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Hotfix v2.2.0.122038-rel-Laika

[h3]Contains the following fixes and new features[/h3]
  • RELOCATED: Tagged mission item so it will show in relevant crafting filter
  • Added active modifier list above mount's health bar when riding
  • Fixed bug where mounts/tames wouldn't attack targets if they failed to path
  • Fixed bug where Moa mount wouldn't attack after unlocking required talent and setting to Defensive/Aggressive
  • Fixed pets having mount talent growth, granting additional talents over
  • Adding Subclasses of Apply To Target so all medicines have their correct 'in-use' modifier
  • Adding viewable creature modifiers when viewing a mount or tames tooltip in world
  • Adding Initial Missions to Styx and Olympus Open worlds to build a mission device similar to Prometheus

[h3]Missing from this hotfix[/h3]
The following was supposed to be in this update but failed in test. They will be fixed in the next update.
  • Paints cannot be made without interior decorations DLC, to make the red chicken coup. This was not intended, and has been partially fixed in this update but not completely. This will be fixed in the next update.

Icarus Week 125 Update | Free Laika Update

Originally posted by author
A Message from Rocket

[hr][/hr][h3]We release the key content for free in our updates, pairing them with companion DLCs that contain adjacent or decorative content. For a detailed outline of our strategy you can read more below[/h3]
[expand]On 4 December 2021 we released ICARUS to deservedly mixed reviews. It was a big project for a new studio and our launch was filled with plenty of stumbles. At a certain point you have to stop making the game you think you should be making, and start making the game you actually have. We took a deep look at how we were operating and committed to doing a update every week to earn the trust of the community. We did so, every single week, with not a single one missed including through COVID lockdowns, two serious floods, a tropical cyclone, a gas leak, and an active shooting.

We are carving out an approach that involves releasing consistent free updates to the game and alongside paid DLC that is adjacent or decorative. These DLC are, hopefully, a little underwhelming compared to the free content we release. This is intended, part of us trying to carve out a space in the middle of the market. We're thrilled we have been able to continue to make ICARUS better and better. We have a massive amount of new free content planned and exciting work coming with the new major "Dangerous Horizons" expansion as well as a whole host more free major updates. Our DLC is also not DRM checked beyond the cursory steam check, which can be easily bypassed especially when running a dedicated server. We place as little restrictions as possible on our DLC. All very much intended.

Initially our move away from data decentralization was not popular, but I feel confident time has shown it was the best decision. That move away from central servers was enormously expensive for the studio in development costs, but secured the future for ICARUS that means it would outlive the studio. We believe this is an important step all game companies should make, regardless of the costs. We hope to continue to earn your support in our efforts to make games this way, in ways that let the games live far longer than the studios that make them and the platforms that hold them.

- Dean "Rocket" Hall, CEO
[/expand]

[h3]Our free Laika update is here[/h3]

[previewyoutube][/previewyoutube]
[expand]Laika was a Soviet space dog who was one of the first animals in space and the first to orbit the Earth. As the technology to de-orbit had not yet been developed, Laika's survival was never expected. She died of overheating hours into the flight, on the craft's fourth orbit.

Animals have been a part of our existence, sometimes in our lives they can at times even feel like the reason we exist. So we wanted to name this update after a loyal and brave dog, who perished because of us.[/expand]

https://store.steampowered.com/bundle/40692/Icarus_Pets_Bundle/

Those paying attention will know that in addition to our regular weekly updates, we bundle up some large features to deliver as 'named' updates. The latest, Laika, brings all prospectors a ton of new animal-themed content, improvements, two new optional DLC packages, a bonus DLC operation and even more.

Laika is headlined by the new Mount Leveling system where Mounts can earn XP, Talent Points and base stat improvements while specialising with their own Talent Trees.

It's not just mounts, though. Through Snare Traps you can now capture and slowly win over some of Icarus' unique wildlife, including Wolves (both the forest and arctic variants), Hyenas and Wild Boar.

In addition, the new Sheep and Chickens can be ordered from the Orbital Workshop and the ability to take pets to and from other prospects has been introduced, so they’re no longer locked to one session and can be leveled up over multiple drops.

Our new DLC expand on this content, with a ton of troughs, beds, saddles and more in the Creature Comforts DLC and Dogs, Cats and Horses in Pet Companion pack. As a bonus for those who purchase both you can get the Zebra Rescue Mission DLC, which gives you the exclusive ability to train and raise Zebra’s as a new mount.

There’s a ton to catch up on, so hop in and have a read.


[hr][/hr]
This Week: LAIKA Features


[h3]Animal Leveling and Talents[/h3]
Mounts and Tames now gain XP and level up as they adventure with you and amble around at home base. These levels gained will improve their base stats such as health and stamina, but that’s not all...

[h3]Mount Talent Trees[/h3]
Leveling up your pets will now also give them talent points to spend on their own talent trees. Every existing mount type in Icarus now has its own brand-new talent tree, along with all new tames and future mounts to be added. These will include a mix of base talents and bespoke ones for each different creature.

