1. Buccaneers!
  2. News

Buccaneers! News

Patch 1.0.06 Released: Quest fixes, playable brigs and more!

Fellow swashbucklers,

We’ve released a new update with more fixes for quest progression, brigs, and more! Here are the details:

Buccaneers! Version 1.0.06

Changes
- Brigs can now be purchased from any shipyard.
- For those who want a challenge, the Brig is now a playable ship. (Please note: this ship was not designed with the player in mind, so the visibility on deck is not ideal. This will be addressed in a future patch.)
- Crew numbers will now update in real time on ships’ health bars while AI boarding is in progress.
- The Rapier now has a new visual design.
- Improved the icons indicating which goods are being imported and exported.

Fixes
- Fixed the target ship in “The Hunt” not appearing when going to the ambush point.
- Fixed the “Steal Ship” option not working in “The Hunt” if the target ship appears in a Large harbour (such as Havana or Santo Domingo).
- Fixed crew numbers sometimes dropping below zero after boarding between AI ships.
- Fixed AI ships continuing to use round shot when ordered to “Capture” if their installed cannons don’t have grapeshot.
- Fixed ship health bars appearing too big through the spyglass while they’re involved in AI boarding.
- Fixed Brigs not being serviceable in any shipyard.
- Fixed smugglers not appearing correctly in towns when you go to complete smuggling quests.
- Fixed a pathing issue in the blacksmith.
- Fixed merchants sticking around in some towns during land battles.
- Fixed allied ships sometimes not being serviceable in shipyards due to their faction being unassigned.
- [VR] Fixed “Ship’s Wheel Offset” not applying when you spawn on your ship.

Happy pirating! 🏴‍☠️

Patch 1.0.05 Released: Hotfix for Crashes.

Fellow swashbucklers,

We’ve released another hotfix which now stops crashes that some players were experiencing when a new in-game week started. Here are the details:

Buccaneers! Version 1.0.05

Fixes
- Fixed the AI’s target towns not saving and loading correctly, causing a crash if they attempted to invade a town at the start of an in-game week. Affected saves should be fixed by this patch, and invasions should work correctly going forward.

We apologise to anyone who experienced these crashes, and thank you for your patience while we investigated the cause.

Happy pirating! 🏴‍☠️

Patch 1.0.04 Released: Hotfix for British new game start.

Fellow swashbucklers,

We’ve released a small hotfix for a bug introduced in yesterday’s patch, including the following changes:

Buccaneers! Version 1.0.04

Changes
- Added additional failsafes to try to prevent a crash that sometimes occurs when a new in-game week begins. If you still experience crashes like this, please let us know.

Fixes
- Fixed the wrong ships spawning at the start of Trial By Fire after joining the British. If you saw a friendly encounter with two British brigs and chose “Move to greet them”, you will need to start a new game for the correct encounter to spawn.

Happy pirating! 🏴‍☠️

Patch 1.0.03 Released: Quest fixes, conquest fixes and more!

Fellow swashbucklers,

We have another new patch for Buccaneers! with multiple fixes for quest progression, town conquest and more. Here are the details:

Buccaneers! Version 1.0.03

Changes
- Added separate gun emplacements to some forts and disabled some gun batteries that were difficult to hit.
- Increased the docking trigger zone outside all harbours, allowing you to enter or launch assaults without needing to get right next to them.
- Replacing a ship in the shipyard UI now deducts the current ship’s sell cost from the new one’s purchase cost. Replacing a large ship with a smaller one will pay you the difference.
- The AI will no longer try to capture towns that are required for an active quest.
- Quest encounters such as bounties and boss fights now only complete their “go-to” quest goal once you select “Attack” in the encounter UI. This prevents the goal from disappearing if you choose to evade and come back later.
- Failing a main quest goal (such as sinking a ship you were required to capture) now shows the “defeat” screen with the failure reason and lets you restart the battle.
- [VR] Added a “Ship’s Wheel Offset” to Options > Controls to allow you to move your playspace closer to or further away from the helm when sailing.

Fixes
- Fixed blocked entrance to Cockburn Town fort during battles.
- Fixed battle objectives always appearing in some large harbours.
- Fixed the info cards in the Intrigue Log not auto-selecting when using a controller.
- Fixed boarding failing if the target ship has zero crew remaining.
- Fixed player being able to join boarding from the same side of the target ship as their ally.
- Fixed the optional “Steal Ship” quest goal in The Hunt not completing or failing if the target ship was captured or sunk during a fort assault, respectively.
- Fixed an issue with the Bounty Board sometimes generating invalid bounties.
- Fixed governors and shipwrights not showing their specialist UI when speaking to them immediately after a quest dialogue.
- Fixed the Cargo Transfer UI using the wrong scrollbar and not working with a controller.
- Fixed ship armour not being reset correctly when restarting a ship battle.
- Fixed wrong ships sometimes appearing in the dropdown menu in the Loot screen after a ship battle.
- Fixed the Post Battle UI freezing if activated while inside a docking trigger zone after a ship battle.
- Fixed occlusion culling hiding the wrong area inside some medium forts.
- Fixed a formatting error causing a line of dialogue to fail to appear in Trial By Fire when playing in Russian or Simplified Chinese.

Happy pirating! 🏴‍☠️

Patch 1.0.02 Released: Ship AI improvements, quest fixes and more!

Fellow swashbucklers,

The next patch for Buccaneers! is here, with notable improvements for AI ship behaviour and several other quest fixes. Check out the full details:

Buccaneers! Version 1.0.02

Changes
- Your allied ships will now change their behaviour correctly if you change their orders via the Fleet Status menu while in a battle.
- The “Attack” button in the enemy town UI now says “Fort and Ships” to make its purpose clearer (the menu it opens allows you to attack the fort or steal ships, if you have the required abilities).
- The “Cutting Out Expedition” ability description now specifies that only ships up to Tier 4 can be stolen.
- The “Steal ship” buttons now show information to explain why a ship cannot be stolen, even if you have the Cutting Out Expedition ability.
- The base chance of sneaking into all enemy harbours has been increased by 20%.
- Ship repair costs have been reduced slightly.
- Shipyards now tell you what percentage of your hull and sails will be repaired when you select the Repair button (if your ship is too big for the shipyard, it can only be repaired to 75%).

Fixes
- Fixed colliders and enemy crew spawn points for fort battles in some harbours.
- Fixed battle objectives always displaying in some towns.
- Fixed some “Ship Sighting” Intrigues not loading their information correctly when loading a save, causing them to display the wrong region. This fix should apply retroactively when you load an old save.
- Fixed AI ships not closing in to board their target if both sides of it are reserved for boarding.
- You will no longer be trapped inside the prison cell if you die and respawn at the start of “A Way Out”.
- Fixed enemies not surrendering when the Notorious ability is unlocked.

Happy pirating! 🏴‍☠️