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Skul: The Hero Slayer News

EarlyAccess Patch note #02

Hello Skul Community~
Skulites? Skul Squad? Help us come up with a name for this passionate and growing community!

In all seriousness though, thank you so much for your support and helping us successfully launch Skul: The Hero Slayer for Early Access! We were overwhelmed with the response we received and couldn’t be more grateful. We’re looking forward to seeing where this journey takes us and are excited to have the Skul Community by our side.

With that said, we’ve been closely monitoring everything you have had to say (the good and especially the bad). We know there are a lot of bugs currently, so we are doing our best to rectify those problems as quickly as we can. If you experienced any bugs or issues we sincerely apologize for that. Please just know that this game is a work in progress and will only improve from here on out.

See below for the updates included in this patch.


[h3]1.)Polishing Some Skulls[/h3]
Nimble Ninja with Range?!? One word. Unstoppable
Flash Slash Attack type changed: melee → range

Cheesing with the Mummy no more! It’s sidearm is going down a caliber or two.
  • Basic Attack type changed: skill → basic (was ‘skill’ by mistake)
  • Basic Attack range reduced
  • Basic Attack damage reduced
  • Exploding Head damage increased
  • Exploding Heads now burst upon impact (Humans beware!)
  • Shooting upwards possible now (Shoot those pesky Adventurers out of the sky!)


Death Itself, made a little less deadly (The not so grim Reaper)
  • Passive projectile’s homing range increased
  • Passive projectile’s attack damage decreased


The Berserker Unleashed!
  • Problem with Basic Attack cancelling out Berserker Tackle resolved


The once frustrating Gargoyle, made playable and actually fun!
  • The Gargoyle now descends slowly after attacking while in flight


The Rider still rollin’ over foes.
  • Passive Icon added (displays the additional attack power based on increases in movement speed)


Make the humans howl with fear at the sight of the Werewolf!
  • Now invincible while performing the Beast Leap


An even more magical Genie.
  • Now invincible while performing the Fairy Swordsmanship skill


A Spearman with improved D.
  • Now invincible while performing Parrying action
  • Fixed problem with attacks for some skulls being cancelled out


[h3]2.) System Updates [/h3]
  • System language now automatically selected (based on OS language settings and defaults to English)
  • Controller vibration added
  • Dated now saved after dying (Some data didn’t save if you immediately quit the game after dying)
  • If you quit the game right after selecting traits with the Witch, the Dark Quartz you use will not be returned to you
  • No more freebies! The Witch caught onto your little scheme...
  • Max frame rate set at 80 (some users experienced overheating due to no limit)


[h3]3.) New and Improved UI[/h3]
  • Version Info added to top-right corner of screen
  • Deleted “Don’t Press Anything” warning message from the main screen (loading issues resolved as well)


[h3]4.) Items and Quintessence Rebalancing[/h3]
  • Slime Quintessence’s Invincibility Period 2secs → 1, Cooldown Time 15secs → 10
  • Eleventh Finger of Lightning’s Cooldown Time Increased to 10secs, Can now hit up to 3 enemies at once
  • Added Ritual Staff buff icon
  • Centauros Quintessence damage range decreased
  • Medusa Quintessence damage range decreased
  • Fixed bug of skill cooldown resetting because of Infinite Bone item being used after consecutive skills (Usually happens with the Predator)
  • Archdemon projectile’s homing range increased


[h3]5.) Better Map[/h3]
  • Fixed bug where store owners didn’t sell items at times
  • Sound effects from flame projectiles in Chp 1 & 2 reduced by 50%
  • Fixed problem in Chapter 1 map where a void space appeared in the background behind the vine decorations
  • Fixed problem in Chapter 3 map where some layers clashed with each other
  • Fixed issue with some bone pile maps spawning the puppet in a strange location


[h3]6.) Enhanced Sound[/h3]
  • Added sound effects to some fire shooting traps in Chapter 2 that were missing it
  • Sound effects caused by fire shooting traps hitting a wall in Chapter 1 & 2 reduced by 50%
  • Sound added to spike traps in Chapter 2
  • Solved problem with Yggdrasil’s 8-directional projectile’s sound overlapping
  • Got rid of overlapping sound when Yggdrasil appears and grabs the ground.
  • Added wailing sound to Mongal boss in the tutorial
  • Sound added for scene after clearing the Chapter 3 boss


[h3]7.) Text Improvements[/h3]
  • Solved issue with English version of skill acceleration’s description appearing where the name should
  • Key guide now appears in the appropriate language in the Witch’s skill tree


[h3]Chapter 3 Boss[/h3]
  • Venom Fall damage reduced
  • Venom Fall animation properly synced
  • Venom Fall Chimera now falls forward
  • Venom Breath’s projectile gravity increased
  • Occurence of idle time pattern reduced
  • Idle time after Venom Ball removed
  • Venom Ball projectile speed increased
  • Knocked-back action added during roar
  • Venom Cannon’s gravity increased
  • Falling speed of wreckage increased
  • Falling speed of experimental flasks increased
  • Added sounds effects to experimental flasks that explode on impact