[h3]Mount Persistence[/h3]
Your pets have now also got their customs clearance. You’ll now be able to transfer your pals between prospects, open worlds and outposts, done via the Orbital Exchange Interface (OEI) that you currently use to send exotics to space, and purchase workshop items from the planet. From here, you’ll be able to order a pickup for your Tame/Mount and send them up to orbit, where they can be accessed the same as a workshop item.

[h3]Mount Food Buff Rework[/h3]
Just like players, Mounts and Tames can now have 2 active food buffs at any time and different foods will provide different improvements. This can be increased by unlocking the appropriate talent.

[h3]New Tameable Creatures[/h3]
Certain creatures can now be tamed in Icarus. Wolves, Arctic Wolves, Hyneas and Wild Boars can all now be tamed and become a loyal companion, each with their own talent tree.

[h3]Taming Creatures[/h3]
To tame one of the above animals, you’ll need to use the new snare trap system. These work when baited, and creatures you capture will slowly warm up to you over time, as long as you keep them warm and fed. Don’t expect a warm reception right away though, it’ll take a while for your new tame to stop being aggressive towards you and become docile.

We’ve also got two new creatures which are available for purchase in the Orbital Workshop!

[h3]Chickens[/h3]
Chickens can be sent down from orbit and raised at your base, where they’ll make a hell of a racket along with produce eggs. Chickens will need to be kept fed, watered and warm - and if you meet all the requirements - will produce eggs roughly 2 eggs per day on Icarus.

If you build a chicken coop (another new item) the Chickens will lay their eggs inside for easy collection, otherwise, they’ll drop them on the ground randomly.

[h3]Sheep[/h3]
Sheep can also be sent down from orbit, where they’ll produce wool at roughly one full coat a day. You’ll need the new Shears to be able to gather the wool, and will need to keep your sheep fed and watered for it to produce wool for you.


[hr][/hr]
This Week: Tameable Creatures List


The list of tameable creatures has expanded considerably this week, so here’s a breakdown of each group and how to tame them:

"Rescued" as Juveniles:
  • Moa
  • Buffalo
  • Terrenus
  • Tusker

The four original mounts are still captured and tamed the way you remember - by saving them as helpless orphans, and not thinking too hard about how they became one.

Capture with a Snare Trap:
  • Wolf
  • Arctic Wolf
  • Hyena
  • Wild Boar

These four wild animals can be captured with the new Snare Trap, and require some careful nurturing and love to slowly win them over and turn them into a loyal companion.

Brought down from the Orbital Workshop:
  • Chicken
  • Sheep
  • Cats* (3 Variants)
  • Dogs* (4 Variants)
  • Horses* (3 Variants)

Chicken and Sheep will be available right away in the Orbital Workshop to unlock and order for delivery to the surface so you can start raising a flock or herd of farm friends. *: Dogs, Cats and Horses are also available but require the Pet Companions DLC to access. You can train wolves for free, but you need to snare them. You can get the Terrenus horses for free via normal orphan training, the Horses in the DLC are cosmetic variants.


[hr][/hr]
This Week: General Mount Improvements


We’ve made extensive improvements and adjustments to Mounts and Tames in general, especially in their AI and behaviors:

[h3]Mount AI[/h3]
  • Passive Mounts and Tames set to Follow will now try to evade combat when hurt
  • Fixed a bug where mounts weren't attacking when set to Defensive
  • Fixed a bug where Moa weren't fleeing correctly when damaged
  • Added a tooltip above mounts and tamed creatures indicating their current behavior action
  • If Mounts and Tames get stuck when set to 'Follow', they will teleport to their leader after a period of time (if far enough away)
  • Added additional idle behaviors and animations for tamed creatures

[h3]Mounts / Tames General[/h3]
  • Added level and name to tame/mounts death message
  • Rebalanced base stats of mounts, increasing the base health of Moa and speed of Buffalo. Still some variance but larger variance comes through talent selection
  • Added fall damage reduction as a baseline for all mounts and tames, preventing many accidental deaths
  • Added the Ranching Station, consolidating all mount and tame related recipes to a single bench
  • Added water troughs that can be connected to water networks

We also wanted to mention a couple of other non-mount related changes of significance:

[h3]Non-Mount notable fixes[/h3]
  • Fixed electric wall light visual setup, now lights a much larger area
  • Adding in Latest Patch Notes Section on the Title Screen (so you can easily see a link to the latest patch notes)


[hr][/hr]
This Week: New Items

On top of all our new creatures, talent trees and systems, we have a ton of new items to pair with them.


