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Skul 1.6 Update Coming Soon

[previewyoutube][/previewyoutube]

New skulls, Davy Jones and Mage, will be joining the Carleon Castle conquest.

2, August, 2022

1.5.2 patches released on Linux

1.5.2 patches released on Linux

Issues occurred from the 1.5 Update

Hello everyone,
Today we would like to inform you about the inquiries we received after the Major Overhaul for Skul’s Items update.

[h3]Issue of the Attack Speed increase of trait ‘Spirit Acceleration’ not appearing on the Character Information Window[/h3]

The trait ‘Spirit Acceleration’ increases Attack Speed and Movement Speed of Speed type Skulls
However, even though a user has the ‘Spirit Acceleration’ trait and uses a Speed type Skull in the game, there is a problem of the increased Attack Speed not showing on the Character Information Window.
In this case, Attack Speed increase is properly working within the game, but that information is just not applied on the Character Information Window.
This problem is due to the fact that the mechanism of the trait ‘Spirit Acceleration’ increasing Attack Speed is different from other contents. We will take measures needed to fix this problem and by the next patch, increased Attack Speed by the trait ‘Spirit Acceleration’ will be shown on the Character Information Window properly.

[h3]What is the difference between Amplify and Increase?[/h3]
If stats are ‘Increased’, stats are added to the base stat
If stats are ‘Amplified’, stats are multiplied to the base stat

Example)

    If the current Physical Attack is 200%
  • When Physical Attack is increased by 50%
    → 200% + 50% = 250%
    → Physical Attack becomes 250%
  • When Physical Attack is amplified by 50%
    → 200% x 1.5 = 300%
    → Physical Attack becomes 300%


[h3]Does the effect with 4 Inscriptions of ‘Heritage’ have effect on transformation quintessences?[/h3]
Yes, there is.
Currently there are 3 transformation quintessence which are ‘Slime’, ‘Harpy’, and ‘Balrog’. Attack by a Skull transformed by these quintessences is considered as Quintessence Attack.
‘Balrog’ can inflict damage to enemies by Normal Attack and Skill, and this Normal Attack and Skill is considered as Quintessence Attack which can be amplified by the effect with 4 Inscriptions of ‘Heritage’.
We apologize for the inconvenience of leaving unclear explanations after the Major Update.
We will keep on improving Skul’s content to be clear and consistent in order to minimize the unnecessary questions and doubts users get.
Thank you and wish you all a great day.

Release 1.5.2 Patch Notes

Hello everyone!

We sincerely thank you for the great feedback that you gave us on the recent Major Overhaul for Skul’s Items. As there were a lot of changes, we missed some important points. However we are glad that Skul is finding its place thanks to your feedback.
As a result of the Major Overhaul for Skul’s Items, difficulty of the game relatively increased. We did not want this outcome.
There is more room to be improved but for the first step we checked users’ feedback and applied elements which could improve the game and be applied right away.
To make the game more exciting, we would love to get your continuous attention and feedback on the new contents.

Changes Made


[h2Map and NPC[/h2]

Through the recent update many new items were added in the game but the number of items users’ could obtain remained the same. This led to a problem that it became difficult for users to combine items as they wished.
Considering the characteristics of Skul which allows users to possess a limited number of items, the recent update caused the level of difficulty to increase.
Therefore by this patch we lowered the item price and the restock price of the Black Market Collector. We took this action for an immediate patch but we don’t think this is the best solution.
In the next update we are going to find a more fun way for users to obtain items considering the total number of items and the difficulty of gaining items.

  • For all stages, the price of items sold by the Collector will decrease
  • For all stages, the restock price of items sold by the Collector will decrease
  • When restocking repeatedly, restock price increase rate will decrease
  • Amount of gold required by the field NPC ‘Little Gust’ & ‘Lion’s Sword’ will decrease
  • Change in Physical Attack increase rate of Grace of Jealousy against the NPC Evil Druid of the Demon King's Castle: 50% → 80%
  • The issue of the Poison Gas Trap in the event map ‘Dangerous Box’ applying higher damage from time to time is fixed


[h2]Skull[/h2]

