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Icarus Week 109 Update | New Creature: Ignari now found in the Volcanic Biome

Week 109’s update introduces a newly discovered creature to the Volcanic Biome of Prometheus, the Ignari.

Closely related to the Viscid of the Swamp biome, the Ignari will be found among the flowing lava and rocky outcrops, so keep your eyes peeled.

As mentioned a couple of weeks ago, we've been doing a few content-only updates over the holiday period so everyone could have a bit of a break, but also so we could keep them separated from the technically complex work finalizing batteries and power networks. More info to come on those in the next few weeks.

Finally, we’ve got an update on the progress of the Prometheus Map Expansion for you, to start 2024.



This week: Ignari


The Ignari has been discovered in the Volcanic Regions of Prometheus.

Exclusive to this Biome, the Ignari is closely related to the Viscid, found in the neighboring swamp biomes. Their split evolutions mean the Ignari, while similar in appearance, has a different coloration and different resistances and weaknesses, more related to its harsher, hotter climate.

You’ll now come across these while adventuring through the Volcanic regions, so keep your eyes peeled as you adventure through the biome.



Coming Soon: Prometheus Map Expansion


The Ignari is only found on the Prometheus map, which is available as part of our paid New Frontiers expansion. However, we have more additions to Prometheus to come.

New tunnels through the southern mountains have been uncovered which will lead to new unchartered and more deadly terrain. Our team are working on expanding the Prometheus map. This is still work-in-progress but will feature new hardcore zones with no map UI, dangerous missions across the new region, tougher elements, harsher conditions and possibly exotic-infused creatures to come in the future.



Next Week: Titanium Tower Shield


Next week we’ll be adding a new shield, this one a higher tier option, a Titanium Tower Shield.

This has a large area of coverage, preventing a ton of area damage, but requires a lot of resources to craft due to its extensive size.

If you like what we’re doing with Icarus, and want to support our continued development, consider purchasing one of our DLCs for a few dollars, it would mean a lot to us.

https://store.steampowered.com/bundle/36462/Icarus_Architecture_Bundle/

https://store.steampowered.com/bundle/34141/Icarus_Outposts_Bundle/

Changelog v 2.1.12.118568

- Unlocked Ignari

Icarus Week 108 Update | New Tachyon Armor added to the Orbital Workshop

Week 108’s update is here, and we’ve added our first new Orbital Workshop armor in a while, the Tachyon Armor.

This is designed for the survivalist, with some unique buffs that you won’t find in any other sets.

We’ve also got an update on the progress of Turrets for you to catch up on.

Finally - Happy New Years from the team here at Rocketwerkz! We can’t wait to do 2024 with you.



This week: Tachyon Workshop Armor


We have added a new armor to the Orbital Workshop.

The Tachyon Armor is the first new armor we’ve added in a while, with perks and buffs designed for survival.

This included buffs to fall damage resistance and resistance to exposure, so your missteps off cliffs and poor timing out in the storms are less impactful.

These are some unique buffs we haven’t experimented with before, so should provide some noticeable difference from other armor sets that are valuable for some prospectors, but less noticeable for those who can multi-task more effectively.



Coming Soon: Turrets


As mentioned a couple of weeks ago, we are currently working on turrets which will act as autonomous defense systems for your bases.

These will be electronically powered and will require ammo which will have to be refilled on a semi-regular basis.

These will target nearby attacking creatures that stray too close, so the more dangerous region you are in, the more expensive these will be to manage, but also more valuable.



Next Week: New Creature Variation: Ignari


Next week’s update will be adding a new variation on an existing creature.

The Ignari is related to the Viscid but is found in the Volcanic Biomes, unlike its sibling which is found in the swamps.

This will have its own unique resistances and weaknesses, suited to its environment, so approach it with caution when you encounter it.

If you like what we’re doing with Icarus, and want to support our continued development, consider purchasing one of our DLCs for a few dollars, it would mean a lot to us.

https://store.steampowered.com/bundle/36462/Icarus_Architecture_Bundle/

https://store.steampowered.com/bundle/34141/Icarus_Outposts_Bundle/

Changelog v 2.1.11.118569

- Unlocked Tachyon Workshop Armor

Icarus Week 107 Update | New Jaguar and Snow Leopard Rugs to craft

Week 107’s update is here and we’ve added two new rugs, the Jaguar and the Snow Leopard.

These will require their creature’s vestiges along with other materials, so get to hunting and crafting now.

