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UFO 50 News

Patch Notes: v1.4.2

ːufocampː UFO 50
  • Various text issues fixed.

Barbuta
  • Fixed a bug where exchanging from Rod back to Blood Sword would equip you with Normal Sword instead, until you respawned.

Combatants
  • Fixed: If red ants began combat with zero health, they would win the fight.
  • Fixed: Retry Mission confirmation was not working properly with analog sticks.
  • Fixed: In some maps multiple food was being generated in one space.

Fist Hell
  • Added protections to prevent softlocking in the elevator.

Onion Delivery
  • Fixed a bug with how driving over dirt manipulates speed.
  • Fixed busted collision with zombies and slime bursts and waves.

Patch Notes: v1.4.1

ːufostareː Small patch.

Mini & Max
  • Fixed: Items left in backpack weren't saving between sessions.

Hot Foot
  • Fixed crashing at the start of rounds. Was able to verify the fix this time!

UFO 50 Merch Is Here!

Excited to announce that we've partnered with the wonderful folks at Fangamer to bring you some fun merchandise from the world of UFO 50! Presenting the UFO 50 (Merch) Collection at Fangamer:

  • Pilot Plush (Preorder) - He's ~7.5 inches / 19 cm tall and ready to explore your house or office
  • Slard Pin - To protect you when you venture out into the Wild Zone
  • UFO 50 T-Shirt - Time to turn heads when you show up at the Quibble Races




As always, thank you to everyone who has been playing the game, sharing stories, giving feedback, and otherwise digging into UFO 50! We hope you enjoy the merch, as well!

ːufocampːːufocherryː

Patch Notes: v1.4.0

ːufocampː UFO 50
  • Fixed: Choice of FILL for Display Size wasn't getting properly saved.
  • Various other fixes and adjustments.

Avianos
  • Fixed: Starting a custom game with castle placement set to either P1 Favored or P2 Favored would cause the game to freeze.

Bug Hunter
  • Fixed: Incorrectly-colored pixels on orange eggs.
  • Tweak: New difficulty jumps added at job 10 and job 13. If starting from the beginning is getting you down, try to have more fun and work-less.

Campanella 2
  • Fixed an issue where you could exit a ladder and get out of bounds in the final stage.

Campanella 3
  • Prevented a potential softlock on the final boss.
  • Moved the Gold/Cherry clear check to before the ending/credits.

Caramel Caramel
  • Fixed an issue where player 2 would get player 1's sprite after collecting a wrench and regaining full life.

Cyber Owls
  • Fixed: Guin's collision with breakable crates was fully borked.
  • Fixed: Guard in Green Keycard Room in Moscow mission did not patrol properly.
  • Fixed: Shooting Hackoon during his intro dialog would launch him irretrievably offscreen. (For real this time.)
  • Fixed: Hackoon had an invisible pixel in his foot in his sideways-facing frames.
  • Fixed: After getting knocked leftward into a wall, Hackoon became stuck until he was reset by a player death.
  • Hackoon no longer gets stuck in a loop trying to shoot Guin repeatedly even when she's not within LOS.

Fist Hell
  • Fixed: In Survival Mode, generating snails would crash the game.
  • Fixed: Enemies would sometimes stop moving and reacting.

Hot Foot
  • Fixed: Sometimes still crashed at the start of a match.
  • Fixed: Yet another crash bug, related to Jerry's wavy bag ability.

Hyper Contender
  • Tweak: On new profiles, Brazz's controls will default to consistent instead of reversed.

Magic Garden
  • Fixed: Sometimes a jump would stop short and you'd land on the adjacent tile.
  • When placing potions, the game will more thoroughly search for an empty tile and actively avoids the player's position. Also, potions will not get activated by the player while the potion is appearing. This way, the player has more control over when they activate potions.

Mini & Max
  • Fixed: If you collected an item immediately after breaking it out of a rock, then the item would always look like a backpack regardless of what it actually was.
  • Fixed: If you put a train robber in your backpack, it had no icon in the top left.
  • Fixed: Prior patches could corrupt items saved in Mini's backpack so that they would spawn the wrong secondary item. For example a fungal block might spawn a random object instead of the mushroom it is supposed to.
  • Fixed: Amoebas could eat Gearface. On the one hand this was very funny and cool, on the other hand, it allowed players to bypass the entire final level.
  • Fixed: Because of an error in a prior patch, Mini could no longer shrink directly on the doorknob (post opening the way to doorknob palace).
  • Fixed: Multiple cases of softlocks cause by Mini entering a place that was too small for the size of item she was carrying.

Mooncat
  • Fixed one collision tile that was stretched erroneously.

Ninpek
  • Fixed a bug where you could revive excessive players.

Onion Delivery
  • Added a missing dirt collision box.

Planet Zoldath
  • Fixed: Occasionally, an NPC might drop a map part somewhere the player couldn't reach.
  • Fixed: It was possible to trade for a map part twice from the same NPC.

Rail Heist
  • Fixed: Softlock when rolling onto your horse but blocked by a wall.
  • Fixed: Pushing an object at the end of the turn timer could lead to the player being active during the lawmen's turn.

