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Skul: The Hero Slayer News

Release 1.7.4 Patch Note

Hello everyone

We're moving forward with the 1.7.4 patch to address a number of issues we've received since the 1.7.3 update.

Bug Fixes


  • Fixed a bug in which mapping the 'left MB' as 'attack' could close UI menus by clicking the 'left MB'
  • Fixed a bug in which by performing specific commands the player could skip the boss battle in the Dark Mirror Chapter 4 boss map
  • Fixed a bug in which players could obtain the 'Prohibited Book' even after obtaining the item 'Demonomicon'
  • Fixed a bug in which the wrong image was being displayed for the item 'Grace of Leonia'
  • Fixed a bug in which some 'attack type' text colours were missing
  • Fixed some awkward Chinese translations

Announcement Regarding Known Issue For 1.7.3 Update

Hello everyone

Through the recent 1.7.3 update, we've taken steps to make UI interactions more usable and intuitive.

However, there are some cases that we missed in the process that have caused issues, and we wanted to give you a heads up on those issues.

Currently, there is an issue when player assign 'left mouse click' as 'attack'. When player interact with the pause menu, NPC dialog, Dark Ability, the UI screen will be closed when player left-click on a specific button.

We sincerely apologize for any inconvenience this may have caused to gamers using these controls.

With this update, we've made sure that the controls in each UI are consistent and follow the controls (key settings) set by the player.

Typically, in the UI, the attack key acts as a "cancel" to close the window and the jump key acts as a "confirm".

However, in Skul, players can currently assign a left mouse click to the attack key.

In the UX aspect, the left mouse button typically acts as an 'Confirm', but by being set as an attack key, Skul has co-opted it as a 'cancel', causing the UI to turn off the corresponding UI on left mouse click.

This is a result of our inability to fully considered for mixed keyboard and mouse controls, and we sincerely apologize for any inconvenience this may have caused to gamers who utilize these controls.

[h3]We will be releasing a hotfix update as soon as possible to address this issue so that gamers can still utilize keyboard and mouse controls.[/h3]

In the meantime, as an inconvenience, we would like to remind gamers who have assigned the left mouse button to an attack key that they can still play without any control changes if they use the Enter key instead of the left mouse button to press buttons when interacting with the UI.

As always, thank you for your support and we hope you have a great day.

Release 1.7.3 Patch Note

Hello Little Bones

We have made balance changes in the patch mainly focusing on Magic attacks.

A variety of changes have been made such as damage buffs, QOL improvements, and lowering the high skill ceiling that was required for certain elements.

As mentioned, this patch focuses on elements related to Magic attacks. In our next updates, we plan to focus on Physical attacks as well.

Our efforts to smooth out the balance of Skul are a continuous one.
We also play our game to grasp a better understanding of our community and their feedback. Through your voices, we continue to work hard to provide a betting enjoyable playing experience.

Changes Made


[h2]Skulls[/h2]

[h2]Mage[/h2]
[h3][/h3]
  • Increased the amount of mana gained by using basic attacks on enemies: 1 → 2
  • Increased the damage of basic attacks
  • Increased the damage of [Fireball]
  • Increased the damage of [Fire Arrow]
  • Increased the damage of [Meteor Strike]
  • Adjusted some skill effects so it does not visually block enemies

[h3][/h3]
  • Now attacking an enemy with a basic attack restores 2 MP
  • Adjusted the mana recovery rate while meditating: 1000% → 1500%
  • Adjusted the mana recovery rate after swapping: 100% for 10 seconds → 150% for 10 seconds

[h3][/h3]
  • Adjusted the mana recovery rate while meditating: 1200% → 2000%
  • Adjusted the mana recovery rate after swapping: 150% for 10 seconds → 200% for 10 seconds

[h3][/h3]
  • Adjusted the mana recovery rate while meditating: 1500% → 2500%
  • Adjusted the mana recovery rate after swapping: 150% for 15 seconds→ 200% for 15 seconds
  • The damage of blazing trails will now be increased once the player manages to hit a burnt enemy with [Fire Arrow]

[h3][/h3]
  • Adjusted the mana recovery rate while meditating: 1500% → 2500%
  • Adjusted the mana recovery rate after swapping: 150% for 15 seconds→ 200% for 15 seconds
  • The damage of blazing trails will now be increased once the player manages to hit a burnt enemy with [Fire Arrow]
  • Adjust the cooldown speed of Awakened: 60 seconds → 50 seconds
  • Adjust the duration of Awakened: 10 seconds → 15 seconds



[h2]Alchemist[/h2]



[h3][/h3]
  • Changed the attack type and damage of [Unstable Summoning]

[h3][/h3]
  • Changed the attack type and damage of [Unstable Summoning]


[h2]Living Armor[/h2]