[h3]Chapter 2 Boss[/h3]
  • Leiana Sisters can no longer take damage during the intro
  • Fixed bug that slowed the bosses down after getting hit by the Medusa Quintessence
  • Added sound to part of intro when the Leiana Sisters land
  • Added sound to Leiana Sister’s Rising Pierce attack
  • Added sound to Leiana Sister’s Homing Pierce attack


[h3]Chapter 1 Boss[/h3]
  • Fixed bug that slowed the boss down after getting hit by the Medusa Quintessence


[h3]Monsters[/h3]
  • Basic Ent’s forward movement increased
  • Chimera’s attack damage increased
  • Sound effects for Ice Mage’s attack reduced from 1 → 0.5
  • Fixed issue with Gold Mane Infantrymen’s attack power surging out of control if frozen while in the act of performing a Power Wave attack
  • Tutorial Ogre’s Max HP increased
  • Tutorial Ogre now not stunned by attacks
  • Reduced idle time for Chapter 3 Golden Mages after attacking
  • Ogre summoning Golden Mage’s Max HP increased


[h3]Adventurers[/h3]
  • Solved issue with Adventurers teleporting and getting stuck on the edge of the screen
  • Edited background music to come after dialogue is completed
  • From now on 2 Adventurers will appear in Chapter 2-1 and 3 will appear in Chapter 3-1
  • Higher amount of damage necessary to cancel out casting

EarlyAccess Patch note #01

Hello!

We greatly appreciate your efforts and your helpful comments in identifying issues and we apologize for the inconvenience due to this. We will do our best to fix all issues/bugs received as soon as possible.

Updates made on Feb 19 after the EA launch are as follows.


[h3][Bug Fix][/h3]
  • Updated text and image of Quintessences.
  • Fixed the Gates not opening even after defeating all monsters on the map.
  • Set English as the default language for the Settings menu.
  • Set English as the default language for Early Access Notice, and added a text asking players not to input any key at the loading screen as it may make the game crash.


If you notice any bugs, have any suggestions or have any questions for the dev team, please visit our official SNS channels.


Thank you!

The Start of Early Access for Skul!

Hello!

We are excited to announce the official Early Access launch for Skul: The Hero Slayer! Give it a go~

[h3]The Early Access Period[/h3]
We plan to keep the Early Access period as short as possible and hope to release the full version of the game in the first half of this year. That being said, the current build of the game does not include every feature or all of the contents that we have planned for it. The overall balancing of the game is still very much a work in progress as well, so your feedback will be invaluable in helping us improve all aspects of the game going forward.

As such, if you find any bugs or would like to make suggestions on how to improve the game please let us know! You can reach us on any of the channels below.




[h3]EA Launch Discount[/h3]
Skul: The Hero Slayer will initially be priced at $17.99, but will be discounted by 20% at launch.


[h3]Rookie Mode[/h3]
Finding Skul to be a little difficult? Don’t give up just yet! Try out our ‘Rookie Mode’ that is geared towards gamers who are a little unfamiliar with the roguelite genre or just want a more casual playing experience. You can find it under the ‘Gameplay’ tab in the menu and it will boost your character’s Max HP by 100!


Thanks again for the support and joining us on this journey!

Skul Early Access FAQ

Salutations Skul Community!

As we've said before, we're planning to be as transparent and proactive during the Early Access Period as possible. So please look below for the answers to a couple questions that we think you may already have.


[h3]Key Things to Keep in Mind![/h3]
    'Light Effect'.
    In the settings menu you can turn on 'light effect' to improve the game's lighting and visuals, but that may cause the frame rate to drop. Please keep this in mind when adjusting that setting.

    Current Game Length
    This being the Early Access version of Skul, you can only play until Chapter 3 at the moment. An additional chapter including the ending will be added for the final version of the game. We will also be adding a wide range of contents, Steam Achievements, trading cards, etc.

    We are working on making the game load faster after starting it up.

  1. Please feel free to report any bugs or make any suggestions to improve the game. We always love to hear from you!


[h3]EA Special[/h3]
    EA Launch Discount of 20%


Thank you!

Early Access Starts 2/19!!

Hello Skul Community!

First of all, we would like to thank everyone for their continued support of Skul: The Hero Slayer. We’ve been working day and night to improve the game and get it ready for release. In that regard, please see below for our EA launch schedule!

  • UTC : 2/19 1am
  • CST : 2/19 9am
  • EST : 2/18 8pm
  • PST : 2/18 5pm


Releasing the game for Early Access to start out with has always been a key part of our plan. Communicating with you (the Skul Community) is of utmost importance to us and provides us with invaluable feedback. And undergoing an Early Access period is the best way for us to hear your voice and help us shape Skul into the best game it can be.

During EA we plan on providing frequent and detailed updates as to the progress of the game’s development. And we will be monitoring our Discord and Twitter pages, so please feel free to contact us through those channels. Any bug reports or ideas for improvement are always greatly appreciated. We also plan on keeping the EA period as short as possible and will do our best to get the full version released in a timely manner.

Thanks again for the support and joining us on this journey!


https://store.steampowered.com/app/1147560/Skul_The_Hero_Slayer/