We’re still hard at work on batteries and networks, and due to the complexity of these upcoming changes we’re limiting the next few updates to easily isolated pieces of content like decorations, armour sets and maybe even a new creature. Keep an eye on these patch notes to find out when batteries are available for beta testing on the experimental branch.

And - Merry Christmas from the team here at RocketWerkz!



This week: Jaguar, Snow Leopard Rugs


This week, we’ve added two new rugs to the existing set. These are the Jaguar and Snow Leopard, two of the apex predators of Icarus that you’ll encounter in the Forest and Arctic Biomes respectively.

Crafting these rugs will require the creature's vestiges, fur, cured leather and platinum weave, so get to gathering and crafting the resources right away.

These are craftable on the Textile and Electric Textile Benches.



Next Week: Tachyon Armor


Next week we’ll be adding a new armor to the orbital workshop for you to purchase with your Ren and exotics.

This armor will be survival-focused, with buffs and perks giving you an edge in tough environments and against challenging foes. This is the first new armor added to the workshop in some time, so we’ll be watching how it changes players' behavior in what they bring down in their dropship.

If you like what we’re doing with Icarus, and want to support our continued development, consider purchasing one of our DLCs for a few dollars, it would mean a lot to us.

https://store.steampowered.com/bundle/36462/Icarus_Architecture_Bundle/

https://store.steampowered.com/bundle/34141/Icarus_Outposts_Bundle/

Changelog v2.1.10.118570
  • Unlocking Jaguar & Snow Leopard Rugs in the Advanced Rug Pack Blueprint
  • Adjusting Biomore Backpack so it uses a green cross instead of a red one
  • Dev locked Fur Curtain talent.
  • Fixed Fur Curtain recipe being unlocked by the leather curtain blueprint (and granting a blank recipe).

Icarus Week 106 Update | Biomore Backpack for the team medic with 3 active auras

Week 106 is here, and with it comes the Biomore Backpack, our second role-specific backpack, this one being for the medic.

This comes with a bunch of unique team-buff auras and other perks, making it perfect for the support role in your group.

We’ve also got an update on Bees for you to sink your teeth into.

Jump in and have a read.



This week: Biomore Backpack


This week, we’re adding a new backpack, for the medic of your crew.

The Biomore Backpack is purchasable in the workshop. It provides six inventory slots, along with 3 active auras where the prospector and nearby allies having increased physical resistance, quicker healing from bacterial, parasitic and poisons, and additional health regeneration. It also has some buffs for the wearer, reducing the stamina impact from using tools, and providing more health to downed prospectors when revived.

This is the second of our role-specific backpacks, and we’ll keep looking to add more items such as this with a more focused use case so you can personalize your playing experience even more.



It's been pointed out that the Biomore Backpack shipped in the game this week featured a Red Cross, which is actually a protected emblem under the Geneva Convention! We take this seriously. We've fixed this in our artwork here and we will update the backpack in our very next update.

Where are Batteries & Networks?


As we’ve mentioned in previous weeks, a huge portion of our ongoing development focus has been on batteries and networks.

We’ve been doing a lot of internal testing, which has led us to find some flaws in the usability and one key system that we aren’t happy with. This means the system needs more work before we release it, which isn’t ideal but is important as the impact of this new system is substantial.

We are currently making changes to how this system presents itself to players, so it’s easier to diagnose faulty networking systems and remedy them, in a style and experience familiar to other Icarus systems.

This does unfortunately mean that the system will have to wait until the new year, as we can’t risk pushing this out, right when our team is going away on the holiday break for some well-deserved time off.

However, if you can’t wait to test it out, we will hopefully have a special experimental branch up on Steam if we deem it ready before Christmas, for you to experience and break in all its unstable glory.




Coming Soon: Bees


Bees will be one of the next creatures added to Icarus, with Wild Bee Hives that spawn aggressive bees appearing around the map.

These bees are territorial, so they will only attack when you venture into their space. Destroyed hives can be looted for queen bees and honeycomb.

Domestic beehives will be crafted at Tier 2 and expanded upon up to Tier 4 with improvements adding layers of automation to the management process.

Honeycomb, as an ingredient, can be turned into honey or beeswax which can be used in various new recipes. Bees will be added in 2024, so keep your eye out in the new year for your new neighbors.



Next Week: New Animal Rugs


Next week's update will add two new animal rugs to expand the existing set. These will be Jaguar and Snow Leopard, so remember to gather vestiges, fur, leather and pelts in advance this week so you can craft them right away.