[h3][/h3]
  • Increased the range of combo attacks
  • Increased the number of spirit flames gained by basic attacks and dash attacks
  • Increased the damage of [Soul Sword] for each enhancement level
  • Increased the damage of [Soul Burn] for each enhancement level
  • Increased the damage of [Soul Knuckle]
  • Changed the attack type of [Soul Knuckle]'s first enhancement level
  • Increased the damage of [Soul Charge] for each enhancement level
  • Adjusted that each enhancement level of [Soul Charge] to be immune to knockbacks

[h3][/h3]
  1. While using a skill in the 1st enhancement stage, changed the spirit flames to only consume a portion of it rather than fully consuming
  2. Adjusted the number of attacks of [Soul Sword]'s 2nd enhancement stage: 2 → 1
  3. Changed the attack type of [Soul Knuckle]'s 2nd enhancement stage
  4. Changed the attack type of [Soul Charge]'s 2nd enhancement stage


[h2]Great Warlock[/h2]



[h3][/h3]
  • Increased the animation speed after completing concentration
  • The player now becomes invulnerable during the animation after completing concentration
  • [Abyss Spike] changes
    • Increased skill damage
    • Completing concentration changes the attack type
    • Cooldown adjustments: 15 seconds → 20 seconds
    • Increased the speed of projectiles
  • [Abyss Meteor] changes
    • Reduced skill damage
    • Completing concentration increases the skill damage
    • Cooldown adjustments: 25 seconds → 40 seconds
    • Changed the projectiles to now fly to nearby random enemies
  • [Abyss Orb] changes
    • Increased skill damage
    • Completing concentration increases the skill damage
    • Damage output is increased depending on the time concentrated
    • Cooldown adjustments: 18 seconds → 25 seconds
    • Decreased the duration of projectiles
  • [Abyss Beam] changes
    • Increased skill damage
    • Completing concentration changes the attack type
    • Damage output is increased depending on the time concentrated
    • Added a knockback effect
    • Cooldown adjustments: 20 seconds → 30 seconds

[h3][/h3]
  • Increased basic attack damage

[h3][/h3]
  • Adjusted the maximum number of spikes that can appear while concentrating [Abyss Spike]: 1 → 10
  • Increased the damage of spikes while concentrating [Abyss Spike]
  • Increased the damage of pulses while concentrating [Abyss Orb]
  • increased the damage of lasers while concentrating [Abyss Beam]


[h2]Rock Star[/h2]
[h3][/h3]
  • Holding down the basic attack button will allow the players to continue using the basic attack


[h2]Ninja[/h2]
[h3][/h3]
  • Players will now be invulnerable while using a swap skill
  • Increased the damage of [Flash Rampage]
  • Increased the damage of [Full Blooming Blade]
  • Increased the damage of [Shadow Clone]
  • Increased the damage of [Wheel Shuriken]

[h3][/h3]
  • Cooldown adjustment of [Flash Rampage]: 10 seconds → 8 seconds
  • Changed the attack type of [Flash Phantom Slash]
  • Increased the damage of [Exploding Shuriken]
  • Cooldown adjustment of [Exploding Shuriken]: 16 seconds → 7 seconds
  • Increased the damage of [Phantom Cross]
  • Players will now be invulnerable while using [Phantom Cross]
  • Increased the damage of [Transform: Phantom Wheel Shuriken]


[h2]Archlich[/h2]
  • Increased the damage of chains that spawns near enemies every 10 seconds
  • Increased the damage of combo attacks
  • Increased the animation speed of all skills and [Deathtrap]
  • Increased the damage of [Deathtrap]
  • Defeating enemies with [Soul Steal] will now amplify Magic attack rather than increasing it
  • Increased the damage of [March of Death]
  • Adjusted the chains to spawn more tightly while using [March of Death]
  • Adjusted the chains that spawn while using [Prison of the Damned] to be recognized as one attack rather than recognizing each chain
  • Increased the damage of [Deathly Chill]


[h2]Davy Jones[/h2]
  • Increased the explosion damage of both normal and special cannonballs
  • Increased the explosion damage of enhanced normal cannonballs
  • Increased the reload speed rate depending on the attack speed
  • Increased the damage of [Bombs Away!]
  • Increased the damage of [Lower the Anchor!]
  • Increased the damage of [Prepare for Boarding!]
  • Increased the damage of [At the Ready!]