As we were preparing for the Major Overhaul for Skul’s Items, we focused a lot on the Frost Skull’s boss battle.
Stopping the boss with Freeze is certainly a cool thing but if Freeze is used too frequently, the boss can’t do anything and just gets defeated inside the ice.
When this happens too frequently, it might reduce the tension and excitement of the battle.
Before this patch, the new Freeze system was more than enough to neutralize the boss considering the Frost Skull’s skills.
The easiest way to solve this problem was to give probability for Frost Skul’s Freeze effect, however we did not want Status Effect skill to be probability based.
As a result we overestimated Frost Skull’s ability of neutralizing the boss and designed the Frost Skull weaker than we expected.
This patch boosted the ability of the Frost Skull to a suitable level but still, we do not think that too high value of Freeze and Stun effect in boss battles is the best scenario.
In order to solve this problem we will improve the Status Effect Resistance system of bosses as soon as possible.
In this patch we will take ‘alternative measures’ that boosted the ability of Frost skull and Status Effect like Freeze, Stun to a proper level considering the current Status Effect system.
However in the next update, we will figure out a way to make the boss battle much more exciting using the Status Effect system.


[h3]Frost Skull[/h3]


Skill
  • Reduced before-cast & after-cast delay for all skills



Skill
    [Iceberg]
  • Changed cooldown: 24 sec → 17 sec
  • Increased damage

    [Glacial Charge]
    Changed cooldown: 21 sec → 15 sec
  • Increased damage

    [Freezing Field]
  • Changed cooldown: 26 sec → 18 sec
  • Increased damage

    [Glacial Blade]
  • Changed cooldown: 20 sec → 14 sec




Passive
  • Increased damage dealt to nearby enemies for 5 sec


Skill
    [Iceberg]
  • Changed cooldown: 24 sec → 19 sec
  • Increased damage

    [Glacial Charge]
  • Changed cooldown: 21 sec → 17 sec
  • Increased damage

    [Freezing Field]
  • Changed cooldown: 34 sec → 21 sec
  • Increased damage

    [Glacial Blade]
  • Changed cooldown: 20 sec → 16 sec
  • Increased damage




Passive
  • Increased damage dealt to nearby enemies for 5 sec
  • Changed number of hit for ‘Glacial Cut’: 1 → 2
  • Increased damage of ‘Glacial Cut’


Skill

    [Iceberg]
  • Changed cooldown: 30 sec → 27 sec
  • Increased damage

    [Glacial Charge]

  • Changed cooldown: 21 sec → 19 sec
  • Increased damage

    [Glacial Blade]
  • Changed cooldown: 20 sec → 18 sec
  • Increased damage


[h3]Petty Thief[/h3]



Skill
    [Backstab]
  • Changed chance of Stun when hit: 30% → 50%




Skill
    [Backstab]
  • Changed chance of Stun when hit: 30% → 50%


[h3]Alchemist[/h3]



Skill
  • [Liquid Nitrogen Flask] Changed cooldown: 25 sec → 20 sec
  • [Liquid Nitrogen Flask] Increased damage
  • [Neurolepsis Flask] Changed cooldown: 27 sec → 22 sec
  • [Neurolepsis Flask] Increased damage


[h3]Rock Star[/h3]



Skill
  • [Climax] Changed cooldown: 20 sec → 14 sec

[h3]Minotaurus[/h3]



Skill
  • [Bludgeon] Changed cooldown: 24 sec → 19 sec


[h3]Clown[/h3]



Skill
    [Peek-A-Boo Knives]
  • Changed cooldown: 21 sec → 17 sec




Skill
    [Peek-A-Boo Knives]
  • Changed cooldown: 21 sec → 17 sec


[h3]Prisoner[/h3]



Skill
  • [Wolf Trap]
  • Changed cooldown: 25 sec → 20 sec


[h3]Archlich[/h3]

  • Skill
  • [Deathly Chill] Changed cooldown: 25 sec → 18 sec


[h2]Items[/h2]

We think Common items regarding Status Effect had a lower value than we thought. Instead of changing the probability of these items, we added abilities that could help clearing the early stages of the game.

Toxic Pendant
  • Added the effect: Physical Attack is increased by 20%.


Broken Dagger
  • Added the effect: Attack Speed is increased by 15%.


Manatech Cogwheel
  • Added the effect: Magic Attack is increased by 20%.


Abandoned Wedding Ring
  • Added the effect: Cooldown Speed is increased by 25%.


Old Cross
  • Added the effect: Crit Rate is increased by 5%.