[h3]Resources[/h3]
  • Eggs - Gathered from Chickens
  • Wool - Gathered from Sheep

[h3]Eggs & Chicken Recipes[/h3]
  • 6 Egg based recipes - Fried, Omelette, Tomato & Egg, Scrambled, Big Breakfast, Pickled Eggs
  • 3 Chicken recipes - Grilled, Roasted and Fried

[h3]Wool[/h3]
  • 5 wool based recipes - Platinum Weave, Fur, Arctic Pelt, Rope, Bandage
  • 1 new wool item - Fuel Brick (a longer lasting fuel source for fire)

[h3]Deployables[/h3]
  • Ranching Station - A new one-stop shop for your saddles, troughs, animal feed, carts and animal beds
  • Large Water Trough - Can be connected to the water network and can be used by 4 creatures simultaneously
  • Electric Water Trough - This provides filtered water to animals which has extra benefits for them
  • Electric Food Trough - This converts food placed in it into an omni feed for animals
  • Food and Water Bowls (Cat/Dog variations) - Colors can be customized
  • Snare Trap - Used to catch Wolves, Arctic Wolves, Hyenas and Boars when baited
  • Hitching Post - A place to tie your animals and mounts to if you want to keep them in place
  • Hitching Rope - Can be used to secure an animal to the hitching post but also as a lead when equipped
  • Chicken Coop - Chickens will walk in and lay eggs - this is not required but preserves eggs for longer rather than them being dropped randomly on the ground

[h3]Trophies[/h3]
  • Chicken and Sheep Trophies, for those wanting to show their mastery over creatures great AND small.

[h3]Tools[/h3]
  • Shears - Used to cut the wool off a sheep when fully grown

[h3]Animal Feeds[/h3]
  • 7 new Animal Feeds with unique buffs - Omni, Desert, Arctic, Volcanic, Endurance, Sprinters, Mountaineering, Survival

[h3]Animal Carts[/h3]
  • Planting Cart - Plants seeds & creates crop plots when pulled by an animal
  • Watering Cart - Waters nearby crop plots when pulled by an animal
  • Harvesting Cart - Harvests nearby crop plots when pulled by an animal


[hr][/hr]
This Week: Known Issues and Frustrations


We have been heavily playing the Free Laika update this week with no cheats to experience the game as players will. Myself (CEO) I have put over 80 hours this week into this update. This fits with our motto of games being "played not made". As a result a number of issues, frustrations and the need for quality of life improvements have shown up. We need to heavily test the resultant changes and fixes but these will be implemented in either next weeks update or in the weeks after that. They will be available on the experimental branch in a few days and be part of the Week 126 update a week from now. As always, we will be waiting for your feedback as to where to go with this as well.

  • Commanding your animals. We are looking at ways to "whistle" or access commands better, and make the UX for making them follow or stay better.
  • Mount modifiers displaying while riding them. Currently you see the mount health bar, but not its modifiers. The work has been done for this, but it needs to be carefully tested and will be in the next build we do.
  • Controlling your chickens. This can be a real pain, sometimes a source of hilarity. We looked as some simple fixes, but really we need new fencing options and egg collection deployables to give more options that just the chicken coop. This will be something we investigate much more.
  • Pets sometimes get 'fixated' on a task, such as trying to eat from a particular trough even if there is one closer. You can often manually break them out of this by helping them complete the action - like manually giving them food/water or changing their set behaviour and back again.
  • More agency for pet and mount control. Similar to the "follow" or "stay", we might add more buttons to enable/disable specific actions, and make it faster and easier to do so. We don't want to rush these changes in.
  • More animals that are tamable. This does involve significant expense for us, they need animations and sometimes other meshes. Let us know what you would like to see, and consider supporting us with DLC purchases so we can spend more money adding more mounts and companions to the game.
  • Camera issues with some mounts. Sometimes the external camera is in a weird position, or the position just is not good. This will be fixed and adapted in our next updates.
  • Lights on mounts not working properlly when in player slots. This can be utterly infuriating, it is something we are working on a fix for as soon as we can.
  • Ways to breed animals especially things like chickens. This requires careful balance is something we need to think about a bit more. It might require special T4 (who knows, maybe T5) buildings. We will seek feedback from players, feel free to pitch ideas on Feature Upvote or in the forums


We identified much, much, more but hopefully this gives you some confidence that even where we have not got things right yet - that we are aware of it and will do what we can to address these issues going forward.

[hr][/hr]
Next Week(s): Coming Soon

We often have content that has been partially or even fully made but hasn't made it into the live game yet. This allows us to keep up our weekly update cadence as well as still push out large updates of free content like this one. Also get the first peek at the content planned for our next major expansion - Dangerous Horizons.

[h3]Future Confirmed (FREE)[/h3]
We have a huge amount of future content planned, below is just some outlines of things we are preparing or even have ready for testing in some cases. This list is not exhaustive. Please consider buying supporter DLCs if you want to see even more.
  • Cave / Arctic Bats
  • New Mounts: Wooly Zebra, Redback, Blueback,
  • Workshop Guns: Shotgun, Rifle, Pistol
  • Turrets
  • Tree Respawning
  • New Creatures: Ghost Croc, Swamp Bird, Skulmut, Dibbo, Kiwi
  • Prometheus Part II Map Expansion
  • Icarus - In-Game Wiki
  • Biome specific crop growth, storms damaging crops
  • A "directors cut" hardcode mode, like actually a real one approved by Rocket not all this chill vibes stuff but a mode for real prospectors. That works on dedicated server. Yes Rocket wrote this! Nobody edit it.


