1. Warhammer: Chaos & Conquest
  2. News

Warhammer: Chaos & Conquest News

Server Downtime (27th of January)



Mighty Conquerers!

The server maintenance has now begun in preparation of our exciting new update 2.10.20! This process started at 10:00 a.m. UTC and will last for approximately four hours.

⚔️Stay tuned for more information.⚔️

New Release - Game version 2.10.13

Hail, Mighty Lords!
You may now download the latest version 2.10.13 of Warhammer: Chaos & Conquest!
Please check out the patch notes below:


The maximum level of the following Fortress structures has been increased from level 30 to 32.

  1. Chaos Fortress
  2. Lumbermill
  3. Quarry
  4. Blast Furnace
  5. Slaughter Pens
  6. Warehouse
  7. Fortress Walls


Added 5 new player portraits.

Added 5 new renown units:

  • Tier 4 Undivided Cavalry - The Swords of Chaos



  • Tier 4 Slaanesh Chariot - The Tormentors



  • Tier 4 Nurgle Infantry - Crowhunger Brethren



  • Tier 4 Khorne Infantry - The Skull Takers



  • Tier 4 Tzeentch Infantry - Kaldour’s Knights





New Keep Skin

  • Gore Fountain



New Map Event

  • Frozen Warpfire Devastation
  • Frozen Warpfire Dragons descend from their lairs, bringing ruination to all! They use their frost powers against all who cross their paths.
  • The rewards from this event includes the newly added tier 4 Renown units.


Balance Changes

Equipment:
Maggot plate of rot
Defense salvaging stat for all tiers applies at all levels.

Cleaver of Bile
Added new stat Reinforcement Bonus
Scales from 100,000 to 1,250,000 Extra Units

Icon of sloth
Added new stat - Gathering Speed
Scales from 2.5% to 25%

Brand of Hashut
Added new stat bonus damage Vs Elves Scaling from 1 to 5%

Sabatons of Mockery
Added new stat Cavalry Armour Bonus Scaling from 2 to 20%

Gauntlets of Damnation
Added new stat - Monstrous Cavalry Cost Reduction IV
Scales from 1% to 10%

Warlords:

Bloodthirster:
Khorne morale bonus removed.
Khorne Ranged Damage bonus added.

Gutrot Spume:
Sabotage rescalled to 27% at max level

Keeper of Secrets:
Slaanesh morale bonus Removed.
Slaanesh melee damage bonus Added.

Units:
Burning Chariots of Tzeentch:
Speed decreased from 10 to 9.

Hellflayer of Slaanesh:
Speed increased from 8 to 9.

Winged Daemon Prince (Slaanesh):
Speed Increased from 9 to 10.

Bug Fixes

  • Fixed an issue where chat panel messages weren't being translated.
  • Fixed bug with Alliance Trials adding progress from network events that happened outside of Ulthuan
  • Fixed a bug where the player’s currency would not update correctly after purchasing from the Warmaster’s Store.
  • (PC) Fixed offset Challenge Icon on the HUD
  • Fixed an issue where unit rewards from chests such as Treasure of Eataine would not display correctly.
  • Fixed a bug where the purchasing tutorial about caved units would trigger on all purchases.
  • Fixed a bug with Champion Stamina Regen infinitely counting up.
  • Fixed a bug where hostile marches would be recalled from encampments if your main city shielded.

Server Downtime (18th of December)

Mighty Conquerors!

The server #maintenance has now begun in preparation of our new update 2.10.13! This process started at 10:00 a.m. UTC and will last for around four hours. Stay tuned for more information.

New Release - Game Update 2.10.10



Greetings Lords of Chaos, the Invasion of Ulthuan has begun!

Game Update 2.10.10 is almost ready! Be sure to update your game client and take your forces of Chaos to the lands of Ulthuan. This update features full cross-region combat as every Alliance in the game competes in an epic new event featuring powerful new items and Fortress Skins.

Also included in the update is the Legendary Slaanesh Warlord: Sigvald, 3 new tier 4 defenses to bolster your Fortress and a powerful new defenses Twisting Tower Keep Skin. Are you ready to travel to Ulthuan?

Please check out the full patch notes for more details:

Invasion of Ulthuan
- When the Invasion begins players can access the Ulthuan region by visiting the Blackclaw Port or by using the region map.
- The ‘Passage of Ulthuan’ item is now available from the War Master’s Store.
- Battle new Armies, Foes, Gather from new Silver Leaf nodes and Capture the Elven Citadels in a new challenge which pits Chaos Lords from all realms against one another.

- There will be two new Horde challenges for the region of Ulthuan, these are a new type of Alliance challenge with epic new Elven rewards for the top positions.
- Ulthuan Citadel Domination
- Ulthuan Defeat Units

- A new Alliance Gift system has been added to the Alliance panel, to earn Alliance Gifts you will need to achieve a top 5 finish in the Ulthuan Citadel Domination event and your Alliance officers will be able to distribute these gifts as they see fit. These ‘Treasures of Eataine’ contain extremely rare and valuable rewards and can also contain tier 4 units.

