as Punishing.
- Fixed a bug where the quantity of purchases from the Item Store were capped at the current inventory quantity.
- Fixed a bug where the client would appear to grant alliance coins for donating items.
- Fixed a bug where donating items would only contribute once to the trial instead of the amount of items donated.
- Fixed an issue that caused exceptions sometimes when quitting the game.