[h3]Dangerous Horizons Expansion[/h3]
Our next big expansion we promised at launch has been in development. Our last one, New Frontiers, we adapted with what worked and what did not from our initial game, and we plan to do the same with what is coming. This will be new content, as well as the concept of "Great Hunts". Expect a key focus on exciting and downright terrifying monsters to face as a seasoned veteran prospector.
  • Building Tier & Resource: Limestone
  • Curved & Diagonal Building Pieces
  • New Bosses: Hammer Head, Rock Golem, Swamp Ape, Ice Mammoth
  • New Biolab: New fully Customizable weapons


[hr][/hr][h2]Your support makes these updates possible[/h2]
https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/

Due to Steam having a text limitation, our changelog will need to be posted as several comments

Icarus Week 124 Update | New Operation and faster weekly patches

Originally posted by author
Pets Bundle available for Pre-Purchase

[hr][/hr][h3]This is the first time we have a bundle that features a "bundle only" package. To minimize the chances that things break, we are preparing as much as possible ahead of time.[/h3]
Just in time for its release alongside the free Laika update next week, we've just made the Pets Bundle available on Steam. This contains the Pet Companions and Creature Comforts content packs, and as a bonus you will get access to the Zebra Rescue Mission - only available if you purchase the bundle.

https://store.steampowered.com/bundle/40692/Icarus_Pets_Bundle/

Welcome to week 124.

In the penultimate week before Laika, we’re introducing a new system for packing the game files so that future weekly updates download and patch quicker.

This means the update is out a day early, but hopefully will lead to fewer issues in future weeks.

We’ve also got a new Operation on Styx for you - GENESIS: Recovery.

Hop in and have a read.


[hr][/hr]
This Week : NEW STYX OPERATION


This week we have a new Operation for you on Styx - GENESIS: Recovery.

This mission requires you to head to a small creature research station and take care of some local wildlife before hatching a strange new egg.

There also might be a new creature in this operation that you’re more likely to see on Icarus in greater numbers in the future.


[hr][/hr]
This Week : Patching Optimizations


This week's core reason for this update being released earlier is our adjustments to the update patching process.

Note: If you wish to postpone this patching optimization you can do so through a temporary branch we have added on Steam called ‘2.1.26’. You can find instructions on how to switch branches here.

Originally posted by author
We have added a temporary branch to Steam if you wish to postpone this patching optimization. it is called ‘2.1.26’. See this post for how to switch branches.

As we mentioned last week, we’re rolling out a patch that our optimization team has been working on.

It involves a long-standing issue with patch times, due to the way Steam’s patching process works with UE4 games.

What we’ve done is adjust the way Icarus is packed and distributed during this process, intending for it to work more efficiently with Steam’s patching process.

This does mean that this week you’ll need to redownload the entire Icarus game as it’ll need to reorganize your files into the new system, but it also means that Icarus updates going forward will patch noticeably faster from week to week and the size on the disk will be reduced.

Because of the need to redownload the entire game, we’ve brought this patch out a day earlier so people can preload this before the weekend.


[hr][/hr]
Next Week: The LAIKA Update


For those of you who possibly haven’t read our previous updates, here are some of the features to expect:
  • New Food Troughs, Water Troughs and Carts are being added
  • Animals now have a levelling system and their own talent trees
  • Animals now have a customs system in space and can be taken up into orbit and brought to other prospects just like workshop gear

We have even more we’re saving as a surprise for next week, so keep your eyes on our socials for more teasers.



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/36462/Icarus_Architecture_Bundle/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/

[hr][/hr]
Changelog v2.1.27.12153


New Content
[expand]
  • Fixing Objectives which was breaking the build - GENESIS: Recovery
  • Committing First Pass of New Operation - GENESIS: Recovery
  • Added ability to fill tank via nearby deployables
  • Enable OodleData plugin. Turn on PAK file compression for test and release builds (not dev)
  • GENESIS: Recovery - Adding final mission tweaks & balance (Still missing mesh for egg)
  • Added the ability for quests to set relevant icarus character actors if needed
  • Fixed Dribbo Eating / Water Drinking so it effects their stats
  • Adding Quest Markers in level for GENESIS: Recovery
  • Added Missing Quest Recorder Logic
  • Adjusting Quest Steps for GENESIS
  • Fixing Alpha Spawn, Adjusting Snuffles Helath
  • Fixed Incubator Quest Steps
  • Adding in Strange Egg Icon and Mesh

[/expand]

