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Skul: The Hero Slayer News

EarlyAccess Patch note #01

Hello!

We greatly appreciate your efforts and your helpful comments in identifying issues and we apologize for the inconvenience due to this. We will do our best to fix all issues/bugs received as soon as possible.

Updates made on Feb 19 after the EA launch are as follows.


[h3][Bug Fix][/h3]
  • Updated text and image of Quintessences.
  • Fixed the Gates not opening even after defeating all monsters on the map.
  • Set English as the default language for the Settings menu.
  • Set English as the default language for Early Access Notice, and added a text asking players not to input any key at the loading screen as it may make the game crash.


If you notice any bugs, have any suggestions or have any questions for the dev team, please visit our official SNS channels.


Thank you!

The Start of Early Access for Skul!

Hello!

We are excited to announce the official Early Access launch for Skul: The Hero Slayer! Give it a go~

[h3]The Early Access Period[/h3]
We plan to keep the Early Access period as short as possible and hope to release the full version of the game in the first half of this year. That being said, the current build of the game does not include every feature or all of the contents that we have planned for it. The overall balancing of the game is still very much a work in progress as well, so your feedback will be invaluable in helping us improve all aspects of the game going forward.

As such, if you find any bugs or would like to make suggestions on how to improve the game please let us know! You can reach us on any of the channels below.




[h3]EA Launch Discount[/h3]
Skul: The Hero Slayer will initially be priced at $17.99, but will be discounted by 20% at launch.


[h3]Rookie Mode[/h3]
Finding Skul to be a little difficult? Don’t give up just yet! Try out our ‘Rookie Mode’ that is geared towards gamers who are a little unfamiliar with the roguelite genre or just want a more casual playing experience. You can find it under the ‘Gameplay’ tab in the menu and it will boost your character’s Max HP by 100!


Thanks again for the support and joining us on this journey!

Skul Early Access FAQ

Salutations Skul Community!

As we've said before, we're planning to be as transparent and proactive during the Early Access Period as possible. So please look below for the answers to a couple questions that we think you may already have.


[h3]Key Things to Keep in Mind![/h3]
    'Light Effect'.
    In the settings menu you can turn on 'light effect' to improve the game's lighting and visuals, but that may cause the frame rate to drop. Please keep this in mind when adjusting that setting.

    Current Game Length
    This being the Early Access version of Skul, you can only play until Chapter 3 at the moment. An additional chapter including the ending will be added for the final version of the game. We will also be adding a wide range of contents, Steam Achievements, trading cards, etc.

    We are working on making the game load faster after starting it up.

  1. Please feel free to report any bugs or make any suggestions to improve the game. We always love to hear from you!


[h3]EA Special[/h3]
    EA Launch Discount of 20%


Thank you!

Early Access Starts 2/19!!

Hello Skul Community!

First of all, we would like to thank everyone for their continued support of Skul: The Hero Slayer. We’ve been working day and night to improve the game and get it ready for release. In that regard, please see below for our EA launch schedule!

  • UTC : 2/19 1am
  • CST : 2/19 9am
  • EST : 2/18 8pm
  • PST : 2/18 5pm


Releasing the game for Early Access to start out with has always been a key part of our plan. Communicating with you (the Skul Community) is of utmost importance to us and provides us with invaluable feedback. And undergoing an Early Access period is the best way for us to hear your voice and help us shape Skul into the best game it can be.

During EA we plan on providing frequent and detailed updates as to the progress of the game’s development. And we will be monitoring our Discord and Twitter pages, so please feel free to contact us through those channels. Any bug reports or ideas for improvement are always greatly appreciated. We also plan on keeping the EA period as short as possible and will do our best to get the full version released in a timely manner.

Thanks again for the support and joining us on this journey!


https://store.steampowered.com/app/1147560/Skul_The_Hero_Slayer/

Beta Test Review

Hello Skul Community,

We’d like to thank everyone one last time for participating in the ‘Beta Test for Creators’. All of the feedback we received was very helpful and insightful. What we learned through the test spurred a lot of internal conversations about how best to improve the game, so we’d like to share with you some of the changes we’re making going forward.

[h3]1. New Features Galore![/h3]

We have a lot of features in the works to make Skul’s gameplay really shine. One key aspect is the number of playable skulls (characters). There will be over 20 different skulls available to play, each with their own unique skills and characteristics. Going forward Skul will also feature a special group of NPCs, dozens of monster types and 6 mini-bosses for you to take on. And don’t forget the main bosses at each stage :)

[h3]2. Better Balancing![/h3]

We received a lot of feedback regarding balancing and difficulty level issues, and we think that getting these right is of paramount importance. Also when it comes to increasing Skul’s replayability, we’re planning to add contents to power up your character as time goes by, which will lower the initial learning curve and make the gameplay smoother overall.

[h3]3. Squashing Bugs[/h3]

It goes without saying that bugs can really break up a game’s flow and ruin its immersion. So over the past couple of weeks we have been intensely focused on fixing any and all bugs that have been found. This should lead to a more polished version of the game than you previously experienced.

Thanks again for taking part in the beta test! We can’t wait to show you all the improvements that we’ve made to the game.

This is just the beginning and we couldn’t be happier to have you join us on this journey.