[h2]Yaksha[/h2]
  • Increased the size of Domain of the Wicked
  • Adjusted the Domain of the Wicked to inflict a stun effect on enemies who are caught inside while the skill is being activated
  • Incoming damage is reduced by 30% in the form of Rakshasa
  • Stomping, which was activated while using a skill in the form of Rakshasa will no longer damage enemies
  • Increased the damage of [Taoist Spell: Rakshasa's Punch]
  • Increased the damage of [Taoist Spell: Iron Strike]
  • Increased the damage of [Taoist Spell: Demonic Massacre]
  • Increased the damage of [Taoist Spell: Rakshasa of Iron Will]


Items

Ceremonial Dagger
  • Increased crit rate: 5% → 10%

Victory Baton
  • Increased Magic Attack: 70% → 85%

Fragments of Sun Wagon
  • Increased the size and damage of the trail of fire
  • Increased the trail of fires chance to inflict burn: 8% → 10%

Charred Jamadhar
  • Increased the chance of basic attacks inflicting burn on enemies: 10% → 15%
  • Increased the damage of additional Magic damage

Chest of Flames
  • Cooldown adjustment: 2 seconds → 1 second

Aftershock
  • New effect: Stunning an enemy increases skill cooldown speed by 60% for 5 seconds.

Stigma Leg
  • Cooldown adjustment: 2 seconds → 0.5 second

Sphere of Sniping
  • Adjusted the magic arrows to now penetrate enemies
  • Increased the damage of magic arrows
  • Reduced the preparation time for magic arrows

Magical Choker
  • Increased the damage of magic projectiles
  • Reduced the preparation time for magic projectiles

Invisible Knife
  • New effect: 10% crit chance
  • Increased the damage of additional Magic damage

Burning Scripture
  • New effect: Increase Magic attack by 30%

Mana Gauntlets
  • Adjusted Magic attack increase duration time: 2 seconds → 3 seconds
  • Adjusted Magic attack increase rate from basic attacks: 3% → 5%
  • Adjusted max Magic attack increase rate: 60% → 75%

Holy Footsteps
  • Adjusted skill cooldown speed rate after dashing: 5% → 10%
  • Adjusted the max Magic attack increase rate when fully stacking the item effect: 60% → 70%

Elder Ent's Gratitude
  • Adjusted the barrier value: 40 → 50
  • increased Physical & Magic attack increase rate: 40% → 50%

Arch Bishop's Scriptures
  • Adjusted the item rarity: Unique → Legendary
  • Increased the duration time of punishment but decreased its size
  • Item effect changes
    • Upon using a skill, punish a nearby enemy to deal Magic damage. (Cooldown: 30 seconds) The punishment moves toward a nearby enemy, and enemies hit by it receive 10% more amplified Magic damage for 10 seconds. (Maximum 50%)

Dark Priest Robe
  • New effect: Crit Rate increases by 30% while the barrier is activated

Frost Witch's Staff
  • Item effect changes
    • Freezing an enemy triggers the Frost Witch’s magic to deal Magic damage to surrounding enemies and inflict them with Freeze. Upon dealing damage to the enemy with the Frost Witch’s magic, Magic attack increases by 8% for 12 seconds. (Stacks up to 80%)

Manatech Circulator
  • Item effect changes
    • When using a skill, the cooldown of a different skill on cooldown decreases by 2 seconds

Golden Whip
  • Item effect changes
    • Increases Gold gain by 15%. Increases Crit Rate by 25% for 4 seconds when hit

Demonomicon
  • Now players can gain it through a new item called 'Prohibited Book'
  • Adjusted the item rarity: Unique → Legendary
  • Item effect changes
    • Magic attack increases by 60%. Upon using a skill 4 times, one of the 3 spells written in the Demonomicon is triggered for 10 seconds.


[h2]New Items[/h2]
Golden Wand
  • Every 100 Gold spent increases Magic attack by 1%. (Stacks up to 70%)

Prohibited Book
  • Increases Magic attack by 15%. Obtain 1 page of the spell book each time you deal damage to an enemy with the skill. (Maximum 3 pages from the same target) Upon obtaining 500 pages of the book, the item changes into the 'Demonomicon'

Grace of Leonia
  • Gain a 15 HP barrier every 30 seconds. Magic attack increases by 50% and a barrage of orbs shoots out at nearby enemies every 5 seconds while the barrier lasts, dealing Magic damage.
  • This item can only be obtained by defeating the Chapter 4 boss 'Leonia Grand Priest'


[h2]Quintessences[/h2]
  • Increased the damage of Wraith
  • Increased the damage of Dwarf
  • Increased the damage of King Dwarf
  • Increased the damage of Raven Soldiers summoned by the Raven Lord
  • Increased the required range to reach Archdemon's max damage
  • Increased the damage of Imp
  • Increased the damage of Balrog


[h2]Dark Abilities[/h2]
Silent Cries
  • Item effect changes
    • When using a skill, the cooldown of a different skill on cooldown decreases by 20%/30%