If you like what we’re doing with Icarus, and want to support our continued development, consider purchasing one of our DLCs for a few dollars, it would mean a lot to us.

https://store.steampowered.com/bundle/36462/Icarus_Architecture_Bundle/

https://store.steampowered.com/bundle/34141/Icarus_Outposts_Bundle/

Changelog v2.1.9.118433


New Content
[expand]
  • Unlocking Medic's Backpack in the workshop
  • Fix for aura component manager that now takes into account auras 'effects self' flag
  • Adjusting stats on the Biomore Backpack

[/expand]

Fixed
[expand]
  • Fixed a number of typos
  • Fixed SMPL3 quests granting the old glassworking bench, instead of the updated model
  • Updated textiles bench icon
  • Ignore object collisions when spawning meteor deposits. Immediately end recording when cleaning up deposits
  • Updated Landshark item rewards to grant some ore, in addition to poison sacks. Additionally no longer drops caveworm scales
  • Fixed Landshark dropping caveworm vestige
  • Removing back button in the field guide as it was accessing an unfinished field guide feature

[/expand]

Future Content
[expand]
  • Updated spawn groups for cave templates
  • General Polish Pass & updated cave templates Ice Sheet Yellow Quad on Prometheus
  • Cliff Polish Pass and Decal Pass, Ashlands, Prometheus
  • Adding chicken idle audio, event and data table entry
  • Added text for the water purifier items
  • Added destructible and mesh to supporter flag and sign
  • Resave stats DT
  • Modified text for Ice building pieces
  • Added text for biolab consumables
  • Added text for biomass items
  • Turret Prototype Expose Min/Max Pitch and Yaw as Stats
  • Updated no foliage cave templates
  • Fur Curtain Door implementation
  • Cliff polish pass, Ashlands, Prometheus
  • General Polish Pass & updated cave templates Ice Sheet Yellow Quad on Prometheus
  • Added DEP_Battery_Small and DEP_Battery_Large
  • More backend for fieldguide: Small refactor to the way some one off items are hidden
  • Cliff Polish Pass and Landscape Sculpting Pass, Ashlands, Prometheus
  • More backend for fieldguide: Knives corpse can be skinned with
  • More backend for fieldguide: Corpse skinning knife rewards, corpse skinning bench rewards, corpse vestige
  • More backend for fieldguide: Ammo for item, Workshop cost for item, Items requiring same talent
  • Field Guide begin UI refactor. Componentize FieldGuide Itemable. Add Workshop Cost Widget
  • Field Guide reparent pages to page class, items to item class
  • Field Guide Ammo subpage
  • Added DEP_Battery_Rack_Small and DEP_Battery_Rack_Large
  • Field Guide Food/Trophies subpage
  • Field Guide Ranged subpage
  • General Polish Pass & updated cave templates Ice Sheet Yellow Quad on Prometheus
  • Cliff Polish Pass and Landscape Sculpting Pass, Ashlands, Prometheus
  • Field Guide fix typo in variable and layout names before it spreads to (vestage => vestige)
  • Field Guide corpse sub page
  • Field Guide begin UI refactor. Componentize FieldGuide Recipe or workshop cost. Componentize Uses. Add Resource Network widget
  • Added first pass of mount talent trees
  • Updated cave worm groups & spawns for NF templates, Ice Sheet in Yellow Quad on Prometheus
  • Update costs on Larkwell Tachyon armor set
  • Cliff Polish Pass and Landscape Sculpting Pass, Ashlands, Prometheus
  • General Polish Pass & updated cave templates Ice Sheet Yellow Quad on Prometheus

[/expand]

The Day After Survival Sale Bundle

Bohemia Interactive selflessly proposed a bundle, you can get an excellent deal on ICARUS and DayZ now.

https://store.steampowered.com/bundle/37288/The_Day_After_Survival_Sale_Bundle/

Embark on a thrilling survival adventure with "The Day After Survival Sale," available exclusively until December 21st, 2023. This special bundle combines two of the most immersive survival games on Steam: DayZ, with its harrowing post-apocalyptic world, and Icarus, set in a treacherous alien wilderness. Perfect for survival game enthusiasts, this package challenges your ingenuity, endurance, and strategic skills in varied and intense environments.

This limited-time offer represents a unique partnership between the publishers of DayZ and Icarus. It provides players with a chance to experience the stark contrasts of survival — from the relentless threats of a zombie-infested landscape to the unexplored dangers of an extraterrestrial planet. Each game in the bundle offers a distinct narrative and gameplay style, catering to a wide range of survival gaming preferences.