Fixed
[expand]
  • OFFENDER: Fixed map marker not appearing for clients
  • Fixed Antelope trophy saying it's from the arctic
  • Fixed naming of exotic debuff stats, then hid from player (as these will never be visible to the player anyway)
  • Checking for deployables now takes in a bed actor to get location rather than sometimes getting players location. Removed unneeded deployable caching
  • Fixed Flow Meter UI resource network disconnected message being unable to be translated
  • Fixed upgrade UI being unable to be translated
  • Fixed hammer controls UI being unable to be translated
  • Comfort system now takes in the stat containers for Corpses/Mounts+pets/deployables instead of just the deployable actors for the laika update
  • When a quest is trying to spawn a creature and the EQS fails and the fallback nav mesh check fails, do not spawn the creature
  • Update Ignari trophy and vestige to correct name
  • Fixed BaseWildHoneycombYield_+% granted by Bee Bestiary reward to grant multiplicitive reward rather than additive
  • Fix a rare crash when resuming a prospect (race condition applying materials to partially mined exotics)

[/expand]

Future Content
[expand]
  • Adding mini hippo jump attack audio and adjusted attack footsteps / jump / lands
  • Fixed dog bowl having incorrect parent. Added color picking umg to the inventory umg for food bowls. Removed automatically color picking the first value when interacting with the bowl
  • Adding reaver idle audio and event and data table entry
  • Jake added rep notify bool for audio implementation
  • Initial check in of german shepard and lab assets and custom dog anims, corpse setup and minor weight tweaks to follow
  • Added BLD_Roof_Peak_Connector_Wood. Still need to add APEX DM
  • Added BLD_Roof_Peak_Connector_Thatch. Still need to add APEX DM
  • Adding cat meow purr
  • Adding dog idle event and audio
  • Adjustment to audio location for food trough 4 and also small adjustments to start / loop playback
  • Adding dog eat loop event, dog drink loop event and dog death RIP
  • Adding quick gate so the boolean for running is only set when needed, fixes the T4 food trough
  • Adding audio BP for food trough playing. Needs gate put in to notify if its already set or not
  • Adding snare trap set and activate audio, events and notify's
  • Updated talent tooltip to hide dividers for mount central talent node
  • Splitting out Cats / Dogs / Horses into seperate AISetup Rows so their rewards / vestiages / trophies are all seperate items rather than a dog of one breed being able to craft a trophy of another
  • Retook all Icons of All Cats / Dogs / Horses their Vestiges / Carcacasses / Workshop and Trophies
  • Adding Boar / Wolf / Hyena Bait Items / Icons / Recipes
  • Duplicating eating anim montage and anim to be used for wolf drinking - dogs drinking. Added drinking audio
  • Adding dog bark for dogs A,B,C,D. Adding data table entries etc
  • Adding dog snore and cat purr events, footstep notifys and other adjustments and fine tunes
  • Added labrador trophy to the project
  • Added german shepherd trophy to the project
  • Added BLD_Roof_Peak_Connector_Glass. Still need to add APEX DM
  • Small adjustments to watering cart and harvesting cart. Also recolouring all fmod events that had colour that didn't make sense with the event
  • Adding watering cart event and audio
  • Instanced levels prototype WIP
  • Improved shader quality for horse hair
  • Fix an issue with UAT where if the OodleData Kraken compression level is set to 0 (for debug builds) it instead defaults to 4
  • Added isvalid check on inventory component for mounts that dont have one
  • Added creature talent icons
  • Adding various dog and cat movement audio
  • Setting up Labrador and German Shepherd Trophies and Item Icons
  • Added BLD_Roof_Peak_Connector_Iron. Still need to add APEX DM
  • Added dogs bestiary image to the project and updated dogs bestiary entry with the new image
  • Added the ability to toggle the farming carts on and off
  • Added BLD_Roof_Peak_Connector_Concrete. Still need to add APEX DM
  • Adding seed plough cart audio and event and data table entry
  • Added SM_BLD_Stairs_Half_Wood_INT. Still need to add APEX DM
  • Adding ghost croc vocalisations to data table ready for implementation
  • Adding ghost croc to data table
  • Added BLD_Stairs_Half_Wood. Still need to add APEX DM
  • Ghost crocodile implementation. -Normal crocodile but will dive and teleport close to player
  • Cleanup on Horse weighting to address leg movement in animation, further weighting pass incoming
  • Added BLD_Stairs_Half_Thatch art assets to the project

[/expand]

Icarus Week 123 Update | New MXC Cot in the Orbital Workshop

Originally posted by author
Warning: Next week we are planning on rolling out a patch that our optimization team has been hard at work on. It involves a long standing issue with patch times. Due to the way steam's patching process works with UE4 games there has been issues in the past with some people experiencing long download and patching times. What we are doing is adjusting the way Icarus is being packed and distributed to work better with steams patching process.

This means that next week you will need to redownload the entire Icarus game but it also means that Icarus updates going forward will patch noticeably faster from week to week and the size on disk will be reduced.