- However, to be victorious within the region of Ulthuan you will need to work together with all Alliances in your region as the region with the most combined points in the Citadel Domination will claim victory and earn the new ‘Elven Retreat’ event for their home region after Ulthuan ends.

- Added 4 new Alliance quests with powerful Elven Caches and buffs your Alliance can earn by working together to complete objectives in the Ulthuan region.
- Earn new rewards such as:
- Added a new 6 piece item set - the Elf Slayer set.
- New Fortress Skin - Desecrated Elven Fortress

Gameplay
- Legendary Warlord & Event
- Added the Legendary Warlord ‘Sigvald the Magnificent’ to the game.
- Added a new Map Event : Prince of the Decadent Host
- Prince Sigvald is the most infamous of Slaanesh's favoured Champions, a legend in battlefield prowess and his beauty is both disturbing yet angelic.



- Added a new Infernal Challenge: Damage Slaanesh Foes
- Added a new Warlord Challenge: Damage Slaanesh Foes

Three new Tier 4 Defenses have been added to the ritual trees for the appropriate gods:

Fetid Moat (Nurgle)



Skull Mortar (Khorne)



Flame Gargoyles (Tzeentch)



Twisting Tower
- Added a new Undivided defensive Fortress Skin, this skin can be upgraded with Daemonic Fulgurites, it has similar level up costs of the Blood Bastion.



Teleport Rework
- The teleporting system has had a complete rework to improve both reliability and speed.

- Teleports now resolve incoming marches one by one rather than attempting to instantly resolve all them. This can mean your teleports can take a few seconds to process and while in the ‘teleport in progress’ state, you cannot be the target of any new marches.

Other Improvements and Changes
- The number of both past and future challenges which can be viewed has been increased from 9 to 30.
- Added ‘Equipment Bonus’ entry for each resource in the Economy breakdown section of Chaos Keep.
- Added ‘Defences Salvaged’ to the combat report for defending players if they have completed the respective rituals.
- Added a Warpstone purchase warning to Warlord level-up on mobile devices.
- Added Silverleaf and Daemonic Fulgurite to the PC currency HUD.
- Trials will no longer incorrectly show 1 available on a platform which doesn’t support video ads.
- Added connection indicator when you get disconnected.
- Added missing currencies to Keep overview.
- Challenge tier brackets can now display values up to 2 decimal places.
- Build and Ritual idle notifications in the left hand fortress panel will now show as idle whenever there is an idle builder or ritual slot available respectively. Previously this would not show as idle if anything was being built or studied.
- Added toast notification for a player when an alliance member upgrades their outpost.
- Changed text of incoming march notification for a player who is sending reinforcements to a player that gets attacked to make it clearer what has happened.
- Changed text of recall notifications if a player’s reinforcement, join warband or send supply march gets recalled due to the target player teleporting
- Added a new tutorial for recalling units from the cave after purchasing units.
- Added a notification when loading a loadout if the Champion or Warlord is unavailable.
- Added ability to view alliance members in different regions.
- Made more windows not interactable when they are closing.
- Improved the way negative stat modifiers are displayed in rituals to make them more understandable.

Bug Fixes
- Fixed a bug in ‘Champion Buffs’ panel where buffs would be displayed at total value rather than amount from equipment or skills respectively.
- Fixed a bug where chest drop possibilities would not display currencies in loot rolls that also included items.
- Fixed a bug in the cave tutorial where it would get stuck if you had chaos keep level 8 but demolished all your quarries.
- Fixed server bug where power from stationed units that were killed were not deducted.
- Fixed an issue where leading army units not showing correctly for Elf armies.
- Fixed a bug where closing the window manually on standalone builds would bring up the quit message but any windows currently open would not be closeable if cancelled.
- Fixed a bug where allies upgrading your outpost would not cause your game to update correctly.
- Fixed a bug where players couldn’t view the combat breakdown or share the combat report of a failed warband against them.
- Fixed a bug where quests related to building a certain number of a structure would become incomplete again if they demolished those structures.
- Fixed an issue where Infernal challenges displayed as Personal when expanded.
- Fixed a bug that caused only 1 deceptive shroud to be applied regardless of the amount specified.
- Fixed a bug where Brutal ‘Alliance Meat for Feasting’ trials displayed as Punishing.
- Fixed a bug where the quantity of purchases from the Item Store were capped at the current inventory quantity.
- Fixed a bug where the client would appear to grant alliance coins for donating items.
- Fixed a bug where donating items would only contribute once to the trial instead of the amount of items donated.
- Fixed an issue that caused exceptions sometimes when quitting the game.