[h3]New Curses[/h3]
Ambition
  • Obtain all the following effects based on the amount of Core Quartz in your possession.
    • 1 or more: Increases Physical attack and Magic attack by 5% per Core Quartz.
    • 3 or more: Increases max HP by 3 per Core Quartz
    • 5 or more: Increases skill cooldown speed by 5% per Core Quartz
    • 7 or more: Amplifies damage dealt to enemies by 2% per Core Quartz


[h2]Stages[/h2]



  • Changed the summoning animation of 'Dimensionist' in the Dark Mirror mode


[h2]Etc[/h2]
  • Fixed an issue regarding the buttons not functioning properly in the Dark Ability menu while using a keyboard
  • Adjusted the function buttons in the Scroll & Dark Ability menu to be unbindable with other buttons
  • Adjusted the button bindings used in the Scroll & Dark Ability menu while using a controller
  • Adjusted the Ⓑ button to now close the Scroll menu


Bug Fixes
  • Fixed an issue regarding crit attack could also be activated to Fixed damage
  • Fixed an issue regarding some Quintessences' abnormal damage output
  • Fixed an issue regarding the Great Sage’s Time's cooldown not activating
  • Fixed an issue regarding the effects of Great Sage’s Time could be activated even though the requirement of 4 skills being on cooldown was not met
  • Fixed an issue in which the player could receive damage as the gates closed on the way to the Chapter 4 boss
  • Fixed some awkward Chinese translations

1.7.2 EGS Update

Hello everyone,
It's the Skul team!

We have received infinite loading issue reports from users who bought the game from Epic Games Store.

First of all, we are sorry for bringing inconvenience to your game play.
Currently, we have solved the issue and proceed a update patch on EGS, now users who experienced the infinite loading issue can play the game normally.

If there are still the same issues found, please report through our official Discord channel or CS email below.
[email protected]

Thank you,
The Skul team.

Release 1.7.2

[h2]Changes Made[/h2]

[h3]Stages[/h3]
The event map 'Danka Knight' will be playable again

[h3]Enemies[/h3]
Adjusted the layer of the Ultimate Golem in Chapter 3 to be in front of the map terrain

[h2]Bug Fixes[/h2]
Stages, Enemy Characters
  • Fixed an issue in which the players could not progress from the tutorial map
  • Adjusted the Root Ent's attack radius to better align with the pre-attack animation radius
  • Fixed a bug in which after squishing the Giant Mushroom Ent and then applying a Stun effect could trigger an unnatural animation for the player's character
  • Fixed a bug in which the sofa used as a jump pad in Chapter 2 was not working properly
  • Fixed a bug in which the Leonia Of Protection in Chapter 4 would sometimes throw rocks in the opposite direction
  • Fixed an issue in which the Veteran Adventurer Cleric's attack could still inflict damage even after the attack
  • Fixed an issue in which the Veteran Adventurer Celric would sometimes disappear from the map


Skulls
  • Fixed a bug in which spirits spawned by the Saviour did not explode
  • Adjusted the layer of [Explosion] effect of the Mage, Grand Mage, and Archmage to be in front of the layer of enemies.
  • Fixed a bug in which the player's control would not work if the player had been affected by a status effect while Concentrating
  • Fixed a bug in which the Aqua Skull and Poseidon's [Tornado] would not properly track the player
  • Fixed a bug in which the skill [Rising Slash]'s effect of the Warlord Skull was not being properly displayed after completing the 1st concentration level


Items, Inscriptions
  • Fixed a bug in which the item effect of Chimera's Poison Fang did not apply to Dark Enemies
  • Fixed a bug in which the effect of level 4 Arson Inscription would only be activated once
  • Fixed a bug in which Omen items that had the Sun and Moon inscriptions could reset the number of defeated enemies required to trigger the effect of overcoming death with 1 hp
  • Fixed a bug in which the inscription effects after achieving level 4 of Hidden Blades via the 'Inscription Synthesis Equipment' was not working properly
  • Fixed a bug in which the item effect of 'Omen: Soul Killer' did not cause damage to explosive barrels
  • Fixed a bug in which dropping the Execution Axe and then picking it up again did not increase the Max HP
  • Fixed a bug in which changing Omen items to other items showed the Omen item's rarity to be seen as a Unique item in the UI


Quintessence
  • Fixed a bug in which the effect of Archdemon was not working properly; Increased damage depending on how further the enemy was


Dark Abilities
  • Fixed a bug in which some summoned characters were not affected by 'Head or Tails'
  • Fixed a bug in which the effects of 'Weapon of Arms' did not reset upon starting a new run


Etc.
  • Fixed a bug in which controls would not function if the player selected 'Restart' during the Chapter 2 Boss cutscene
  • Fixed a bug in which the players were able to change the Dark Mirror level before even clearing Dark Mirror Level 0.
  • Adjusted some awkward and mistranslated texts