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Icarus News

Icarus softens its stance on permadeath with mission insurance




Permadeath in Icarus continues to be something of an issue. Back in late December, developer RocketWerkz raised thousands of characters from the grave, victims of being left behind on the planet after the mission timer expired in the session-based survival game. That's the only way to experience a true character death in Icarus—if you don't catch a rocket ride back up into space before the mission timer reaches zero, you lose your character and all their skill progress forever (though items crafted in the space station will remain available to your other characters)...
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Icarus Week Six Update | Insured Drops

With everyone back at work for the year we've been undertaking a whole lot of planning, detailing what we'll be focused on now that the post-release rush and holidays are out of the way. For now, we're excited to be bringing you another mission update, with a new one to enjoy over the weekend, some hardcore variants, and a new concept that changes how we view perma-death on early drops.

[h2]STATION-TO-STATION:Extended Survey[/h2]
A new mission is here! Jump in and complete another contract for the UDA, with options for standard and hardcore mode available to relaxed and experienced prospectors.
We have also added a hardcore variation for BIGSHOT: Hardcore Stockpile, giving you a new challenge to face as you build your legacy.

[h2]Insured Drops:[/h2]
We’ve been talking and working away behind the scenes on how we want to approach difficulty, particularly for new players, and you’ll now see we have added ‘Insurance’ to a handful of early-game drops. This means that any character left on surface after the timer has expired will be saved and returned to the HAB. This adjustment is the first of many, giving us a chance for us to test out some theories and concepts we’ve been working on behind the scenes. Expect more significant changes on this front in future updates.

There have also been some fixes to other missions for missing text and some incorrect timers, so jump in, organise your squad and take Icarus by storm. We look forward to hearing your thoughts on the updates!

[h2]Patch Notes[/h2]
Here are the details of the other bug fixes and updates in today’s patch:

Version: 1.1.1.90123
  • Added new mission - STATION TO STATION : Extended Survey
  • Added new hardcore mission variants - STATION TO STATION : Hardcore Extended Survey and BIGSHOT: Hardcore Stockpile
  • Changed several early-game missions to now be 'insured' drops. This means once the drop timer expires any characters that have not left the drop will be rescued and returned to the HAB, instead of permanently lost.
  • Updated some mission descriptions and briefings for clarity.
  • Fixed issue where mission objective timer was displaying incorrectly for SANDY BRIDGES: Extended Survey for multiplayer clients.

Icarus Week Five Update | Animal Trophies

This week’s new missions include a stockpile mission that has you collecting a set of animal trophies, a long survey mission in the Canyons biome and the usual assortment of fixes and improvements (especially to cable/wire handling). With most of the team returning to work next week, we'll be hard at work planning so expect more news in the near future!

[h2]New Missions[/h2]
[h3]SANDY BRIDGES: Extended Survey[/h3]
MAINTAIN LONG TERM SURVEY STATIONS
//OPERATOR: Uniao //BIOME: Canyons

Discord user: BossLady


[h3]BIG SHOT: Stockpile[/h3]
SUPPLY TROPHIES FOR HIGH PROFILE CLIENT
//OPERATOR: Sinotai //BIOME: Riverlands

Image by Discord user: Deadly Warlord ThunderKitty

[h3]Community Spotlight[/h3]
If you haven't seen it in Discord already, check out this amazing outpost build from GH05T Builds on Youtube.
Image by Discord user: GH05T Builds

[h2]Patch Notes[/h2]
Image by Discord user: BirdmanG

Version: 1.1.1.89806
  • Added BIG SHOT: Stockpile mission.
  • Added SANDY BRIDGES: Extended Survey mission.
  • Added new mounted head trophies for Buffalo, Mammoth, Snow Leopard and Alpha Wolf.
  • Added ability to remove all cable connections to a deployable by right-clicking the deployable with the 'Electricity Tool' active.
  • Added wires are now highlighted when you mouseover them with the 'Electricity Tool' selected.
  • Fixed issue with Worms not having their difficulty scale correctly with player count. They'll now be harder with more players ingame.
  • Fixed issue with boss wander radius not working as intended.
  • Fixed issue with 'Pistol Handling' talent making reload speed longer rather than shorter.
  • Fixed bug with power cables sometimes being undeletable or placed at the incorrect location.
  • Fixed issue with mission status sometimes loading incorrectly when resuming a drop.
  • Fixed issue with Avalanche: Expedition mission where the container was not interactable.

2021 delivered some big twists to the familiar survival game formula




I have a love-hate relationship with survival games. I'll get deep into them for a good long while before abruptly realizing I am sick of chopping down trees. And then I'll go cold on the genre for a while. Eventually, I'll remember how much I love survival and get drawn back in again, even if it means sharpening an ax and clearing yet another forest...
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Icarus Week Four Update | Hardcore Mission Variants

This week’s new missions include another of our stockpile missions, popular with farmers and resource gatherers, plus a Hardcore mission to repair a broken dropship. Beware: on Hardcore missions, respawn pods are not available. As always, we've included several fixes and improvements for good measure.

[h2]Two New Missions[/h2]
[h3]ADVANCED ORDER: Stockpile[/h3]
SUPPLY MUNITIONS AND ADVANCED CONSUMABLES



//OPERATOR: Sinotai //BIOME: Arctic //BACKGROUND: The Operator is extending an orbital station in preparation for new personnel. Requires raw materials urgently. //MISSION: Reach loading zones, establish processing systems, and supply pods with requested resources. //TERMS: Cargo pods will be dispatched to two locations.

[h3]VOYAGER: Recovery[/h3]
PROSPECTOR WILL BE BRIEFED ON PLANET

Discord user: BossLady

//OPERATOR: ACS // BIOME: All // BACKGROUND: . // MISSION: Contractors will be briefed on planet //TERMS: Fallen prospectors must be revived by team. No drop pod respawns. //RATING: Hardcore

Discord user: HEFFY

HOTFIX Version: 1.1.1.89682
  • Removed 'Search for Parts' mission stage in VOYAGER: Recovery mission and replaced it with a 'Salvage' stage.
  • Changed Oxygen Paste requirement for ADVANCED ORDER: Stockpile mission to just Oxite due to limited availability of Oxygen Paste ingredients.
  • Fixed issue with ADVANCED ORDER: Stockpile mission ending with an erroneous objective marker.
  • Fixed rare issue when reloading VOYAGER: Recovery mission objective progress.


Version: 1.1.1.89672
  • Added new mission VOYAGER: Recovery
  • Added new mission ADVANCED ORDER: Stockpile
  • Added refrigeration (food spoilage modifier) to Stockpile Cargo Pod inventory.
  • Fixed issue where modifiers to food spoilage rates on cargo ship inventories were not applied on resuming a drop.
  • Fixed issue where the cosmetic options for the host player could be displayed incorrectly.
  • Fixed unintentional change causing the extractor to operate significantly slower than intended.
  • Fixed 'Rifle-Reup' Talent which was making rifle reloading slower instead of faster.
  • Fixed issue any object that consumes fuel would sometimes not stop consuming fuel when they had finished working.
  • Fixed issue where carrots could not be placed in the Icebox / Fridge.
  • Removed ability for glacier expedition to have randomized item locations to attempt to address issues over database reload issues.
  • Fixed issue where server only would run meta deposit emptied visual effects when meta deposit wasnt empty.
  • Fixed long term survey incorrectly not recording the collect location quest marker.