This update will not effect your save files, all progress will be maintained.

Due to this we plan on rolling out next weeks patch a day early as to not interrupt anyone's regular weekend play time.

Week 123 is here and we’re adding the new MXC Cot, a great introductory bed for players to bring down from the Orbital Workshop to start new prospects on the surface.

We’ve also got a refresher about how to pass on feedback to us, a sneak peek at some content to come in Laika, and some news on next week’s rather different update.

Jump in and have a read.
[hr][/hr]
Notable Improvements:
  • Updated many more decorations to have coziness bonus
  • When upgrading building pieces but having insufficient resources, or selecting the same material, the swing animation will not play and an error message and sound will play.
  • Improved localization display of longer stat names
  • Added many additional translatable strings

[hr][/hr]
This week: MXC Cot


This week we’re adding a new Orbital Workshop item - the MXC Cot.

This will cost 100 Ren to unlock and then a subsequent 75 Ren to purchase.

The MXC Cot acts as a normal bed, providing a place to sleep, set your respawn and rest in. It has a base of 110% sleep effectiveness and 800-second duration, with a +14 coziness bonus.

The 800-second duration is longer than other beds - but this is for good reason. This longer duration at the start is better for players with less established bases which will have a low coziness bonus. This gives them a good way to get guaranteed quality sleep and a respawn point, however, it will ultimately be outclassed by higher tier beds crafted on the planet that will provide a higher base sleep effectiveness and coziness bonus once you’ve established yourself on the surface.


[hr][/hr]
Coming Soon: Free Laika Update


We're not going to say too much this week, just leave you with this image:



A new taming system is coming to Icarus. While some creatures have to be captured as juveniles, other creatures are going to require a little more creativity to capture and tame.
[hr][/hr]
Next Week: Patch Optimization & A New Operation


Next week’s update is a two-parter - focusing on Patch Optimization and a new Operation.

We will be patching a day early next week - to introduce the Patch Optimization. This does mean you will need to redownload the entire Icarus game next week but the changes implemented will mean Icarus updates going forward will patch noticeably faster from week to week and the size on disk will be reduced.

We will also be adding a new Operation where players have to investigate a creature research station that has recently been attacked.


[hr][/hr]
Your support makes these updates possible


https://store.steampowered.com/bundle/36462/Icarus_Architecture_Bundle/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/
[hr][/hr]
Changelog v2.1.26.121209


New Content
[expand]
  • Reduced weight of MXC Cot slightly
  • Increased price of MXC Cot, and unlocked item
  • Unlocking Workshop Bed

[/expand]

Fixed
[expand]
  • Fixed sort in device inventory showing on top of device name
  • Updated many more decorations to have coziness bonus
  • Fixed seed switch statement providing wrong seed data.
  • Fixed UI Jumping when seed cultivation stage changed
  • Rewrote most of the UMG logic (umg used to just take the time it takes for stage 4 instead of the time from all cultivation stages/also it was incorrectly calculating the current time the seed has been growing)
  • Update waterskin description and flavor text to reflect that it no longer leaks
  • Added coziness bonus to wall torch
  • Update player stat display to show better when using long stat names (localization)
  • Added translatable text entries for chat messages for player connect and disconnect, and mount deaths
  • Added translatable strings for quest rewards, crop plot title, network info and in-world building durability
  • Allow wood halfpieces and beams to be crafted at carpentry bench
  • Prevented playing swing animation when not upgrading building piece
  • Added warning when attempting to upgrade the same type of material or missing upgrade piece
  • Moved duplicate logic into shared native function library and removed unnecessary memory allocation

[/expand]