Valbrace
  • Fixed: You could receive a second Red Coin from the Red Knight.
  • Fixed: Crash when flipping a boulder trap again before the boulder has finished falling.
  • Fixed: Crash when Abyss Lord counterattacked without ever having used his bite attack before.
  • Exiting West after entering the Void Room from the South placed you in a wall.
  • Fixed: Obtaining the Red Star Sword with a full inventory did not add it to your inventory, and made it unobtainable.
  • Fixed: Crash when the player tried to sit on the throne under a certain circumstance.

Waldorf
  • Fixed: "Chests Opened" stat wasn't incrementing properly, making it impossible to get 3/3 chests.
  • Fixed: Using the harpoon to reach the ending dialogue scene resulted in a soft lock.

Warptank
  • Fixed a potential softlock if you died at the same time as Big Tank.
  • Fixed an issue where you could buffer a warp off of a disappearing block (where you're not supposed to be in control), which could also result in a crash.

Patch Notes: v1.3.1

ːufocampː UFO 50
  • Fixed: Video Settings menu could crash if you had recently changed display devices.
  • Fixed: Title screen jingles weren't playing on some slower computers.
  • Various other fixes and adjustments.

Barbuta
  • Fixed certain rooms not registering as seen in Statistics.

Block Koala
  • Stopped door close sound from triggering every frame.

Bug Hunter
  • Balance: Tunnel and Radiate lowered to 3.

Campanella
  • Fixed an issue where Tomato boss could clip through the ceiling.

Campanella 2
  • Fixed Gold and Cherry ending text and images being flipped.
  • Fixed issue where you could see a thruster effect from Pilot's ship even though he wasn't there.
  • Fixed an issue where using a normal key-door shortcut would grant you access to the special (cherry) version of the final stage.

Campanella III
  • Fixed: Score record wasn't taking bonus score into account.

Caramel Caramel
  • Prevented Stage 3 Miniboss from clipping out of bounds.

Cyber Owls
  • Fixed: Unlocking a door in Guin's stages opened all doors of the same color.
  • Fixed: Dying to Hackoon and re-encountering him did not properly reset the fight.
  • Fixed: Cracked walls flashed upon retrying the Moscow stage.
  • Fixed: Shooting Hackoon during his intro dialog launched him irretrievably offscreen.
  • Fixed: Could get trapped behind locked doors in Guin's missions.
  • Fixed: Sometimes pressing against walls in Guin's mission didn't always put you flush against the wall.
  • Fixed: AI in Hackoon fight frequently freezed up.
  • Fixed: Getting blown up and knocked into an item as Guin could cause a softlock or crash.

Hot Foot
  • Fixed: Another crash that could sometimes happen at the start of matches.

Hyper Contender
  • Fixed: Brazz AI was inverting up/down buttons when upside down.

Mini & Max
  • Fixed: Amoebas could eat the water bear and prevent you from completing the water bear mission.

Night Manor
  • Fixed: Fungicide ingredients could incorrectly reappear or disappear in the house depending on what was already in the bowl.
  • Fixed: Lighting the candelabra would cause the journal entry on table to become invisible.
  • Fixed: By firing and rebuilding the armed crossbow, you could increase your collected items percentage above 100%.

Ninpek
  • Fixed jitter on Boss.

Onion Delivery
  • Fixed: Sounds of the city continued to play into the ending.
  • Fixed some miscellaneous small graphical glitches.

Overbold
  • Fixed: Hitting Fire 1 and Fire 2 at the same time in the shop caused a crash.

Paint Chase
  • Balance: Cherry goal lowered to 500.

Pilot Quest
  • Slard will push you off of him if you get stuck on him after he moves.
  • In the Wild Zone, the "NOTHING HERE" textbox is replaced with a floating text. (This is partly because this textbox was being exploited to destroy bombs, which is funny but...)

Pingolf
  • Fixed a rare softlock where you could get stuck rolling back and forth on top of a pin.

Rock On! Island
  • GIVE UP will now ask for a confirmation before ending the level.
  • Fixed: Gold and cherry ending texts were reversed.

Star Waspir
  • Increased Red Wasp's wide shot damage: 25 -> 35
  • Increased Red Wasp's focus shot (laser) damage: 50 -> 65
  • Increased Red Wasp's homing missile damage: 50 -> 80
  • Fixed: Highest Multiplier stat was getting reset when game was loaded.
  • HI (score) display now shows the highest score with the current ship instead of the lowest score on the highscore board.
  • Flies now die when final boss dies.

Valbrace
  • Limited the degree to which STR reduces stamina cost of attacks.
  • Tweaked Crone's stocked items.
  • Fixed: Getting into a fight in the same turn as solving a Gem Puzzle could softlock the fight.
  • Fixed: Some item prices weren't set.
  • Fixed: You could get a cherry if you beat the game without ever continuing instead of the proper way.
  • Fixed: Starting a new game after getting Gold or Cherry reset your turns taken record to 99999999.

Warptank
  • Fixed rare bug where certain conditions could cause Big Tank's movement to glitch out.
  • Fixed Shock Block being able to get stuck inside Appear Blocks.