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The Legend of Bum-Bo News

Update notes: v1.0.8

Legend of Bum-bo v1.0.8 Patch Notes:

Bugs:
-Fixed bug that wouldn't let you save sound setting edits.
-Fixed bug that would get you stuck in options menu.
-Fixed bug with Bum-bo the dead where if you canceled a spell of his it would cause issues.
-Fixed audio bug where rerolling the board would cause sounds to stack.

Balances:
Items:
-Trap door now rewards 10 coins when used.
-Magic 8 Ball now adds a wild tile to your next row.
-Beckoning Finger now poisons the enemy it pulls.
-Teleport now skips the room and moves you to the next room.
-Brimstones mana cost has been lowered.
-Snack mana cost has been lowered.
-Trash Lid mana cost has been lowered.
-Yellow belt now adds a 5% chance to dodge that stacks, this now lasts for the full room.
-Dark Lotus now has a charge of 0.
-Cursed rainbow now only spawns 3 curse tiles, its mana cost has also been lowered.

Bosses:
-Duke has gotten a buff!
-Gibs has been reworked and buffed!
-Pyre has gotten a buff!

New Additions:
-15+ new sfx have been added.
-Most bosses now have custom sound effects.
-Bygone now has its own boss music and intro jingle.

we have been having a hard time nailing down a few specific bugs that remain. if you have any extra info on when/why they happen or video of said bugs please send them our way so we can move away from bugs and into more game polish updates.

remaining bugs we need help with:
-Holding R to restart seems to soft lock the game if done in a specific way.
-Using the Price tag spell in a specific way soft locks the game.
-Using Guppys paw in a specific way soft locks the game.

we are also still working on the treasure room cancel bug that happens sometimes when you are full of items, that should be fixed in the next udpate.

till next week!
-Edmund

Update notes: v1.0.7

Legend of Bum-bo v1.0.7 Patch Notes:
-Damage up needle now effects Bum-bo the Deads attack spells.
-Looping around the board and canceling a move now works.
-Sinus infection bugs on flipping enemies and bosses fixed.
-Fixed bug with egg beater that causes a crash.
-Fixed and readded Price tag spell.
-Fixed and readded metronome spell.
-Fixed visual bug on death screen showing game time as a giant number.
-Fixed needle cancel visual bug.
-The game shouldnt hang if not logged into steam anymore.
-Mirror haunt bug fixed!
-Flippers now have resistance icons.
-Fixed bug that caused leapers to not spawn from Tado kids.
-Fixed menu soft lock in casino.

Balances:
- 9 volt exploit removed.
- rainbow bag reworked to reroll items into items of the same type.
- egg beater now rerolls your current mana instead of the board.
- bosses at 0 health now die the moment they hit 0 instead of at the end of their turn.
- blind status effect now causes the enemy to damage itself if it misses and has a higher chance of missing.
-Bum-bo the Stout now starts with a soul heart!
-Bum-bo the Stout now gains +1 more mana with each tile combo made.
-Needles prices slightly raised.
-HP in casino now costs 2 coins (and 4 on everythings terrible)
-Mirror Haunt reworked to act more like Shy gals.
-Bum-bo the weirds puzzle flick spell now rounds down its damage when counting tiles removed.

New Additions:
- Steam Cloud support added!
- Added ability to skip intro credits.
- you can now hold R t restart your run.
- added the ability to pass on items in treasure rooms when full.
- new sounds for usable items
- new sounds for unlocks, enemy mana drain, enemy spawn and more.

with this update we should be clear on all major bugs (that we know of) and only have a small list of visual bugs to go. if you run into any soft locks at all with this update please report them to me on twitter or in the forums.
https://steamcommunity.com/app/1148650/discussions/

from here on out we will be focusing on doing weekly updates. outside of more bug fixes we plan on working on re-balancing items and bosses you felt sucked, so its a buff to the most commonly passed items, and easiest bosses. we also have a bunch of new SFX we will be adding and doing a polish pass on the most requested visual improvements!

thanks again for all the support, we have a few things planned for the new year and will def be doing a dlc next year for sure. we should also announce our console plans soon as well.

see you next week!