Future Content
[expand]
  • Turret balance pass: Recipes, angles, fire rates, talents, descriptions, brownout modifier
  • Adding lots more reaver attack movement sounds. Adding footsteps and other movements
  • Adding reaver dive ground impact audio and event and timing - also emerge fast event. Adding dog bowl data table entry to deploy audio sound
  • Added a fillable to the cart. Cart BP now removes x amount of water from the fillable whenever it interacts with an unwatered dirt mound
  • Setting up new food / animal feed / wool recipes / Laika items itemable and icons
  • Setup dialogue for Ashlands and Icesheet missions
  • RELOCATED: Setup dialogue
  • Updated texture for CHAC_Hunting Rifle Ammo
  • Added new GUN_HuntingRifle_CHAC_Repeater version
  • Fixed minor typos in quest steps and upcoming Laika content
  • Added destructible mesh for the animal bench
  • Added Animal bench art assets to the project
  • Preparing Labrador & German Shepherd Animal Companions
  • Adding Dogs / Cats / Horses Bestiary enteries and setting up AI rows for correct loot, names, rewards etc
  • Adding new Dogs / Cats / Horses to the workshop
  • Adding new animal companion colour stat variation
  • More reaver additions and adjustments
  • Adding in additional cat colors and hooked up to AI setup DTs, still waiting on corpse items to be able to setup the dead item data table entry, bones and carcass etc, added in additional animations for IC-25490 as well
  • Added art assets for the horse trophy and alternative materials for the different coloured horses
  • Added Cat trophy art assets to the project with alternative materials for the different coloured cats
  • Adding reaver roar audio event, data table setup and animation notify
  • Added PNGs for the beastiary images to the Icarus source art folder
  • Adding reaver attack vocalisations, events and animation notifiers
  • Added sheep trophy art assets to the project
  • Added text for hitching post and rope
  • Added missing string table entry. Cleaned up blueprints for pet bowls
  • Adding more cat idle layers and adjusting time until cat purrs when player is close by
  • More updates and layers for the mini hippo. Attack, adjusted idle sounds, spot etc
  • Added text for snare trap
  • Added text for T3 biomass cleaning device
  • Fixed a few descriptions for laika food items
  • Updated DEP_Trap_Snare animations
  • Added bestiary images for the sheep, cat, and horse and added images to data table with the MED and LRG workshop background images
  • Added Wool recipes
  • Fixed typos in new Laika items
  • Updated DEP_Trap_Snare
  • Added new Animal Feed items, modifiers and recipes
  • Adding Itemable descriptions for various Laika Items
  • Setting up Cat Corpse and new pet interactable option so you don't need to skin cats / dogs
  • Added UI for changing pet bowl colours. Reparented bowls to a new pet_bowl_base
  • Added egg and chicken recipes
  • Adding animal bench crafted audio and adding dog bowl deploy audio and animal crafted recipes to correct crafted audio
  • Added seup for MED and LRG creature bestiary screenshots with the HAB background
  • Added bestiary ttext for the Kiwi
  • Adding cat idle, death and purr audio and events and data table setup
  • Added bestiary ttext for the Horse
  • Updated exotic ground deposits with colour emissive colour and lighting adjusted to match the exotic item asset
  • Added DLC Package Flags for Animal Companions, Zebra Rescue and Creature Comforts
  • Adding reaver flinch audio, event and data table setup
  • RE: Hadley - Stops hanging setup of engine files. We don't need to install prereqs because we have already done it. This step requires user input and hangs the build process
  • Setting up Cat / Sheep / Horse Trophies and added missing icons for various items in the itemable table
  • Added kiwi trophy and bestiary image and updated bestiary data table
  • Adding reaver death audio, event and data table entry
  • Adding hitch rope to wood sound and event

[/expand]

Icarus Week 122 Update | New Coziness system for a good night's sleep

Week 122 is here and it is all about sleep.

We’re introducing a new Coziness system, which incorporates your home decor into the quality and duration of your sleep, giving you a boost if you’ve invested time and effort into making your home more cozy.

We’ve also got some more information on Laika and the new Talent Trees for Mounts/Tames, and an exciting update on space travel customs relaxing their restrictions on traveling with your furry friends.

Jump in and have a read.

Notable Improvements:
  • Optimizations in tree stumps and building base, drastically reducing memory usage of these assets which are some of the most common assets in the game
  • Update tree fall audio check to cast instead of tag query (to avoid any issues with reloading or incorrect tagging), reducing hard references and reducing memory footprint
  • Added the ability to sleep near an active Air Conditioner, Heater or Dehumidifier (shown as climate control in UI) rather than just a fireplace or campfire
  • Allow steel-barred building pieces to be crafted at Fabricator




This week: Coziness


Originally posted by author
Last week we called this ‘homeliness’ but it seems that the UK and US have very different meanings for the word ‘homely’, the former being positive and the later being negative. So we decided to rename the system to ‘coziness’ to avoid confusion.


We’re introducing a new system this week that gives your home decoration talent some purpose.

Items such as trophies, rugs, decorations and furniture now have an additional stat - the Coziness bonus. These will impact your character's sleep quality and duration by adding a summarised impact to your sleep duration and quality, incorporating all objects surrounding your bed.

These don’t need to be circling your bed like a sacrifice circle, all decorations within a wide area will be counted and this will all be displayed when looking at your bed with your character and in the sleep screen.



Future: Laika - Animal Skill Trees


We wanted to chat a bit more this week about a key feature in our upcoming Laika update - Animal Skill Trees for tamed animals.

Laika will introduce individual skill trees for each mount or tame you own, as they will now earn their own XP, level up, and earn skill points you can invest.

These skill trees will have a mix of base stat boosts and unique perks, allowing you to invest in them to gain strength, speed, agility, health and more. Some of the special perks include:
  • Buffalo: Extra carry slots (including an extra cargo slot)
  • Moa: Faster walking while in water (they’re also able to walk in deeper water than before!)
  • Terrenus: Significantly increased movement speed, in exchange for carrying slots
  • Tusker: Reduced inventory spoil rate

With this new depth to mounts, keeping them permanently planetside feels wrong. But this is no longer the case, as Mounts and Tames will now be able to be shipped to space and then taken down to other prospects, allowing you to move them from mission to mission, base to base.