Bone of Swiftness
  • Additional damage is applied on Dash Attack as well

Mana Gauntlets
  • Additional damage is applied on Dash Attack as well

Warrior's Steel Mace
  • Screen Shake effect is added when additional damage is dealt




[h2]Inscriptions[/h2]

We overestimated the Inscription’s combination flexibility and changed effect. In result the ceiling of growth got lower, and in the end stages inscriptions weren't as effective as before. We looked into the overall value of Inscriptions and the difficulty of enemies, and boosted up the overall effects of Inscriptions.
By this measure, we made the upper-limit for growth similar to before.

Heirloom
  • Effect with 4 Inscriptions - Change in damage amplified: 20% → 45%


Antique
  • Effect with 4 Inscriptions - Change in damage reduce rate: 35% → 45%


Arms
  • Effect with 2 Inscriptions - Change in Physical Attack increase rate: 35% → 45%
  • Effect with 4 Inscriptions - Increase in damage of Additional Attack
  • Effect with 6 Inscriptions - Increase in damage of Additional Attack


Artifact
  • Effect with 2 Inscriptions - Change in Magic Attack increase rate: 35% → 45%
  • Effect with 4 Inscriptions - Increase in damage of Additional Attack
  • Effect with 6 Inscriptions - Increase in damage of Additional Attack


Fairy Tale
  • Effect with 3 Inscriptions - Change in Spirit attack Cooldown Speed increase rate per 1 Spirit: 20% → 25%
  • Effect with 5 Inscriptions - Increase in attack of the Spirit King


Relic
  • Effect with 4 Inscriptions - Increase in damage of Additional Attack


Hidden Blade
  • Effect with 2 Inscriptions - Change in damage amplified: 25% → 35%


Fortress
  • Effect with 4 Inscriptions - Change in damage reduce rate: 30% → 40%


Spoils
  • Effect with 2 Inscriptions - Change in Physical Attack & Magic Attack increase rate: 30% → 35%


Treasure
  • Effect with 2 Inscriptions - Increased gold found in chests
  • Effect with 4 Inscriptions - Increased gold found in chests


Manatech
  • Effect with 4 Inscriptions - Change in casting speed increase rate: 60% → 100%


Heritage
  • Effect with 2 Inscriptions - Change in Quintessence cooldown speed increase rate: 50% → 65%
  • Effect with 4 Inscriptions - Change in damage amplified: 25% → 40%


Courage
  • Effect with 2 Inscriptions - Change in Physical Attack amplified: 15% → 20%
  • Effect with 4 Inscriptions - Change in Physical Attack amplified: 25% → 45%


Wisdom
  • Effect with 2 Inscriptions - Change in Magic Attack amplified: 15% → 20%
  • Effect with 4 Inscriptions - Change in Magic Attack amplified: 25% → 45%


Rapidity
  • Effect with 2 Inscriptions - Change in Attack Speed increase rate: 25% → 30%
  • Effect with 4 Inscriptions - Change in damage amplified: 20% → 30%


Mana Cycle
  • Effect with 2 Inscriptions - Change in skill cooldown speed increase rate: 40% → 50%
  • Effect with 4 Inscriptions - Change in damage amplified: 20% → 30%


Mutant
  • Effect with 2 Inscriptions - Change in swap cooldown speed increase rate: 35% → 45%
  • Effect with 4 Inscriptions - Change in damage amplified: 25% → 35%


Misfortune
  • Effect with 2 Inscriptions - Change in Crit Rate: 10% → 15%
  • Effect with 4 Inscriptions - Change in Buff cooldown: 35 sec → 25 sec


Strike
  • Effect with 2 Inscriptions - Change in Crit Damage increase rate: 15% → 20%
  • Effect with 4 Inscriptions - Increased deadly strike damage


Chase
  • Effect with 4 Inscriptions - Change in effect duration: 2 sec → 3 sec
  • Effect with 4 Inscriptions - Change in damage amplified: 20% → 30%


Soar
  • Effect with 2 Inscriptions - Change in Crit Rate: 15% → 20%
  • Effect with 4 Inscriptions - Change in damage amplified: 20% → 40%


Execute
  • Effect with 2 Inscriptions - Change in damage amplified: 40% → 60%


Duel
  • Effect with 2 Inscriptions - Change in damage amplified: 1% (Max 10%) → 1.5% (최대 15%)
  • Effect with 4 Inscriptions - Change in damage amplified: Max 20% → Max 30%