-Edmund

Update notes: v1.0.6

Legend of Bum-bo v1.0.6 Patch Notes:
-Black magic trinket bug fixed!
-Bug causing the Dead to not win 20 coin jackpots fixed!
-Fixed issue with puzzle combos caused by enemies to not go off (usually curse tiles)
-Blue and Purple Bonys in ch3 now have veins (showing their bonus movement)
-Fixed visual bug that caused Burfers and Mirror Haunts to appear on lanes they arent actually on.

Balances:
-Re-worked the fool card trinket so it acts more like a forget me now from isaac.

New Additions:
-Achievements!

all common-uncommon soft locks are 100% gone now. there are some lose ends still but this week we are moving onto minor bugs, balances and requested polish.

we also hope to add steam cloud in the next update as well!

thanks again for all the love and support. we have something neat planned for new years.. stay tuned!

-Edmund

Update notes: v1.0.5b

Legend of Bum-bo v1.0.5b Patch Notes:
-Reworked the tile match system ( this should fix any bugs or issues with more complex combos or huge combos that cover the board and all go off at once)
-Bumbo the Dead no longer gets screwed over when he gets a 20 coin jackpot.
-Trap door no longer kills you if you use it to get to a chapter that doesnt exist. ( i thought it was cute, but you thought it was a bug, so... )
-Fix bug that made it so your turn was skipped even if you gained mana from a spell that was enough to cast another spell on your turn.
-Curio trinket no longer effects passive character abilities.
-Fixed bug that caused a lagging attack when attack flys set off gas.
-The visuals of everything is terrible and bumbo the dead unlock screens are correct now.
-Fixed Shy Gal bug where poisoning them caused bugs.
-Fixed visual bug on Daddy Tado guys caused by boogering.
-The reward bag popping no longer gives the weird an extra movement.
-IBS trinket now has the correct art.
-Fixed the bug where pepper caused your turn skip after you used it even if you had mana to cast another spell.
-Fixed the fast click bug caused end turn sign to stay around after clicking it.
-Fixed bug that lower chance of slot machine ending too much.


Balances:
-Golden tick no longer reduces useable item charges and has a charge of 3 now.
-Black blobbys now alternate between doom spell and normal attack.
-Trash can lid now blocks 2 attacks and its text reflects this.
-Using tooth pick on a cursed tile no longer yields mana.
-Fixed the Weirds stat wheel so he has 2 puzzle mana instead of 2 spell mana sections.

New Additions:
-re-implemented sound options to the options menu (hooray!)
-added intro credits.
-added bonus mini alt intro for 100% completion.
-added in some sfx changes to the weird and empty.

Monday-friday we will be focusing on small bug fixes (and any remaining big ones) and then start implementing requested changes/polish ideas as well as the rest of the features on our previous lists.

thanks again for all the support! keep spreading the word of bum-bo!

-Edmund

Update notes: V1.0.4

Legend of Bum-bo V1.0.4 Patch Notes:
-Fixed soft lock when having 4 trinkets with the empty and gaining another.
-Fixed soft lock when gaining over 4 trinkets in the casino.
-Fixed soft lock when getting a curse + other tile combo at the same time.
-made it so you can no longer use useable trinkets in the casino.
-Fixed soft lock with the empty that caused 2 treasure rooms to load.
-Fixed the fool bug.
-Fixed 20 coin wheel payout bug.
-Fixed Double Treasure room bug.
-Fixed bug where the deads spells cost would reroll if you canceled the spell (sorry)
-Fixed bug where you could still click things in the casino if the games menu was open.
-Temporarily removed egg beater ( was the cause of a bunch of soft lock issues when killing multiple enemies while holding it )

New additions:
- new item purchase sounds added
- new item upgrade sounds added


at this point we should have 99% of all soft locks removed from the game, but minor visual bugs and item combo effect bugs may remain. we will continue our quest on Monday! so expect an update at some point then.

we hope to expand to additional features as well as start a polish pass based on your feedback mid next week.

thanks so much to everyone who submitted ideas and wanted features on my forum post. you guys have great ideas especially about how the game could control with a gamepad, so thanks a ton for that.

currently after we are 100% these are some of your suggestions id like to explore in the future.
-add end turn button ( if we add it it will be added as an option you can turn on/off )
-add toolkit pop overs ( mainly for mouse over states on trinkets )
-make sure spell hud is visible in treasure rooms.
-being able to pass on spells in late game.
-general quality of life mouse over states for the board and hud.

im also having Ridiculon do a new custom final boss track next week, since i think it deserves one :)

see you monday!
-Edmund