Next Week: Workshop Cot


Following on from this week's Coziness update, we’ll be adding a new bed for purchase in the orbital workshop - the Workshop Cot.

This will have its own perks and buffs for the ultimate sleep hygiene and quality.

Originally posted by author
[h2]If you like what we’re doing with Icarus, and want to support our continued development, consider purchasing one of our DLCs for a few dollars, it would mean a lot to us.[/h2]


https://store.steampowered.com/bundle/36462/Icarus_Architecture_Bundle/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/

Changelog v2.1.25.121153


New Content
[expand]
  • Adding comfort bonus stat to additional deployables
  • Added gameplay config for comfort level range, removing hard coded 1000 range
  • UI pass on new comfort level
  • Update sleep screen and bed tooltip UI
  • Adjusting Stat name from comfort -> homeliness
  • Added homeliness bonus to trophies
  • Changing Homeliness -> Coziness
  • Added the ability to sleep near an active Air Conditioner, Heater or Dehumidifier (shown as climate control in UI)
  • Changed Homliness to Comfiness in string table, Effectiveness curve now takes in comfort level/sleep quality of bed and player instead of just comfort level. Duration now doesn't just add the comfort in seconds but now a %. Added missing 's' and '%' to duration and effectiveness values
  • Allow steel-barred building pieces to be crafted at Fabricator
  • Added new comfort value colour changes to the sleep screen. Removed feature level from function library and bed base
  • Changed how the calculation for coziness works. % values now correctly work as percent rather than adding as if it was an additive stat

[/expand]
Fixed
[expand]
  • Removed unnecessary hard references in tree stumps and building base, reducing memory usage of these assets
  • Update tree fall audio check to cast instead of tag query (to avoid any issues with reloading or incorrect tagging)
  • Fixing accidentally deleting text component

[/expand]
Future Content
[expand]
  • Fixing croc exit water anim to fix root bone movement for ghost croc
  • Adding base pass on horse rig and physics asset and hooked up to horse character, missing textures and dead item assets - to follow
  • Added SK_ITM_Cart_Harvesting, Watering and Seed_Plough variations
  • Added DEP_Snare_Trap
  • Adjusting water trough T4 audio and BP event. To be adjusted by Jake for updated requirements
  • Fixing T4 Food Trough so it stops trying to churn food when there is no space in its inventory
  • Added SM_DEP_Cat_Bowl
  • Added SM_DEP_Dog_Bowl
  • Adding Icons for New Saddles and Carts
  • Removed DNT from Exotic Affliction entries
  • Submitting black, orange and grey cat only. There's no carcass and bones yet
  • Added Translatable strings for alteration bench confirmation buttons, attachment lists and shelter warning on processors
  • Added Exotic Affliction modifier and escalations
  • Added arctic explorer saddle art assets for the buffalo, moa, and terranus
  • Adding food trough T4 loop event and adjustments to water trough BP to play audio loop
  • Added art assets for the animal hitching post and a material for a tileable rope
  • Added comfort bonus stats to all decorations
  • Adding Cat and Dog Bowls and their setups
  • Removing auto restart on the water trough and adjusting filling logic
  • Adjusted position of armoured and desert saddle static meshes. Updated LODs on Delix leather and bear hide saddle static meshes
  • Added DM for hitching post asset
  • Setup functionality for different child classes of seat_mount to be used, d_saddles now has a blueprint override. Base functionality for watering cart
  • Added textures and materials to Horse
  • Adding reaver bite attack movement audio and event and notify
  • Adding Skeletal mesh asset to the cat character, missing corpse and bones so no dead item yet for it
  • Adding Missing Sockets on the Carts as they were causing issues with the build validation
  • Added text for cat and dog bowls
  • Added Exotic Debuff Icons
  • Seed plough cart functionality added. Digs 3 dirt mounds at intervals determined by gameplay config and plants a seed if it has any in its inventory
  • Adding lots more reaver attack movements and whooshes and whips etc audio and notifies
  • Adding various reaver attacks and movements to animations
  • Added dialogue lines for RELOCATED mission
  • Added dialogue lines for Null Sector missions
  • Adding movement sounds and events for reaver to be used when creature is moving. Fast and medium movements
  • Changed the skeleton on the Watering cart/Seed plough to match the wood cart to allow for same anim/control rig to play. Also initial creation of seed plough saddle bp
  • Adding reaver double slam attack audio and events and notify
  • Added functionality for the harvesting cart, made the harvesting code more generic (no longer requires a player but now an actor). Removed Debug spheres from water cart and harvesting cart
  • Small balance tweaks to chac hunting rifle
  • Adding all dialogue lines for Null Sector
  • Changed Exotic Debuff icons
  • Adding deploy dog bowl audio and event
  • Added 2 texture variants for the horse, as well as fixed the normal map
  • Changed colours of value and sleep text as per UI Pass

[/expand]