Brawl
  • Effect with 2 Inscriptions - Increase in damage of Additional Attack


Revenge
  • Effect with 2 Inscriptions - Increase in damage of Additional Attack
  • Effect with 4 Inscriptions - Change in Attack Speed & skill cooldown speed increase rate: 35% → 50%


Poisoning
  • Effect with 2 Inscriptions - The interval between damage ticks is reduced
  • Effect with 4 Inscriptions - The interval between damage ticks is reduced


Excessive Bleeding
  • Effect with 2 Inscriptions - Change in damage amplified: 50% → 60%


Arson
  • Effect with 2 Inscriptions - Change in damage amplified: 40% → 50%
  • Effect with 4 Inscriptions - Increase in damage of Additional Attack


Absolute Zero
  • Effect with 4 Inscriptions - Change in hits required to end the Freeze: 2 Hit → 3 Hit


Dizziness
  • Effect with 4 Inscriptions - Change in damage amplified: 30% → 50%


[h2]Quintessence[/h2]

Medusa
  • Increase in Gaze damage

Naias
  • Increase in Ice Flower explosion damage

[h2]Bug Fix[/h2]
  • Fixed a bug where in some languages the item Grudge Stone’s type of additional attack damage is printed wrong
  • Fixed a bug where in some languages the item Hate Stone’s buff effect duration is printed wrong
  • Fixed the explanation of the damage type of Skull Balrog's passive effect which was originally printed as Magic type
  • Fixed a bug where the skull Demolitions Expert’s [Kaboom!] cooldown is not 0 sec
  • Fixed a bug where the skull could move in the state of hibernation when ‘Skeleton-Bomber’ changes to ‘Frost Skull’ after the explosion
  • Fixed a bug where the swap skill Charge Attack of Elder Werewolf and Alpha Werewolf inflicted damage to only 1 enemy
  • Fixed a bug where spear thrown by a paladin landing in a certain location in chapter 4
  • Fixed a bug where an enemy falls from Bleed damage, the item ‘Blood-Drinking Sword’ effect doesn’t increase

Release 1.5.1 Patch Notes

Hello everyone,

A minor patch took place and we are continuously checking your feedback about the recent update.
We will provide additional balance-adjustments and more, as soon as possible.

Please give us a lot of feedback for a more exciting patch!

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
https://forms.gle/rCcZomVr14DXDVVZ7 or Comment

[h2]Bug Fix[/h2]
  • Fixed a bug where souls were not acquired when the enemies were defeated by the swap skill of Grim Reaper
  • Fixed a bug where a flesh was not acquired when the enemies were defeated by the swap skill of Ghoooooul
  • Fixed a bug where the player was also damaged when the Burn was inflicted to the cage of Chapter 4
  • Fixed a bug where Quintessence ‘Dwarf’ appeared as a compensation even when the player already has Quintessence ‘King Dwarf’
  • Fixed a bug where Item ‘Blood-Drinking Sword’ appeared as a compensation even when the player already has Item ‘Blood-Drunk Sword’
  • Fixed a bug where the increase in physical attack was resetted when the player mid-runs the game with Item ‘Golden Sword’ or abandons Item ‘Golden Sword’ and retrieve it
  • Fixed a bug where Item ‘Clone Stamp’ randomly gained 4 inscriptions and not 2
  • Fixed a bug where Item ‘Doubled Prince’s Box’ didn't’ increase the number of all inscriptions by 1
  • Fixed a bug where the mirage of Inscription ‘Heirloom’ was gone when it was hit during the parrying related skills or invincible status
  • Fixed a bug where script ‘Unstoppable’ was shown in Korean in other language setting
  • Fixed a bug where the colors for physical and magic were not applied in the script about 4 effects of Inscription ‘Relic’
  • Fixed a bug where the color for magic attack was not applied in the script about the effect of Item ‘Nether Mana Suppressor’
  • Fixed the typo where the effect type of Petty Thief and Thief's [Rip Pocket] was written as physical attack


[h2]Changes[/h2]
  • Added the effect when the effect of Item ‘Bone of Courage’ is activated
  • Changed the barrier status icon to show the remaining barrier from Item ‘Elder Ent’s Gratitude’
  • Reduced the duration of Stun when the player runs into a ‘servant’ from Chapter
  • Increased the distance of moving forward of Skeleton-Sword’s [Double Slash] depending on the grade