November 2020 Development Blog

We originally announced that the second part of the Invasion of Ulthuan would be launched in November. Unfortunately, due to circumstances beyond our control, we have to delay this update until early December. Our team have worked extremely hard to resolve existing issues in RvR and carry out other essential fixes, which we believe will also make this new update run as smoothly as possible. We do apologize for the delay and we appreciate your patience in the run-up to this long-awaited campaign.

[h2]Campaign Expansion - Invasion of Ulthuan. [/h2]

The forces of Chaos have finished constructing their invasion fleet at Blackclaw Port on the South-Western edge of Norsca, near the channel to the Sea of Claws. From this port, players will be able to launch the Invasion of Ulthuan.



To conquer the realm of Ulthuan, Alliances will need to work together to bring down these Strongholds and occupy them for a period of time. Ulthuan is around 1 third of the size of the ‘Old World’ so there’s plenty of room for players to Invade with their alliances and work towards ultimate victory.

When the Invasion of Ulthuan begins, access to the Ulthuan region will unlock for a period of 60 hours, beginning on Friday at noon (server time) and running until Sunday at Midnight. Players and alliances from every region will clash within Ulthuan in a true all-out war gameplay to see which Alliance truly is the most powerful in the game.

Within Ulthuan we’ll have both high-level armies & foes and the zone will very much be aimed at players of keep 15 or higher. Completing the new Alliance based quests will grant your alliance rare caches containing some other new rewards, such as: Uthilmar shards used in crafting a new set - ‘The Elfslayer’, or Corrupted Wayshards which will be used in a new ‘Corrupted Elven’ Keep Skin, and then there will be new types of gathering node for the Silver Leaf currency.

The rewards for participating within the Invasion of Ulthuan will include new equipment, keep skins, Alliance gifts and more! We’re also including the following new content in this update and we are currently planning to launch this patch the first week of December.

[h2]New Legendary Warlord - Sigvald the Magnificent[/h2]
Prince Sigvald is the most infamous of Slaanesh's favoured Champions, a legend in battlefield prowess and his beauty is both disturbing yet angelic.



Sigvald will arrive soon and move across the Old World in the Prince of the Decadent Host event, allowing players to earn his allegiance in battle. Defeating Sigvald in a new Infernal Defeat Slaanesh Foes challenge will reward both tier 4 and 5 troop components, along with a Legendary Warlord cache.

[h2]New Defenses[/h2]

This update also includes 3 new defences at tier 4, which can be unlocked by a new ritual within the faction trees. These defences focus on the Dark Gods which previously didn’t have a defence at tier 4.

[h3]The Fetid Moat (Nurgle)[/h3]
Encircling the Fortress, these moats are filled with the vile and fecund bounties of Grandfather Nurgle, gifting them upon those who fall in, with supernatural decay setting in.



[h3]Skull Mortar (Khorne)[/h3]
Vast mortars of blood stained iron, Skull Mortars lob huge flaming brass shells. They detonate with explosive force, scything down their victims.



[h3]Flame Gargoyles (Tzeentch)[/h3]
Gargoyles perched all around the Fortress, these immobile statues spring to life in the presence of enemies, dousing them with mutating, corrosive fire!



[h2]Teleport Changes[/h2]

With the release of Region vs Region and the upcoming release of Ulthuan a lot of the bugs, lag and disconnects we’ve experienced have been due to our teleportation mechanic.

As we instantly resolve incoming marches and there is no limit on the number of marches we may have to resolve the use of a teleport puts a heavy load on the system. In addition to this it can also cause confusion when one of the marches destroys the teleporting player, causing them to double teleport or sometimes even get their Champion captured (and returned if you’re leaving the region) in a single event.

As such we’ll be making a change to the Teleport items. You will no longer be able to use a Teleport item while any hostile march is targeting your Fortress. Friendly marches will also no longer instant resolve, they’ll turn around and go home.

A new ‘Flee’ item for a cost of 950 Warpstone or 200k Alliance Coins will be made available. This item works almost identically to a teleport; however, this CAN be used when hostile marches are incoming and this item will dodge them, very similar to if a player were to use a shield then teleport.

Returning home from an Invasion or from the Ulthuan region will count as fleeing for the purposes of march resolution. Note that you still won’t actually need to use an item or pay to return from another region, but the mechanic will work in the same way.

The new flee teleport will be blocked anywhere you cannot use a shield. (ie. when owning an Empire/Elven City or are in a Siege Zone) Finally, you will not be able to invade an enemy region while you have incoming hostile marches.

[h2]RvR Fixes[/h2]

We’ve also fixed a bug that caused the game to confuse the Fortress and Empire City coordinates, preventing the creation of Warbands against the City with incorrect errors regarding shields and alliance membership. This goes alongside the hotfix we pushed out last time to stop players sending Warbands against an enemy city locked by invaders and showing as on fire.

[h2]Community[/h2]

Finally, our community team has started collecting questions for the next round of Q & A with the development team, so if you have a burning question please head over to the new #community-questions Discord room!

We hope you are all ready to join the ‘Invasion of Ulthuan’ very soon!